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Zelda Classic 2.11 Beta 12

201 replies · 41,443 views · Started 14 August 2006

JUst wondering, is there absolutly NO WAY IN HELL that this might work on OS9. Cause if not, I'd be so happy not to have to deal with my stupid PC. Ah, it's an impossible dream. If only I had OSX!!

Wow, there are 8 members and 3 guests viewing this thread right now.

You developers know how to keep me happy. All this new stuff within a week. Seriously, you can take a break. 😉

Freedom, I'm getting the same problem as you. When I play a custom quest, ZC crashes within 2 seconds. I'll try downloading everything again. I'll just delete all of the old beta 10 files.

EDIT: Nope, the same thing happens. Still crashes. 1st.qst works, though.

Pineconn,
don't waste your time, it just ain'ta gonna worka

This beta is so bad I don't think I'm going to be able to test much with it, just going to have to wait for the next release.
I can't compare bug fixes with earlier quests because I can't load them, and I can't load gifs to try and make tiles for the new enemies, and the freeform combo thing is above my head right now, so I don't have a clue what it's supposed to do..... you get the idea.
I've been messing with this since 10 minutes after DN uploaded it and can't seem to do anything with it.

We're working on the problem. Kinda hard to fix since I don't think I'm getting this same problem. Kinda weird that it's happening though...

Ok, I tried this: unzipped beta 12 to a new folder, made a custom quest (one screen) and tried to load it. Freeze. Every time. I replaced alleg42.dll, put the new one in the ZC folder, and it worked. I'll just post a link to the new dll, and edit when it's done. Tell me if it's any use.

EDIT: link to dll

Your problem is different from mine koopa, mine is closing when trying to play custom quests.
I did try your dll though, but it didn't change anything. 😉

No, I do mean the same thing (I hope) - crashed zc when I pressed enter to load the game to play. Odd. Well, the search goes on then ...

I found something here,
it's changing the created date of the alleg42.dll in the b12, but not in the b11 or b10.

User posted image

You got me, koopa seems to think it is, that's what got me looking at it.
I don't know enough about it to know one way or the other.

I made a copy of my beta 11 folder, unzipped the new beta 12 files, and then overwrote my alleg42.dll file with the one that koopa gave us and I have no problem loading custom quests. I was able to load old save files and load them from new files without a problem.

Does anyone else have a problem with loading custom quests other than Freedom and me?

I mean, it's not like I need the beta. I'd just like to experiment with the new enemies and such. I'm not in a hurry to play it. :shrug:

Ok, out of curiousity I went and grabbed the alleg42.dll from beta 10 and overwrote the one from beta 12.

Guess what, it worked. I do believe koopa is right on this one. Something's up with alleg42.

Hm. Sort of strange that this problem exists for several people, though the previous beta was released a few days ago and worked fine.

Shoot. I got rid of the beta 10b allegro. 😃

I've tried the alleg42.dll from b10, b11, and the one koopa posted and get the same result each time.

Ok. Just tried again. Still happening. It would seem that if you use the 2.11 test quest it works. Anything else crashes it.

Ummm.... I haven't been able to use 11 or 12, cause my computers in the shop until tomorrow. I've been following this thread, and I'm quite confused. Once I get my computer back, exactly what do I have to do to get 12 to work?As best you know.

Well, it seems to work fine on my system with just the first download, and I can open all my beta 11 files no problem.

Maybe, for those encountering custom questfile problems, give this a try:

[LIST=1]
[*]Paste a copy of the old beta 10b questfile into your beta 11 folder, then open it and save it.
[*]Paste a copy of the file created in step one of this instruction into your beta 12 folder and try to open it.
[/LIST]

It might not work for you, but it seems to work fine for me.

EDIT: Like the two posts below, I'm running it on Windows XP.

I don't get the quest loading bug like you all said, and I am loading every quest in my library. I loaded ZC in windowed using ZC2.10 launcher v 0.3 and it worked fine.
I replaced the Alleg42.dll with Koopa's and I noticed no difference.

So, this is quite a perplexing one.

[edit] I use XP. Rocksfan posted at the same time I did, so I edited.

In b11 I can walk on water on other screens after using the whistle in a whistle->stairs screen. I found it out by accident in PrinceMSC's Revenge quest, and was able to walk all over almost the entire map! I'm pretty sure this is a bug, and the buglist fixlist doesn't list it.

Okay. Beta 12b is now out. Redownload all the links for your OS in the first post of this thread.

The new beta 12b for OS X is not available yet until Takuya posts here about it.

_L_ wrote:
Takuya wrote:We have some calls to the stdc++ library. :P
Ah, of course - but the problem (from what I've just learned) is that it requires the dynamic library "libstdc++.dylib", but for Mac OS 10.3.8 and earlier there's only the static library "libstdc++.a" available. (Is that what you meant by "it might be static now"?)

EDIT: Problem solved.