Ooh joe123, you just love picking on my Link sprite don't you? 😡 Ahahaha!
...jk ...and there's a reason for it. It is the classic set after all....kind of....It wouldn't make much sense to use a pure Link sprite for classic, now would it.
Nice pics btw, and the biggest thing is that it's hard to see the bomb and rupee counters with that subscreen. Everything else looks great. If you want people to rip apart your screenshots I suggest posting them at purezc. Those purezc goers really have nothing else to do than tell people why they're screens suck, apparently... But I think they look great.
PS- change your Link sprite. 😉
But you cannnnn't use it with MC cap walllls 😞 I don't dislike it at all, it just looks strange. Maybe not in context with the rest of the quest so meh. I won't pick on him again :P
And I'm planning on doing something about making those counters more visible, I had noticed; I'm going to make all of the shadows on all of the text darker when I get round to it, but at the moment I'm lazy.
At Pure they just ignore them though ¬_¬
noooo, I've spent ages setting up my Link Sprite, and I've grown to quite like this Link.
oh, thanks by the way :thumbsup:
Ooh... sweet looking town... though I must point out to you the misuse on the cliffs, which I know are a pain to use. That said, clicky clicky to learn how to fix that. (God I need to update that... still gotta hit waterfalls and all) Unfortunately, that version hasn't been revised by Radien, but you can still fix A LOT with it.
Gleeok, any chance you're willing to release those floor tiles?
Thanks, but I've been using your tutorial religiously already, I find cliffs really hard :P
Where've I got them wrong?
Hmm... well, I've never tried mixing the cliffs with cakelayer mountains, which is what you're doing. Thing is, what you have is like a mix, which can work... ... but, I'm not quite sure how to fix all of the problems I'm seeing. The topleft screen with the corner behind the house, for example, I really don't know how to fix that one, since I actually have yet to use cakelayer. Now, the bottom corner of that cliff, that can be fixed... or part of it. Just shift the lower of the two corner pieces into a diagonal rather than the sidelength.
As for the rest of the screens, look at that tutorial again and look very closely to EXACTLY what you're using, because you're using the cakelayer sides as the low side mountains, which isn't right. I'm sorry if all of this is a little confusing... I suppose I'll get around to cakelayer mountains and mixing it with the rest of the stuff as next part in the tutorial so that it won't kill and confuse people.
Also, I pray that you meant rigorously, not religiously, right? (cough cough bad pun cough cough)
Eh? Cakelayer? It's not cakelayer at all, it's the DoR mountains in the cliff part. Cake layer is the GB mountains that look like stacks of a layered cake...
I think? unless you're refering to the cliff part of the DoR mountains as cakelayer too? It's all so confusing 😕
And I'll have a look at those errors, but I'm finding it hard to work out what you mean really. I also can't see anything wrong with the corner behind the house in the top left screen.
Thanks, but I've been using your tutorial religiously already, I find cliffs really hard :PWhere've I got them wrong?
Ya, it's no secret that DOR cliffs are hard to use. But they look really good when they are finished. If DOR cliffs are too hard for you, do what I did. Go down to page 200 or something around there. There are a bunch of siplified Link to the Past cliff tiles. Just use those.
I'd rather use DoR badly to be honest, but thanks anyway.
And I have now found what was wrong with that tile in the corner by the house Windstrike, and also the correct tile. Thankyou. And I've changed some of the other parts too, so hopefully it's all a bit more correct now.
That's why I'm using the "cakelayer" mountain tiles, they're that much easier to use. 😉
Of course, I know all the ropes to the extent that I could use the DoR mountains no problem now, I'm sure. I started to use the cakelayer tiles when I came off of using the LoZ tileset, so I had to start somewhere easy. And there's no way I'm going through my quest just to replace the mountains with better ones.
Also, russadwan, I was wondering if you've still been making that EoT remake. The file you sent to me awhile ago looked great.
Is this going to be a true sidescroller with the Roc's feather and all that?And AoL managed to make sidescrolling towns preeeetty well I though :P
Yeah it is. And about the pillars, well I should just replace 'em with blocks because you don't have the feather yet.
And that's AoL with the good towns, not me =D
Also, russadwan, I was wondering if you've still been making that EoT remake. The file you sent to me awhile ago looked great.
Yes, as a matter of fact, it's basicly done. I just have to make a quick speed run through to make sure I didn't forget something obvious, and then I'm sending it to the beta testers. Expect a link to it either today or tomorrow. Also, I was hoping that the EoT remake and Link to the Heavens could be released simutaneously. Do you have a set release date for LttH yet?
Of course, I know all the ropes to the extent that I could use the DoR mountains no problem now, I'm sure. I started to use the cakelayer tiles when I came off of using the LoZ tileset, so I had to start somewhere easy. And there's no way I'm going through my quest just to replace the mountains with better ones.
You might be able to use DOR mountains, but I can't. So the EoT remake only uses them for seven screens (the desert area. I thought the DOR cliffs looked desertish.). The main overworld uses LttP siplified cliffs, the swamp uses the lumpy mountains,
the mountain area uses minish cap mountains, and the underworld uses the rocky looking cliffs.
And Joe123, your town looks great. And whatever you do, do not chnage the Link sprite! DOR Link is the only one I like. None of the others look that good. And I see nothing wrong with Gleeok using classic Link and MC walls.
