View Full Version : Bugs in Limbo
- Very odd sound bug
- Pushing a block by pushing against only half of it
- a few random bugs i found in the rom of LOZ (prg1) that are missing i think.
- Please!!! Pallette Bug!
- Misc Death sequence
- Sring editor frame
- Tile editor
- Transparencies
- sticking up in subscreen
- Another curser problem.
- [434] ZQuest lags when placing flags
- Inconsistency - when heart beabing sound plays in a Dugeon The music dosen't slight..
- issue with loss of focus.
- Must kill all bosses broken (b500)
- Multiple combo selections in combo pages slow ZQ down.
- Grabbing pallette from any image file makes the selection and mouse cursor invisible
- Playing certain MIDIs can slow down ZC/ZQ's performance [509]
- Escape won't work for opening the menu in ZC. -509
- [DN] Quest Template issues - they don't work
- More Zol/Gel weapon bugs
- Aarg, Bug! Octorocks only fire once when their step speed is 0.
- _L_ the bomchu's getting stuck isn't quite fixed yet.-548
- Item changed
- Wall master, step speed behavior.
- FFC's don't react to Slash->Next (Should they?)
- Sideview Gravity and Walkers
- Timed warp takes effect while viewing strings, again [584]
- Tile and Side warp issue.
- cycling combo corruption
- Newly opened ZQuest (1x Windowed) is unclickable Once.
- 622 Linux - ZCL Reports missing file
- custom Subscreen bug
- Selector will always move to B Item.
- FATAL BUG! In ZC, switching to fullscreen in Misc menu crashes [635]
- [635] - Z3 Movement Bug?
- 643 - Autosave Bug
- [639-linux] Subscreen Editor
- Pols Voice Won't Respond to Changing ->X, ->Y
- walker/shooter bug
- [ZScript] Problem with importing, and global constants
- Moving South with Large Shield
- [704] Subscreen Selector Crash
- Step => Next combo copycat
- There's got to be some serious memory leaks. [704]
- must hit "listen" twice before it plays the song in ZC. (718)
- [758] Increased Crash Rate?
- [758] Int. Data Freezing
- 758 player crashing
- [758] Link's head appears through solid dungeon walls...
- NSF Dmap doesn't work
- Random Crashing on Restart -798
- SFX sharing
- mouse slowdown?
- [846] ZQuest freezes after Hibernation
- [864] Menu toggle bug (Vista only)
- Zquest does not close (855)
- enlarge some ZCPlayer menus please :) (855)
- [907] Small Mode Broken at higher scales?
- [928] Editor crashes automatically ...
- Build 921 Full screen crash
- [946-]Fullscreen Palette/Crash Issues When Starting from Windows Explorer Window
- [956] Midi editing window crashing
- Using sword after secondary item (b967)
- [Prior to and 982] Swimming Animation
- [984]Leech "Discard" Options Don't Work
- [987-] Enemies Using ESP Always Show ESP0 in Preview
- Stop Watches and peehats
- Pointer Bug in Build (987)
- [984] Move
- Cset 9 Reload Bug.
- Rafting Issues
- [Quest-Specific?]Fire Guy appearing in place of enemies that never return after death
- [987] Combo-related crashes
- Secret Flags/Combos + Smart Screen Scrolling
- [1002] String too long for allotted space = hung game.
- [1001] ZQuest Purple Wall(master) of Death
- [1004] Fairy Flags broken while Guy/Message String are present
- [1000] Speeding String Problem
- [1004]Crash-Happy Tile Selection Screen (Copy/Move/Paste/Overlay w/ 8bpp tiles)
- [1005]Dialog boxes
- [1121] Indexing arrays with other arrays
- 1121 crashes
- [1129] Tektites behave strangely in ancient quests
- Build 1121: Refresh Problem.
- Set the Subscreen Cursor?
- ZC not quitting
- combo favorites
- Negative array declaration
- Constant in array declaration
- [1170]ZQuest changes color
- Reflecting projectiles with the shield randomly crashes ZC!
