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Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

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Yay sig image
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Cave tiles.
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Just a palette experiment

And now for some random Classic stuffz.

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I can't save Zelda as I am SCARED OF TEH DARKNEZZ!!!
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*can't resist* WHO LIVES IN A PINEAPPLE UNDER THE SEA!? *gets shot*
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Welcome to the golden kingdom. You have to buy something to pass. Good luck.

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I know there are huge gaps in the detail, but it was in the corners of screens and I didn't notice until I made the thing.

I really like the big map if the town. Lots of stuff to look at, and alot of eye candy! 😊 Very well done!

EDIT: Oops, my bad. Sorry about the topic kick...

Aurgh! I have recently started a quest based on Stephen Kings:The Gunslinger book, But I am BRAND new at this program, so All Ive done is made a small desert, given link a Cowboy hat and changed the Bow and Arrow to a revolver and a bullet. I really dont know how to ditch the NES stile sprites and make it more colorful, but thats what Im trying to figure out.

I would have a screen shot, but when I take one, the Image is all pink and black. Any suggestions? Thanks!

Here are some screenies of my first quest entitled "Adventure of Link: A Boy and His Shadow"! About 10% done with 3 full dungeons so far. Don't mind the amount of heart containers and items I was using at the time of these screens; used solely for the purpose of getting these up here! Look for a 4 level demo coming soon!

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Holy crap! Those're some pretty cool screenshots there...
Can't suggest anything to the first two shots (except that they look a little TOO green)...
The lava in the Molten Mire shot looks quite spiffy and very fitting. My only problem is the lack of detailing on the ground... mayhaps a few more shattered rocks here and there? Also, is Link wearing sunglasses? Nice new enemy tiles...
Kewl conversion of Gleeok...
Ok, your fifth shot here. The perspective here just looks plain... off. I can't think of a way to fix it, but I'd suggest putting a layer of transparent water over that water, so that it looks more like Link is actually underwater.
Sixth - great shot and nothing else to say.
Another Molten Mire shot... cool and complex, I say, wot wot! But again, a little bit of ground detail.
Ah... interesting house set-up. But you seriously need to change that door - right now, it looks like a hole more than an entrance.
Ninth - Ok, THAT'S just an awesome shot period. Nothing else to possibly cha- actually, look at the bottom with the line of pure green grass. That's a little... bland. Otherwise, fantabulous job!
Opening screen - ... same thing with the Molten Mire shots regarding the ground. Aside from that, tis a good job for an intro screen.

... looks like a quest that I'd REALLY want to play... like, right now. Yet you're only however much percent done... blargh. Ah well, as ya say, level 4 demo comin' pretty soon - lookin' forward to that one!

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Testing some cave tiles for my quest, The Alternate Hyrule (TAH). It's pretty much the caves from the Adventure Tileset (MC?) recolored and altered a bit. Thing is, there's a lot of stuff I don't have, which explains the lack of detailing. So, without further ado, 'ere's 4 linked shots:

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Here's what I'm using (I also have the doors, but I just haven't set them to combos yet):

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So if you'll compare that to those shots, you'll notice that I'm layering on the walls. Any comments, other than the facts that I really need stairs, definitely a better waterfall, diagonal walls would be nice, and maybe some lower walls. Detailing stuff would go after that (I'll ask later for this stuff in Dev. Exchange).

EDIT: Oops, forgot ter mention - I'm using DoR. I just don't like the LttP cave tiles for building a cave...

I really like those caves! They are nice and detailed. But, how are you supposed to get to that Heart Piece? 😉

Ah, what the heck. I might as well post some screenies of Link to the Heavens.
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Dang. Surrounded.

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Ooh... what's that?

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This would be a lot easier if my items weren't disabled...

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You're... eating... me....

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Hot! Oo- ow- it's hot in here!

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I spy with my little eye... something that rhymes with "Tart Niece."

