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  1. a bug with std_functions.zh (1 replies)
  2. No variable `Animation` in itemsprite (0 replies)
  3. Collision on far right of map (Last 2 pixels) (1 replies)
  4. ROMView filename mismatch (3 replies)
  5. Link always has original animations (1 replies)
  6. link likes to automatically move and snap to the grid when getting out of water (3 replies)
  7. [2.50.2]High level b-rangs trigger screen secret on flag 97 (2 replies)
  8. Gambling Room type flipping out (0 replies)
  9. Broken Screen Entry (5 replies)
  10. ZC 2.53 Beta 10 8-way homing is bugged. (9 replies)
  11. Icons can be corrupted and crash ZC (0 replies)
  12. [2.54 A 22 R 2, other versions possible?) Intro for level respawning at Ganon Battle? (3 replies)
  13. [2.50 +] Candlevoice dying to Wand Magic (1 replies)
  14. [2.50.2] Mirror prism treating Sword beams incorrectly (3 replies)
  15. [2.54 A 21] Arrows showing up as the White Sword (1 replies)
  16. Windows 10 incomatibilities. (9 replies)
  17. A major bug in 2.52 with animation (2 replies)
  18. Animation bug in 2.52 (0 replies)
  19. Register name blank screen, can't load custom quests. including defaults. (1 replies)
  20. [2.50.2] Empty quest file Hookshot configurations (2 replies)
  21. [2.50.2] Melee weapons do not trigger secret triggers on layers above 0 (4 replies)
  22. [2.50.2] Combo CSet 2 does not respect rotation angles (0 replies)
  23. Screen Resolution, screen flicker and Admin Rudeness. (7 replies)
  24. Weird Bug With Screen->Arc Drawing (9 replies)
  25. [2.50.2] Bush->Next (Continuous) Unintended behaviour? (0 replies)
  26. Setting Damage Divisor on an Item to Zero Makes You Invincible (3 replies)
  27. [2.53] Crash on exiting open screen at diagonal angle (2 replies)
  28. [2.50.2] Default quest folder reset on crash (And quest file pathing issue) (4 replies)
  29. More 1.84 issues: Tiles Not Saving (6 replies)
  30. 1.84 Player issues: Items Not Showing Up Properly (12 replies)
  31. Reflected Magic LWeapon Hitbox Rotated 90 Degrees (12 replies)
  32. Another backwards compatibility bug: Ganon roaring once he appears and throughout the level (6 replies)
  33. Two "relatively minor" Backwards Comaptibility Bugs (5 replies)
  34. Subscreen crashes ZC in weird instances (9 replies)
  35. 2.50.3 Wand Magic Damage Not Scaling with Level/Damage Without Script (6 replies)
  36. [2.50.2] Lens rapidfire Item Scripts ( Tentatively Fixed -Z ) (1 replies)
  37. [2.50.3] "keese" enemy type movement bug (10 replies)
  38. Revenge 2 (1.90 compatibility): Critical Bug: When you take an item the guy still showed up (13 replies)
  39. Full Screen ZC Makes Me Sad (10 replies)
  40. Large Triforce Aaffects CSet 9 (0 replies)
  41. Charged Hammer Does Not Pound (1 replies)
  42. Hookshiot Through Solid Combos (6 replies)
  43. Strange Compiler Error (5 replies)
  44. Map Import/Export (4 replies)
  45. Why can't I have EX Buttons 1-4 mapped to my controller? (12 replies)
  46. Input Configuration window bugs (2 replies)
  47. Setting Link->Item[] Every Frame Causes lag (2 replies)
  48. Import ZASM: Leading Spaces (7 replies)
  49. Import ZASM -> Crash (2 replies)
  50. Says I used cheats when I clearly did not (10 replies)
  51. Sword Triggers Are Not Continuous (13 replies)
  52. LWeapon->Behind does nothing. (7 replies)
  53. Cane of Byrna Bug ( in Randmizer) (8 replies)
  54. [ZC 2.50.2] Custom soundfont midi turn to piano instruments (2 replies)
  55. [2.50.2] Vires freeze (2 replies)
  56. [2.50.2] Hookshotting upwards through a wall. (2 replies)
  57. Link randomly moving in one direction uncontrollably (20 replies)
  58. I cannot save/open a Zelda Classic quest file (1 replies)
  59. MacOS v2.50.2 Not working on latest macOS 10.12.3 (9 replies)