- More trouble with Dodongos in tight spaces
- Message String Editor Crashes ZQuest [b1182]
- [118Laptop Numpad off doesnt work
- crashes in player
- sideview and candle
- header error again
- 1200: interface bugs out in the Player.
- GUI Update Bug
- subscreen editor bug (build 1190)
- [1201] Issues with ZQuest and ZC open at the same time
- crash entering tiles, every time
- 1200: refilling magic lags the game.
- Keys disappear from inventory
- 1204 & 1200: item selection resets to top left most items on the higest row
- 1204 and older: Struggles to maintain 60fps with 1.90 quests
- 1204 and older: Left stops working while holding down and passing through a door.
- Diagonal movement: slide against a wall and progress over a door, it won't unlock.
- [1232] Enemy Data Corrupted
- Keyboard Bug
- [1256] x3 Classic Windowed window problems
- Build [1256] Enemy Data Corruption
- [1256-???] ZQuest Lagging Like Crazy Most of the Time
- Light force slowing the game down?
- [1256] Sfx.dat?
- [1266] Sword reaches too far
- [1266] Swimming movements still glitched!
- [1266] Pushing against a solid combo while on a conveyor
- [1266] 8-bit wavs click at the end of playback.
- 1266: cannot slash bushes with "Quick Movement" cheat on.
- Trigger Secrets not working under FFC's
- [1269] Items keep resetting info in Zquest
- [1269] FFCs locations move
- Question:
- [1283] It crashes whenever I open tiles!
- [1283] Solid warp tile in Labyrinth of Dinus
- Zelda Classic 2.5 sprite issues
- Dailog Bozes is ZQuest windows mode don't appear.
- ZQuest Doesn't Close
- [1318] Can't type certain characters in the string editor
- 1318: Link's position on overworld "Large Map" is offset 4 to the right
- [1348] ZScript Problem
- Charging sword & leaving screen -> graphical bug
- In regards to enhanced music...
- [Beta 18] Carryover FFCs that quit still occupy their slot?
- Enemies Don't Spawn if the Entire Screen is Unwalkable
- [RC1] Oddities involving moving push blocks
- Map But (R1)
- [1348] Level-Specific Keys Bug
- [2.5 RC1] ZC won't open if my web browser is already open.
- [RC1] Warp return setting for Tile/Side warps
- (RC2) Northbound sprite flips upside down in sideview.
- Push block vertical/direct warp a
- FFC Glitch
- Diagonalmovement doesn't work correct, when holding a button.
- sbig2 is reset to 0
- Does not recognize and let me select gamepad to use
- -32bit, -24bit and -16bit parameters cause a failure to initialize display
- Sword slash movement
- No Vsync in Windowed mode
- RC3: Does not log status of Double Buffering
- Unresponsive Joystick.
- 2.5 RC3 - Music Bug
- Midi issue with RC3
- 2.5 RC4 Overworldap doesn't show layers after secret
- Large Link Hitbox Doesn't Detect Collision Properly
- Scripted Bombs Not Setting Off Bomb Flag
- Extreme Lag Linux ZC 2.5.2
- ZQuest - Adjacent Screens Ignore Layer 2/3 as Background
- Link Shield Issue 2.50.2
- FFC jumps into a changer
- Hammer Behaviour Has Changed (breaks quests)
- Adding HCs via Cheat Menu - Fatal Crash
- Too many HCs crashes ZC (very minor)
- Enemy with Tile 0 not drawn
- Too Much Love
- Parser: Lexical Errors May Cause Crash
- [2.50.2: Passive Subscereen A+B] Single item set by init data is in both slots.
- All enemies above e255 are deleted when Grabbing tiles from an older quest
- Global Arrays...
- BOMBBLAST/SBOMBLAST Ignore Thngs
- Power of Magic Book Fire Cannot Be Set?
