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Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

I think my only problem is that in the second shot I think it's kinda weird looking with the green vines, then ladder, then orange vines. Other than that I think they look great.

Freedom wrote:Been playing with the sidescrolling a bit
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Ah! Very cool. Are you going to join me in creating sidescrolling quests now? No one else seems to want to.

(Ah, C-Dawg, you beat me by a minute.)

@ ShadowMancer:

I dunno about that, but I do know that that pic looks very excellent. (Argh, I hate using two words in a row.) Are the tiles mostly custom/ripped (obviously the Link is the FS/TMC Link)?

C-Dawg wrote:Ah! Very cool. Are you going to join me in creating sidescrolling quests now? No one else seems to want to.

Mine doesn't compare to what I've seen of yours.
What I did was make 4 (so far) sidescrolling areas that will replace the traditional "passageways" and incorporated them into mt SwanSong ~ Genesis quest I've been working on.
They are on average 16 screens each, and I'm trying to add new enemies that sort of go with the theme of each.
There are no scripts involved, they rely totally on the Roc's Feather.
I have to say they are working surprisingly well, there have been a few things I've had to work around, but it still seems to do alright.

Shadowmancer
Nice screenshot Freedom, is my imagination or is Link about 1 1/2 timer bigger than normal? (16X24)

Yea that's a big Link

Pineconn,
I grabbed the stalactites and blocks from Castlevania, and then did some serious editing to them.

Some Screenies of GoE, its still a long way off I don't even have the overworld 100% finished yet, not to metion 8 temples/dungons and the fairy overworld.. yeesh.

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Oh, symmetrical... pleasing to my O.C.D. Heh...

Anyway, my custom boss for level 1, the Ghost King. Very simple, so don't expect the fireworks you'll get from Joe123, but it solid for a Classic Set boss.

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The boss sits over a hole, and he's indestructible. He sends his ghost minions at you.

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That is, he's indestructible before you burn his gravestone protections.

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Ooh, he's vulnerable!

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I don't have screenshots of the next part of the boss fight yet, but he turns invisible and combo-cycles damage-floor combos across the room that seemingly randomly hit you and deal damage. You must burn the gravestones again, and he becomes vulnerable again.

Anyway, I'd like to thank Russadwan for giving me the idea of the first half of the boss... I definitely wouldn't have gotten the inspiration or finished this boss(or any of the other ones I'm working on) without him(and Joe123), so thanks!

Oh my gosh, I got credit for something! The invisible ghost is a good idea. And ShadowMancer, the screens are pretty symetrical. But I say, the more symetrical, the better. They look very good. And freedom, that picture looks awesome. And good use of an Aquamentus. But the big Link thing. How did you make him bigger? And C-Dawc, I doubt many people are going to make a fully two dimensial game. Although sideview gravity is going to get more popular no that we actually have the jump and then fall down factor to it. It would probably get a lot more popular if some one could just start writing a sideview ladder script...

Wow, I got credit too. Well thanks, although I don't really feel that I've done anything.

Nice looking boss though, although how do you know which gravestone to attack? Being in 2.10, you couldn't be able to do it in any order.

Bottom-left and then around the horn, counter-clockwise. It repeats the exact same order all times you have to do it, so it shouldn't be much of a time-consumer.

And I gave you credit because if you hadn't sent me that caterpillar boss, I never would have understood the multiple-screens to make a boss thing, and the ghost would never have been made. 😊

Ah, ok. Well I'll take your word for it, its your boss.

And fair enough. It's a centipede though (well, its called superpede in FFA) by the way, not a caterpillar 😉

*yawn*

Seeing that all of my suicide attempts have thus failed, I guess I have no choice but to use ZC to cure my chronic boredom.

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Quest Name: 5 Paths to Salvation
Release Date: Never, because I hate all of you.

Discuss, or not. The screen seems a bit... Busy, in my opinion. But, who cares? I surely don't.

Commit suicide, you say? Given your personality, I can't tell whether you're actually serious about that or not... and even though I know you don't care at ZC anymore (at least, not really), I must say that there are quite a few too many flowers on that screen showing during such wintery times, don't ya think?
Took me a while to see, but nice clouds in the backgrounds on the four corners - they're kind of blended in a bit too much.

Nonetheless, pretty decent screenshot, especially considering you made that out of pure boredom. Absolutely sure you have nothing else to do (excluding suicide attempts)?

