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Lost Isle RELEASED

1066 replies · 262,087 views · Started 23 July 2007

OK here's the deal. I have just started this quest after a couple years absences from Zelda. (Hi Elise if your still around) I am 4 and 1/2 hours into this quest and I have spent the majority of that time in Level1.I have a couple questions that will get me going again I hope. Do I need the raft BEFORE I enter Level 4 or is it in Level 4 somewhere? And there is a room in Level 1 that has a statue in which the eye opens once you get in front of it. There is a room to the East that I can't figure out how to open. Any hints on how to open this door?

Thanks

FZ

The raft is in level 1, so don't look for it elsewhere. As for that statue, shoot arrows into its eye, while still staying within its view. If it closes its eyes, its health meter replenishes and you have to start over on shooting its eye. So stay in front of it, a magic shield helps. and be more specific on this 'room to the east'

The room to the east is just a door I can't figure out how to open. I'll try shooting the eye of the statue more than the 2 or 3 I already have tried. Thanks for the help. I'm sure I'll need more before it's all said and done. Awesome quest so far. Several things I have never seen before. I'm truly enjoying it even thought I have been in Level 1 for what seem like forever.

FZ

I'll possible be ready for the different thing in here before L3 and L4 so I'll cross that bridge when I get there. However I got past the statue I asked about above but found another that I hope leads to the Boss Key. How do I get past the statue that will let me go the the far north rooms in B1 (I think it's in B1 and hope you know which statue I'm talking about)

Wow, so I finally found the Boss Key for Level 1 and kicked it's butt, however there is no Tri-Force piece. What's up with that? Do I need to go somewhere else in this Level to get the Tri-Force piece?

fajz wrote:Wow, so I finally found the Boss Key for Level 1 and kicked it's butt, however there is no Tri-Force piece. What's up with that? Do I need to go somewhere else in this Level to get the Tri-Force piece?

Collecting Triforce pieces is just a side quest in this game, there are no triforces on the main levels so you don't need to worry. 😉 When you beat the boss of the level and collect the Heart Container, the level is finished.

Petoe wrote:Collecting Triforce pieces is just a side quest in this game, there are no triforces on the main levels so you don't need to worry. 😉 When you beat the boss of the level and collect the Heart Container, the level is finished.

Ya, it confused me at first. I knew there were no triforce peices, but I was expecting something. Question: Why does Link go all the way through levels 1-3 and beat Morlach's "pets", when they really don't even need to be beaten. The only main boss that was essentual to the storyline was the robot commander. So why doesn't Link just go in the dungeon, get the item, and leave?

because he can't. You know those magical blue sprouts that sink back into the ground after the destruction of each boss? Those would prevent you from moving to the next dungeon, item acquired or NOT, until you beat the previous level's boss.

I just started playing this quest and am stuck in Level 1. (Whodathunkit?)

I found the raft and another large chest I can't open because I have no key. I suspect it contains a rather spicy item. I also think the chest in the screenshot below has something quite tangy, but I have no idea how to get to it.

User posted image

There's also a couple of rooms that seem like they should have something interesting in them but I haven't figured out what yet. On the first floor there's a room with a couple of torches and some shrubs (set up like there should be a Guy and string there), and on the east side of B2 there's a room you have to blow up a block to get in, and then... nothing.

Any help would be much appreciated. Great quest so far.

Could someone kindly direct me to the white sword. I'm getting so tired of having to hit like-like hands 9 time to kill them and blue mummies 10 times to kill them I could cry. I found the whistle while walking around trying to find the Ladder. Got the first triforce piece while trying to find the Ladder. I now have 6.3 hearts walking around trying to find the Ladder. Found the Glove while trying to find the Ladder. This is a great game, but it gets very manotinious the amount of time you have to walk around all the overworlds trying to find objects you need just to get to the next Level, but I'll not give up. I never have and I never will give up on a quest.

