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How do I set the start position of Link?

384 replies · 74,055 views · Started 01 July 2006

I downloaded the first one I guess.

I found it a little hard fighting for the average player
several shutter doors won't open, and if blocks are supposed to push they won't.

the map is too dark to see, you can change those colors in Quest>Graphics>misc colors, look for dungeon map foreground.

edit, the overworld castle tiles are in there, they are in combos starting around 5300

When i got to the boss the heart container was already showing.. I dont get why its not showing when he dies insted.

edit:whoops nevermind

Franpa was saying Gah because of your double posts.
It's a rule here that you aren't allowed to make multiple posts, they'll even ban ya for it.
silly rule, but a rule none the less.

You make the doors work with secret combos, just like I explained before about putting them in misc 16-31
then you can trigger the door to open in various ways from hitting an orb with a sword to just stepping on a temp or permanent trigger hidden in the floor.

ah ok. sorry about the double and multiple posts.. i read the rules I guess I missed that one..(skimmed through them) ill try to keep my posts edited from now on. anyways what about the little exit at the bottom of the castle? like in LttP.

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top:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkHyruleDoors.jpg

Bottom:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/OutsideHyrule2.jpg <--had to use a code to get to the other side

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/castle.gif <--LttP

Edit: I Put the secret combo in this is what I have.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Combos.jpg <--Did I do that right? what im worried about is. I dont wan't the top doors to open at the same time because You can't go there anyway.
and I really don't know how to make them work..at all X_X

I don't know if those tiles are in there or not.
I've never worked with the pure tileset all that much, I made a 4 level Advetures of Robinhood demo last year with pure, and that's all I've ever done with it.

If you're going to try to make a LTTP remake you should have gotten Orien's lttptileset2.4, it's the most complete lttp set there is anywhere on the planet for use in Zelda Classic. 😉

well im not really doing a LttP "remake" lol. its a lttpish game. but not a remake :P

Edit:er I cant grab the tiles from the orion set ;_; it doesnt look right.. could you maybe do it for me? cuz er yeah I cant 😞

Here is my quest and here are the Screengrabs..

http://www.filelodge.com/files/hdd6/147642/ZeldaTriforce2.qst

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/zelda010.jpg

maybe help fix my door? I really dont understand it O.o if it could be explained.. i read through the tutorials and nothin >__<

edit:What I did about the bridge thing though I just made it a walkway now with the area divided..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Walkway.jpg
^^thats what it looks like now.

edit:Eh Now I cant see my hearts in my game.. for some reason whats goin on?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Nolifemeter.jpg <--wtF

Can someone fix that for me? 😞

You must have changed main palette 0 to mess your life meter up, it draws it's colors from there.

Freedom wrote:Franpa was saying Gah because of your double posts.
It's a rule here that you aren't allowed to make multiple posts, they'll even ban ya for it.
silly rule, but a rule none the less.

You make the doors work with secret combos, just like I explained before about putting them in misc 16-31
then you can trigger the door to open in various ways from hitting an orb with a sword to just stepping on a temp or permanent trigger hidden in the floor.

thanks for explaining me...

You can't make a quest without learning how to use secret combos, they are what makes all your little tricks happen. 😉

Secret combos are located in Data>Secret Combos.
You place the combo in there that you want to change on the screen.
just click on the black square, scroll to the combo, press + or - to find the right color and it is selected.

If you have an orb that you want Link to hit with the sword and cause the door to open, then you...
Put the different colored orb in sword (any) that the orb will change to on the screen once activated, and put the door in misc secret combos 16 through 31
so if the open door is 2 combos you would put those in 16 and 17.
Then you would place the flags on the screen where you want the orb and door to appear, the flags are in Tools>flags.
Place flag 79 (I think is sword) on the orb, and flags 16 and 17 on the closed door, so when the orb is struck it will replace the orb to a different colored one showing it has been struck and at the same time change the door from closed to open.

Freedom wrote:You must have changed main palette 0 to mess your life meter up, it draws it's colors from there.

Think you could fix it for me? 😮

edit:nevermind I just went back to another alternate file I can fix the outside. The graphics are back to normal now.

Edit:does anyone have any tips for building a good overworld?

Edit:NEW UPDATED SCREENSHOTS!

