I've made a video from the first level of Janine's New Quest (2.50 Beta). It's downloadable on the following link (or viewable with WMP): http://wr2.vfusion.de/Lotz/Zelda.wmv
Post screenshots of your quests here. [1.0]
Okay, I got bored, and started playing around with classic. So, I give you screen 1 from The Legend of Zelda, Clash of Styles:

Link has been transported to a mysterious 8-bit world! Now he must escape.
Of course, I probably won't go anywhere with this. Sometimes I just like to mess around with Zquest. 😊
Yeah... mixing up graphic styles is never good. Either heighten the number of colors used in everything so the GBZ trees can look right, or use other trees that can look good with the limited color count. Cause right now, there's no depth. The trees look like they're made out of cardboard because their originals were designed to use shading to produce the illusion of depth, instead of placement and outline tricks like the original Z1 graphics.
This is from the beginning of a project I've been wanting to do for quite some time. It is not a Zelda quest (Meaning, it is not a Zelda quest -.-'😉. I'm, drawing all of the maps in 2.10, then whenever they release a stable build of the newer stuff, I'll start doing the technical stuff. So, by this standard, this quest will never get finished. But, if I have the maps done, maybe I'll finish the technical stuff anyway so it won't go to waste.
Some basic info about the quest:
You start on a floating island (as pictured). You then go through a cave (still w.i.p.), and come out further into the island (also pictured). You enter a trial dungeon which has a taste of each of the game's four other dungeons themed after the four elements. The story is completely finished, but I'm not giving that out just yet 😉
Some basic info about the tileset:
This started out as the Descendant Tileset as it was the very first custom tileset I ever downloaded and used. I attempted a quest with it about three years ago and failed do to lack of graphic experience outside of the classic set which I had used years prior.
Anyway, I went ahead and added some stuff from DoR, and am planning to take stuff from Suntower, and the DoY Tileset. Both are worthy alternatives to the overused Pure. The only custom thing so far is the grass, which I'm not too terribly disappointed with. I have only two greens to work with (due to tile/ palette compatibility issues) so considering that, it's not too bad, IMO.
Oh, and sorry for the horizontal lines on the map. I took a screenshot of every screen in ZQuest and connected them in MSpaint.
^Diggin the map. Nice open feel to it but with landmark terrain.
Well, been awhile but I gots some stuff. ;D




Now if I can just fix that hidious subscreen I'd have a Sega Saturn. XD
Wow, nice. That crystal boss looks especially good.
ennonfenom wrote:Well showing of some new tiles, like grass I rip'd from Romancing saga 3 (Rs3)
and other stuff:
This is a really cool shot. I like the new grass. It is better than my grass alternative (which is more or less a place holder). The only complaint I have it that those DoR tress clash terribly with those realistic rocks, and the rest of the shot. I'd suggest either changing them to the small MC tress, or giving them some sexy texture work.
---
I also have something to show. I've been toying with the idea of a Mother/ Earthbound Zero Quest, and I got around to ripping some tiles. I soon realized that this would be very difficult. I didn't think about it then, but Mother has free scrolling, and presents the game from a isometric view. This means that there are large, open areas, and minimal ground details. This translates very poorly into ZC. Of course, with enough editing, and messing, this perspective can be removed, or at least made more ZC friendly.
I started to rip tiles from Magicant, which is one of the game more detailed areas. These tiles are actually very complex. I've only ripped about 75% of them (I don't have the pink solid colored stuff, or the wells yet). This screen was put together in the tile editor, to avoid comboing tiles that are subject to change. I doubt this will amount to anything, and if it does, it will probably just be an area in some other project.
I like the way this fairly rushed screen came out. I know the fountain is a bit out of place there, but I wanted to use it, and I forgot about it t until towards the end 😃

Wow... seriously, two weeks, and no one has anything about anything? o-o'
CastChaos to the rescue with a Ballad of a Bloodline screen:

ph34r the 1c3, 4GN!
Wow, nice screen CC! Now just keep posting screens here and this thread will be active again in no time.
You said something, Russ? 😃

If you look at this screen, you die at the next planetary equation. Which will be... sooner... than you think... 😡
Wow, that marble slab looks pretty fragile. The perfect place to put a bomb. 😃
CastChaos wrote:CastChaos to the rescue with a Ballad of a Bloodline screen:
I like the way you're preserving that stick of bait. Think of how fresh and tasty it's going to be when you feed it to the Goriya. He'd let you into the next room AND the room after!
In fact, that's a "fairy(stationary)" item. The bait is a fish. And goriyas need to be boomeranged in BB, bait goes to good NPCs.
Oooh, Stationary Faeries! That's one thing I wish I had in v1.92. ![]()
You're still using 1.92?
:rofl::rofl::rofl::rofl:
Shit, I would use it too. The only reason I don't is because I already started my quest in 2.10 a looooong time ago. I do have some stuff in 1.92 though.
Why 1.92, when you could just use 2.10 instead?
russadwan wrote:Why 1.92, when you could just use 2.10 instead?
'Cause 1.92 is better. O:
2.5 is 50 times better than 1.92.
bobrocks95 wrote:2.5 is 50 times better than 1.92.
Why?
Because it has more goodies to play with?
My quest is unreleasable in the 816 and the 842 won't work for me at all.
I define "better" as a version that you can actually build and release a quest with.
Freedom! *Runs Scared*
I haven't tried the latest version, but so far I haven't found any crippling bugs that caused any quest I've been making to be completely unplayable, and if there had been any they were fixed quickly. But I wouldn't dare start an argument with you in the room.
Are you saying I'm a sourpuss?
😉
Freedom wrote:Why?
Because it has more goodies to play with?
Yes.
Freedom wrote:Why?
Because it has more goodies to play with?
Joe123 wrote:Yes.
Joe pretty much nailed it. One word sums it up: scripting. 😊
Freedom wrote:Are you saying I'm a sourpuss?😉
No, I'm saying that you can think up about 5 million reasons as to why 1.92 is better than 2.5, but I can only think up like 10 reasons why 2.5 is better than 1.92.
LOL, and most of what joe has released is for the 2.10 and the one thing for the betas he has released comes with this warning
You will then be displayed with the 'Designer's Note'. Be sure to follow these instructions, otherwise you may have your items removed by a bug in the game. This is not intentional, but no other way around this bug could be found.
A termite infested house with a million dollar paint job is still just a termite infested house. 😉
I like the features in the 2.5 probably better than the next guy, but I like to finish and release what I invest hundreds of hours in creating, and 2.5 isn't to that stage yet.
I don't blame the developers for it's state either since most people who report bugs, then won't follow up and help the devs fix them.
I do you agree with you in the sense that they continue to add things instead of focusing 100% on fixing bugs. There are new fonts added, and the scripting seems to have more functions every release. I think they should leave scripting as-is just for the time being and focus just on bugs for a couple months at least.
Freedom wrote:LOL, and most of what joe has released is for the 2.10 and the one thing for the betas he has released comes with this warningGreat, this means that I'm better off just making a quest for 2.10 that I had in mind, instead of the other one that I wanted to do 😞
Legend789 wrote:Great, this means that I'm better off just making a quest for 2.10 that I had in mind, instead of the other one that I wanted to do 😞
Don't worry, the newest build is just as stable as 2.10. I think. At least, I haven't come across a single bug yet. 😊
