Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Post screenshots of your quests here. [1.0]

863 replies · 325,042 views · Started 22 October 2004

That innocence palette is really nice, can I use it?

And I don't like that forest one at all I'm afraid.
I like the bright, cheery feel of the forest at present, it makes it seem open and happy.
It's only the first area of the game, so it's nice to keep it that way I think.

There's a much larger forest where level 3 (of 4) is, which will have perhaps a more foreboding, darker paletter, but I think the current one will stay for this one for now.
Maybe I'll use DoR's Dark Forest palette, that one looks realllly good :laughing:

This one me SotW (and month) too, so I can't really argue with it too much =P

I'll rip in that palette and see what I think.

Any suggestions of how to improve this?
User posted image
My interior screens never look so good =(

And the palette's not great either, the greens are disgusting...

EDIT: Oh, you're right, that picture really doesn't do the forest palette justice at all.
I might mess around with it sometime, but for a different area.

My forest palette also doesn't look very good with DoR's raped version of the SD3 grass. But as I said, it was just a quick adaptation to give you an idea, not intended to be fully usable. And of course you can use the Innocence palette, everything that I make is always free for anyone to use. It's not like I'm doing anything with it.

As per the cave, it looks just fine, my only problem with the layout is that there are enemies on the entrance screen, which has never been something I'm too fond of. Maybe that's just my personal preference. As per the palette you were complaining about, maybe...

User posted image

Something like that?

Revfan, that palette is amazing! Joe, that screen is equally amazing!

And Revfan, what makes you say that about the SD3 grass in DoR. I find it to be good looking, and if it were any more complicated, I wouldn't be able to use it.

Because it's a 3 color grass in a 2 color palette. That's why. The amount of detail loss on it is sickening per most of it, and the "correct" 3-color tiles use Cset3's tree colors, meaning that the tree colors and the grass colors HAVE to be the same or the grass will look fucked up. The darkest color of that grass is also the lightest color of the tree colors. meaning that if you want to go for a higher-contrast look where the lightest shade is considerably lighter than the other colors (Which I myself have been really liking lately), you can't because the grass will cut itself and bleed all over the quality of your screens.

It's just... awful. Seriously, was Radien on drugs?

Ooh that's nice, I like the candles.

I think I might desaturate the greens a bit and make those logs a bit more brown, but otherwise it's great, thanks =)

EDIT:

User posted image
Hows that now?

I realised I liked the candles cause you replaced the gradient that the doors used for the candles >_<
They're using CSet 8's gradient now on 8-bit, cause I had to put the door gradient back really.

Me? I liked it better before, looked more realistic. But it's your quest, not mine, so meh.

As for me:

http://i21.photobucket.com/albums/b283/Revfan9/SOTEagleShrine.gif

Oh god Revfan actually did something? We're all going to die!!!

Nothing too extravagant, just a little mini-dungeon. Still have details to add, and various bugs to fix (I still can't get that treasure chest up there to work >_>😉, as well as the palette being pretty incomplete.

So I can't work on my Forest Temple because I left my maps at school over break and I really had it laid out well so I don't want to redo it.
So I thought I'd show a few shots here, get you guys' opinions.
User posted image

User posted image

User posted image

EDIT: Note to self: stop taking screenshots in large mode.

Joe123 wrote:What, with grey logs? =P

Don't we have enough first quest remakes already?
Looks quite nice, but not oh-so-original...

Actually, yes with the grey logs. They weren't 100% grey, they were a really low-saturation brown. If you were in a cave (Especially one where the rock inside is a dark grey), everything around you would be low saturation.

Not a first quest remake. Simply a little mini-dungeon that the player has to go through in order to advance. I thought it would be a nice bit of nostaliga.

Eh, I'm not in a cave, I'm at a computer screen :shrug:

And in that case, it's very nice then.
Howcomes you missed off the screen with the guy?

I'm saying, if you were in an actual cave, everything would appear to be lower saturation. Link is in a cave, not at a computer screen.

I missed off the screen with the guy because of plot reasons. I couldn't come up with anything to put in there to replace him, so I just chopped it off from the dungeon completely. The dungeon itself wasn't intended to 100% mimic Eagle Dungeon anyway. I also put a bombable wall there just to tease the player (As you can't get bombs until quite some time after you leave, and the player never gets to go back into that dungeon after it is cleared). :P

Yah, I know what you mean, I'm just saying it's a game so it doesn't have to be 100% realistic. It looks more pleasing to the eye if there's more colours on the screen, before it was a bit bland with too much grey.

Heh, I noticed that bombable wall so I assumed he was in there.

Amaster! I like the last shot! The rest is.. Meh...
And Freedom... Those treetops are WAY to dark... Lighten them up a little bit maybe?
And those mountains looks AWESOME!
Anyways... This isn't done... and I still haven't added Revfan's better dirt... I doubt it'll look better in this palette anyways... I still need to add a few details on the brush... But I wanted to sow this now...
User posted image
''Link takes his first step into Hyrule Field''

Revfan9 wrote:Me? I liked it better before, looked more realistic.
http://i21.photobucket.com/albums/b283/Revfan9/SOTEagleShrine.gif

Oh god Revfan actually did something? We're all going to die!!!

