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Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

Gleeok wrote:
You're not thinking of Screen->DrawTile I hope.

I am. DrawTile can be arbitrarily large, it appears. So I can use one Drawtile command to draw a 250 x 160 tile from the tile page. Then I can move the FFC so that the large picture moves down. And when it moves one tile down, move the FFC back up and start Drawtile from the next tile down on the tile page. It's only one Drawtile, shouldn't be too bad.

migokalle wrote:Hmm... Why not, eh?
User posted image
I know it's a jpg, but meh... get over it :P

Lots of ugly colors, and not to mention to fugly pixel distortion everywhere (Though to be fair, that's probably caused by the JPG. But still, there's no reason to put a screenshot in JPG format.)

Also, am I the only person who can't fucking stand the new DoR?

EDIT: Oh, and PureZC? This may sound a bit ironic coming from me, but if you ask me, the entire site has it's head shoved up it's ass. The community has this air about it that screams "Well if it's not us then it must be evil."

To be sure, that's exactly the way I am, but I personally can't stand people like me.

Also, am I the only person who can't fucking stand the new DoR?

Yep, just as you were the only person that couldn't stand the last one too 😉

I liked the old DoR better than the new one honestly. It's the new grass that kills it. I normally go for the SD3 grass, but the new DoR just rapes it so badly...

Ah, I think it looks great personally.
I can see why you might think the styles clash, but I think the extra detail looks a lot better :shrug:

It's a combination of a number of things... The clashing styles, the colors, the over-repetition of it...

At least the plain green had some charm.

The grass also doesn't look right. It only uses the "Grass" on tiles that don't already have something over them. 2-grass color palettes really aren't made for the SD3 grass. The only thing I like about the default DoR colors is that they hide this pretty well, but when you modify the DoR palette to resemble the SD3 one, it becomes BLATANTLY obvious (Ignore the fugly sand to your right <.<😉

User posted image

When I look at old DoR screens that don't use the SD3 grass now, they seem really plain to me.

*Edited above post. Read above.*

The way that you use Cset 3 and layers to simulate the SD3 grass looks (And feels) VERY forced...

Oh, you mean because it has to use the same greens as the trees?

Well that's why you don't have palettes that look that then I suppose though really 😉

But the tree greens being forced to match the grass greens doesn't give people who edit the crap out of anything before they use it for stuff like me much flexibility :/

Then again, I just enjoy bitching.

Yeah, I take your point.
I can see what you mean, but I still like it though.

I'd noticed =P

EDIT: Haha, 1337 posts

That's more of a MC palette, correct?

The greens that the grass uses are too yellow.
But then that's what you want for the trees.

Just use 8 bit mode...

If I make it 8-bit, then that means I'll have to make everything 8-bit, then I'll get sick of duplicate colors since I'm using 8-bit for everything anyway, so then I'll have to break down the palette and optomize it, then I'll have to recolor everything, then I'll get tired of the LTTP tiles and wind up rebuilding the tileset from the ground up anyway...

I hate being me.

I'll bet 100 Pineconn Dollars that the answer will be, "Likely never." 😛

The palette in the last shot is pretty bad. The water and browns look pretty good, but the greens don't mesh. I really don't know what to say.

It mostly looks bad because those colors were meant to have the brightest grass shade as the regular grass color, not to have that as highlights (Which is what I kindof had to do in order to get it to work). I probably could get it to work if I messed with it enough, but I really don't feel like it. Look at the same shot and palette in the old DoR:

User posted image

Yeah, fair enough.
The second one just looks like a great big blob of out of place yellowy green to me though.

Yes, SD3 grass has all that "detail", but the way people now are trying to mix it with much plainer GB and LttP graphics looks terrible to me. Plain grass can be look great, if utilized right. See Relic's Hyrule Fantasy.

Joe123 wrote:Heh, good to see you here.
I've always preferred it here personally.

So have I. I don't know why, but I've always liked AGN more than Pure ZC, even though Pure ZC is a lot more active and has members closer to my age.
Revfan9 wrote:I liked the old DoR better than the new one honestly. It's the new grass that kills it. I normally go for the SD3 grass, but the new DoR just rapes it so badly...

To be honest, I have to agree. The SD3 grass is so much more detailed than the rest of the set, that it just doesn't seem right. I love the new tiles, but the SD3 grass is just so detailed and so hard to use. I think it doesn't fit in with the set even more than Migokalle thinks that the gameboy trees don't. Okay, maybe not that much, but I still don't like the grass.


Plain grass can be look great, if utilized right.

That is so true.

Joe123 wrote:User posted imageUser posted image

The one with the SD3 grass is far superior....

It's not so much the plainness of the second one, it's more the flowers. I always hated the damn flowers. Always dancing around like they're so great, I can't take it anymore. Because of sd3 grass, people use less flowers now. That's my reason. Shot 1 wins.

Gleeok wrote:It's not so much the plainness of the second one, it's more the flowers. I always hated the damn flowers. Always dancing around like they're so great, I can't take it anymore. Because of sd3 grass, people use less flowers now. That's my reason. Shot 1 wins.

Flower Power! You got to love those flowers. I really like the mushrooms though. Just dancing around in harmony with the flowers. It's like the grass is dancing.

Joe123 wrote:User posted image

I now use more flowers that I used to...

I won't rest untill all the flowers have been desroyed...well I don't really need to. In light of recent events all available current tilesets are now obsolete and incompatable for what I would like to do.

ooh. I almost missed that cool green tree on the left. Nice.

Revfan: Do you use the leech command for ripping 8-bit tiles? What csets do you assign them to? I could use your expertise on the subject.

I agree with Revfan on alot of things... there are stuff in the new DoR that I personally HATE... and I won't use em myself... what I can't understand, is that more and more people is using those ugly GB trees... Even though they're edited, they're still to small to match with the tileset. I use the Hybrid MC trees as ''small trees''... this is my ''big tree''... It's not finished, as I want to edit the trunk and add an awesome shadow under it...
User posted image
And I don't care if no one likes that dead monkie or not... it is the only one I could get at the moment... Have a better one? Then I'm open for change... if you don't, you can shut up about it :3