- Spin Attack w/ Magic Cost Goes Haywire
- Const Floats with Negative Values
- [2.50.2] Setting LA_HOPPING on Land Freezes ZC
- Change equipment when changing screens bugs it
- [2.50.2] Bizarre, Instant Death
- Junk Data in ZASM Export
- MacOSX 10.11.x : No Right Click
- [NES Behaviour] Patras Don't Wrap
- F12 Screensot w/LensOn = Black Image
- Items With Large Hitboxes Don't Display Properly When Picked Up
- String 0 Traces as '(none)'
- [2.50.2] Game->PlaySound(12) is Silent
- ASCII String Control Code Bug
- [NES consistency] Statues' firing behavior is wrong
- [NES consistency] Pushable Graves have wrong behavior
- Subscreen Graphical Bugs Related to Game->Generic[GEN_MAGICDRAINRATE]
- Sideview Gravity Jump bug
- Link->Warp / PitWarp - ZC Crashes with Invalid DMaps
- 2.50.3 RC1 - Combos Carry Over crash.
- Screen->Wavy crashes ZC (2.50.2)
- Quake Bugs
- Stone of Agony Bugs
- ZQuest - tiles adv-pasted on animated/cycled combos reset if combo editor opened
- [2.50.2 and Above]Setting Link->Action = LA_CASTING No Longer Works
- [2.50.3] Something Strange with SetComboSolid
- Windows 10 Fullscreen glitches out
- Rupee Bug Submitted from Facebook
- [2.50.1 and above] Large-hitbox Link starts swimming wrong
- [2.50.1 and above] Link's sword seperates when charging, during warps with sprite carryover
- [2.50.3] Honkey Pig by Wild Bill Crashes ZC
- Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds
- [2.50.3] DrawInteger() Graphical Error when Setting scale arg.
- [DD/scriptparser] FFCs malfunction when recompiling Link and Zelda: Panoply of Calatia
- enemy editor doesn't allow enemy to alway turn towards link.
- (ZC 2.54) Link->HitXOffset and Link->HitWidth do not effect combo collision
- (2.50.2) Ctrl + U transparency bug
- [ZC 2.54] Link->SetLinkTile() causes game to freeze
- [ZC 2.54 ] setting Link->Action to LA_DROWNING makes link turn invisable
- Enemies React to Bomb Blasts Even if Set to Ignore Them
- Script Counters Roll Over to Max Int When Going Below Zero
- Combos In ZQuest Change Appearance in Zelda Classic (W/O LTMS)
- Screen->Draw Screen Shows Wrong CSet of Combos
- Changing passage warp return also changes item cellar warp return
- Diagonal Movement Issues
- [2.50] Eyeball Combos and Animation Skipping
- MacOS v2.50.2 Not working on latest macOS 10.12.3
- I cannot save/open a Zelda Classic quest file
- Link randomly moving in one direction uncontrollably
- [2.50.2] Hookshotting upwards through a wall.
- [2.50.2] Vires freeze
- [ZC 2.50.2] Custom soundfont midi turn to piano instruments
- Cane of Byrna Bug ( in Randmizer)
- LWeapon->Behind does nothing.
- Sword Triggers Are Not Continuous
- Says I used cheats when I clearly did not
- Import ZASM -> Crash
- Import ZASM: Leading Spaces
- Setting Link->Item[] Every Frame Causes lag
- Input Configuration window bugs
- Why can't I have EX Buttons 1-4 mapped to my controller?
- Map Import/Export
- Strange Compiler Error
- Hookshiot Through Solid Combos
- Charged Hammer Does Not Pound
- Large Triforce Aaffects CSet 9
- Full Screen ZC Makes Me Sad
- Revenge 2 (1.90 compatibility): Critical Bug: When you take an item the guy still showed up
- [2.50.3] "keese" enemy type movement bug
- [2.50.2] Lens rapidfire Item Scripts ( Tentatively Fixed -Z )
- 2.50.3 Wand Magic Damage Not Scaling with Level/Damage Without Script
- Subscreen crashes ZC in weird instances
- Two "relatively minor" Backwards Comaptibility Bugs
- Another backwards compatibility bug: Ganon roaring once he appears and throughout the level
- Reflected Magic LWeapon Hitbox Rotated 90 Degrees
- 1.84 Player issues: Items Not Showing Up Properly
- More 1.84 issues: Tiles Not Saving
- [2.50.2] Default quest folder reset on crash (And quest file pathing issue)
- [2.53] Crash on exiting open screen at diagonal angle
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.