Can you try some other quests, rocksfan? And try fullscreen and windowed?
Zelda Classic 2.11 Beta 12
I just tried to load a quest made in 1.90 and did the same thing. Windowed and Full Screen mode.
EDIT: Windowed mode error. I edited this because I said I didn't get errors in windowed, but that is false. I do.
Here's a new Allegro.log. I used windowed mode for this.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Custom Guy Data...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Link Sprite Data...okay.
Done.
OK
Initializing sound driver... OK
Used switch: -windowed
Triplebuffer not available
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
The only difference is in windowed, it crashes. In Full Screen, it closes.
It crashes in windowed and fullscreen for me. Both ways I get the "zelda-w has encountered a problem and needs to close. Send error report?" message. (Those aren't the exact words, it's close enough 😛 )
Okay, here is an image of what's going on when it crashes if you're still not entirely sure.
[image]
You're using XP right, Pineconn?
I'm on 2K here. When I did it at home last night, it was working fine. Both Full Screen and Windowed. My home PC is using XP.
Yep, XP dimension 8300, pentium 4, video card is an nVidia GeForce 6200. The card, physically, is brand new, though ZC 2.10 works fine on it. The computer is about 2 years old.
I'm going home now. I'll let you guys know if I have an issues there as well.
I just got back, I'll download the new exe and let you know what happens.
Castle Haunt III in fullscreen
program closes
new alleg.log file
Zelda Classic v2.11 Beta (Build 12)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (510.53k/514.53k)... OK
Allocating string buffer (6.75M/7.25M)... OK
Allocating door combo buffer (159.50k/7.41M)... OK
Allocating dmap buffer (53.00k/7.46M)... OK
Allocating combo buffer (1.62M/9.08M)... OK
Allocating color data buffer (158.11k/9.23M)... OK
Allocating new tile buffer (511.88k/17.73M)... OK
Allocating trash buffer (97.66k/17.83M)... OK
Allocating item buffer (3.00k/17.83M)... OK
Allocating weapon buffer (2.00k/17.83M)... OK
Allocating guy buffer (19.00k/17.85M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
OK
Initializing sound driver... OK
Triplebuffer available
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
init_game 1
init_game 2
init_game 3
Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
init_game 4
init_game 5
init_game 6
init_game 7
-----------------------------------------------------------------
-----------------------------------------------------------------
Castle Haunt III in windowed
gets illegal operation
ZELDA-W caused an invalid page fault in
module ZELDA-W.EXE at 015f:004ab67c.
Registers:
EAX=00000000 CS=015f EIP=004ab67c EFLGS=00010246
EBX=00000000 SS=0167 ESP=0106eb40 EBP=0106fa98
ECX=01e7000c DS=0167 ESI=00000000 FS=3a37
EDX=009c5bd6 ES=0167 EDI=037405ec GS=0000
Bytes at CS:EIP:
66 8b 94 77 7c 02 00 00 8a 84 3e 8c 04 00 00 81
Stack dump:
8194dc84 00005a18 00005a18 00000000 037405ec 00000002 00000000 00000000 00000001 037c000c 00000000 7803ac88 00000000 00000000 00000000 00000000
new alleg.log used in windowed mode
Zelda Classic v2.11 Beta (Build 12)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (510.53k/514.53k)... OK
Allocating string buffer (6.75M/7.25M)... OK
Allocating door combo buffer (159.50k/7.41M)... OK
Allocating dmap buffer (53.00k/7.46M)... OK
Allocating combo buffer (1.62M/9.08M)... OK
Allocating color data buffer (158.11k/9.23M)... OK
Allocating new tile buffer (511.88k/17.73M)... OK
Allocating trash buffer (97.66k/17.83M)... OK
Allocating item buffer (3.00k/17.83M)... OK
Allocating weapon buffer (2.00k/17.83M)... OK
Allocating guy buffer (19.00k/17.85M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
OK
Initializing sound driver... OK
Used switch: -windowed
Triplebuffer not available
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
Loading Quest...Decrypting ...okay.
Opening...okay.
Loading Quest...Decrypting ...okay.
Opening...okay.
init_game 1
init_game 2
init_game 3
Loading Quest...Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
init_game 4
init_game 5
init_game 6
init_game 7
I can't say exactly where for sure since DN isn't around yet, but DN's program combined with your input helps us pinpoint exactly what we need to look for. Just be patient...
