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Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

Aarg! What is wrong with this forest.

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It seems no matter what tileset I use it is inevitable that I hate any overworld area's that I construct. It's odd because I never scrap a single dungeon screen. I wish there was like a random overworld generator program or something ...

I see nothing worng with the overworld screenchot. It looks wonderful. Much better than mine do. Just out of curiosity, why is the combo page on a list of dungeon floor tiles when you're working on a forest?

Anarchy_Balsac wrote:I thought your overworld looked more final fantasyish than that. I don'tsee anything wrong with it though.

This is a different quest. It's just that progress has been sooooo slooooooww with the other quest I need a break. Various maps are scattered throughout different quest files and the custom bosses are very time consuming. So far it's like a year long project, and even though i've pretty much finished the tileset and ripped pretty much everything I need at this point, it's like weeks of crap work just getting everything together to start setting up a timeline.
Hopefully in a couple months I can have the entire first world and dungeons done and playable straight through so I can concentrate on the final fantasy worlds. The idea was that it's linear up to a point untill you get the whistle(lute or something...whatever, skin flute...who cares) and then the three worlds become linked and you can warp between them.
I also don't really feel the need to rush it right right now as I don't see there being a high demand for it. I made it with the idea that it would be the longest and hardest <insert penis joke here> challenge quest to date, but it seems we're a dying breed these days.

Well here's some screenshot's of the first world. It takes place somewhere in the likes of, well if there was a third quest for demo.qst. I'll have to release those tiles, they're too cool of classic set tiles, especially the dungeon set.

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That one's not supposed to say lv3.

I see nothing worng with the overworld screenchot. It looks wonderful. Much better than mine do. Just out of curiosity, why is the combo page on a list of dungeon floor tiles when you're working on a forest?

Hmm..you know, looking back on that shot after a couple of days it's not so bad. I've figured out the trick to making the overworld for me. Get the screen layout in mind then draw everything as fast as possible. That way I don't get tired of looking at it. 😃 And it's because I was just on a dungeon screen beforehand...of coarse.

What's wrong with that shot is that there aren't enough trees in it 😉
I love the way DoR allows you to make forests where the borders aren't just stacks of trees like in Pure, because it looks so many times better, but you've gone a little too far I think.
If you were to stick one or two of the 2x2 trees into the floor area aswell as in the brush, I think it would look more foresty
It's still looking pretty good though.

And Overworlds were always easier than dungeons you know :P

Oooh, I like your sword sprite in the subscreen on those newer ones.

Joe123 wrote:What's wrong with that shot is that there aren't enough trees in it 😉
I love the way DoR allows you to make forests where the borders aren't just stacks of trees like in Pure, because it looks so many times better, but you've gone a little too far I think.
If you were to stick one or two of the 2x2 trees into the floor area aswell as in the brush, I think it would look more foresty
It's still looking pretty good though.

Well the thing is 1) I hate using alot of trees, and 2) I design open space differently. First and foremost is what enemies there will be on screen, in this case I have plans for the forest to be home to 2x2 scripted ffc enemies, so walkability is a big factor, plus I already figured out what works better for me. Throw down layer 0,1, and 2 basic layout, then fill the rest in later.

And Overworlds were always easier than dungeons you know :P

Hah! That's the opposite for me.

Oooh, I like your sword sprite in the subscreen on those newer ones.

Yeah, I just got around to some sprites. Eventually every item will be like that. I am dreading the day I have to make a custom subscreen though.

Boo.

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Damn this rain. I can't even see the legendary porn scene hidden here cause of it.

Gleeock:

Your screen is too cramped. It also has too many of the same tiles repeating over and over. I also like shadows. Add more of those. A better palette might be in order as well.

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Here's that screen in all it's sexyness without that fugly rain that needs to be replaced.

Heh, your shots are always so impressive...
Not that you think that I know :P

Where do you get all these graphics from anyway?

From what I can tell, anything ontop of the mountains are from SD3. I'm guessing the mountains are from Rudora? But I have no clue as for the water.
BTW: Excellent work, Revfan! 😃
Been awhile since I've shown anything, so here's a "collection of moving screenshots" for LoRII:
http://www.youtube.com/watch?v=8MF2zlAIDM0
EDIT: Forgive me for the crap quality, but I've yet to find a way to export it with good quality.

Moar Fuglyness:

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The above image (the outdoor one) had tiles from SD3, Rudras, some Final Fantasy game, and various edits/recolorings from Pure/DoR. The indoor image in this post has Terranigma tiles exclusively.