  60. [2.50] Eyeball Combos and Animation Skipping (4 replies)
  61. Diagonal Movement Issues (6 replies)
  62. Changing passage warp return also changes item cellar warp return (2 replies)
  63. Screen->Draw Screen Shows Wrong CSet of Combos (7 replies)
  64. Combos In ZQuest Change Appearance in Zelda Classic (W/O LTMS) (3 replies)
  65. Script Counters Roll Over to Max Int When Going Below Zero (13 replies)
  66. Enemies React to Bomb Blasts Even if Set to Ignore Them (0 replies)
  67. [ZC 2.54 ] setting Link->Action to LA_DROWNING makes link turn invisable (24 replies)
  68. [ZC 2.54] Link->SetLinkTile() causes game to freeze (0 replies)
  69. (2.50.2) Ctrl + U transparency bug (7 replies)
  70. (ZC 2.54) Link->HitXOffset and Link->HitWidth do not effect combo collision (2 replies)
  71. enemy editor doesn't allow enemy to alway turn towards link. (0 replies)
  72. [DD/scriptparser] FFCs malfunction when recompiling Link and Zelda: Panoply of Calatia (3 replies)
  73. [2.50.3] DrawInteger() Graphical Error when Setting scale arg. (6 replies)
  74. Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds (21 replies)
  75. [2.50.3] Honkey Pig by Wild Bill Crashes ZC (4 replies)
  76. [2.50.1 and above] Link's sword seperates when charging, during warps with sprite carryover (0 replies)
  77. [2.50.1 and above] Large-hitbox Link starts swimming wrong (2 replies)
  78. Rupee Bug Submitted from Facebook (10 replies)
  79. Windows 10 Fullscreen glitches out (18 replies)
  80. [2.50.3] Something Strange with SetComboSolid (11 replies)
  81. [2.50.2 and Above]Setting Link->Action = LA_CASTING No Longer Works (4 replies)
  82. ZQuest - tiles adv-pasted on animated/cycled combos reset if combo editor opened (1 replies)
  83. Stone of Agony Bugs (1 replies)
  84. Quake Bugs (1 replies)
  85. Screen->Wavy crashes ZC (2.50.2) (4 replies)
  86. 2.50.3 RC1 - Combos Carry Over crash. (1 replies)
  87. Link->Warp / PitWarp - ZC Crashes with Invalid DMaps (1 replies)
  88. Sideview Gravity Jump bug (3 replies)
  89. Subscreen Graphical Bugs Related to Game->Generic[GEN_MAGICDRAINRATE] (2 replies)
  90. [NES consistency] Pushable Graves have wrong behavior (1 replies)
  91. [NES consistency] Statues' firing behavior is wrong (3 replies)
  92. ASCII String Control Code Bug (2 replies)
  93. [2.50.2] Game->PlaySound(12) is Silent (0 replies)
  94. String 0 Traces as '(none)' (0 replies)
  95. Items With Large Hitboxes Don't Display Properly When Picked Up (0 replies)
  96. F12 Screensot w/LensOn = Black Image (2 replies)
  97. [NES Behaviour] Patras Don't Wrap (3 replies)
  98. MacOSX 10.11.x : No Right Click (0 replies)
  99. Junk Data in ZASM Export (2 replies)
  100. [2.50.2] Bizarre, Instant Death (2 replies)
  101. Change equipment when changing screens bugs it (1 replies)
  102. [2.50.2] Setting LA_HOPPING on Land Freezes ZC (3 replies)
  103. Const Floats with Negative Values (6 replies)
  104. Spin Attack w/ Magic Cost Goes Haywire (6 replies)
  105. Power of Magic Book Fire Cannot Be Set? (4 replies)
  106. BOMBBLAST/SBOMBLAST Ignore Thngs (1 replies)
  107. Global Arrays... (8 replies)
  108. All enemies above e255 are deleted when Grabbing tiles from an older quest (5 replies)
  109. [2.50.2: Passive Subscereen A+B] Single item set by init data is in both slots. (2 replies)
  110. Parser: Lexical Errors May Cause Crash (8 replies)
  111. Too Much Love (29 replies)
  112. Enemy with Tile 0 not drawn (15 replies)
  113. Too many HCs crashes ZC (very minor) (3 replies)
  114. Adding HCs via Cheat Menu - Fatal Crash (1 replies)
  115. Hammer Behaviour Has Changed (breaks quests) (8 replies)
  116. FFC jumps into a changer (18 replies)
  117. Link Shield Issue 2.50.2 (23 replies)
  118. ZQuest - Adjacent Screens Ignore Layer 2/3 as Background (8 replies)