FZ

Drain the water level once Alphadawg, and then go to the far lower left of the first floor and climb down the vines. Once down, slash the vines you just climbed down to reveal a door, enter to claim that chest.
The white sword is in Glathrial Canyon in the upper right of the island near Tahou Woods. Its on one of the highest ledges on the left side of the canyon, there is a staircase leading to a small cave with the sword.

OK, got that key, then the Boss Key, then beat the "boss" and got the Heart Container.

These are the two rooms that set off my shenanigans detector. Despite my valiant efforts, I found nothing special. It could have been a false alarm, but I hope not.

User posted image and User posted image

Man this quest is amazing. I have been walking around trying to find anything that would make me want to go on and have found nothing that's right nothing. I tried to get to Glathrial Canyon for the white sword, but apparently I need, I think, a candle to get past a twig of a tree. Where can I find said candle? Also is the Ladder in Vusslanghon(?) Lava area? A boomerang would be nice too.

candle is in the other woods opposite side of the island from Tahou Woods and Glathriel Canyon. The ladder is in level 3, forget about that item for a bit. the boomerang can be acquired after level 2 and another one after level 3.

fajz, do you have the Rod from Level 2 yet? If not, then level 2 is your next location. If you have beaten level 2, then yeah you need to go find that Candle. The Candle can be found from the northeastern corner of the Dasa woods. 😊

No I haven't beaten L2 yet so I guess I go looking for L2. One question in L1 I found the Raft. Is that the only Item in there?

I have found the chest in level 2 but for the life of me I can't figure out where to get a key to open it. Could someone please direct me to a key? This is a very confusing level. Well done. I'll be a while figuring this one out.

Never mind about the key. I should have know it had something to do with that silly plant.

Hey guys, just wanted to let you know I've started my 2nd playthrough with this quest. I remember this ZC quest being very fun, as well as MMDWRDC.

It's been awhile since I last played, I probably won't remember how to do the dungeons again. XD

Well, first, thank you for making a quest like this that actually almost plays like a "real" game. Very well done, I love the overworld in particular and how it hides a lot of things, like with these narrow passages. Running all over, searching for secrets has been quite fun.
The dungeons also looked great, I especially loved the second one.

Thing I disliked so far were the many, many attempts at stalling time. Like the third dungeon - highest floor, with the moveable blocks that create this "ice" floor. Of course, if you do one mistake, you don't drop one floor, or two - no, you drop to the basement - right into one of these hands that eat your shield - awesome. And you can't even move back up, no, you gotta leave the whole castle. This is just annoying. Same goes for that weird bonus cave with the blood all over(what's with that, shouldn't the blood be dried up by now? :P) - the boss was easy as heck, and the only reason I died the first time was that I didn't bring all 20 bombs with me because of the skeleton face before it.
Then there was level 2, with the last key - someone seems to have considered it funny to, after bombing the column, place a teleport below the player. Nice, another 10 minutes on the counter. That sure increases played time, but I'm really not sure that is proper game design for a lengthy game :P

Stuff like that usually made me stop playing for a bit, because it's really mostly a pain, not hard.
The only other criticism so far were the pirate skeletons, who totally kill the athmosphere whenever you talk to them - why doesn't Link just ask them what happened? :P I avoided them basically all the time, because it made the game a whole lot better(btw, another bug here, their captain continues selling the scroll over and over)

But eh, that aside, it has been quite fun so far. Bosses were mostly easy, but nicely designed(except the bug thing in the palace garden - were you supposed to be able to die to it? I just spammed slash and survived despite only having 1 heart the whole time. Didn't get hit even once. The two "crabs" before were harder because of the fireballs they shot).
I also love the flamethrower-green thingies that explode when you kill them. A nice surprise 😊 And, well, the dungeons rocked if I ignore the stupid time-stalling.
So did the triforce dungeons, all of them had a great theme and while they were short, they definitely were tricky in parts.
I'd give it a 8.5/10 so far, and recognize the tremendous planning you must have put into it, seeing how the map connects like that and all.

