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How do I set the start position of Link?

384 replies · 74,055 views · Started 01 July 2006

The reason I wanted you to look at Robinhood is because he uses the big Link and the LTTP style movement, my big link is minish cap but Dart released the big lttp link.
I figured you may want to know how that works and looks before you go further, you may want to put Dart's lttp Big Link in there if your going for a lttp style quest.

im looking at it now.

Edit: DUDE THAT IS AWESOME! I love that menu too.. but the link is a bit big for my tastes but damn man. that is VERY VERY Cool! Nice job!

and Darks LttP link? link please? :P

edit:well I played through my quest without cheats and its alot more suttle now you can get through the castle with out gettin raped by armos now. Lol.

Just do you a picture, like in paint shop pro, upload it into ZC load it into combos, paint it on a layer and then block link in on a screen, set that screen to be the start screen, in screen data set no subscreen and invisible link, and tics to around 300 or whatever you need, and then set a sidewarp to transfer link to the start screen after the intro.
It's easiest to do your picture in 16 colors.
It can be very time consuming.

I gave you the password to SwanSong, you can open it and see how it's done

Cut scenes? Not too difficult. You need to put Link at the bottom of the screen (or any other direction). Make sure that he cannot move in any other direction. Next you need to create the screen. Do whatever you want. You might want to put in a string, maybe some animation... Your choice. If you want Link to move to the next screen, set up a side warp that Link will use that is set to the next screen. Or if you want animation, don't allow Link to move at all and set up a full screen warp. To do so, press F9 (or Data -> Screen Data). Click the "S. Data 1" tab. Set the Timed Warp Tics to whatever it takes to get the entire animation done. Just continue until you have a decent intro or cut scene.

EDIT: Aw, you beat me, Freedom.

(Shadow) wrote:Ahh your right the castle is a Bit tooo hard. ill cut some of the enemys down ^_~

That's good to hear. :clap:

Pine download my new test and try it out 😊. I have new sound fx too so back up yours the link is in my sig.

Edit:I Have a question about save points.. what should I use for them..I was looking at edit combo. and I saw a thing that says Save Point, Save and Quit.

Please explain?

oh yeah I want to be able to make link to be able to switch Demensions like LttP. here is my story run down.

The game starts off in Hyrule Castle in Link's Bed Room. The Castle has been overrun by Ganon's Forces, Ganon as Kiddnapped Zelda and has tried to grab the triforce but it has split in to 8 peices. 4 have split in to an alternate demension as well(ala dark world). Link must fight his way out of Hyrule Castle. Go in search of Princess Zelda and Regin the Master Sword as well in order to defeat Ganon. Link will travel through swamps, forests, Dungeons Filled with tons of creatures. He will travel in alternate demensions.

I'm downloading your quest now. Later tonight or tomorrow I will report it. 😊

I believe (so, Freedom, verify this) the save point combo is used when you want to save in a particular place. For instance, if you step on it, then die or quit, and continue, you will appear in that room. Again, I may be wrong.

And, I have to go now!

Wow Franpa very nice layout I like it. 😃 I went to the "shop" and got owned by darknuts XD. oh yeah fill free to use my SFX file for any of your future quest. I thank freedom for supplying me with it and I modified it with LttP/OoT SFX(I need to change the ganon and zelda ones still.)

edit:I wanna change my sword beam animation to that of LttP's is there any sprites for this?

where in the quest exactly did you die? room directly up above the entrance? because i've managed to beat the dungeon without cheats... but only once... wait for the dungeon boss... and theres a realy tough area thats not really acessible till later in the quest but yea you normaly cant access there without cheats in this beta version of the quest.

edit: there should only be 1 room with darknuts in it that you need to beat.
edit2: dungeon 2 was getting a bit to complicated for what i wanted done and as such there is more then likely lotsa bugs in it... but i dunno i worked around some while others are just a pain for my style of dungeon... unless i make multiple dungeons.

yeah the room with the darknuts. but I will deffantly play more if it later it looks really interesting 😊.

np and if its pasworded just contact me as im unsure if i did or not... i think i did in the latest beta but im unsure. (2.11b10b is a required component for my quest)

edit: something freaky happened when updating a post in that thread and it deleted stuff instead of updating... and now im very angry. do not use zc 2.11 beta 10b instead use zc 2.11 beta 10.

(Shadow) wrote:http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/ZeldaPOTTLogo.jpg

How could I go about using this as my logo? I made this in Photoshop..if someone could help get me started or make it useable as a logo for me that'd be great.

That's real nice, but you'll never get it in Zelda Classic.
You have to use either gif or bmp, Jpg's won't work, and you need to use 16 colors otherwise your going to spend days trying to color it.
the image also needs to be 256 pixils wide by 176 pixils high, sicne ZC blows them up so big.

Freedom wrote:That's real nice, but you'll never get it in Zelda Classic.
You have to use either gif or bmp, Jpg's won't work, and you need to use 16 colors otherwise your going to spend days trying to color it.
the image also needs to be 256 pixils wide by 176 pixils high, sicne ZC blows them up so big.

16 colors?

what If I just resized it as a bmp? O.o

still too many colors.
you can do the link separate from the background, and then add it on the layer above the background, like do a black screen on layer 1, the background on layer 2, and then Link on layer 3.
You can use 256 colors IN zc but you would have to color them that IN zc, otherwise the palettes won't be anywhere close

go into the tile pages, and click on a tile and click edit.
you color 1 16x16 tile at a time.
Yep it could be rough if you wanted to hand color a whole screen for an intro, that's why I said to use Paint shop and reduce the image to 16 colors, then if you want more detail you can do another image and layer it above.

Nice intro screens take a lot of work normally

Open Swansong in the editor and look how it's intro is pieced together

(Shadow) wrote:

edit:How do I make it so a person will be able to read a sign?

make an identical screen (copy/paste) and place a warp tile in front of your sign to take you there as a direct insta warp, then on the screen that has the signs words, move the warp tile back a couple of tiles, so when link turns and walks away it sends him back to screen 1

here is my latest version of my game.. more overworld exploration..maybe you could make the sign outside of the Hyrule Castle say.

"This is a save spot you can save your games on these."

for me so I can look how you did it. and please give me feed back on the overworld layout i need to know how to make it look even better..it looks..plain -_-.

http://www.megaupload.com/?d=TGHIUW3M

edit:^^I had to fix the link.

You can't save and warp with the same tile, if signs are going to be save spots, then you'll have to do without the words.

You can look in swansong to see the principle at work, just find someone you can walk up to and talk to, it's done the same way.

I haven't been downloading your quests since the one I corrected for you, I tried to grab that one that pineconn uploaded but the link didn't work.
I'll help you with moral support and advice where I can, but I can't be building your quest, I'm working on two of my own, and helping some other folks too, that's why I gave you the password to swansong, it shows most of what you need to know and only lacks the new features that just came out with the 2.11b10b.

If you look in swansong it will show you how to not only walk over that bridge but allow you to swim under it too.