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Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

Joe123 wrote:It looks under-detailed.

The problem is that LttP was sometimes underdetailed. And I'm afraid that I'll do something like overdetail it. But I'll add some more detail to it and see what the result looks like.

Well it doesn't have to look exactly like aLttP surely.
If you're doing a remake, improving the graphics is probably a relatively easy but quite nice way of going about it.

russadwan wrote:I've started making a LttP remake with the original DoR.
The first screen: http://www.freewebs.com/russad/LttP%20screen1.bmp
A close uo showing Link's house: http://www.freewebs.com/russad/LttP%20Link%27s%20House.bmp

So, how does it look? I'm trying to make it look like the original, but somewhat different at the same time. Would you be able to tell it's still the first screen of LttP?

Yet another LttP remake? How many times has Gleeok seen one of these? How many have actually been completed? Why does Gleeok keep speaking in the third person? Well, because Gleeok has an Idea, that's why. How impossible would it be for someone to actually finish one of these? Let's look at what we are dealing with...

2 giant overworlds
12 massive dungeons
Cutscenes
Enemies and bosses would require scripting
New Items-subscreens
Ripping graphics
FFCs, moving platforms,etc...

Can anyone actually finish this by themselves? Why not just get everyone who's been dabbling with this to work together as a group. An idea so crazy that it just might work. 😉

Joe123 wrote:If you're doing a remake, improving the graphics is probably a relatively easy but quite nice way of going about it.

Which is why I am using the old DoR rather than the LttP tileset. I would use the new DoR, but the old one looks like a hybrid of LttP; it has some LttP tiles, and some other ones, which is why I am using it.

Now there's something I never understood, why do people insist on making remakes in ZC that are nothing but clones of the original game? You're never going to make it as good as the original game...

However, going for something better than the original game (Making the game harder, improving the graphics/music, increasing the complexity, etc.), is something quite different...

They're more detailed and realistic than the LTTP ones to be sure, but I remember them being a LOT darker when I used them, I didn't even notice the shadows at first... Maybe it's just your palette?

Yeah, maybe it is.
You can see them when you're playing cause there's things moving underneath them.

More playing around with palettes. Edited Relic's HF palette to get this, I kindof like it. Sortof based on the Twilight Realm from TP. Gonna try to adapt it for Pure later.

User posted image

I understand that it is supposed to be a classic-styled quest, but my god. It looks so atrocious as to the point of no longer being forgivable. The dungeon walls have no perspective and look like they're flat on the ground. Not to mention the blinding colors...

Revfan9 wrote:I understand that it is supposed to be a classic-styled quest, but my god. It looks so atrocious as to the point of no longer being forgivable. The dungeon walls have no perspective and look like they're flat on the ground. Not to mention the blinding colors...

Yeah, isn't it great. Makes me miss the good old days. From what I understand the quest is about four years old too, or in other words, Looks like a sweet quest AlphaDawg.

I've been ripping from TMC like a madman as of late (I think I've already finished the tileset O.o), and I started messing around with the interior tiles to give them a feel somewhat similar to Terranigma. Compare:

MC:

User posted image

TN:

User posted image

I have a few more dungeon sets done this way for my little pet project, but just wanted to show off a bit.

Revfan9 wrote:I understand that it is supposed to be a classic-styled quest, but my god. It looks so atrocious as to the point of no longer being forgivable. The dungeon walls have no perspective and look like they're flat on the ground. Not to mention the blinding colors...
I'm glad you like them. :tongue:

The palettes are for the most part ripped directly from Zelda 2 screenshots. If you have problems with the colors, take it up with Nintendo, dude. I had some plans to improve the graphics, but then I figured since it's been so long I should just release what I have now and work on the tileset later for future quests.

That said, graphics aren't a strong suit of mine and I would be happy to collaborate with somebody more skilled than I in the future. But for now I'm going to take some time off from designing quests and start playing a few.

Revfan9 wrote:I've been ripping from TMC like a madman as of late (I think I've already finished the tileset O.o), and I started messing around with the interior tiles to give them a feel somewhat similar to Terranigma. Compare:

MC:

User posted image

TN:

User posted image

I have a few more dungeon sets done this way for my little pet project, but just wanted to show off a bit.


Wow, those look really good Revfan.
AlphaDawg wrote:But for now I'm going to take some time off from designing quests and start playing a few.

I'd be happy to suggest a few.

I don't really like it myself, it feels too artificial. Like it's a deliberate maze set up for a player to walk through rather than a natural world that begs to be explored. Now, if it's supposed to be that way, like it's a place that the player tries to get through in order to find a dungeon or something, then that's fine. But if it's going to be like some sort of hub area like a field or something that the player is going to walk through frequently, I would heavily suggest that you ditch the artificial feeling and go for something more natural. That's one of the big things that turned me off from Lost Isle personally, it felt too planned out, and trying to go through an overworld area by trying to figure out which path your supposed to take by just charging through to dead ends until you get to where you want to go gets boring FAST.

Oh no, this is the very first area, a small forest where you have to search around a bit to find the sword in the cave at the end, and then you leave and you'll probably only come back again once.

