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Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

I got this mad crazy idea: I'm gonna post some screeshots in a screenshot thread 😮

These are all from ZTD. I spent last night, and part of today remaking level three from scratch. I wanted to include some screens with shallow, and deep dungeon water, but you can't really tell with these still shots. Yup, you guessed it, no quest would be complete without a water-level-shifting dungeon. Even a classic quest. There are also shots of the desert area, and some random Triforce rooms, and some random overworld shots that I thought were kinda eye pleasing.

I was gonna post some shots from my 'real' quest, but I decided not to. It is not even remotely playable as is anyway. ZTD is playable, but it was easier to cap these from the editor for now.

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I am in love with that first overlook screen.

Anyways, they are all very, very good for classic. Nice work!

My only suggestion is to get rid of the blocks on the overlook and out in mountain tiles instead. Otherwise, it's classic at it's best. 😊

Looks great! =) I see some cset fixes too. Great job, Tobias_Daboi! Can't wait for the release. I also liked your video =)

Ah, thanks russadwan! This gets my hopes back =) I hope I do a great job and don't quit in the middle (or beginning, or end). I've got a bit of reading and playing around with the new build before I can start.

Freedom wrote:LOL, and most of what joe has released is for the 2.10 and the one thing for the betas he has released comes with this warning

Heh, not untrue.
I have done a lot of work in 2.5 that's not really released though.
I've spent hours just writing scripts for other people :shrug:

But that warning is fine by me really.
It's not perfect, but it's a workaround.
There are no other (well, not that I've noticed) system bugs that affect that game, and if that's the only one, it's not too painfull.

Joe123 wrote:Heh, not untrue.
I have done a lot of work in 2.5 that's not really released though.
I've spent hours just writing scripts for other people :shrug:

So then it is true, I said released, not work done.
2.5 is still extremely buggy, don't kid yourself. 😉

Geez, Tobias, I don't usually like classic, but I may just have to check that out. Looking sweet, man, looking frickin sweet.

Freedom wrote:So then it is true, I said released, not work done.
2.5 is still extremely buggy, don't kid yourself. 😉

Well yes, but I've still put many hours into working on 2.5, you might think that counts for nothing but I don't personally :shrug:

2.5 is buggy in some respects, but you can work around it.
You showed how I have.

My only suggestion is to get rid of the blocks on the overlook and out in mountain tiles instead. Otherwise, it's classic at it's best

Yeah, they are more or less placeholders until I make something else, or finally get around to doing layers. They do look a bit weird with the way the kinda join the sky.

I have a few more screens from the game's "fire/ lava" dungeon. I didn't really plan to do motifs for each dungeon, but after redoing level three and making a "water dungeon", I figured I might as well do something graphical to make them interesting 😃

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Image 1: Outside the fire temple. It resides deep beneath these "hot spring" type things here.

Images 2, 3, and 4: Inside some of the newer,and more interesting rooms in the dungeon.

Image 5: Random shot form level one showing the nice contrast between light blue, and orange. I like it.

I didn't realize most of these shots showed crusted lava. It is new. Well, it's probably for the better since people are probably sick of seeing my super bright lava anyway 😃

I started my first quest and here's the entrance to the first dungeon so far.
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let me just say, Tobias, wonderful use of 1st! You know you have something good when two weeks later, someone comes along to say more good things.

Anyways, I said I had something to show for Zero Quest DX awhile back, so here goes.

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Awhile back, I never would have even thought I'd actually finish this. Now, the end is actually in sight.

1st Quest as you know it is about to change forever...
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Alot of people who use the classic set now a days do a really good job with it! Excellent work Tobias_Daboi! 😃

And those screenies there Old-Skool look really awsome! 😃 I played the original Zero Quest, and had fun. This looks just awsome! 😃

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Revfan's library dungeon recoloured for DoR with autumn theme. Must work for a segment of the final level.

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These are some test screens show casing my new tile set. It is a very layer-intensive set, since they can produce such nice, varied results. I'm aware that the grass isn't great, but it stays. It's sure beats the green solid Pure grass, and I'm getting sick of seeing every other quest use that SD3 grass. This set is a mix of old and new. Most tiles are edits, but there are a few originals in the set. If you can't tell, this started out as Descendant Set. It is on of the best, and underused set out there. It was Pure before Pure... So.. Maybe these screens look familiar, but I'm not one to work on, and juggle multiple projects at once you know.

I love it! The original Pure is one of my favorite sets (mainly because of the nastolgia), and that brings back that nastolgia while adding detail and new tiles. Suberb work!

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Tiny maps of the first three dungeons. The first two are completely finished save for some minor graphic tweaks (palette changing when a room darkens etc.) The third dungeon is not done. It is made up of two sections. As you can see, there is a traditional section, and a side scrolling section. The traditional section is all sketched in, but only about half of the rooms are done. The side scrolling part is also on the better side of half way done.

I also made up some palettes. The ones before were.. eye sores, quite frankly. These ones are more subtle, and less likely to cause monitor, and retinal damage.

So.. I have been doing stuff believe it or not.

EDIT:

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After a good day of work, Level six is finished. I did this entire dungeon in one day, so it's safe to say it could use a bit more detail here and there, but the meat and bones of it are finished. This brings the total number of completed dungeons to 3.

Let me explain a bit about this dungeon. This is specifically designed to be this quest's "imfamous" dungeon. It is long, and hard with tough battles, and a fairly complex maze-y-warp-y layout. There are a few different ways to beat this dungeon, but you'll want to get the map and compass ASAP.

I think it is safe to name this nasty mo' fo' "Midnight Maze".

Level three is still in the works, level four is kept from the old game, but needs some serious work (It has some serious warping issues, because when it was built way back when, I put in the map screen for warps, and not the d-map screen.. anywho..), level five is yet to be built along with levels seven, eight, and nine. I have seven all planned out, so I'll probably do it tomorrow. I will eventually finish Level three (which is so far, my personal favorite). Four and five come next. Then we'll see where it goes from there.

@ Old Skool: Wow some of the graphics are really sweet and enhanced! Also, that Great Fairy is pretty hot for just a bunch of pixels. Haha.

Very nice use of Pure, tox von. I only have a few suggestions:

tox_von wrote:made a few new tiles for pure.
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The cracked ground tiles stand out a bit too much, IMO. I thought they were some sort of rain, or something o.o I would make then dark brown instead of black, and make another tile of it flipped for some variation.

tox_von wrote:made a few new tiles for pure.
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Nice, but the waves seem a little too centralized. I'd put some near the edges too. Otherwise, it looks kind of strange.

thanks theres more of these in my quest a link to power in the quest discusson section ill try to fix every thing and complete it.

i also did underwater and snow stuff which pure was missing but they need more done.
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Map for something bigger than any mortal can ever imagine.. Not really. It is a WIP set, with some obvious unfinished screens. Maybe it is a sequel to Zelda TD.. Maybe.

EDIT:
I noticed some tile inconsistencies, but hey, it is a WIP. 😛

Rito Area. Complete map of all the screens in the Rito Area region. Beyond those screens are other areas to visit later on

Think of it as newfirst DX, with more tiles, colors, ect. A simple quest, if only so I can finally get a completed quest to my name

We don't need anymore First Quest remakes...

Or so they will tell you... Nah, it's not really a first quest remake. It is a 'third quest'. I doubt I'll finish it, and it was a way to get familiar with newest DoR more than anything.