I hope DN doesn't mind, but I'm doing my on little diagnostic work. Downloadthis zelda-w.exe and do the same thing DN asked you to. Report your allegro.log file. More specifically, the part where it says 'check0' and the like.
here's a little update on what I've been doing.
I took the Castle Haunt 3 quest that won't load and started peeling it back like an onion
I've done this a step at a time and tried again to load and play it.
I've deleted
midis
strings
all maps a screenat a time in some cases.
unchecked all rules
changed to original subscreen
deleted all shops
all maps are now completely gone.
All combos are now completely gone, in steps starting with cycling combos.
About the only thing that remains is the tiles
I did note 2 problems
1)When you delete a map being used as layers, and then go the the map with screens calling for those layers on a map that no loger exists, zquest crashes
2)When you delete a map, it doesn't give you the option to save.
Here's my alleg.log in DN's zelda-w.exe with the quest almost totally cleared out.
Zelda Classic v2.11 Beta (Build 12)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (510.53k/514.53k)... OK
Allocating string buffer (6.75M/7.25M)... OK
Allocating door combo buffer (159.50k/7.41M)... OK
Allocating dmap buffer (53.00k/7.46M)... OK
Allocating combo buffer (1.62M/9.08M)... OK
Allocating color data buffer (158.11k/9.23M)... OK
Allocating new tile buffer (511.88k/17.73M)... OK
Allocating trash buffer (97.66k/17.83M)... OK
Allocating item buffer (3.00k/17.83M)... OK
Allocating weapon buffer (2.00k/17.83M)... OK
Allocating guy buffer (19.00k/17.85M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
OK
Initializing sound driver... OK
Triplebuffer available
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
init_game 1
init_game 2
init_game 3
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Setting up subscreens
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Done.
init_game 4
init_game 5
init_game 6
init_game 7
Jman,
here's the results of your zelda.exe file,
everything said ok like the others so I'll only post your difference, If you want to see the whole log file let me know and I'll post it.
Done.
check0
check1
I've narrowed down the problem. Download this and do the same thing I asked before.
Jman test 2
same results everything reads ok
Done.
check0
check1
check2
check3
check4
check5
check6
check7
I believe i've found the problem. Try this EXE and tell me if the quest loading problem stil occurs. If it doesn't, then as I thought it was something DN did :P
*thwaps DN*
Freedom and/or Pineconn, if the above doesn work, then try using this version on a crashing quest and post the allegro.log file here (it should be a bit larger than before).
I'm having the same problem as Freedom and haven't tried the new players but I found it might be realted to this bug. Freedom open up the problem quest in ZQuest and look at your passive subscreens. After mine crashed I noticed mine became treated as active. Sure the player may load the screens okay, it's applying them that may be the problem.
Okay. Just give me a couple minutes for it/them to download.
EDIT: Check and mate. I believe Jman's ZC does not produce the bug I am getting. What I would do to get the bug is start a quest, reset, start another, reset, etc. until ZC crashed. I opened maybe 50 quests at random and it never crashed. I'll have to do it in windowed mode, too. I'll also try Dark Nation's.
Jman, you should be sorry for thwaping DN. 😛
No. He was right to thwap me. I made a boo boo. 😞
True, true, but violence is a no-no. 😛
Windowed mode checks out good! :thumbsup:
EDIT: DN, your ZC froze. 😛 Jman's works for me without freezing.
Mine wasn't meant to fix, but to find the issue. :/ Anyway, all is good now.
Ah, okay. Well, we can't know for sure that all is well until Rocksfan, Freedom, and Questions try it out. (And anyone else that had a problem. 😉 )
Wow that fixed it. Must have reset the subscreen as passive.
It had nothing to do with the subscreens. In fact, it was a problem with the spintiles.
Lol. 😛
Anyway, I'll try to see if that Fire Gel bug really exists. I doubt it. It must have been a coincidence in conjunction with the random crashing.
EDIT: Out of interest, why did the spin tiles cause ZC to randomly crash?
Do you any of the developers know what the final tile numbers for the new future enemies will be on? I have to move my maps and other graphics, but some spaces say that the space is reserved for things like Ice Wizzrobes and Peahat L2.. and so on. I would like to just have to move the tiles around once if possible.
I have a question.
What is the Selector 2 element?