View Full Version : ZC Suggestions
- Quest Rule about Lens of Truth
- Wealth Medal toggle for shops + another shop idea
- Sorely needed Lens fix -- rule to turn off secret combo visibility
- Revert the subscreen's 'Item Class' selection to a number box.
- Rocks and Water Combos
- New warp type: Insta-Warp with fade
- maintain list location in enemy editor
- Automatic Triggers
- [SUBSCR] Custom Counters
- Screen-Specific Palletes
- String editor nuiscance fix
- Change Peice of Heart Item Class.
- Heart Refill Ideas
- "Overlay" for string editor frame would be nice.
- Enemy editor "cancel" button misleading
- suggestion for a faster stable release.
- Block Hole trigger
- Let's attach scripts to flags! =D
- Change the roomstate carry-over boxes to type-in-number boxes
- Enemy Editor suggestion
- My final requests
- "Expanding" the Shop
- Quest Rule
- Items Replacing Quest Rules
- Ability to change Cave/Item Room/ Passage colors via DMap Flag
- Quest Rule/Screen Flag toggle to allow combo types to work on Layers 1 and 2
- Assingning Triggered Enemies per screen.
- New Movement Combos (For AFTER 2.5)
- A few things I think be neccessary...
- Special Combos
- No more new features
- small suggestion with scripts...
- Whistle Related.
- Please, more level dependans csets.
- New Dungeon Setup
- Up to date secret combos and flags
- Custom Enemy Death Animation
- Room type "Boss"
- Things I need
- Incoperate Pxtone files?
- Spin Attack Animation related
- Magic Mirror Suggestion
- Item got message
- Add hotkeys in the subscreen editor
- Stationary Faries
- Biggoron's Sword?
- A question about custom enemy dimensions
- Flee Enemy Type
- "MISC: More" suggestion
- A fairly simple screen flag.
- Something (I believe) that will be extremely useful.
- (New suggestion)
- Magic related
- Enemies->Warp?
- screen specific music question...
- Really Really Simple Enemy Drop Suggestion
- Item Grids in Subscreen Editor
- Darknuts are too exploitable.
- Put Item Related Weapon Sprites Inside Their Respective Items
- Variable Roc's Feather Jump
- The Mirror Sheild
- The Palette!
- Quick Bug Report Feature
- Integrity Check Suggestion
- Eyeball(2) idea
- Item families: Luck Ring, Whimsical Ring
- Dual 256 Color Palettes?
- Ghini phantom issue
- Combo mechanics
- Choosing your Layers?
- Mayhap we need an Item Family Editor?
- Item Rule Disablement.
- Alter gravity on a per-screen basis
- Z-axis triggers
- Working filters with file types.
- Cset selection on 8-bit color
- String Item Giver
- Midi save blocking
- Digdogger Traits.
- Non-throwback
- Carry-through Warp tics
- "Combining" Defensive Rings:
- Time Limits
- "climbable" combos for side-gravity
- If you don't have enough magic, use downgrade quest rule
- EnemSet Import/Export
- Special Enemies for Sideview Areas
- spin attack changes slash and stab of sword and other things...
- 8-bit suggestion
- Adjusting Transparency, Reflections
- Possible Item Flags
- Different Size Screens
- Conditional flags
- Combo Area Effect
- Suggestions for Item Editor Misc. Attributes
- Required Item
- Item Drop Flickering
- call up a string from what progress you did in the game.
- Animation Reset when the combo is called into use
- Ability to set Link onto a certain layer, other than his default layer.
- 2 triforce related suggestions and 1 not...
- Different type of transparencies
- "Z-Layering"
- New GUI
- Change the starting icon.
- A revival potion
- Whistle & Custom Item Flags
- More Item Editor Suggestions
- More Shop Slots, Please?
- Cancel is the sames as the OK button when entering quest passwords in ZQuest [all]
- Ability to change alternate music on each screen...
- More Built-In SFX
- Heart Beep Options
- Faster sword slash
- Vsync?
- Warp Effect: Color Change
- Interjection! For item usage.
- Extra buttons for joystick (9, 10, 11 & 12)
- New Level Palette hotkeys?
- suggestion for the save games.
- Accept MIDI files other than .MID extension (.MIDI and .RMI)
- You might want to do this...
- New combo: Sideview ladder
- Don't black out screen when...
- Not a bug but NES fix.
- More Combo Types
- Enemy Editor Changes/Additions
- Room Type Editor (for post 2.5 versions)
- 1317 Win: Can't configure 2nd gamepad.
- About the zelda.nsf file
- About a couple item classes
- Some feature requests/suggestions
- Layer Functions in ZC 3.0
- Forum reopened
- [2.5.1] Specific Import/Export features.
- [2.5.1] A list of level numbers.
- [2.5.1] Completing "Favorite Command" shortcuts.
- FDS mode?
- npc scripts.
- Open Source
- Holding Ctrl toggles Side-warp border combos.
- BMP, JPG, and PNG Import
- About some enemy and item classes...
