Some shots from Peril of Rectangle Country:






Some shots from Peril of Rectangle Country:






Truly an awesome GB palette. Seriously, nicely done. I also like the dungeon interiors too.
I'm posting a link to the 12/22/08 update of the quest file and a bunch of screenshots from HowHigh.qst for 1.90,
as it has changed quite a bit since I joined this site and the old ones were REALLY outdated.







here's the newest quest file (use 1.90!):
http://www.filefactory.com/file/aab2cf/n/HowHigh_qst
select "2. download with filefactory basic"
word.
Tobias_Daboi wrote:Okay, last revision. I think this helps significantly with the perspective.Mighty big improvement on this screen. Looks good man. 😃 Good work.
Tobias_Daboi wrote:That looks great! It fits right into the classic tileset. Nice palette also. 😊New Level 4 .
I think it looks better than the stacked dungeon entrance tiles.
My first post here, a screenshot of my project Nargad's Trail: the Doomed Kingdom.
Here:
WOW! Looks amazing!









I like the sky. I also like the NES styled Red Brinstar. I also like the bubbles.
The only thing I don't like is how I can't play it :[ The only real suggestions I have are add some more stuff to the fourth and fifth screens to break up the black.
I was thinking about preparing a demo and putting it through to AGNX but there's some work I have to do... closing off places that currently lead nowhere, fixing issues with enemies (lv. 3 stalfos are in the brinstar swamps for their 3-way capabilities and still need to be toned down to a level you can actually fight them at with just power beam and power suit. Same with Bats...
As for the shots? Maaayybe for the fifth. Makes it look slightly less like the original game. Not sure about that Norfair shot... the dark cavern feel to it is kinda sexy...
say... you know why I did it like this? Kept black as primarily the background, and had everything work off of that? That way I wouldn't have to set under combos and secret combos on everything!! XD They all show up as walkable black squares by default! XD But, I do think it looks kinda nice like this, too... And it did prompt me to make a dark sky variant of Crateria's skyline... and that awesome line of sunlight breaking the clouds, that Anthus seems to enjoy so much... (inspired by Chrono Trigger)
I haven't posted here in a long long while, This is something I am currently working on,











I really like those shots. You did a great job!
Wow, Old-Skool, you're really going to town on this. I understand the reasons for using a black background. It is always easier to work on stuff, and get things done if it is a self limiting art style. That is why ZTD has gone further than any other project.
I'm curious, is that Botwoon a modified Gleeok, or is it something different?
Plus, the color lends itself well to the series while still allowing some room for backgrounds that are just minimalist, which the new shots help show.
Also, that's the Crateria cave, just a few screens left of the gunship, but look at the background. As the demo implies, this planet is artificial.
More screenshots from my Zelda 2 Quest, taken in Zelda Classic. For more information on the quest in progress see: http://www.purezc.com/forums/index.php?showtopic=39651
Parapa temple entrance:
Parapa palace, one of the enemies is acting wacky still (scripted Z2 enemies):
Reading a sign in town, note that the text is done using scripts.
Various interiors, the last one showing a conversation with an NPC.

Parapa palace is west of Rauru?
Old-skool wrote:Parapa palace is west of Rauru?No its actually East... I'm pretty sure it says West in the game though. :tongue: I guess I should change the text...
Mayyybe it really is west, but the game map is upsidedown. D:>
…Just blew your mind. O.�
can't be upside down, Zelda 1 hyrule is south of Death Mountain. *shrugs
Small Link in the overworld. He's too low right now but otherwise works.


Not so much a quest, but just something I've been working on for no real reason in particular. Not sure about what will become of it, if anything, but it's fun
Also yes, the hillsides are incomplete. However, they are stylized like Minish Cap's (With a perspective fix on the back-facing sides. They're not finished in the fact that I don't have caves or ladders for them, and because I plan to make diagonal faces as well
Anthus wrote:I'm curious, is that Botwoon a modified Gleeok, or is it something different?
sorry I didn't notice this question before...

Botwoon is actually a modified Moldorm. Misc Attribute #1 controls the number of body segments for both Lanmolas and Moldorms. From here, I boosted his stats a little and made him move much faster.
Oh wow, that's pretty cool.
I like the look of what you're doing with this metroid quest.
Obviously I'm all for scripting, but it's nice to see what people can do without it awell.
I thought that boss was a Gleeok too actually.
I'm not totally against scripting, but I haven't found much need for it yet. It's still very much "Hey look what I can do just by screwing around in Zquest!" And I think that has a novelty to it.
I've also created a Lanmola enemy inspired by the charge beam guardian in Zero Mission. He sits up in Crateria, acting as the miniboss for that area and guarding the elevator to Brinstar's subterranean jungle. What's more, I've been able to pull off Metroid style boss rooms using some screen flags, room state carryovers, and timed warps. What this means is, the first time you enter a "boss room" (a room in which you can't continue until a boss is defeated), you will be warped to an identical room that has a boss in it and some boss music. If you defeat this boss, secret flags will produce direct warps taking you back to the first incarnation of the room, still playing the quiet "ddeeee deeeeee deeeee deeee" tune. because of room state carryovers, You will not be whisked back into the boss room, nor will you be ever again, no matter how many times you visit this room.

No. no. Dear Lord, what have I done!!



😱
When Mushrooms and Star Wars combine...








I love the original Pure tileset. And you use it wonderfully. Nice work!
Those screens are quite nicely made actually.
I can't say I'm too keen on the palettes though.
here's two screens with a slight update.


here's some more


