View Full Version : Bugs in Limbo
- a bug with std_functions.zh (1 replies)
- No variable `Animation` in itemsprite (0 replies)
- Collision on far right of map (Last 2 pixels) (1 replies)
- ROMView filename mismatch (3 replies)
- Link always has original animations (1 replies)
- link likes to automatically move and snap to the grid when getting out of water (3 replies)
- [2.50.2]High level b-rangs trigger screen secret on flag 97 (2 replies)
- Gambling Room type flipping out (0 replies)
- Broken Screen Entry (5 replies)
- ZC 2.53 Beta 10 8-way homing is bugged. (9 replies)
- Icons can be corrupted and crash ZC (0 replies)
- [2.54 A 22 R 2, other versions possible?) Intro for level respawning at Ganon Battle? (3 replies)
- [2.50 +] Candlevoice dying to Wand Magic (1 replies)
- [2.50.2] Mirror prism treating Sword beams incorrectly (3 replies)
- [2.54 A 21] Arrows showing up as the White Sword (1 replies)
- Windows 10 incomatibilities. (9 replies)
- A major bug in 2.52 with animation (2 replies)
- Animation bug in 2.52 (0 replies)
- Register name blank screen, can't load custom quests. including defaults. (1 replies)
- [2.50.2] Empty quest file Hookshot configurations (2 replies)
- [2.50.2] Melee weapons do not trigger secret triggers on layers above 0 (4 replies)
- [2.50.2] Combo CSet 2 does not respect rotation angles (0 replies)
- Screen Resolution, screen flicker and Admin Rudeness. (7 replies)
- Weird Bug With Screen->Arc Drawing (9 replies)
- [2.50.2] Bush->Next (Continuous) Unintended behaviour? (0 replies)
- Setting Damage Divisor on an Item to Zero Makes You Invincible (3 replies)
- [2.53] Crash on exiting open screen at diagonal angle (2 replies)
- [2.50.2] Default quest folder reset on crash (And quest file pathing issue) (4 replies)
- More 1.84 issues: Tiles Not Saving (6 replies)
- 1.84 Player issues: Items Not Showing Up Properly (12 replies)
- Reflected Magic LWeapon Hitbox Rotated 90 Degrees (12 replies)
- Another backwards compatibility bug: Ganon roaring once he appears and throughout the level (6 replies)
- Two "relatively minor" Backwards Comaptibility Bugs (5 replies)
- Subscreen crashes ZC in weird instances (9 replies)
- 2.50.3 Wand Magic Damage Not Scaling with Level/Damage Without Script (6 replies)
- [2.50.2] Lens rapidfire Item Scripts ( Tentatively Fixed -Z ) (1 replies)
- [2.50.3] "keese" enemy type movement bug (10 replies)
- Revenge 2 (1.90 compatibility): Critical Bug: When you take an item the guy still showed up (13 replies)
- Full Screen ZC Makes Me Sad (10 replies)
- Large Triforce Aaffects CSet 9 (0 replies)
- Charged Hammer Does Not Pound (1 replies)
- Hookshiot Through Solid Combos (6 replies)
- Strange Compiler Error (5 replies)
- Map Import/Export (4 replies)
- Why can't I have EX Buttons 1-4 mapped to my controller? (12 replies)
- Input Configuration window bugs (2 replies)
- Setting Link->Item[] Every Frame Causes lag (2 replies)
- Import ZASM: Leading Spaces (7 replies)
- Import ZASM -> Crash (2 replies)
- Says I used cheats when I clearly did not (10 replies)
- Sword Triggers Are Not Continuous (13 replies)
- LWeapon->Behind does nothing. (7 replies)
- Cane of Byrna Bug ( in Randmizer) (8 replies)
- [ZC 2.50.2] Custom soundfont midi turn to piano instruments (2 replies)
- [2.50.2] Vires freeze (2 replies)
- [2.50.2] Hookshotting upwards through a wall. (2 replies)
- Link randomly moving in one direction uncontrollably (20 replies)
- I cannot save/open a Zelda Classic quest file (1 replies)
