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Lost Isle RELEASED

1066 replies · 262,087 views · Started 23 July 2007

[center]Without wasting anyone's time, I will get straight to the business:[/center]

Lost Isle is finally released. The project Wolfie and I have been making during these 2 years is completed, thoroughly tested and polished, ready for the great ZC community to play. When you download Lost Isle, be sure to check out the very helpful README file, and if you don't, you should know something important:

LOST ISLE WORKS ONLY ON THE LOST ISLE SPECIFIC ZC BETA:
ZC 2.11 Beta (Lost Isle Build)
.
WHEN DOWNLOADING LOST ISLE, MAKE SURE YOU DOWNLOAD THE LI BUILD AS WELL.
TO BE CERTAIN YOU GOT THE CORRECT VERSION OF ZELDA CLASSIC, GOTO "Misc -> About" AND CHECK OUT IF YOUR ZC SAYS THIS:

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That's what the Info box SHOULD say 😊
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Everyone probably knows by now what this quest is about. But in case you are not that familiar with Lost Isle, check out this thread for tons of Lost Isle information and speculation:
http://www.purezc.com/forums/index.php?showtopic=28958

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Some new and old screenies to remind you how Lost Isle looks like, heh:
😉
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With that out of the way, it is time to provide you with the tools to play Lost Isle.

GET THE LOST ISLE ZC BUILD HERE:
========================
http://www.sephiroth.ws/ZC/Lost-Isle-Build.zip
or here
http://edc-info.net/files/zcf/Lost-Isle-Build.zip
or here
http://www.zshare.net/download/2803393d7c3d04/

GET THE QUEST LOST ISLE HERE:
=====================
http://www.sephiroth.ws/ZC/Lost_Isle.zip
or here
http://edc-info.net/files/zcf/Lost_Isle.zip
or here
http://www.zshare.net/download/2816480bd1a0b9/


Be sure to download both .zip files and extract their contents to the same folder!

YOU CAN ALSO DOWNLOAD BOTH .ZIP FILES FROM THE LOST ISLE WEBSITE:
http://koti.welho.com/pranta18/index.htm

There it is! Now go and play it, people! Check out Lost Isle!
Post all comments, questions, feedback and issues here! Enjoy Lost Isle!

-Pete

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Hot sweetness. I've been anticipating this moment for... at least 6 months, most likely more.

I feel like a kid who's been standing around and all of a sudden he's in the middle of a candy store which just came falling out of the sky.

There have to be some words which can describe how awesome this is, but I have no idea what they are.

*explodes*

. . . . .

. . . . . . . . .

. . . . . . . . . . . . . . .

Well I say, what have we here!

You dunder-brained turkey Sam Atoms, look what you had to go and do.

How are you going to play Origin or Lost Isle now that you've exploded, you shrimpy little dumbass?

Put yourself back together and let's get on with the show.

. . . . . . . . . . . . . . .

. . . . . . . . .

. . . . .

*does his best impression of T-1000 from Terminator II and re-assembles*

Cool.

How about we commence download . . . . right . . . . about . . . . NOW . . . .

Sweet, just downloaded it. I've had bad luck with epic quests, save files, and zc getting corrupted and the like in the past. But thanks to a build specifically designed (and only playable) for one quest...Problem solved! Super neat-o. I'm gonna go play it play it now. It looks awesome.

-Hey Peteo gottsta ask: A lost isle tileset? hmmmmmmmmmm..............

Gleeok wrote:
-Hey Peteo gottsta ask: A lost isle tileset? hmmmmmmmmmm..............

Well, I will definitely release at least the dungeon tiles at some point. ^_^

And yeah, this LI ZC Build is pretty darn good, but you never can be too sure so it's not a bad idea to make backup copies of your zc.sav file every now and then. One of Lost Isle testers got his sav. file corrupted, so it is not nice to lose your saves.
There's no reason to worry though, the LI Build has been under heavy testing and this corruption only happened once.

Wow!

I just downloaded the LI build and the quest and I am about to try it out. This is going to be BIG!!! After the experience, I will give you the feedback. I have Windows! 😊

Too bad for Macintosh and Linux users.... it is so sad that they won't try it out. 😞

EDIT: Petoe, do you, by any chance, are you going to tell the developers to also make a Linux and a Macintosh LI build release? (For Linux, ask Koopa or Sean, but Koopa recommended...)

zcAmazing wrote:
Too bad for Macintosh and Linux users.... it is so sad that they won't try it out. 😞

EDIT: Petoe, do you, by any chance, are you going to tell the developers to also make a Linux and a Macintosh LI build release? (For Linux, ask Koopa or Sean, but Koopa recommended...)

Yeah, it kills me to think about Linux and Mac users... 😞

I can always ask if it would be possible to get a Mac and Linux version of the LI Build.

Petoe wrote:Yeah, it kills me to think about Linux and Mac users... 😞

I can always ask if it would be possible to get a Mac and Linux version of the LI Build.


And I could easily mirror the download for these as well, for I too, would like to play Lost Isle sometime when I'm running Fedora Core 7.

Oh yeah!! I'm lookin' forward to this! Downloading it right now! (Actually, just finished downloading it...) Can't wait to boot it up...

There is a small dark green-roofed building on the southern part of the village. Place a bomb on the cracked part on the wall and enter... 😉

So far, so good. Massive-ass over-world? Check. Bewilderingly large space to explore at the outset? Check. (I've got no idea where the hell to go, but I can wander all over the place.) Special effects used to good effect? Check.

I'm not cool with this whole "Link talking" nonsense (everyone knows he's mute!) but other than that, awesome so far.

Oh well, that's a valid annoyance since Link never speaks in the "real Zelda games", but yeah... he's not really speaking, he's just thinking to himself I guess. :P

I know the lack of scripts will surely disappoint you (there are only a few scripted enemies in the quest), C, but the overall flashiness/usage of ZC features should still satisfy. Though who cares about features and crap if the gameplay is good? 😉

Features matter. They encourage the player to keep going to see what happens next, and set some quests above others with equal gameplay. In some cases, features even offer expanded gameplay options (scripting especially comes to mind!) Now that you're done with Lost Isle, I hope you guys will join the crowd in the scripting forums cranking out new features so the devs don't have to.

I'm not dissapointed at all. You've put FFCs and scripts to use in a few subtle ways throughout the quest. (Orbiting spark enemies, moving ghosts in cut scenes, etc). Because FFCs and scripts let you part from the normally predictable ZClassic features, this really adds a touch of "I don't know what's about to happen next" to the quest. Makes me want to figure out WHERE THE HELL TO GO. I also like the creative use of the engine's normal features. For example, using the initial "title" string that displays when you enter a location to discuss the player's impression of the area. Much more immersive than just announcing the area's name. (Even if Link is talking, bah.)

The only use of scripts that might improve on what I've seen so far would be using signpost scripts rather than warps to make characters and signs speak. But the old methods work fine, so no trouble there.

I don't care for the muted music you chose, but that's such a personal decision that it doesn't make any difference. I prefer music that KICKS YOUR ASS. On the other side, I LOVE the cave tileset.

I am glad to see you are enjoying some aspects of the quest, and hopefully the whole quest in general. Me being a big fan of your work, your comments mean a lot to me, like they did during the time I released the very first version of MMDWR. I remember you were impressed but said how the story sucked and how the sprites looked godawful and both of those issues were at least partially taken care of in the Director's Cut version, mostly thanks to your comments. Though do not expect a DC version of LI, but I am definitely interested in learning scripting and taking full advantage of it in my future quest projects (unless I get a life and forget about ZC).

Hopefully you will be able to get through this quest because even a ZQuest wizard like you might be impressed by some of the later levels and custom bosses. Sure, there aren't many custom bosses in the quest and I don't know if they're just as kick arse as C bosses, but using FFCs, direct timed warps, multi-warps and auto-warps I'd say the custom creatures in LI are pretty smooth and exciting.

Music is something that people either love, hate, or don't notice at all. We decided to go with dark, gloomy and kind of silent midis with LI because it just fits the mood so perfectly.

Hmm...

Since Lost Isle is such a big release, I'm going to have to give it a thorough review...

When reading this review, keep in mind that I have only made it up to level 3, and I have no intention of continuing any further into the game, honestly. I can imagine that a lot of worshiping newblets will read this review and disagree with it. So I give a warning now:

If you are one of the group of people who do not like me (in laments terms, all of you bastards), disregard this review entirely.

To start off, I expected Lost Isle to be one of the worst quests I had ever played. I mean, I hate DFW's quests, and I hate Peteo's work. So, by simple math, I can tell that I would loathe a combined work of theirs with every shard of my soul. On a positive note, it wasn't nearly as awful as I thought it would be. Let's start off with...

Sound

Okay. There's no excuse for this. The OW tracks sound like something out of a Barbara Strisand concert and the dungeon themes are repetitive and just make me feel not like playing. After I entered level 1 I shut off the MIDIs, opened my Media player, and played my own background theme as to spare me from the horror. Now, DFW's quests have bad music always, so this was to be expected. What I'm wondering is why I didn't just shut the MIDIs off in the first place. Don't make the same mistake I did, folks.

2/10

Now for:

Graphics

Hmm... The majority of the graphics of Lost Isle are ugly ugly uhhgly Pure graphics, with some custom work and rips that aren't much better. The palettes aren't very easy on the eyes and some tiles, like the castle, for instance, are just impossible to look at without barfing. The only graphics in Lost Isle that are somewhat pleasing are some of the interior wall tiles, and I emphasize greatly on some, that is, not all. I also see a number of ripped tiles from *b*'s works, most of which, to the best of my understanding, were ripped without his permission. At this, I cannot help but say "ololololo". With the dungeon walls saving this score by a lot, the final verdict comes to:

8/20

With the dungeon walls giving it a whopping +7 points. And for...

Originality

Originality, must I admit, was a high point in this quest. Instead of finding the pieces of the Triforce in dungeons, you find them in small caves floating around the OW. Personally, I don't think this works, but I'll come to that later in the Gameplay section. But this is about the ideas themselves, not the way they are executed. There are also some kinda nice uses of FFCs in the quest. You get a:

4/5

Now, for a bit of depressing stuff...

Plot

The plot of Lost Isle, I must say, is completely horrible and unexcusable even. It appears that a stab at having a plot was made, with a mysterious "plague" wiping out the island, but it stops there. There's no explanation as to what exactly is going on, nothing about what the hell the Triforce pieces are doing there at all. All in all, the plot feels like an old 1.90 quest where instead of "Save the princess", it's "Run around on this island with a bunch of dead people". No backstory for anything, and the dialouge is rather crude and feels hastened. On this, Link talks, which can work if done really really well, but it doesn't here. You get a...

9/25

With all 9 of those points coming from the plague thing that it tries to lead into. And now for the big one...

Gameplay

Sorry to say... But it kinda... Blows. Hard. The OW (and this is noticable right from the beginning) feels like there was really no planning to it at all, like each screen was made as it was gone along. It doesn't feel like you're exploring a real island, it feels like you're walking through a fabricated maze of tiles. "Let's go left! Ooh, now I can go up, or down! Let's go down! Oh look, another intersection!" I also do not like the sudden changes in scenery. "Wow! I'm in a forest! *screen down* Now I'm in a swamp where it starts raining for no reason!" I understand that part of this is because of limitations on ZC, but much more effort could have been put in that could have easily stopped this feeling. As for the dungeons, I've only gone through the first 2 and partially into the 3rd, but they all feel very linear. Unlike the OWs, where you actually have to try to figure out where the hell things are, in the dungeons, every path but 1 is blocked off, basically. It feels like any minute now, there's going to be this giant arrow that says "Shortcut to the end", which I really wish would happen because these dungeons are boooooooring. More on the dungeons, you don't have to fight the boss. You can just get the item and leave. The only boss I've fought was in level 1 (before I discovered that the rest of the dungeon after the item is found is optional), but it was lackluster at best. I also managed to completely skip level 2 for a while without much consequence, only going back after going through a portion of level 3 thinking that I might need the item sometime in the future, which I haven't yet had to do. For gameplay, Lost Isle gets...

24/40

Which is a rather generous score I might add. Now, for the final results...

Sound: 2/10
Graphics: 8/20
Originality: 4/5
Plot: 9/25
Gameplay: 24/40

Total Score: 57/100

Ouch... If this was a school assignment, you would get an F. For failure. It's a nice try, but all in all, it's not worth my time. Now, I said before that this was much higher than I predicted I would have given the quest, so here's my predicted scores:

Sound: 2/10

I nabbed this one. DFW can't pick out good music for shit.

Graphics: 1/20

Pure Pure Pure Pure Pure

Originality: 0/5

Old tricks, like playing Isle of the Winds all over again

Plot: 0/25

It still wasn't as much of a 1.90 quest as I thought it would have been.

Gameplay: 12/40

I expected it to be a steaming pile of shit. Classic dungeons, enemy bosses...

Total Score: 15/100

So yes. I expected Lost Isle to be much, much worse. Muuuch worse, than it actually was.

So, I hope this review impacts your opinion on Lost Isle, but it probably won't. You'll still buy into the hype and you'll still worship Peteo/DFW for no reason at all. I'm seeing a lot of negative rep in my future. I'm also seeing a few PMs from LI fans flaming me about how I "Suck monkey cock". Hell, I wouldn't be suprised if a mod deleted this, seeing how much the creators of LI kiss their asses.

Hating you all forever,

~Revfan9

Keep the reviews coming, it is very entertaining to read them. 😊

Though it would be nice if people who make reviews would try to get at least halfway through the quest first, but I guess that is too much to ask for some. 😉

Petoe wrote:I remember you were impressed but said how the story sucked and how the sprites looked godawful and both of those issues were at least partially taken care of in the Director's Cut version, mostly thanks to your comments.

Did I say that? I don't remember saying that. MMDWR is one of the best quests out there, if not the best. I didn't play far enough to get into the plot; I think I might have expressed that there was so little plot early on that I was not compelled to continue. That's not a problem at all with LI, so far.

Oh, and RevFan? What the hell are you talking about? LI is solid as a rock so far, and probably one of the best quests out there. Most of your comments don't even make sense. You're only up to level 3 and you're upset that the big mystery of the plot hasn't been revealed yet? You don't like how the overworld is arranged as a big maze? Seriously, what are you talking about?

If your most vocal critics are those who are whining about difficulty and design decisions, you're doing well. I can see what you two set out to do, and you did it perfectly (so far). I don't know how anyone can find fault with that, especially given what steaming piles some quests turn out to be.

Ignore the two posts above yours, Petoe. They're treating it like a Nintendo-made game, the unappreciative ignoramuses. Jeez. (You can't review/rate a game until you've beaten it!!!!)

EDIT: Perfectly said, C-Dawg. 😉

Status report: Just entered the Sky Garden, with exactly 7 hearts. I found the first Triforce Piece, too. Time? 6:09:54. Death count? 14.

So far, I'm lovin' it. Best quest I've played so far, absolutely no doubt about it... as long as the rest of the quest holds up to the first part. The only things I don't like are how Link can't move left or right when he charges up for the spin attack (but it can't be changed, anyway...) and the little statue in Level 1 that shoots fire at you that you have to shoot at. But whatever, it's just personal taste.

But seriously, I'm finding this quest to live up to the hype very well. And I personally find the music to be excellent and very fitting. (The only change I would make is to make the melody in the swamp to be sitar instead of metallic drums, but just hit me upside the head with a pan. 😛)

Bug report: Very minor, but right outside the cave that has the statue that reads, "The 3rd mayor of Oderra was killed by...", you can enter that cave from the left. :shrug:

I'm looking forward to the rest of the quest! But I really need to take a break (and work on the rest of my quest...)! Great job thus far, guys.

I haven't made it very far, I've had life getting in the way.
I'm ready to go to level 1, I have the sword, bow, and arrows, as well as a good stock of bombs.
I walked about everywhere it will allow me to go I believe at this point, and the most serious problem I've seen is a few bushes give the wrong colored leaves when slashed.
I wouldn't pay any attention to the ney sayers, like Revfan, which I guess was his usual diatribe, going by the reactions of others, I put him on ignore long ago so I don't know what he's whining about today, but I'm sure it's well worth ignoring like usual.
There are some tight spots, but hey.... I build the same way, let those who like the wide open spaces build their quests their way. 😉
I'm pretty impressed with what I've seen so far. 😉

C, yeah, the only criticism so faar seems to be the difficulty, and some people don't like the depressing mood of the quest, which is perfectly understandable. before release I even said that the quest might not be everyone's cup of tea, but hopefully everyone can at least appreciate the effort Wolfie and I put into this monster. I seriously sacrificed real life many times for Lost Isle, but looking at the reactions at PureZC, I can say all time devoted to the project was probably worth it.

Pineconn, you say that LI is very hard. How so? You only have 14 deaths. 😉
When I played through LI, I had 48 deaths. But whenever it feels like the enemies are too much for you, maybe you are in a wrong area or maybe it is a good time to go hunting those HC Pieces.

And Freedom, this time Revfan really put some thought into his post. Heh. Surprisingly Lost Isle is not a steaming pile of crap, but just a crappy overrated quest in his opinion. 😊
Oh and Freedom, it's your time to release the next big quest! Hopefully Robinhood can be released some day. I will join you in ZC testing soon and try to be as much help for the developers so that we could get that bloody stable Zc some day.

Petoe wrote:Pineconn, you say that LI is very hard. How so? You only have 14 deaths. 😉
When I played through LI, I had 48 deaths. But whenever it feels like the enemies are too much for you, maybe you are in a wrong area or maybe it is a good time to go hunting those HC Pieces.

Those 14 times I failed to press F6 before I died. 😉

Pineconn wrote:Ignore the two posts above yours, Petoe. They're treating it like a Nintendo-made game, the unappreciative ignoramuses. Jeez. (You can't review/rate a game until you've beaten it!!!!)

😞:uhoh:

I was just giving my honest opinion, to maybe help petoe with his next quest and how to make it better. 😊 I'm not treating it like a Nintendo based game, I wouldn't because LI was only made by two people. Maybe I should delete my review. And I do appreciate and respect the two for spending countless hours to make a great game to provide fun to the masses.

Fire Wizz, there's certainly nothing wrong in saying that you dislike some aspects of the quest. It's just that if you really want to help me, you will not review LI before you have completed it. You have not gotten the correct picture of the quest if your'e not even halfway through it yet, so I cannot really pay attention to your comments even if you are being honest and say the things you say with good intentions.
I love constructive criticism, but when I am reading reviews of my work and I see something like "oh and even though I'm still at Lv2 I can say that..." I stop reading. 😉

Giving comments and reactions while you play is more than welcome, but I seriously don't pay attention to reviews by reviewers who don't invest enough time into the product they are reviewing.

Don't really care much for Revfans reviews since
a) he didn't finish the quest and
b) this was to be expected from him and his attitude and
c) Not sure how the heck he got to level 3 without beating the boss of level 2.
My only thought would be the burnable bush just to the right of the entrance of level 3 leading to the Tahou Woods, but that'd be a pain in the ass to burn coming up from the south, I've tried many times, so I thought you couldn't do it. But looks like I was wrong. Sequence break? Possibly. Effects the overall quest? Probably not, you're just missing out on a boss battle and a heart container which you are just going to have to go back and get anyway for 100%. So it makes no difference.