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How do I set the start position of Link?

384 replies · 74,055 views · Started 01 July 2006

Pineconn wrote:What can I say? :shrug: Pure meets up to my needs. 😉

I guess my whole point is, Shadow, you keep asking me to add and recolor tiles for you, and that is extramly time comsuming.
It would take months to turn a pure set into a lttp set, and I just really don't want to get involved in all of that, I have other things that I'm doing with my time.

Yeah. I don't know about Freedom, but I don't plan on downloading and playing through your quest all the way up to the end. I'll gladly help you until you have the feel of it and enough, ah, what's the word... confidence?... to be able to continue without much assistance. Of course, if you're stuck, I can and will help. 😊 I hope that wasn't harsh, I just want you to know I, too, am building a quest (using Pure, mind you :tongue: ) and don't have enough time to change pallettes/fix sprites/etc... But for now, I will.

And with that, I'll download your most recent version!

There are "sorta" two ways to start quest building Shadow.

1) just build one straight out with what the tileset has

2) learn everything about how the program works first so you can build using exactly what you want, how you want it.

either way your first quest is going to pretty much suck, everyone elses always does, because it's always a learning experience.
One of the few exceptions is someone like shoelace that spent almost 2 years on his first quest or maybe even 3, and went back and changed tons of stuff along the way, and even when he did finish and release it, he wasn't happy with how everything turned out.

my first quest was done in the 190 and with standard LOZ graphics, and I never released it.

It takes a long time to learn everything about the program, and by the time you do, you realize a lot of the stuff you already did, you did wrong.

It's best to not work so hard at building a quest and to work harder at learning how everything works, because not understanding fully about palettes, dmaps, warping, tile layout etc hurts the quality of the quest very noticably.
Everyone makes the same mistake, they want so badly to get a game built that they just try to ram on through and "geter done" and then they are so disappointed they either quit using ZC or they hurry to try and build another quest to vindicate their bad name for the first one they released. 😉

well this is my 2nd Quest. my first one I did with orginal LoZ graphics along time ago. Im like relearning all over again :P

and yeah I used 190. I made it when ZC first came out but I never released it to here or anything now ive lost it.

http://www.megaupload.com/?d=ODGA58N4 <--newest and last release on here for a bit.

190 and 2.11b10b are two different worlds.
b10b is 40 times more complicated than 190 ever was.
everything I ever learned in 190 is pretty much a lost cause now.
The buggy whip gave way to the automobile. 😉

yeah so I guess as this counts as my first advanced quest then? :P

edit:btw how do I turn up the volume on the SPCS? i see for midis but not SPCs..

the first tile in that dungeon set is the top corner, they are lumped all for corners together, the first one goes 1 tile in from the top left corner of the screen and another 1 tile down from top left

the 4 below those 4 are the bottom corner tiles it would go 1 tile down and 1 tile in from the top corner

the one that is highlighted is the bottom outside corner, one of those goes on each side of the bottom corner above.

you'll see how they start lining up then probably

It's that same door tile I told you about the other day, that you had out in the middle of the floor.
You have to paint it in, you can't intall it with the doors tool.
If you put it in with the doors tool you have to go back to the door set and put wall in, and then hand paint the door in

nah its a diffrent one its the from that tile set from above. I deleted that door and I painted that one in..

edit:I think I got it now nvm.

Your overworld is beginning to look much better. If I were you, I would set up a 2nd download link so that I have to only download just the quest and not redownload the same sfx.dat (why is that 4 megabytes?!?!), etc.

You can use MIDIs instead of SPCs (which I've never heard of) if you want them to be louder. LttP music can be easily be remade into MIDIs, so much of the LttP music can be found at vgmusic.com.

Also, there are still misaligns in your 2nd-to-last version. I don't know about the latest, for I haven't downloaded it. You really should go to Etc -> Options and turn on "Show Misaligns."

Almost forgot. I can still walk on the big tree two screens south of Hyrule Castle. The last room of Hyrule Castle still hasn't been fixed, either. You know, the wall thing. The lines don't match up.

Sure thing, I'll get the tree...

EDIT:

User posted image
It's the SW-most tree (the really big one!).

User posted image
This is what it looks like by terms of solidity. Link can walk on the part of the tree you can still see.

Great. 😊 Look at the time -- I have to go. I won't be here tomorrow (going to an amusement park!), so I will on Friday.

Shadow, this quest is hardcore. The first room has 3 darknuts, and the other ones have many goriyas, and little room to move in. Also, in the room where you start, you can walk on the lamps. I am playing it right now, its real hard.

EDIT-Alright, I just got the boomerang, its not as hard now.
EDIT AGAIN-...I dont know why...but I really enjoy this..Lol, work faster so I can beat this!

ok now im back to work on my quest. I have A question how Would I Make link switch between demensions like in LttP?

Shadow, this topic is for Zquest editor help, not showing off your OOT hacking videos. Try to respect that.
And to answer your question, you have two different maps, make them as you will into light and dark worlds. (I'll leave that detailing to your discretion) and you set a warp combo tile between the two worlds (maybe in the same spot if you want Link to travel back and forth in that very spot) and set up a Tile Warp between the two maps. Make sure each map has its own Dmap so the tile warp knows where to warp Link to.

:surprise: Whoa, what are you doing here?! I thought you weren't coming back for awhile because of your training!!

Anyway...! I hope you aren't planning on using an item, like in LttP, to switch between the two worlds. There really is no good way to do that, except maybe some funky whistle-triggering-warp tricks. Out of curiosity, are the two worlds going to be nearly similar to the other?