Just been compiling old stuff that I did ages ago and making boring screens with them, nothing new here. Look around on PureZC hard enough and you'll find all of this stuff.

Revfan, once again your screenshots leave me speechless. The amount of detail is amazing!

Nice work Old-skool. And LostInHyru1e, the pallete changes look good. Much less bland than the original.

Shots from Level 5 of Eternal Winter, in the Classic Set, including a Custom Boss. Thoughts on how the LttP Lava that Russadwan and Pinneconn got for me interacts with the metal grates?

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Yeah - that's what I'm trying to get it to do. My friend invented the grates, but he was going to use them on regular Lava, which I didn't think looked really good. He's working on a quest right now with Classic, I don't really know how he's doing. But he's picking up the features faster than I am.

Revfan, I command you to make a full quest now! I've yet to see a screen that I could even think to criticize!*

Actually, when I saw that title screen, I thought I was looking at the Metroid Prime title screen. Then I saw the hearts. 😛

*Now that I look at it, it looks far too red. Could the LoZ words be a fuchsia/lavender?

Tip: That screen isn't actually in ZC. I made that title in the GIMP, but when I tried to import it into my FA palette, the color loss was so horrible that I scrapped it altogether. 'Couldn't resist showing the no-loss version of it tho.

Aside, I could never make a full quest. I might touch ZC for 3 minutes every 3 weeks, tops. I don't have nearly the attention span for it.

Revfan9 wrote:Tip: That screen isn't actually in ZC. I made that title in the GIMP, but when I tried to import it into my FA palette, the color loss was so horrible that I scrapped it altogether. 'Couldn't resist showing the no-loss version of it tho.

Aside, I could never make a full quest. I might touch ZC for 3 minutes every 3 weeks, tops. I don't have nearly the attention span for it.

or you know, there are some people out there (like me) who could use artistic talent like that.

Well, I'm 23.75% done with mine... which means I'm now almost finished with every overworld map (there's 8 total). I lack completing 1, jazzing up 2, and inserting all fixes/starting points/secrets/etc for the rest. I have 1 dungeon of 10 done. Once all gets finished, I'll probably need someone interested in helping me with a character sprite sheet, intro, and subscreens. I have most everything else picked out. I'm not going for beauty with this one... since Pure is kinda limited there. It's a bit difficult, but the story should wow enough.

Aaaaannnndd my computer's acting up on me again. No screenshot till it quits. It sucks, typing this out and then waiting 5 minutes for it all to show up.

From Untitled dungeon crawler quest. Dial-up beware...although I changed it to jpeg about half size, it's still prety big.

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Looks very nice and big, except it's completely the same color... But it's only one DMap.

Here's my Forest Temple Hall:

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Gleeok, your dungeon looks awesome.
Imprisoned, that shot really apealls to my liking of perfect symetry.

Thanks, I like it too. I designed it to be so that you first enter the upper left door, then open the bottom left door there, and so on. And in the last one you can get the borders out so you can reach the chest.

DarkFlameWolf wrote:Gleeok, more dungeon 'wall detail.'

Well, all ornamentation that doesn't effect gameplay I do last, because, well, I do change stuff. No point in layering things twice now is there. 😉

Imprisoned wrote:Looks very nice and big, except it's completely the same color... But it's only one DMap.

It's green because of the above mentioned, However I have finished adding dirt, non npc enemies, traps and such. So yeah, Its super green in that pic! Something interesting though is trying to make a huge dungeon with no symmetry at all, as per the randomness of the "nature" element. The first thing we do when making a castle for instance, is make it symmetrical. It has a man made feel to it. There's parts where you definitely want things symmetrical, You did a good job with that on a large scale. Very nice.

...I do have to point out the irony in your second statement though.

except it's completely the same color

Also I coundn't post a fully completed map...that'd be like a walkthrough or something.

Imprisoned, that would look very awesome in 3D. It reminds me a lot, though, of some wide-open LttP dungeon environments (such as Hyrule Castle), so that prevented me from having to say, "Change it." Translation: Looks great. 😉

That also reminds me that I really need to finish my quest.....

Pineconn wrote:
That also reminds me that I really need to finish my quest.....

Yes, please finish it. Do you have any idea how long I have been waiting for it? Do you relize it was supposed to be released September? Why is it everything in ZC gets delayed?