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That looks painful.

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Yup.

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Now how am I supposed to cross?

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Yes, as a matter of fact they are.[/center]

Captions make everything better.

Woah... where'd you get those curved dead trees in the first shot? Those look really nice...

Anyhow, the way the lava interacts with the rest of the shot... well, it doesn't. I mean, it needs like, an added lighting effect. Then it'd fit together really well. Aside from that, tis looks great.
Second shot - I know it's supposed to be a desert, but aside from the trees, it does look a little bland.
Third - Custom enemies? Designed to act like LttP ones? ... I dunno. But still an interesting shot.
Fourth - I swear I've seen that same shot from IotW Level 2... ah well, still fair enough.
Fifth - Ok, again, lighting effects. Also, that veil of darkness due to the heat should really only cover over the land, so that if the lighting effects of the lava were added, it'd REALLY look... awesome. Twould burn everything else so much (I am not intending a double meaning).
Sixth - Your standard winter shot. Great when playing ingame! - twould never pass for SotW though. I shall say no more...
Seventh/Eighth - Black Mage: Ow... agony...
Ninth - Dude, that's evil!
Tenth - Sucks for the NPCs! They gotta sit there 24-7 while the fish just keeps taunting them. Nice. (Screen could use extra detailing, methinks... but tis good enough).

And that makes two quests that I really want to play, except that one of them is nearing completion. Woot!

How to get to that HP, you ask? Ehh... well, because I don't have stairs yet... it really is hard to tell. But you're suppose to come in from the left. Something like that...
*Wind DESPERATELY needs a better waterfall.*
One for overworld and caves. The current one is just uhh... overused and kinda boring.

Yeah, you're completely correct about the lack of detail. I planned on going over the entire game and adding things in, like maybe pond scum, rocks, etc. But since my spring vacation is coming up, I'll be able to finish Level 9! And this quest is for v2.10, so those aren't custom enemies in screen 3. They are just Fires. 😉 But it isn't as easy as it looks to kill them.

You mentioned lighting effects? Like how? That sounds interesting. [edit] If I would make that red layer only over the land, it wouldn't look right when enemies move from over the land to over the lava.[/edit]

About the curved trees... :redface: Yeah, those are directly from IotW.... I still need to ask permission from Wolfie if I can use those. You might notice that this quest looks a lot like IotW (as noted in your comment on screen 4 😛 ), and yes, I agree. IotW was my inspiration (and was also the quest I played directly before building LttH, heh). I need to put that in my credits...

I suppose that makes sense that you can't get the Heart Piece yet, then! :tongue:

Wow! Thanks for all the kudos on my stuff man! The first two shots are mock ups... all the green was to contrast the colors so I could show off my Octobombs, Octofires, and Octofrosts! Sorry, I'm a little obsessed with Octoroks, look for a complete themed dungeon for them in the finished version! I also fixed ALL the screens posted pretty much right after I posted them. Thank you for suggesting the water layers! I would have never thought of that, that's going in right away! I agree with you on Molten Mire's lack of floor detail, but I only have like 4 screens of that dungeon done so far. I haven't had the time to do it since I completely redid my first dungeon! The title screen is also a mock up, I did that in Photoshop. It'll be a lot spiffier than that later! If you, or anyone else wants to help me out, you can IM me on MSN Messenger or email me! I would like to have someone check out my demo so far and give much critisism!

MSN: [email][email protected][/email]
Yahoo! Mail and Messenger: [email][email protected][/email]

p.s. No, Link doesn't wear sunglasses in this... sorry!

Are they really? I don't remember them... nor do I remember a graveyard in OoS. I need to play through that again. :tongue:

There was a graveyard in OoA, I know that. It's where Syrup's place was. I think there was one in OoS also.

