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View Full Version : EnemSet Import/Export



bigjoe
05-17-2007, 10:54 AM
Once the enemies are "re-jiggered", can we have an EnemSet Import/Export?

It would be just like any other import/export but would pertain solely to enemies.

Questions
05-20-2007, 09:36 PM
YES!! And maybe Itemset too.

Gleeok
05-21-2007, 12:27 AM
I was just thinking this yesterday. That'd be friggin sweet!

P.S. I get sad whenever I try to copy/paste in the enemy editor.it's only a minor thing...just wonderin...

DarkDragon
05-28-2007, 05:12 PM
Both enemy and item import/exporting sound entirely reasonable.
I'm not sure about copy/paste; I'll need to look at the GUI code.

ShadowTiger
05-28-2007, 05:18 PM
Yeah, it's a shame more things aren't copyable/pastable within ZQuest. There are a lot of wonderful uses for it. (Dmap editor, String editor, Shop editor, Item Editor, Enemy Editor, Script Editor, etc.)

If worse comes to worse, perhaps the copy/paste feature could be the operational slang for a very quick user-unnoticed import of the previously copied slot and an actual export into the currently highlighted slot. Something's gotta keep track of what's highlighted, so...


lol I just said a whole lot of nothing.

DarkDragon
05-28-2007, 07:28 PM
The script editor does have copy-paste. :)
A global ZQuest clipboard would be pretty nice; it's another one of those features which is perfectly practical to implement but would take a lot of time.