- A few more suggestions/requests for future releases.
- [3.0] multi-threading
- Different quest passwords for different access levels.
- Suggestions regarding sound effects
- [???] Basic Audio Manipulation.
- [2.5.2] Whistle Vulnerabilities in the Enemy Editor
- Custom Guys
- Some suggestions regarding music...
- 2.5.2 FFC Flags Script 1-5
- Pound Combos and Hammer Triggers
- More features and options for the Roc's Feather
- [2.6] Nth Enemy has the X
- Altering the way items are handled in the active menu...
- Some adjustments to make to the Link Sprite Editor
- About the BS Grave Combo Type
- Zelda Classic on Android
- Zelda Cheat Console 2.50
- [3.0] Enemy Editor (Animation/Hitbox) Overhaul
- [3.0]Item Editor changes
- NSF VRC7 support
- [3.0]Suggestions regarding timed warps
- [3.0]Suggestions for the Palette Editor
- [ZC 2.60] More "Scripted" flags and combos
- MIDI: No support for extra drum kits
- A suggestion regarding enemy flags
- More push block flags
- [2.6] Sign Combos
- In regards to enemy boomerangs
- More combo types
- Windows 8
- [2.6] String Control Warps
- OOP Diagram
- tiles in strings, dmap disable in scripts
- ZC Open Source?
- ZC 3.0 From Scratch Plan
- Complete ZQuest Keyboard Shortcuts Documentation
- Docks and Drowning Water (Possible Fix)
- wallmaster suggestion
- weapon variables
- Shallow Water combos on Layers 1 and 2
- True Slash (Like Zelda 3)
- Suggestion. Support the japanese version of the music.
- Seperate Scripted Defenses in Enemy editor (2.6)
- [2.60] or [2.50.x] Write to More Attributes and Vars; more tile pages, more DMAPS, etc.
- [2.60] or [2.50.x] Detect Uncapping
- [2.60] Huge Max Global Variables, and 2D-arrays.
- Duration arguments for drawing primitives.
- Improved MIDI files for those who have difficulty with NSF.
- [2.50.x] Return name of script (type, slot)
- Link->Items->Misc[]
- Formal Request: External String Editor for .zss Files
- [2.xx] Get UIDs and use them as Pointers
- [2.xx] Expanded void Remove()
- [2.xx] Custom Global Pointers (The Easy Way)
- Invincible Link Does not FLicker, or Flash
- [2.xx] Enemy Editor: Invisible, without Amulet
- [2.xx] Expanded FFC Things
- [2.xx] [Item Editor] 'Can be picked up with...'
- [2.60] Internal Soundfonts
- Suggestion: Iron out all the wonkiness with diagonal movement.
- Some suggestions regarding Screen Data
- Save File - Relative Paths
- Overhead Combos on Layer 1 and 2
- Setting No Subscreen flag option map wide
- [ZC 2.60] Item Counter Depletion in the Item Editor
- [2.50.2] Game->Generic[] -> As Unfloored Floats
- Compiler/Assembler/Lexer Errors, to allegro.log
- Being able to upgrade SFX.DAT to newest format!
- A few suggestions
- New Script Variables for itemdata
- ZC Bug Forum Suggestion?
- [ZC 2.60] Rename Custom Item Classes
- [2.future] Change Nomenclature for 'Direct Warp' combos.
- Improved CSet Functionaly
- Menu Option -> Disable Joypad Inpput
- [Compiler] Output all scripts as text.
- [2.55] Increase Script Buffer Size
- Here's a cool idea: Screen notes
- [2.53 or 2.55] Push Blocks and Conveyors on Layers 1, and 2
- [Next ZC Version]Set Brush W/H Command in Favorites.
- Get/SetDMapScreenDoors()
- ZLaunch: Option to Run Debug Console
- Set DMap By Script --and-- Set Palettes on a Per-Screen Basis
- Cheats->Disable Sideview Gravity
- Export ZASM From Slot
- Quest->Scripts->View
- Enemy Editor Defences (Script 1 to 10) - Major User Request
- Customise HP/Heart, MP/Block, and make MAGICDRAINRATE a float.
- Added Features to What Links Here
- Item TileWidth and TileHeight set via Item Editor
- Shadowblitz16's suggestions
- Combo improvements I would like to see
- Link animation suggestion
- Controllable jump height
- I widget button for beta builds at the top of this forum.
- ZC: Open Quest Dialogue Improvement
- please add 6 digit hex box for the color editor
- Increasing the alias count
- Add Hexadecimal Number Support to FFC (and Item) Script Inputs.
- Looping controls for MP3/OGG files
- Cursor color jumping for the palette editor
- Expanding Save Slots to 99 from 15
- EWeapon Maker
- Add Defense for LW_SPARKLE, LW_FIRESPARKLE to Editor
- Faster subscreen scrolling questrule
- Game->SetMIDIVolume and other MIDI control functions in ZScript
- Better tool tips
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.