The field is a lot more open.

I can see what you mean about Lost Isle though.

Oh. Well yeah, that's fine then. Nothing I can see wrong with the level design just by looking. Even though I still hate DoR.

Yah, your rant from a few weeks ago about the grass greens and the tree greens has me wanting to go through and make all of my trees 8-bit, and add more greens in =(

I really don't want to do that cause I'll waste so much time...

Yeah. I really have no idea how far along you are in your quest, but if you're already in too deep, I would just make due with it rather than waste that much time modifying DoR, and if you absolutely must fix the grass and trees, I would rather switch tilesets completely.

You know, that's another thing I hate about DoR. It's so inflexible. I think I'm going to make list.

Horrible palette colors (Seriously, DoR's colors are almost as ugly as Pure's)

Takes forever to make a decent screen (Way longer than it should. It takes a freakin half-hour to make anything that looks somewhat good in DoR, and that's just using the default stuff. With one of my own sets, I can easily make a nice-looking screen in about 10 minutes.)

Even after all that effort, the tiles don't even look that good anyway. I mean really, it's Pure with deformed SD3 grass and some TMC tiles tacked on.

It's way too big. I mean sure, having a lot of stuff already in there to make a complete quest with should be a good thing, but 90% of the DoR set is crap that you don't want (All of the dungeon sets, for example) and most of that stuff just means you have to deal with more stuff. It also makes it difficult to expand upon the set, which is my next point.

It's. Completely. Inflexible. I'm dead serious. DoR is easily one of the most inflexible tilesets I've ever tried to work with. Wanna add a third grass color and fix the SD3 grass? Have fun recoloring 200 pages worth of tiles. Seriously, it's like Radien went out of his way to make sure that anyone who tried to modify his tileset would have to go through absolute hell. I mean really, if you want to expand upon it at all other than some new level palettes and a few more objects, you're SoL. Don't believe me? Try making any major modifications to the DoR set. I dare you. You'll have tons of fun. And this fact might not matter to someone who just wants to make their first quest or something, but it makes the set almost completely unusable to anyone like me who likes to tweak things until they're exactly the way I want them.

I'm not too far in, I've made that map, plus the map of my desert, and about 10 other screens. I think I am just gonna make due though, far too much time and effort at this point when I've actually been producing screens at a reasonable rate and such. I like DoR though, I'm not switching.

DoR does have some pretty disgusting palettes. But in the new update, there are some nice ones. I'm not too keen on Radien's palettes, which are the only ones that feature in 1.2, but now in the new version, there are a load of palettes by different people which look a lot better, like Linkus and such. I've decided I'm probably going to use custom palettes now anyway, after having them for the last two areas.

Well actually, come to think of it, both of those palettes were from your pictures originally =P
Anyway.

If you want decent screens, you have to put in the extra time :shrug:

I don't have to worry too much about dungeon sets because I'm not making the dungeons in my quest, but I've been through and deleted a quite a lot of tiles from the overworld tilepages.
My file is starting to resemble the base tileset quite a lot less.

I've made some reasonably majorish modifications to the organisation and such of the set, which haven't taken an immense amount of time really.
I like to keep tweaking too, and I think that works fine in DoR.

The only thing I don't like about it really is the default enemy tiles, but that's pretty easy to fix.

Me, I took the MC set, modified the sprite palettes, and started from there. I hate having to delete and reorganize a bunch of crap.

Which brings me to something else I should go on a long rant about. Why the NewDefault set have so much shit in it? When i try to use that as a base for a tileset, I spend more time deleting everything than I spend actually building the damn thing.

Oh, I don't mind re-organising at all.
I quite enjoy it sometimes.

There should be a button that says 'delete all' or something, that just removes all tiles, combos and palettes.
That would be very useful.

Oh well, there's a whole BS overworld worth of space that I could've used, but I thought that many screens was enough really.

Yah, outdoor dungeons are fine, I just don't like doing the indoor ones.
I can do them at a push, I don't think the ones in the FFA quest were too bad, I just don't like doing them.

What I can't do is Z1 style dungeons, where each screens is linked to the next only by small doors.
I can do large freeform cave type dungeons, but when I try to do ones that limited and enclosed they do just suck.

After browsing the quest screenshot thread on PZC, I saw this and got inspired to make a new palette (Do I do anything else anymore?). I call it "Innocence".

http://i21.photobucket.com/albums/b283/Revfan9/zttmap02rb7innocence.png

And Joe, now that I think about it, that palette I made for you was more in mind for a field, I didn't know it was supposed to be a forest. Maybe something more like:

User posted image

I made it as a quick adaptation from the forest palette in my own little project set. The overlays in that shot really fuck with everything, the shot doesn't do it justice at all. Grab the palette into your set to see what I mean.

Also, you can set Photobucket's limit to 1 MB instead of image size so you can put up maps and stuff.

EDIT: Freedom, the level design in the shot looks nice, my only complaint being that everything feels too straight. Stuff isn't all in a row in nature. The graphics however, are signature Freedom :P