Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Zelda Classic 2.11 Beta 12

201 replies · 41,443 views · Started 14 August 2006

superior compression tool for EXE files... much better then winrar, winzip, 7-zip, winace etc.

an include the compressed exe's in the next package.... as with it the exe files are reduced to around 500kb ~ .

I cant make it run in fullscreen
why???
(I have wide screen)

franpa wrote:superior compression tool for EXE files... much better then winrar, winzip, 7-zip, winace etc.

an include the compressed exe's in the next package.... as with it the exe files are reduced to around 500kb ~ .

Considering the fact that you're the only one asking for this, I'm guessing that's not going to happen. .zip is the most common compressed file, and pretty much everyone uses it, and I know that if it were up to me, that'd be what I'd use

I think I have found a bug in the subscreen. All of the subscreen types are z3 style. How do I change this?

upx compression requires zilch work from the end user... and takes about 15 seconds to do per exe file (if you drag and drop) and reduces the size of the exe far better then anything that i know of and as stated above this requires no work from the end user as decompression is done everytime the exe is run... so at a small (say a few 10'ths of a second) longer load time you can get a considerably smaller zip file containing the exe files plus everything else.

First of all, you guys ROCK.

Secondly, I'm using OS X (10.4.7) on a MacBook (2.0 Ghz Intel Core Duo). I don't know if this is the right thread for feedback so point me elsewhere if I'm wrong...

Downloaded beta 12D for Mac OS X and my thoughts were as follows (in order):

[LIST=1]
[*]Holy crap, that's small, I need to put my contacts in! (Is there no way to change the resolution? Could not find any docuemntation for the Mac beta)
[*]Holy crap, this is Zelda Classic!...in Mac OS X!!
[*]Repeat and dwelled upon #2.
[*]ZC uses about 45% of my processor which I suppose not because it's a hog of a game but because it's not a universal binary and is running through Rosetta emulation...
[*]Repeat #2.
[/LIST]

I'm so pumped you guys are working on a Mac version. I'm not a programmer but I'm willing to help in any way to debug and test the Mac version and will subscribe to this thread if that's the best to way to help. Just let me know.

Also, any tips on the resolution change and/or full screen?

Only 45%, Stecchino? My resources get taken up between 55% and 60%. 😛 Zelda Classic's just a RAM intensive program, you know. As for the small screen problem... If you know what the Macintosh equivalent of Windows' Command Line is, then that's where you'd go to set the option "-scale x2", I believe it is. It's either that or "-large", I think.

Tip for the Mac version: when you take screenshots, the .bmp files are actually created within the application package. Control-click Zelda Classic and "Show Package Contents" to find them.

The Mac version crashes on launch for me. Is there someone I should send the crash log to?

Rakki wrote:OnlyAs for the small screen problem... If you know what the Macintosh equivalent of Windows' Command Line is, then that's where you'd go to set the option "-scale x2", I believe it is. It's either that or "-large", I think.

You referring to Terminal? And if so, I have no idea how to use it, but I'll try to search and see how I can use those commands to change the size.

Thanks!

I've worked out how to change the size. First, Show Package Contents. Then, open ag.cfg in TextEdit, and change the lines that say

resx = 320
resy = 240
to, I dunno, something like
resx = 800
resy = 600

_L_ wrote:I've worked out how to change the size. First, Show Package Contents. Then, open ag.cfg in TextEdit...

I was hoping it'd be as simple as that. :shakeno:

My obeservations when trying this:

1. When setting resx and resy to 800 and 600, respectively, I get a game picture that is slightly bigger than the original 320 x 240 but is much smaller than 800 x 600. Also, the game becomes centered in the screen and the rest of the screen goes black, as if I invoked some sort of full-screen mode.

2. At 1024 x 768, the same full-screen effect happens with the black background (a screen capture attempt only revealed a completely black picture) but the game actually runs smaller than the "800 x 600" version. It appears to run at the original 320 x 240. 😕

franpa wrote:don't forget to change the "sbig = 0" line to "sbig = 1"

Okay, doing what _L_ suggested and changing sbig to 1 made a big difference. At 800 x 600 it's a notable difference and a more enjoyable playing size although it still doesn't appear to be a full 800 x 600. Also, that full screen effect comes into play again which is fine, but if you ever want to leave Zelda Classic you have to save and quit, it doesn't allow you command-tab away or interact with anything else.

Also, the 1024 x 768 runs bigger than it did before but still smaller than the 800 x 600 setting.

Stecchino wrote:You referring to Terminal? And if so, I have no idea how to use it, but I'll try to search and see how I can use those commands to change the size.

Thanks!

Rakki, I found this article from MacWorld, here's an excerpt:

Set scaling per application
To change only a given application�s scale factor, you just need to use a modified version of the above command. iTunes, for instance, can be scaled down with this command (quit iTunes first):

defaults write com.apple.iTunes AppleDisplayScaleFactor .75

When you launch iTunes, you�ll see the shrunken window as in my screenshot above�assuming you�re using the mini controller. But it�s not just the mini controller that�s been scaled down; every iTunes window, along with its menus, is now at 75 percent of normal size. The only tricky part about setting application-specific scaling is determining the com.apple.iTunes portion of the command. You need to find out what each application names its preferences.

The key here being that it doesn't appear Zelda Classic uses a traditional preferences file (.plist). "Info.plist" is in Zelda Classic package contents -> Contents but that wouldn't seem to work.