- MacOS v2.50.2 Not working on latest macOS 10.12.3 (9 replies)
- [2.50] Eyeball Combos and Animation Skipping (4 replies)
- Diagonal Movement Issues (6 replies)
- Changing passage warp return also changes item cellar warp return (2 replies)
- Screen->Draw Screen Shows Wrong CSet of Combos (7 replies)
- Combos In ZQuest Change Appearance in Zelda Classic (W/O LTMS) (3 replies)
- Script Counters Roll Over to Max Int When Going Below Zero (13 replies)
- Enemies React to Bomb Blasts Even if Set to Ignore Them (0 replies)
- [ZC 2.54 ] setting Link->Action to LA_DROWNING makes link turn invisable (24 replies)
- [ZC 2.54] Link->SetLinkTile() causes game to freeze (0 replies)
- (2.50.2) Ctrl + U transparency bug (7 replies)
- (ZC 2.54) Link->HitXOffset and Link->HitWidth do not effect combo collision (2 replies)
- enemy editor doesn't allow enemy to alway turn towards link. (0 replies)
- [DD/scriptparser] FFCs malfunction when recompiling Link and Zelda: Panoply of Calatia (3 replies)
- [2.50.3] DrawInteger() Graphical Error when Setting scale arg. (6 replies)
- Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds (21 replies)
- [2.50.3] Honkey Pig by Wild Bill Crashes ZC (4 replies)
- [2.50.1 and above] Link's sword seperates when charging, during warps with sprite carryover (0 replies)
- [2.50.1 and above] Large-hitbox Link starts swimming wrong (2 replies)
- Rupee Bug Submitted from Facebook (10 replies)
- Windows 10 Fullscreen glitches out (18 replies)
- [2.50.3] Something Strange with SetComboSolid (11 replies)
- [2.50.2 and Above]Setting Link->Action = LA_CASTING No Longer Works (4 replies)
- ZQuest - tiles adv-pasted on animated/cycled combos reset if combo editor opened (1 replies)
- Stone of Agony Bugs (1 replies)
- Quake Bugs (1 replies)
- Screen->Wavy crashes ZC (2.50.2) (4 replies)
- 2.50.3 RC1 - Combos Carry Over crash. (1 replies)
- Link->Warp / PitWarp - ZC Crashes with Invalid DMaps (1 replies)
- Sideview Gravity Jump bug (3 replies)
- Subscreen Graphical Bugs Related to Game->Generic[GEN_MAGICDRAINRATE] (2 replies)
- [NES consistency] Pushable Graves have wrong behavior (1 replies)
- [NES consistency] Statues' firing behavior is wrong (3 replies)
- ASCII String Control Code Bug (2 replies)
- [2.50.2] Game->PlaySound(12) is Silent (0 replies)
- String 0 Traces as '(none)' (0 replies)
- Items With Large Hitboxes Don't Display Properly When Picked Up (0 replies)
- F12 Screensot w/LensOn = Black Image (2 replies)
- [NES Behaviour] Patras Don't Wrap (3 replies)
- MacOSX 10.11.x : No Right Click (0 replies)
- Junk Data in ZASM Export (2 replies)
- [2.50.2] Bizarre, Instant Death (2 replies)
- Change equipment when changing screens bugs it (1 replies)
- [2.50.2] Setting LA_HOPPING on Land Freezes ZC (3 replies)
- Const Floats with Negative Values (6 replies)
- Spin Attack w/ Magic Cost Goes Haywire (6 replies)
- Power of Magic Book Fire Cannot Be Set? (4 replies)
- BOMBBLAST/SBOMBLAST Ignore Thngs (1 replies)
- Global Arrays... (8 replies)
- All enemies above e255 are deleted when Grabbing tiles from an older quest (5 replies)
- [2.50.2: Passive Subscereen A+B] Single item set by init data is in both slots. (2 replies)
- Parser: Lexical Errors May Cause Crash (8 replies)
- Too Much Love (29 replies)
- Enemy with Tile 0 not drawn (15 replies)
- Too many HCs crashes ZC (very minor) (3 replies)
- Adding HCs via Cheat Menu - Fatal Crash (1 replies)
- Hammer Behaviour Has Changed (breaks quests) (8 replies)
- FFC jumps into a changer (18 replies)
- Link Shield Issue 2.50.2 (23 replies)