Okay, I just checked. Yeah, but it was small, and not very important, and for that matter, very hard to get to. I mean, why on earth would the people build the graveyard in an area with no bridge to it and a giant cliff in the way?

such a let down, all of the rest of zelda is really realistic 😛

but that is where they're from though, I ripped some for my quest from there - although I saw them in IoTW and thought they looked good before realising that was where they were from.

Oh, just wondering how I can make this shot look a little more magical:

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It's part of the "Magic Forest"... but somehow, it doesn't look all too magical to me. That, and I'm thinking I should tone the colors and variety of trees down a bit. It's already got that fairy stuff over it... though it's a bit transparent. As for that tree, I'll obtain it later.

EDIT: Also, you might want to stop the side conversations and get back to the screenshots.

Maybe try to add some sort of sparkly effects on the upper layers. Or a change the ground color. Or beams of sunshine appearing to be breaking out a not seen canopy of trees.

This is posted from the stuff you have been working on but it applies here also because it's a screen from my quest.

Here is a pic from my first almost done custom boss. Tiles are 100% custom drawn by me and I have animated it a little but am having trouble animating the tail and arms. Tips and/or help is greatly appreciated. Tips can be about the sprites or about the actually fight too. I wanted to show you the whole picture but I don't want anyone to steal it so I watermarked it. I will be releasing these tiles to PureZC after the quest I'm working on is complete.

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Anymore boss ideas would be welcome as well and I am currently working on a couple of ideas. It's kinda hard to figure out what I want to do with bosses and what they should be creature wise as well.

Also here are some pics of the island I'm planning on making the level on for that boss.

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If anyone has better destroyed/deserted house tiles please inform me because I have looked and have found none. I've looked for aLttP darkworld houses tilesheets hoping to find some but did not.

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I would love to help you guys, but my aesthetic skills are lacking. You could easily tell by these screens of my mountain. They go from moderately interesting...

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...to crap...

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...to crappier...

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This is a zoomed out view of the entire mountain:

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As I play through the mountain, I tend to fall asleep. Drool doesn't work too well when it's in the keyboard. 😉 I was wondering how to make the mountain any more exciting. I was thinking about taking the Twilight Princess approach and add little steam vents in a few shots. Any suggestions would be fully appreciated. (I plan to make that layer of cloud that goes all the way around symmetrical.)

Try to maybe add a lake at the top with waterfalls flowing down. Maybe have detailed clouds with different weather in different places on the mountain. Maybe have a series of caves. Otherwise try looking around for mountain tiles that could add more detail to the screens. Or try making some on your own.

WindStrike wrote:Oh, just wondering how I can make this shot look a little more magical:

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It's part of the "Magic Forest"... but somehow, it doesn't look all too magical to me. That, and I'm thinking I should tone the colors and variety of trees down a bit. It's already got that fairy stuff over it... though it's a bit transparent. As for that tree, I'll obtain it later.

1. Try making that "fairy stuff" not transparent. It works better that way.

2. Make an overlay of some kind of brush over the top of everything, but don't use the LttP ones. Instead, use these:

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Wow... those turned out terrible as DoR colorings. Here's the original, if you think you can do something better:

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3. It's a magic forest, right? Is it suppossed to be night? I would think a magical forest would be really bright and shiny, wouldn't you?

4. More with the bright and shiny stuff... How about you add in some light effects? The light effects Minish Woods uses from TMC would be nice, lemme get it...

On second thought, you can grab that one on your own, right?

5. Try adding some glitter effects. You can do this too, right? Put it on layer 6, above everything else.

6. It's a magic forest, so it should have fairies, right? Use the power of FFCs to make the occasional fairy fly by, or something.

7. Why stop at just fairies? Try ripping the Celebi, Jirachi, and Mew sprites from Pokemon Mystery Dungeon and add them to the mix.

8. What about a MIDI for this area? It should be nice and glittery... Try the Star Heaven music from Paper Mario.

9. Continuing on the animals... Try birds! And squirrels... I love squirrels...

And I think that's as "magical" as we are gonna get it...