I'm just about finished with LttH, but I needed to find a tile for Level 8 and alpha test it once more. It needs to be perfect. Amaster, my beta tester, is going through the quest and should be done in a little while.
Which means that it should be released by the end of October... I hope.
Sickest one yet. It's the F'ing Blaster Master Crab boss!

Remember the five rules of dodgeball: Dodge, dip, duck, dive, and dodge!!!

It's been awhile, but here is my screen shot for my newest quest I'm working on.
What are those 4 blocks around the stairs supposed to be?
russadwan wrote:What are those 4 blocks around the stairs supposed to be?
It's the Maverick Insignia from the Mega Man X Series. There just for decoration.
Gleeok wrote:Sickest one yet. It's the F'ing Blaster Master Crab boss!
Remember the five rules of dodgeball: Dodge, dip, duck, dive, and dodge!!!
Seriously, I can't wait to see that quest, although, I'm going to miss dying, which I would on it's original difficulty. At least I won't be able to 3-heart the damn thing.
Anarchy_Balsac wrote:Seriously, I can't wait to see that quest, although, I'm going to miss dying, which I would on it's original difficulty. At least I won't be able to 3-heart the damn thing.
What?...you wan't me to make it harder...!? Are you seroius? I was just actually testing the Crab Boss again and beat it with one heart left...that's as close as it gets. (I added more attack patterns 😛)
If you get around to playing the lv3 demo, keep in mind the following:
There will be two versions: Normal mode, and easy. This is the easy version.
The red potion will not be there in the normal game...actually, there are no potions on normal.
The continue hearts will be 10
Normal has a bonus 13 level dungeon. Cave of trials or whatever i'll call it.
I really can't see myself making it any harder, it'd be too much.
Yeah but it was fun when it was it's original difficulty, though I guess I can settle for a tweener, damnit 😞.
Your crazy. 😱 😮dd:
What was your death count on it?
Don't know cus I haven't saved passed the 2 keys at the beginning, and I didn't die getting them. What I do know however, is that I'd have beaten it if you had emphasized 4 ups like you should have instead of 3, bastard. When I went up 3 times and didn't get the boss key, I turned it off and posted that you made an error, little did I know I could have gotten it by going up another room.
I haven't attempted it since, but will do so again(knowing the right number of ups this time of course) as soon as I'm done proving lost-isle can be 3-hearted. Which won't take too much longer once I get the location of the gate 2 switch in level 4.
BTW, link paradox's secret level was harder, did you try it? You probably won't beat it, probably no one will, but I wasn't expecting anyone to either.😃
http://www.youtube.com/watch?v=-oopKvaoSiY
Not exactly a screenshot, but yeah. A collection of moving screenshots, one taken every frame with the sound dubbed over the background. he he he :P
OMG! It looks wonderful! So it appears to be a sequal to the oracle games. Does that mean it will feature twinrova, or onox, or veran? The gameplay seems to be a lot like the oracle games to. He is warped to another world, he incounters the main enemy, then he sets out on a quest to save the world. Maybe when you're doon with it, you should send it to Nintendo and see if the'll buy it from you and password link it to the other oracle games.🙄 But those screens are absolutly amazing. The subscreen too. I see great things coming from this quest.
No, I wasn't planning on making it that similar to the oracle games. I've got four elements to collect and all that, so minish cap sprung to mind as source of ideas. Obviously that's where the subscreens from and all. I just needed an intro really, and I quite liked that one. I really wanted the music from that, but I couldn't find it anywhere, so I've had to settle with the tune of time as you can see.
Well, whatever game it's based off, it's good. Now that you mention it, it does seem a lot more like the minish cap then the oracle games. Got an estimated release date?
Estimated realease date?!
Sorry but that's as far as the game goes at the moment.
I'm hoping not to have too grand designs for it however, after having done that twice and then getting bored halfway through, I can see it's unlikely to be a good idea.
There are going to be four main areas, each with an element. The main point is though, there aren't going to be any dungeons. We'll see how that goes.
No dungeons?! A revolutionary idea! I think this quest will be the start of a whole new way of making quests. Completly overworld!
Yeah, after http://www.purezc.com/forums/index.php?showtopic=30852 this thread, where most people said you can't have a quest with no dungeons, I decided I should prove them wrong. And also, I'm cheating a bit because my overworlds are far superior to my dungeons in general anyway (the demos in my sig prove this I think)
Hey joe123 that's some good overworld work there. Is that the DoR tileset your using? I just downloaded it recently and must say that the palletes are much more appealing to me than pure.
Also do you mean that there will be no dungeons? Are you talking about interior Dmaps only? Wasn't the first screen of that a dungeon?
Yeah, that's DoR.
The temple of time at the beginning with the triforce was just a little intro, and that tower of darkness I really can't do without. It's not going to be a full dungeon though; when you come back later with the four elements I think I'll have a little of Link walking up stairs (possibly a cutscene) and then it'll take you to some dark world or something, but I'm going to make sure its an overworld. That's a lonnnng way off at the moment though.
And I'm having house interiors, because otherwise it would be stupid. But basically, I'm replacing dungeons with large, convoluted overworld areas. Toveria Shades, where the earth element is, and the first area, will have a seasons system. Hopefully. Going to be lots of work though ¬_¬