- ZQuest - Adjacent Screens Ignore Layer 2/3 as Background (8 replies)
- Extreme Lag Linux ZC 2.5.2 (7 replies)
- Scripted Bombs Not Setting Off Bomb Flag (33 replies)
- Large Link Hitbox Doesn't Detect Collision Properly (18 replies)
- 2.5 RC4 Overworldap doesn't show layers after secret (3 replies)
- Midi issue with RC3 (1 replies)
- 2.5 RC3 - Music Bug (3 replies)
- Unresponsive Joystick. (1 replies)
- RC3: Does not log status of Double Buffering (1 replies)
- No Vsync in Windowed mode (0 replies)
- Sword slash movement (0 replies)
- -32bit, -24bit and -16bit parameters cause a failure to initialize display (5 replies)
- Does not recognize and let me select gamepad to use (5 replies)
- sbig2 is reset to 0 (0 replies)
- Diagonalmovement doesn't work correct, when holding a button. (2 replies)
- FFC Glitch (3 replies)
- Push block vertical/direct warp a (2 replies)
- (RC2) Northbound sprite flips upside down in sideview. (2 replies)
- [RC1] Warp return setting for Tile/Side warps (1 replies)
- [2.5 RC1] ZC won't open if my web browser is already open. (3 replies)
- [1348] Level-Specific Keys Bug (1 replies)
- Map But (R1) (0 replies)
- [RC1] Oddities involving moving push blocks (2 replies)
- Enemies Don't Spawn if the Entire Screen is Unwalkable (3 replies)
- [Beta 18] Carryover FFCs that quit still occupy their slot? (5 replies)
- In regards to enhanced music... (1 replies)
- Charging sword & leaving screen -> graphical bug (2 replies)
- [1348] ZScript Problem (1 replies)
- 1318: Link's position on overworld "Large Map" is offset 4 to the right (3 replies)
- [1318] Can't type certain characters in the string editor (57 replies)
- ZQuest Doesn't Close (0 replies)
- Dailog Bozes is ZQuest windows mode don't appear. (1 replies)
- Zelda Classic 2.5 sprite issues (2 replies)
- [1283] Solid warp tile in Labyrinth of Dinus (0 replies)
- [1283] It crashes whenever I open tiles! (4 replies)
- Question: (0 replies)
- [1269] FFCs locations move (1 replies)
- [1269] Items keep resetting info in Zquest (2 replies)
- Trigger Secrets not working under FFC's (0 replies)
- 1266: cannot slash bushes with "Quick Movement" cheat on. (5 replies)
- [1266] 8-bit wavs click at the end of playback. (3 replies)
- [1266] Pushing against a solid combo while on a conveyor (0 replies)
- [1266] Swimming movements still glitched! (0 replies)
- [1266] Sword reaches too far (0 replies)
- [1256] Sfx.dat? (0 replies)
- Light force slowing the game down? (3 replies)
- [1256-???] ZQuest Lagging Like Crazy Most of the Time (8 replies)
- Build [1256] Enemy Data Corruption (5 replies)
- [1256] x3 Classic Windowed window problems (12 replies)
- Keyboard Bug (11 replies)
- [1232] Enemy Data Corrupted (7 replies)
- Diagonal movement: slide against a wall and progress over a door, it won't unlock. (7 replies)
- 1204 and older: Left stops working while holding down and passing through a door. (0 replies)
- 1204 and older: Struggles to maintain 60fps with 1.90 quests (5 replies)
- 1204 & 1200: item selection resets to top left most items on the higest row (15 replies)
- Keys disappear from inventory (8 replies)
- 1200: refilling magic lags the game. (11 replies)
- crash entering tiles, every time (14 replies)
- [1201] Issues with ZQuest and ZC open at the same time (9 replies)
- subscreen editor bug (build 1190) (5 replies)
- GUI Update Bug (6 replies)
- 1200: interface bugs out in the Player. (7 replies)
- header error again (16 replies)
- sideview and candle (8 replies)