Maybe I should rename it to Mystical Forest if I want to keep the dark palette.

I'll see what I can do with that brush... hopefully, I can reduce its colors... that, or I'll put it in 256 colors.

7. Why stop at just fairies? Try ripping the Celebi, Jirachi, and Mew sprites from Pokemon Mystery Dungeon and add them to the mix.

... you are joking on that one, right? However... I must admit, it does seem tempting to add a Grass/Psychic type to a mystical/magical forest...

Thanks for all the tips and all! And the brush, because I agree - LttP ones suck. This'd REALLY help for my forest area (even though I suck at forests... but I WILL LEARN).

I'll definitely find myself a MIDI for the area... but that comes last, when I actually finish it all. The animals... maybe around the more residential areas, because everywhere else - hostile creatures.

*Wind goes to work, now that he can finally make it look a lot better so that it won't be so darn boring to work on.*

If you want more help for forests with the DoR set, look these for an example, but replace the LttP treetops...

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Notice that the edges of most of the screens are covered with the upper and lower brush, and how I strategically used the shadows to highlight certain areas. Take careful note of how almost none of the tiles in either shot are the plain grass tile, it's all detailed in some way. Finally, notice how I only have 3 types of trees. With the oracles trees, use no more than 3 of them within a single screen, which seems to be a large part of your problem with your shots in how they seem to be "overdone".

EDIT: 256 color? It turned out a little better in 256 color mode, but I'm not sure how that's gonna work out with your palette...

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-> Hey, I like the idea of a creek running down the mountain. Eh... time to do some revamping of it.

Heres another approach...

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Wiith my woods, I wanted to capture a feeling of immense size, so rather than show upper leaves like in Revfan's, I just used the overshadow, to imply imense height, ut also kept it light and airy by using a light overlay and adding lots of sun holes.

Heres my mountain:

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I spiced it up a bit by changing the level of the background, both in depth and height, but I still feel it's missing somthing.

Plissken wrote:If anyone has better destroyed/deserted house tiles please inform me

Ditto.

Thanks on all the forest tips. Currently, I've decided to temporarily replace all of the smaller trees (in the forest area only) with the same tree... but that'll change. Also Revfan9, unfortunately, that brush overlay doesn't work well with DoR. It does look really nice otherwise. Until I find something better, I'm stuck with bland ol' LttP overlay. Lame.

As for the mountain, use different cliffs. That'd REALLY help, because those cliffs just uhh... ... well, they don't work well (in my opinion) for mountains. DoR cliffs work pretty well for mountains. PureZC does have a good amount of better type cliffs for mountainous areas. Also, try not to make it so squarish. Really boring that way.

Mountain Example:
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I didn't bother filling in the details. Because I know you guys can do that just fine. But here's an example of an interesting mountain layout. It may cause havoc with the screens just south (west/east) of this one, but man does it look awesome. Keep working with it and most of your mountains can be as layered and in depth as this.

I know how to use most tiles, but those top foilage tiles that Revfan is using on his forest. I've tried using those, but it always seems its missing tiles. Either that or I really don't know how to use them.

I think it's more dependant on the tileset you're using, and I think you'd need a heavily modified version of pure or DoR to pull it off. Otherwise, you'd pretty much need the tileset Revfan9 is using to actually put those foliage tiles to good used. I'd be glad to use a less detailed version of it that uses not too many colors... but I wouldn't be able to make the conversion. I think it's really that it's too detailed compared to the rest of the screen (when I tried it out, that is).

Actually, I just used the sprite Csets for those foilage tiles. I don't normally use the DoR set, but that was for a group quest in which I was forced to use it. Ah well.

Haven't posted any screens myself here in a while...

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Don't talk to strangers kids!
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Sig image! Whee!
User posted image The set currently doesn't have much ground details... Working on that.
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Come on, it's gotta blink eventually!?