Well now im usin the PTUX..does it have the same textures as the other one? and will it be possible to recreate the same pics? this is like my 10th time restarting o_o
How do I set the start position of Link?
I sware Links room has been on trading spaces way too damn much >_>
This Tileset doesnt have the big triforce peice!!!
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLinkRoom-1.jpg
This looks nothing compared to the other room -_-
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkSword.jpg
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkRoomRevamp.jpg
Here it is fixed up..all im missing is that damn triforce logo which the tileset doesnt have ;_;
You can grab that other triforce out of the other tileset, just open it, go to graphics>tiles and scroll down to it, then press F12 and a screenshot of that page will be in your zc folder, then open your other (new) tileset go into graphics>tiles and scroll down to a free page and click on grab and choose that bmp
Well here is the new quest file using the PTUX tileset.. im pretty sure you can spot somthing wrong with it..if its not too much trouble could you change my link model back to the one it was before? Ive tried before and..well you know how that went >_>.. sorry if its too much trouble..and could you add some of those template rooms for me again please? those where really awesome and really helped.. and How Do I grab the triforce tiles from the other tileset?
http://www.filelodge.com/files/hdd6/147642/New%20Triforce%20Quest.zip
I have rooms 1 and 2 made.
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLookForLink.jpg
Edit:Nevermind I grabbed it but apparently it didnt show..
YAY I got the triforce back now 😊
change my link model back to the one it was before?
What do you mean change the link model?
I really hope you didnt do any editing yet.. this is the one I wish you to edit..
Freedom wrote:What do you mean change the link model?
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLookForLink.jpg <--this is how he looks now
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/TheBoomerang.jpg <--here is how he used to look o_o I tried to change before and ...erm had a coloring problem
Oh yeah the doors are doing the same thing as the other -_- they are still showing as open..
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksNewRoomNowAllFixed.jpg
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkFightsKirbys.jpg
I also Want to get the zelda 3 subscreen to work correctly.. and its like.. not O_o
You don't realize what your asking, to change Link you have to change his palette, which then effects every other tile in the tileset that uses cset 6.
that could end up being a whole lot of work.
I haven't even grabbed the other tileset
O_O..... well dont worry about the triforce peice i got that my self. thanks to you i figured out how to grab the tileset peice.. but for link O.o;;; he looks like..a dot or somthing.. lmao.. and why do the darknuts look like kirbys?
I fixed the ladder in room 2.
http://www.filelodge.com/files/hdd6/147642/Triforce2.zip
but the top tiles for the roofing I can't seem to make it out correctly
You're getting me really confused here.
I'm not sure what your trying to do anymore.
Your still using those wall tiles wrong, there are supposed to be corners, where you are using straight pieces.
If you don't like the second tileset any better, then go back to the first and set all the doortops to overhead, and just leave the Nayru's love, Farore's wind, and Din's fire out of the game. 😉
well wait this tileset is fine everything is all set. automaticly.. forget what all i said then. lol I fixed the roof tops now :P. found the tiles. but how come the doors still appear as opened?
ok here is the most updated one. wall tiles fixed.. all i was wondering if you could do now is like try to fix my doors? and make me like one template room like you did for the other one if it isnt too much trouble. and the item basement and such..I would like the door tile in the 2nd room to have the stair look but last time I did it the stairs blocked link lol..and if you could Help make the zelda3 subscreen work so it doesnt look like gibberish if you can do that for me ill take it from there.. I just need a boost. everytime I try to do it i end up fucking up and i dont wanna start over an 11th time >_<
Ill deffantly credit you for the help too.
http://www.filelodge.com/files/hdd6/147642/Triforce3.zip
I set the DMmap to dungeon. i set the screendata to treat like dungeon and yet the doors are opened still? WTF?
Program:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/DoorsProgram.jpg
And Here it is in Game:http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2TilesFixedDoorsNot.jpg
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomsTilesFixed.jpg <--fixed
I'll look at it
Thank You Thank You! I really appreceate all the help!!! 😊
did you set level number to above 0 but below 10?
eh? what do you mean?
in the place where you choose the dmap your using and setting up whether its dungeon or overworld... there should be an option to do with level number around there somewhere.
Well the Dmap is level 0
change it to a number between 0 and 10 to get shutter doors to work in a dungeon.
ahhh that would explain it..thanks.
ok....
I made you some rooms here and your passageway and cave/item room
http://members.toast.net/mfreedom/ZeldaTriforce2.zip
As for the Zelda 3 subscreen you are on your own there, probably take a couple of days to set that up.
The tiles for that have to be in fixed locations on the tile pages between #13780 through 15400, and you have other tiles there now.
So...
you will have to move all of those
get the subscreen quest and grab all the subscreen tiles into those slots
and then recolor all of the tiles, since they were colored in newfirst palettes.
Freedom wrote:What do you mean change the link model?
I believe he wants this new Pure Link
to be the old Link
. It wouldn't be difficult to do it yourself, just grab the old Link from the .zgp (you'd have to export as a graphics pack), then cover up each corresponding new Link tile with the old.
EDIT: Okay, I was an entire page behind! My bad! 😃 Just ignore this! Didn't see page 5, I was on page 4. :shrug:
Freedom wrote:ok....
I made you some rooms here and your passageway and cave/item room
http://members.toast.net/mfreedom/ZC/ZeldaTriforce2.zipAs for the Zelda 3 subscreen you are on your own there, probably take a couple of days to set that up.
The tiles for that have to be in fixed locations on the tile pages between #13780 through 15400, and you have other tiles there now.
So...
you will have to move all of those
get the subscreen quest and grab all the subscreen tiles into those slots
and then recolor all of the tiles, since they were colored in newfirst palettes.
^^sweet but that link is broken! >_<
ok, it's fixed