...Suicide attempts? O_o I don't know who you are, but if you're really 14, then get some help... but, being as I don't know who you are, you may have been being sarcastic.

Get out there and do something to stop being bored. 😊

Hah! Salamander....never played it, looks like gradius though. Nice.

It's likely they're mostly symmetrical because they look great as screenshots. I mean, it's pretty hard to make a whole game like that.

Guess it's my turn. This is the latest nonsense i've been working on. FF stuff along with finally adding some custom bosses to the early levels.

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From top to bottom:

The endgame, The entire FF1 world recreated,
too much green, wizzrobe on crack,
so you want the boomerang do you?, and Stoneman("second form"😉 will crush you into a "game over".

It's not going to be an easy quest.....

I'm liking the final fantasy overworlds, and the dungeon screens also look quite good, but do something about your Link sprites please, they just don't match the rest of the style. And neither does that green wizzrobe really.

Yeah, I've got to agree with Joe there. The rest of the game doesn't match your Link sprite.

Anyway, more screenshots from my other custom boss. Kind of lame... I still haven't really figured out a good way to make them move around, so this one doesn't either.

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The "Armos Knight," for lack of a non-generic name.

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Shoot the magic sponges that protect him.

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Then use your magic on the mirror to damage him. After two hits, he begins to jump and rocks fall.

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What's wrong with my link sprite? I thought they looked awesome.... I upgraded the NES Link to 15 colors.

Could you guys be more specific? The Green tunic link, or Ninja suit link...what about them sucks?

-The purple mirror shield with the triforce looks sweet though, right?...

And neither does that green wizzrobe really

Well, there are like 30 types of wizzrobes in the game, so that can't be helped. The neon yellow wizzrobe is my favorite.

-btw, nice bosses from you guys. 😉

The sprite itself doesn't suck. It just doesn't fit the style of the rest of the screens. Neither do your weapon sprites. On the overworld screens, as well as the golem boss thingys and some of the other graphics, things have a black outline. And your Link doesn't - although I don't think just adding one would make it work any better. It just doesn't look right.

(although I'm not too keen on the purple shield 😛)

ShadowMancer wrote:Some Screenies of GoE, its still a long way off I don't even have the overworld 100% finished yet, not to metion 8 temples/dungons and the fairy overworld.. yeesh.

very nice, just add some variation to the mountain sides.

Gleeok -

I don't think the sprite sucks, I just think it looks a little too plain for the atmosphere of the game. I disagree with Joe on the Wizzrobe, however, which I like. 😊

Lookin' good. I don't use the classic set much, but it still looks good for what the classic set offers. 😃

Here's some more shots from LoRII:
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I was woundering when I'd find this stupid castle!
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Your very first time seeing the Romia Mainland.
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Ooooh! Look at the rushing water... Suddenly, I have to pee...

I know, the first is symetrical. (I'm bad for that on an openning dungeon screen now-a-days.)

There's nothing wrong, in my opinion, with symmetrical screens. Naturally, it wouldn't look good if every single screen would be symmetrical, but a few (especially intro screens of dungeons) doesn't hurt.

BTW, your screenies are looking good.

(Joe123) They're all very symmetrical..

Yes, I might change that abit Im still a rookie at makeing quests (never finished one yet) But also I am haveing 2 worlds, a human world and a fairy world, I think I want to keep to human world looking pretty plain and make the fairy world more mystical (well duh!) also I am going to be useing mostly MC sprites for the fairy world so it should look even more enchanted by comperison. I am still looking for sprites to add more visual effects (between makeing scripts and writeing my complex RPG-like storyline, graphics have come 2nd for now)

(franpa) very nice, just add some variation to the mountain sides.

Thankx. Yes some variation would make it look better. These are really a 1st draft, I will probley rework them about 1000 times before I am satisified (darn perfectionist in me 😛 ) Also I am hopeing that my storyline,custom weapons and custom bosses will outshine the graphics and make it a great quest. (man I talk too much)

Revfan, you are so good at making screens. If only you would actually release something and not just abandon all your projects. Gleok, those screens are great! It's amazing what people can do with the classic tileset now. LostInHryu1e, the custom boss looks awesome! And Blaman, those screens look good (I love the symetry). What tileset does it use? But gleok, you said you had thirty types of wizzrobes. Why don't you just change the graphics for them, instead of the colors. And your stoneman using classic tileset looks better than mine, wich uses DOR tileset. Same with the castle. Anyone else see the irony here?:googly: