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Lost Isle RELEASED

1066 replies · 262,087 views · Started 23 July 2007

garlicbread11 wrote:What do I get for beating th Master Dome,

I don't want to spoil too much for you, so here's a hint: it's something "awesome", and once you get it, you'll want to use it all the time.

Great! I can't wait!

EDIT: I walked into that boss room, and I thought "Is this a Joke?"

I died 10 seconds later.

EDIT 2: Well, that boss WAS a joke... All I had to do was let my shield do the work!

And yes Carmage, it is an "Awesome" reward :3

And sadly, I won't want to use it all the time, because I think I've finished Lost Isle 100% 😞

I've done Oderra Hideout, Catacombs, Master Dome, Cultist Cave, Normal Storyline, That Ice Castle, The Windmill, and I have 16 Hearst, 20 Bombs, and the Full Magic Meter.

I think I've sucked this game dry 😞

Alright Dark, Peteo- This is my Review of Lost Isle

My Final Stats:

Game Completed at: 80 Deaths, 25:34:34 Playtime

100% Complete: 86 Deaths, 26:30:40 Playtime

Personal Comment: I loved this. It was a unique storyline, and it DIDN'T include Ganon!!! Yay!

The difficulty was insane (In a good way). I can complete any Nintendo-made Zelda game with no deaths (Excluding Zelda II...), but this... 86 Deaths? Good lord, guys!

A major problem here: Link's turning. You know how many times I fell in Bhalstok Castle due to this? This is a terrible bug (?) that needs to be fixed. Other than that, everything was great!

I loved the Optional Dungeons, and how they were MUCH more difficult than the regular dungeons. The Catacombs were the hardest, I'd say.

The Real Review Points:

Graphics: 19/20

If this were a normal game, It'd be much lower, but I know that ZC has it's limitations, and this looks great!

Difficulty: 18/20

This game is VERY difficult. Expect 70+ deaths if you're not one of those people who presses F6 every time you get close to dying...

Some of the enemies do a whopping 16 1/2 hearts with a single attack! That's more than you can carry! I'd say it's nearly impossible to beat the game with only the Green Tunic and the first Shield.

Replayability Value: 20/20

I IMMENSLY enjoyed this game AND it's storyline. The controls are great (Minus that bug I mentioned Earlier...), and the dungeon designs are the greatest I've ever seen.

Overworld: 16/20

Now, there were tons of different areas with different designs, but some places looked just like others, and quite a few sprites were WAAAAY overused. Also, the fact that I had to have certain upgrades to reach certain parts of the overworld was new for Zelda, but I liked it...

Overall: 18/20

This game is just great. It's a must-play for Hardcore gamers! If you like Zelda, Difficulty, and Trippy Windmills, Lost Isle is for you!

Wow, nice review, and wow, you didn't even utilize the in-room trick to TRAP the deathknight. Good use of the dragonscale shield though.

garlicbread11 wrote:And sadly, I won't want to use it all the time, because I think I've finished Lost Isle 100% 😞

Heh. I might have been more useful to you if you got it as soon as it became available (after getting the stepladder if you've got guts to try it w/o the amulet).

garlicbread11 wrote:So, that's it? I actually have everything? Can you PM me a checklist or something?

[SPOILER]-Wooden Sword
-Glathriel Sword
-Death Sword

-Shield of Ages

-Mythril Mail
-Dragonscale Mail

-Odderan Bow
-Hero's Bow
-Quiver

-Wooden Arrows
-Holy Arrows
-Awesome Arrows

-Raft
-Stepladder

-Both gloves

-Ocarina

-Magic Wand
-Wand Upgrade Chip

-Candle

-Wooden Boomerang
-Magic Boomerang
-Bomberang

-All 36 HCPs[/SPOILER]

I think that's everything. I haven't played in a while, so I might have messed up some of the names.

Lost Isle is a great quest; although it is difficult and frustrating at times. I played Hidden Duality a few years ago, and enjoyed it. After an absence of about 3 years from this site and forum, it is nice to see some new quests worthy of playing.

Anyway, I'm a bit stuck in the Svalbard Ice Temple. I have hit 4 switches on the second floor, but can't seem to figure out where to go next. I was expecting those doors with the flashing lights on the 1st floor to open, but they haven't. The door I am most interested in opening is the one that is 2 rooms north of the entrance since it appears as if it will provide access to floor 3 if I'm reading the map correctly. Am I missing a switch or some passage? I do not have the key yet, but have found the compass and map. Thanks.

[SPOILER]That switch is behind a bombable wall. Look at the map carefully. Every switch is in the room directly above the room with its locked door counterpart.[/SPOILER]

You should look for the key/big key first, though. That door does lead to floor 3.

Hi,
I have a small problem in the lab of level 4. I don't know if it is a bug (as I don't use the LI build, sorry), or something I don't get:
I entered the lab, gone left I opened the stairs, then I shut down the power supply to get beyond the laser... unfortunatly after that I am stuck.
I have a key, so I tried to open the door that on the left of the power supply, unfortunatly it won't open with or without electricity. Is it a bug? As the lock looks like a card lock, I was hoping I needed another kind of key, and that there was something I didn't get...

After you push the switch, you need to turn the power back on. Then, you'll find out what to do with that locked door.

Oh, and if you don't use the LI build, strange things might happen (such as problems w/ custom enemies). What build are you using?

I am using the build v956 (and I tried the last one). unfortunatly when I put the power on again, the switch is on (not off).... in fact it is acting as if there was 2 level 4 (1 with power on, and 1 with power off). And the same thing happens in the main level 4...

well if you're not using the Lost Isle Build, I cannot be responsible for anything weird that is happening to you in the game. Nor can I provide any support for you. We have strictly labeled the quest all over as being playable in only one build. Why people think it can magically work in any other build is beyond me.