New Updated Screenshots:
Link Makes it outside of Hyrule Castle(Now with a walkway heart bridge like LttP)
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSideHyruleCastle.jpg

Link Continues outside of Hyrule castle and descovers enemys(There is more then this)
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSideHyruleCastle2.jpg

Link Gets some Bombs from one of the enemies
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSidehyrulecastle3.jpg

Link Discovers a Whole Bunch of enemies in the outskirts of Hyrule Castle
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSideHyruleCastle4.jpg

http://www.filefactory.com/?327fa9 <--latest test

please give feedback

All righty, I'm back. Tips for a good overworld?

People generally like to see differently-environmental areas. For instance, the original LoZ overworld has a field, mountain, "woods," and graveyard. Very boring. A better overworld should have different areas; that is, different themes. How about a forest, a swamp, a sea or a lake, a graveyard, a desert, a snowy area, a jungle? Or a wind ruins, a tropical island, a bog, a meadow, a beach, a lava area? Why not a wasteland, a quagmire, a mine, a town, even a mysterious gray-only area? Be creative on your places Link can travel. You should use different pallettes for different areas. Use a Dmap for each area that has the map your overworld is on. Set the music, pallette, title, etc. To go from area to area, set up side warps to the Dmap (new area).

Two overworlds make your quest even more immersive! Instead of an 8x16 overworld, it would be a massive 16x16! (Or how about 9 overworlds for a massive 24x48? Thirty-six for a 48x96? 😃 )

Also, try to prevent a straight or blocky look. Things that appear in nature aren't square-ish. However, playability comes before aesthetics. 😉

Does that help?

very much, hey can you download my latest test and tell me what you think of it so far? it takes you all the way through Hyrule Castle.

Tip for the castle:When you can't find the key..bombs are the key.. 😉 I suck at making riddles XD.

please give feedback.

[EDIT: Sorry about the double post!]

A couple of things playing through the first few rooms.

1) I wouldn't put a locked door before the boomerang unless you plan to force the player to use it (like to trigger something to happen) before Link exits Hyrule Castle.

2) Fourth room, kill Armos to get key. The Armos can pass through the single barrier between the two torches. You might want to make that an entire solid object, like blocks, instead of the half-solid object. Will a fully solid object, Armos won't pass through.

3) How do you suppose a player can get bombs before the bomb wall? You should put bombs somewhere, like a "black market" shop or enemies that give you bombs (Moblins, Goriyas [I think], Octoroks). Unless you get bombs from Darknuts. If you can, you should still give bombs or have a bomb-selling shop. Or, instead of the bomb wall, make that a wall-through wall.

4) Don't build anything yet. There is a Link error (on my part) I would like to fix, so I'll upload it when I play through your entire demo and fix the error.

http://www.megaupload.com/?d=JANB8NRV

Here is a fixed version. The Bombs are dropped by the darknuts. just keep killin em. I dunno why the armos can go through the barriers.

I fixed stuff in this version if your going to edit it. please let it be this one.

and do you think you could make my hyrule castle doors be able to open?(just the bottom ones).

I kept trying to do the door thing that Freedom posted..but I can't seem to get it.. if you could do it for me I could look at it and learn from that one.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/OverworldMap.jpg

Huh? The doors were fine. I saw no error in doors. Bombs from Darknuts? Good. 😊

Continuation of bugs:

5) In the bomb wall room with the 10 Rupees and key, get rid of the 10 Rupees. How it is now, if you enter, exit, then re-enter the room, the Rupees and key are gone, rendering it impossible to continue.

6) Too hard! Going through several rooms of Armos, Stalfos, and the like is pretty hard to do with only 3 hearts!

7) Last screen of overworld, Hyrule Castle exterior wall doesn't line up.

8) Almost forgot, room before 10 Rupee/key room, enemies and Link walk on top of the tall torches.

Otherwise, looks good! I like the feeling of "Aaahh" when I exited the castle... Quite a refreshing few screens of overworld! 😊

If you edit it please let it be that new uploaded version (I fixed the outside of the hyrule castle)

by the doors i ment the outside :P.

yeah it was supposed to be a tough challenge getting through the castle. I ment it to be that way on pourpose. because the castle has been overun by ganons forces. he kidnapped zelda(who would of thought? :P) Then he tried to touch the triforce and it..guess what Split in to 8 parts.. wouldent ya know it? XD.

Edit:Just curious did the music play for you?

Hey Freedom, whenever you are here, you might want to check out Link's sword swinging... It looks very jerky and Link doesn't even hold the sword. It floats out in front of him. I don't know why his animation is so bad. Must be a 2.11 thing.