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Zelda Classic 2.11 Beta 12

201 replies · 41,443 views · Started 14 August 2006

EDIT: Windowed mode error. I edited this because I said I didn't get errors in windowed, but that is false. I do.

Here's a new Allegro.log. I used windowed mode for this.


Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Custom Guy Data...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Link Sprite Data...okay.
Done.
OK
Initializing sound driver... OK
Used switch: -windowed
Triplebuffer not available
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.

It crashes in windowed and fullscreen for me. Both ways I get the "zelda-w has encountered a problem and needs to close. Send error report?" message. (Those aren't the exact words, it's close enough 😛 )

Okay, here is an image of what's going on when it crashes if you're still not entirely sure.

[image]

You're using XP right, Pineconn?

I'm on 2K here. When I did it at home last night, it was working fine. Both Full Screen and Windowed. My home PC is using XP.

Yep, XP dimension 8300, pentium 4, video card is an nVidia GeForce 6200. The card, physically, is brand new, though ZC 2.10 works fine on it. The computer is about 2 years old.

Castle Haunt III in fullscreen
program closes
new alleg.log file


Zelda Classic v2.11 Beta (Build 12)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (510.53k/514.53k)... OK
Allocating string buffer (6.75M/7.25M)... OK
Allocating door combo buffer (159.50k/7.41M)... OK
Allocating dmap buffer (53.00k/7.46M)... OK
Allocating combo buffer (1.62M/9.08M)... OK
Allocating color data buffer (158.11k/9.23M)... OK
Allocating new tile buffer (511.88k/17.73M)... OK
Allocating trash buffer (97.66k/17.83M)... OK
Allocating item buffer (3.00k/17.83M)... OK
Allocating weapon buffer (2.00k/17.83M)... OK
Allocating guy buffer (19.00k/17.85M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
OK
Initializing sound driver... OK
Triplebuffer available
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
init_game 1
init_game 2
init_game 3
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
init_game 4
init_game 5
init_game 6
init_game 7


-----------------------------------------------------------------
-----------------------------------------------------------------

Castle Haunt III in windowed
gets illegal operation


ZELDA-W caused an invalid page fault in
module ZELDA-W.EXE at 015f:004ab67c.
Registers:
EAX=00000000 CS=015f EIP=004ab67c EFLGS=00010246
EBX=00000000 SS=0167 ESP=0106eb40 EBP=0106fa98
ECX=01e7000c DS=0167 ESI=00000000 FS=3a37
EDX=009c5bd6 ES=0167 EDI=037405ec GS=0000
Bytes at CS:EIP:
66 8b 94 77 7c 02 00 00 8a 84 3e 8c 04 00 00 81
Stack dump:
8194dc84 00005a18 00005a18 00000000 037405ec 00000002 00000000 00000000 00000001 037c000c 00000000 7803ac88 00000000 00000000 00000000 00000000

new alleg.log used in windowed mode


Zelda Classic v2.11 Beta (Build 12)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (510.53k/514.53k)... OK
Allocating string buffer (6.75M/7.25M)... OK
Allocating door combo buffer (159.50k/7.41M)... OK
Allocating dmap buffer (53.00k/7.46M)... OK
Allocating combo buffer (1.62M/9.08M)... OK
Allocating color data buffer (158.11k/9.23M)... OK
Allocating new tile buffer (511.88k/17.73M)... OK
Allocating trash buffer (97.66k/17.83M)... OK
Allocating item buffer (3.00k/17.83M)... OK
Allocating weapon buffer (2.00k/17.83M)... OK
Allocating guy buffer (19.00k/17.85M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
OK
Initializing sound driver... OK
Used switch: -windowed
Triplebuffer not available
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
init_game 1
init_game 2
init_game 3
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
init_game 4
init_game 5
init_game 6
init_game 7

I can't say exactly where for sure since DN isn't around yet, but DN's program combined with your input helps us pinpoint exactly what we need to look for. Just be patient...

here's a little update on what I've been doing.

I took the Castle Haunt 3 quest that won't load and started peeling it back like an onion
I've done this a step at a time and tried again to load and play it.

I've deleted
midis
strings
all maps a screenat a time in some cases.
unchecked all rules
changed to original subscreen
deleted all shops
all maps are now completely gone.
All combos are now completely gone, in steps starting with cycling combos.

About the only thing that remains is the tiles

I did note 2 problems

1)When you delete a map being used as layers, and then go the the map with screens calling for those layers on a map that no loger exists, zquest crashes

2)When you delete a map, it doesn't give you the option to save.

Here's my alleg.log in DN's zelda-w.exe with the quest almost totally cleared out.

Zelda Classic v2.11 Beta (Build 12)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (510.53k/514.53k)... OK
Allocating string buffer (6.75M/7.25M)... OK
Allocating door combo buffer (159.50k/7.41M)... OK
Allocating dmap buffer (53.00k/7.46M)... OK
Allocating combo buffer (1.62M/9.08M)... OK
Allocating color data buffer (158.11k/9.23M)... OK
Allocating new tile buffer (511.88k/17.73M)... OK
Allocating trash buffer (97.66k/17.83M)... OK
Allocating item buffer (3.00k/17.83M)... OK
Allocating weapon buffer (2.00k/17.83M)... OK
Allocating guy buffer (19.00k/17.85M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
OK
Initializing sound driver... OK
Triplebuffer available
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
init_game 1
init_game 2
init_game 3
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
init_game 4
init_game 5
init_game 6
init_game 7

Jman,
here's the results of your zelda.exe file,
everything said ok like the others so I'll only post your difference, If you want to see the whole log file let me know and I'll post it.

Done.
check0
check1

Jman test 2
same results everything reads ok

Done.
check0
check1
check2
check3
check4
check5
check6
check7

I'm having the same problem as Freedom and haven't tried the new players but I found it might be realted to this bug. Freedom open up the problem quest in ZQuest and look at your passive subscreens. After mine crashed I noticed mine became treated as active. Sure the player may load the screens okay, it's applying them that may be the problem.

Okay. Just give me a couple minutes for it/them to download.

EDIT: Check and mate. I believe Jman's ZC does not produce the bug I am getting. What I would do to get the bug is start a quest, reset, start another, reset, etc. until ZC crashed. I opened maybe 50 quests at random and it never crashed. I'll have to do it in windowed mode, too. I'll also try Dark Nation's.

Jman, you should be sorry for thwaping DN. 😛

True, true, but violence is a no-no. 😛

Windowed mode checks out good! :thumbsup:

EDIT: DN, your ZC froze. 😛 Jman's works for me without freezing.

Ah, okay. Well, we can't know for sure that all is well until Rocksfan, Freedom, and Questions try it out. (And anyone else that had a problem. 😉 )

Lol. 😛

Anyway, I'll try to see if that Fire Gel bug really exists. I doubt it. It must have been a coincidence in conjunction with the random crashing.

EDIT: Out of interest, why did the spin tiles cause ZC to randomly crash?

Do you any of the developers know what the final tile numbers for the new future enemies will be on? I have to move my maps and other graphics, but some spaces say that the space is reserved for things like Ice Wizzrobes and Peahat L2.. and so on. I would like to just have to move the tiles around once if possible.