  119. Extreme Lag Linux ZC 2.5.2 (7 replies)
  120. Scripted Bombs Not Setting Off Bomb Flag (33 replies)
  121. Large Link Hitbox Doesn't Detect Collision Properly (18 replies)
  122. 2.5 RC4 Overworldap doesn't show layers after secret (3 replies)
  123. Midi issue with RC3 (1 replies)
  124. 2.5 RC3 - Music Bug (3 replies)
  125. Unresponsive Joystick. (1 replies)
  126. RC3: Does not log status of Double Buffering (1 replies)
  127. No Vsync in Windowed mode (0 replies)
  128. Sword slash movement (0 replies)
  129. -32bit, -24bit and -16bit parameters cause a failure to initialize display (5 replies)
  130. Does not recognize and let me select gamepad to use (5 replies)
  131. sbig2 is reset to 0 (0 replies)
  132. Diagonalmovement doesn't work correct, when holding a button. (2 replies)
  133. FFC Glitch (3 replies)
  134. Push block vertical/direct warp a (2 replies)
  135. (RC2) Northbound sprite flips upside down in sideview. (2 replies)
  136. [RC1] Warp return setting for Tile/Side warps (1 replies)
  137. [2.5 RC1] ZC won't open if my web browser is already open. (3 replies)
  138. [1348] Level-Specific Keys Bug (1 replies)
  139. Map But (R1) (0 replies)
  140. [RC1] Oddities involving moving push blocks (2 replies)
  141. Enemies Don't Spawn if the Entire Screen is Unwalkable (3 replies)
  142. [Beta 18] Carryover FFCs that quit still occupy their slot? (5 replies)
  143. In regards to enhanced music... (1 replies)
  144. Charging sword & leaving screen -> graphical bug (2 replies)
  145. [1348] ZScript Problem (1 replies)
  146. 1318: Link's position on overworld "Large Map" is offset 4 to the right (3 replies)
  147. [1318] Can't type certain characters in the string editor (57 replies)
  148. ZQuest Doesn't Close (0 replies)
  149. Dailog Bozes is ZQuest windows mode don't appear. (1 replies)
  150. Zelda Classic 2.5 sprite issues (2 replies)
  151. [1283] Solid warp tile in Labyrinth of Dinus (0 replies)
  152. [1283] It crashes whenever I open tiles! (4 replies)
  153. Question: (0 replies)
  154. [1269] FFCs locations move (1 replies)
  155. [1269] Items keep resetting info in Zquest (2 replies)
  156. Trigger Secrets not working under FFC's (0 replies)
  157. 1266: cannot slash bushes with "Quick Movement" cheat on. (5 replies)
  158. [1266] 8-bit wavs click at the end of playback. (3 replies)
  159. [1266] Pushing against a solid combo while on a conveyor (0 replies)
  160. [1266] Swimming movements still glitched! (0 replies)
  161. [1266] Sword reaches too far (0 replies)
  162. [1256] Sfx.dat? (0 replies)
  163. Light force slowing the game down? (3 replies)
  164. [1256-???] ZQuest Lagging Like Crazy Most of the Time (8 replies)
  165. Build [1256] Enemy Data Corruption (5 replies)
  166. [1256] x3 Classic Windowed window problems (12 replies)
  167. Keyboard Bug (11 replies)
  168. [1232] Enemy Data Corrupted (7 replies)
  169. Diagonal movement: slide against a wall and progress over a door, it won't unlock. (7 replies)
  170. 1204 and older: Left stops working while holding down and passing through a door. (0 replies)
  171. 1204 and older: Struggles to maintain 60fps with 1.90 quests (5 replies)
  172. 1204 & 1200: item selection resets to top left most items on the higest row (15 replies)
  173. Keys disappear from inventory (8 replies)
  174. 1200: refilling magic lags the game. (11 replies)
  175. crash entering tiles, every time (14 replies)
  176. [1201] Issues with ZQuest and ZC open at the same time (9 replies)
  177. subscreen editor bug (build 1190) (5 replies)
  178. GUI Update Bug (6 replies)
  179. 1200: interface bugs out in the Player. (7 replies)
  180. header error again (16 replies)
  181. sideview and candle (8 replies)
  182. crashes in player (12 replies)