Now, however, I am on another annoying thing - and I have no idea what to do.
I completed level 3, found the death sword, the blue armor, the bow, the golden glove, got 20 bombs, a seemingly full magic meter, I found that odd amulet in the desert - and now I'm stuck with no idea where to go. The hints the skeletons give are useless - they only point me at items I already have. The prized medallion seems to be doing nothing - I can't even select it, nor is it displayed anywhere and I can't give it to anyone. One skeleton says that there is a treasure in a cave - but my bow doesn't do anything to the statue close by.

There's another bow-statue in the desert, at the techno-fortress looking place, but the pig-face-block makes it impossible to shoot at it - and I can't enter the fortress itself because all doors are locked and nothing I do does anything to the lamps/doors. I guess this is the final dungeon? Sure looks like it. For a while I thought I had to enter it(because the big block I could move with the updated glove), but the doors block of every way.
I've thought that some of the burnable trees were helping, but even if my candle hits them, they do not burn(much like a torch in one of the caves, close to spikes. I can burn it, but my candleflame doesn't actually ignite it). There are also a few old-looking trees on the worldmap, but the candle doesn't do anything to them, either.

Since I got the medallion, and the skeletons tell me to get it, I think I have to use it somewhere, but there seems to be no place where it actually does anything o.o;

So, uh, where am I supposed to go, any hint? ^^; I've literally gone everywhere, and there are almost no screens left on the map that I haven't explored yet. Please help, I'd like to finish the game 😊

Kaname, thanks for the lenghty post, always a joy to read comments and criticism. 😊
That portal thing was an accident, I admit it was bad planning on my part, and the stalling, well, it may be annoying, but at least it makes you sweat and makes crossing those huge pits on the floor much more exciting... or it should. :P

Anyhoo, the medallion is actually a pretty useless item, it only works in the Master Dome, which is a well hidden bonus dungeon. The medallion helps you see the invisible enemies of that dungeon.
And the doors of the fortress aren't locked, you just have to "press" the buttons next to the doors, that means, walk up to them and the door opens. Good luck with the 4th level. 😉

ZeldaFan001: If you need help, just post. 😊


And the doors of the fortress aren't locked, you just have to "press" the buttons next to the doors, that means, walk up to them and the door opens. Good luck with the 4th level.

ARGH. I actually walked up to the orange switch, and since it didn't do anything I never bothered to do that on the red one. Stupid mistake, sorry for that XD

Thanks for the help. Once I walked into the wall, it opened indeed, and showed me a cutscene. So there IS plot, at least there seem to be characters. ^^
Dungeon looks fun, and the music isn't anywhere near as annoying as in that mechanical Triforce Dungeon with the chrono-trigger boomerang spammers.

or it should. :

It mostly makes me forsake my girlish nature and shriek curses at the screen. I suck at those stupid hole-in-ground situations ^^ Those floor rooms cost me about twenty-five tries.

Anyway, don't get my criticism wrong, I'd not have 17 hours played if I'd consider it bad so far. ^^ These things just were a pain, I hate dungeon 3 just for that.
Funny that the teleporter thing in 2 wasn't intentional, could have sworn it WAS. So you're not as sadist as I thought xD

Let's see how mean this dungeon here is 😊

Kaname wrote:
Anyway, don't get my criticism wrong, I'd not have 17 hours played if I'd consider it bad so far. ^^ These things just were a pain, I hate dungeon 3 just for that.

Hehe, well dungeon 3 is my least favorite level in this game as well, I'm most proud of Levels 2 and 4. And there's nothing wrong with criticism, if it is constructive. 😊 Pointing out things that are wrong and why they are wrong just helps make me and Wolfie better questmakers.

Hm, yeah, level 2 was great(especially the way you designed the "lower" part connecting with the "upper". Four also seems fun, with the power shortages -the design is great, how you used these statues to block off parts during the shortage.

That miniboss actually is difficult however. Silly laser 😃

OOPS, I was so happy when I finally beat level2 that I didn't pay attention to see which blue flowers dissappeared. Can someone tell me which blue flowers I can get by after beating level 2? I need to find the candle so I can go get the white sword from Glathrail Canyon and I'm hoping this is the path to that will help me.

thanks,

FZ