- crashes in player (12 replies)
- [118Laptop Numpad off doesnt work (12 replies)
- Message String Editor Crashes ZQuest [b1182] (3 replies)
- More trouble with Dodongos in tight spaces (9 replies)
- Reflecting projectiles with the shield randomly crashes ZC! (20 replies)
- [1170]ZQuest changes color (8 replies)
- Constant in array declaration (1 replies)
- Negative array declaration (2 replies)
- combo favorites (5 replies)
- ZC not quitting (23 replies)
- Set the Subscreen Cursor? (6 replies)
- Build 1121: Refresh Problem. (6 replies)
- [1129] Tektites behave strangely in ancient quests (1 replies)
- 1121 crashes (5 replies)
- [1121] Indexing arrays with other arrays (7 replies)
- [1005]Dialog boxes (2 replies)
- [1004]Crash-Happy Tile Selection Screen (Copy/Move/Paste/Overlay w/ 8bpp tiles) (2 replies)
- [1000] Speeding String Problem (4 replies)
- [1004] Fairy Flags broken while Guy/Message String are present (1 replies)
- [1001] ZQuest Purple Wall(master) of Death (5 replies)
- [1002] String too long for allotted space = hung game. (4 replies)
- Secret Flags/Combos + Smart Screen Scrolling (7 replies)
- [987] Combo-related crashes (11 replies)
- [Quest-Specific?]Fire Guy appearing in place of enemies that never return after death (2 replies)
- Rafting Issues (5 replies)
- Cset 9 Reload Bug. (2 replies)
- [984] Move (5 replies)
- Pointer Bug in Build (987) (2 replies)
- Stop Watches and peehats (6 replies)
- [987-] Enemies Using ESP Always Show ESP0 in Preview (3 replies)
- [984]Leech "Discard" Options Don't Work (2 replies)
- [Prior to and 982] Swimming Animation (1 replies)
- Using sword after secondary item (b967) (7 replies)
- [956] Midi editing window crashing (0 replies)
- [946-]Fullscreen Palette/Crash Issues When Starting from Windows Explorer Window (8 replies)
- Build 921 Full screen crash (1 replies)
- [928] Editor crashes automatically ... (4 replies)
- [907] Small Mode Broken at higher scales? (3 replies)
- enlarge some ZCPlayer menus please :) (855) (6 replies)
- Zquest does not close (855) (4 replies)
- [864] Menu toggle bug (Vista only) (2 replies)
- [846] ZQuest freezes after Hibernation (11 replies)
- mouse slowdown? (1 replies)
- SFX sharing (7 replies)
- Random Crashing on Restart -798 (8 replies)
- NSF Dmap doesn't work (5 replies)
- [758] Link's head appears through solid dungeon walls... (1 replies)
- 758 player crashing (1 replies)
- [758] Int. Data Freezing (8 replies)
- [758] Increased Crash Rate? (13 replies)
- must hit "listen" twice before it plays the song in ZC. (718) (0 replies)
- There's got to be some serious memory leaks. [704] (5 replies)
- Step => Next combo copycat (2 replies)
- [704] Subscreen Selector Crash (5 replies)
- Moving South with Large Shield (3 replies)
- [ZScript] Problem with importing, and global constants (1 replies)
- walker/shooter bug (2 replies)
- Pols Voice Won't Respond to Changing ->X, ->Y (3 replies)
- [639-linux] Subscreen Editor (8 replies)
- 643 - Autosave Bug (1 replies)
- [635] - Z3 Movement Bug? (3 replies)
- FATAL BUG! In ZC, switching to fullscreen in Misc menu crashes [635] (7 replies)
- Selector will always move to B Item. (2 replies)
- custom Subscreen bug (0 replies)
- 622 Linux - ZCL Reports missing file (0 replies)
- Newly opened ZQuest (1x Windowed) is unclickable Once. (3 replies)
- cycling combo corruption (10 replies)
- Tile and Side warp issue. (4 replies)
- Timed warp takes effect while viewing strings, again [584] (10 replies)
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