  183. [118Laptop Numpad off doesnt work (12 replies)
  184. Message String Editor Crashes ZQuest [b1182] (3 replies)
  185. More trouble with Dodongos in tight spaces (9 replies)
  186. Reflecting projectiles with the shield randomly crashes ZC! (20 replies)
  187. [1170]ZQuest changes color (8 replies)
  188. Constant in array declaration (1 replies)
  189. Negative array declaration (2 replies)
  190. combo favorites (5 replies)
  191. ZC not quitting (23 replies)
  192. Set the Subscreen Cursor? (6 replies)
  193. Build 1121: Refresh Problem. (6 replies)
  194. [1129] Tektites behave strangely in ancient quests (1 replies)
  195. 1121 crashes (5 replies)
  196. [1121] Indexing arrays with other arrays (7 replies)
  197. [1005]Dialog boxes (2 replies)
  198. [1004]Crash-Happy Tile Selection Screen (Copy/Move/Paste/Overlay w/ 8bpp tiles) (2 replies)
  199. [1000] Speeding String Problem (4 replies)
  200. [1004] Fairy Flags broken while Guy/Message String are present (1 replies)
  201. [1001] ZQuest Purple Wall(master) of Death (5 replies)
  202. [1002] String too long for allotted space = hung game. (4 replies)
  203. Secret Flags/Combos + Smart Screen Scrolling (7 replies)
  204. [987] Combo-related crashes (11 replies)
  205. [Quest-Specific?]Fire Guy appearing in place of enemies that never return after death (2 replies)
  206. Rafting Issues (5 replies)
  207. Cset 9 Reload Bug. (2 replies)
  208. [984] Move (5 replies)
  209. Pointer Bug in Build (987) (2 replies)
  210. Stop Watches and peehats (6 replies)
  211. [987-] Enemies Using ESP Always Show ESP0 in Preview (3 replies)
  212. [984]Leech "Discard" Options Don't Work (2 replies)
  213. [Prior to and 982] Swimming Animation (1 replies)
  214. Using sword after secondary item (b967) (7 replies)
  215. [956] Midi editing window crashing (0 replies)
  216. [946-]Fullscreen Palette/Crash Issues When Starting from Windows Explorer Window (8 replies)
  217. Build 921 Full screen crash (1 replies)
  218. [928] Editor crashes automatically ... (4 replies)
  219. [907] Small Mode Broken at higher scales? (3 replies)
  220. enlarge some ZCPlayer menus please :) (855) (6 replies)
  221. Zquest does not close (855) (4 replies)
  222. [864] Menu toggle bug (Vista only) (2 replies)
  223. [846] ZQuest freezes after Hibernation (11 replies)
  224. mouse slowdown? (1 replies)
  225. SFX sharing (7 replies)
  226. Random Crashing on Restart -798 (8 replies)
  227. NSF Dmap doesn't work (5 replies)
  228. [758] Link's head appears through solid dungeon walls... (1 replies)
  229. 758 player crashing (1 replies)
  230. [758] Int. Data Freezing (8 replies)
  231. [758] Increased Crash Rate? (13 replies)
  232. must hit "listen" twice before it plays the song in ZC. (718) (0 replies)
  233. There's got to be some serious memory leaks. [704] (5 replies)
  234. Step => Next combo copycat (2 replies)
  235. [704] Subscreen Selector Crash (5 replies)
  236. Moving South with Large Shield (3 replies)
  237. [ZScript] Problem with importing, and global constants (1 replies)
  238. walker/shooter bug (2 replies)
  239. Pols Voice Won't Respond to Changing ->X, ->Y (3 replies)
  240. [639-linux] Subscreen Editor (8 replies)
  241. 643 - Autosave Bug (1 replies)
  242. [635] - Z3 Movement Bug? (3 replies)
  243. FATAL BUG! In ZC, switching to fullscreen in Misc menu crashes [635] (7 replies)
  244. Selector will always move to B Item. (2 replies)
  245. custom Subscreen bug (0 replies)
  246. 622 Linux - ZCL Reports missing file (0 replies)
  247. Newly opened ZQuest (1x Windowed) is unclickable Once. (3 replies)
  248. cycling combo corruption (10 replies)
  249. Tile and Side warp issue. (4 replies)
  250. Timed warp takes effect while viewing strings, again [584] (10 replies)