Nothing too extravagant, just a little mini-dungeon. Still have details to add, and various bugs to fix (I still can't get that treasure chest up there to work >_>😉, as well as the palette being pretty incomplete.


That's probably the best LoZ level 1 remake I've ever seen. Nice work.
Freedom wrote:Here's skull Isle all roughed in from SwanSong ~ Genesis

Skull


Wow. That is amazing. I'm assuming the tileset is custom. Nice work (tiles and the island).
Amaster42 wrote:So I can't work on my Forest Temple because I left my maps at school over break and I really had it laid out well so I don't want to redo it.
So I thought I'd show a few shots here, get you guys' opinions.
User posted image

User posted image

User posted image

EDIT: Note to self: stop taking screenshots in large mode.


Wow, they look really good. Especially the grass over the floor tiles.

Migokalle: I'm not too into the palette, and the screen looks quite empty. Nice use of my overlays, however :P

May as well, seeing as I have my item pickup scripts and such set up the way I want, show a little teaser test screen.

User posted image

I put the Hero's Sword on that screen just to show the pickup action, and I chopped off the subscreen as it's still incomplete.

Oh, it's not colourful enough Migo =P

Spam in a few red, blue and purple GB trees and it'll be pretty sexy.

Joe123 wrote:Oh, it's not colourful enough Migo =P

Spam in a few red, blue and purple GB trees and it'll be pretty sexy.

WAHA! Nope... They look even worse in this palette anyways...
Now, I've been helping LinkMystro out with his tileset... Here's some small results: User posted image
I haven't done alot yet, and those pillars still need outlines...
and the screen isn't really great either..

I'm curious, what makes Migo's first screen look empty? If he adds much more decoration he'll have somthing on every tile.

Well... I do agree... it DOES look a little empty... I think it's because of the tile usage... I used alot of the same or similar tiles... But not every screen can look like a fairy pond, if you know what I mean... Some has a soul purpose, and that is to be somthing to travel through... Nothing more... Though, I think it looks good enough for that.

migokalle wrote:WAHA! Nope... They look even worse in this palette anyways...
Now, I've been helping LinkMystro out with his tileset... Here's some small results: User posted image
I haven't done alot yet, and those pillars still need outlines...
and the screen isn't really great either..

No. No. No. No. No. No. No. No. No. No. No. No. A thousand times no.

Toss out that grass completely. It's the awful Pure grass. It sucks. It's so underdetailed and just flat-out lame. It actually looks worse than the plain green carpet.

The colors in that palette... Barf...

Not to mention the incredible color loss on just about everything, which is sad considering that nothing in that shot really uses any more than 3 colors even without color loss. There's no excuse. At all.

What bothers me the most are the stone tiles. Now, I don't know whether you just recolored in my own rips of those tiles or if you re-ripped them yourself, but either way, the result is horrific.

User posted image

That's the way those stones are supposed to look. And why are yours green?

Revfan, you do relize that is supposed to be an update of Newfirst, don't you?

By the way, your text box was pretty funny.

Please find some decent palettes for them, DoR's default overworld palette is horrible...

And do you have any dungeon shots from it you could post?

Being a New1st modification doesn't excuse it from looking like it came out of a pig's anus.

Here's my New1st mod:

User posted image

Doesn't that look SOO much better?

Russ: Your screens look... underdetailed and boring to say the least. That kind of grid-like, boring arrangements are inexcusable in the Classic tileset, let alone a more advanced set like DoR.

Well, now I'm really conflicted. Every screen that seems okay to me seems really empty to you guys, and every screen that seems good to you seems really overcrowded to me. I'm worried about my overworlds reception now.

Amaster42 wrote:Well, now I'm really conflicted. Every screen that seems okay to me seems really empty to you guys, and every screen that seems good to you seems really overcrowded to me. I'm worried about my overworlds reception now.

You have to learn to completely ignore revfan.
He won't ever say a nice word about anything you do, just look at all his posts isn't it plain enough?

Do what YOU like and ignore everyone else.

Revfan, I made the stones green, because I was experimenting... But they're gray now...
But no, it's not my tileset... I can't just swap out whatever I want... I need to consult LinkMystro about this... This isn't going to look like... very realistic... but it's a newfirst edit... simple as that... And I like it... I love it... So does everyone else... So I'm guessing that it'll stay like it is now... And my failure screen with it doesen't give it justice either...

Freedom wrote:You have to learn to completely ignore revfan.
He won't ever say a nice word about anything you do, just look at all his posts isn't it plain enough?

Do what YOU like and ignore everyone else.

At least I'm constructive. You can't improve by being told what's good over and over :/

Migokalle: Again, that's not an excuse. I'm pointing out what is wrong with the graphics, nothing more, nothing less.

Freedom wrote:You have to learn to completely ignore revfan.
He won't ever say a nice word about anything you do, just look at all his posts isn't it plain enough?

Do what YOU like and ignore everyone else.

Quoted for TRUTH!

He's never even released a quest, so it's not like he has very much room to talk.