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  1. More info in replay status (0 replies)
  2. Loading replays progress bar (0 replies)
  3. Cut Combos (0 replies)
  4. ZC Needs an EX 5 Button on Controller and Keyboard (0 replies)
  5. Select DMap by name (0 replies)
  6. reduce View Palette lag (0 replies)
  7. Monospaced font in Combos Used window (0 replies)
  8. Help text for Quick Assign and Smart Assign (0 replies)
  9. "No other screens use this combo" is poorly worded when no screens use this combo (0 replies)
  10. "Link" an alternate token for Hero/Player? (0 replies)
  11. Squared Distances (0 replies)
  12. Script Info -> Slot Info (0 replies)
  13. Disallow deleting a blank tile (0 replies)
  14. More blank tile information (0 replies)
  15. More Prominent 'Is Liftable' checkbox (0 replies)
  16. Add num_digits parameter to getnumber (0 replies)
  17. "void run() label" doesn't auto-update when backspacing out "run" (0 replies)
  18. New ZString Commands "Wait", "Disable A/B Buttons" for Cutscene Messages (4 replies)
  19. Enable All / Disable All (0 replies)
  20. Degrees Symbols/Quadrant Grid (0 replies)
  21. [zeditor] Should File->New really display "Loading Quest" window? (1 replies)
  22. Blank 'Enemy Movement' subtab (0 replies)
  23. Large Player Hit Box image (1 replies)
  24. Should be able to type map number (0 replies)
  25. Grey out bogus tens column buttons in LItems tab (0 replies)
  26. [zeditor] Make Home/End keys work in more places (0 replies)
  27. [zplayer] Pause button should pause (0 replies)
  28. Grey out multi-Clear Quest Filepath (0 replies)
  29. Way to cycle csets in Door Combos window (0 replies)
  30. Spell out what "LW Types" stands for (0 replies)
  31. Make enter key do something in the String Editor (0 replies)
  32. [zeditor] ZScript shouldn't prompt to save changes when no changes were made (0 replies)
  33. Autolayer Setup radio buttons shouldn't look like checkboxes (0 replies)
  34. Ringleaders and Ringfollowers (0 replies)
  35. Which new bugfixes are being applied? (1 replies)
  36. Consolidate 'Edit Test Init Data' and 'Create Test Init Data' buttons. (0 replies)
  37. Layer names (0 replies)
  38. Increase maximum Cursor Scale (4 replies)
  39. pDivineEscapeDust and pTwilight are not pointer types (0 replies)
  40. ZC->Take Snapshot gives no in-GUI feedback (0 replies)
  41. Hotkeys should work in zplayer.exe even when the main menu is not in focus (0 replies)
  42. Restore SELECT to navigate save slots (0 replies)
  43. Help! Game->Load Quest... is greyed out! and I can't load a quest! (0 replies)
  44. Search website by year (0 replies)
  45. Show CSets/Types menu options should use radio buttons instead of checkboxes (1 replies)
  46. Make Shift+Tab cycle through window controls in the reverse Tab order (0 replies)
  47. OMaps (Overworld Maps) (7 replies)
  48. Lost Woods-style Visual Maze Designer (0 replies)
  49. 3-Frame Flying for peahats (0 replies)
  50. Allow 4 digit games played (5 replies)
  51. Customizable "Guy"s for room types (1 replies)
  52. NPCs out of bounds (5 replies)
  53. Zelda Classic on the Gameshell (2 replies)
  54. Disable Subscreen Item Selection (1 replies)
  55. Arrays of Arrays (9 replies)
  56. Release Next Full Release without Nintendo Content (1 replies)
  57. Better tool tips (1 replies)
  58. Game->SetMIDIVolume and other MIDI control functions in ZScript (6 replies)
  59. Faster subscreen scrolling questrule (2 replies)
  60. Add Defense for LW_SPARKLE, LW_FIRESPARKLE to Editor (1 replies)
  61. EWeapon Maker (1 replies)
  62. Expanding Save Slots to 99 from 15 (5 replies)
  63. Cursor color jumping for the palette editor (3 replies)
  64. Looping controls for MP3/OGG files (2 replies)
  65. Add Hexadecimal Number Support to FFC (and Item) Script Inputs. (0 replies)
  66. Increasing the alias count (18 replies)
  67. please add 6 digit hex box for the color editor (3 replies)
  68. ZC: Open Quest Dialogue Improvement (1 replies)
  69. I widget button for beta builds at the top of this forum. (12 replies)
  70. Controllable jump height (1 replies)
  71. Link animation suggestion (0 replies)
  72. Combo improvements I would like to see (0 replies)
  73. Shadowblitz16's suggestions (4 replies)
  74. Item TileWidth and TileHeight set via Item Editor (6 replies)
  75. Added Features to What Links Here (0 replies)
  76. Customise HP/Heart, MP/Block, and make MAGICDRAINRATE a float. (12 replies)
  77. Enemy Editor Defences (Script 1 to 10) - Major User Request (10 replies)
  78. Quest->Scripts->View (0 replies)
  79. Export ZASM From Slot (0 replies)
  80. Cheats->Disable Sideview Gravity (1 replies)
  81. Set DMap By Script --and-- Set Palettes on a Per-Screen Basis (0 replies)
  82. ZLaunch: Option to Run Debug Console (0 replies)
  83. Get/SetDMapScreenDoors() (2 replies)
  84. [Next ZC Version]Set Brush W/H Command in Favorites. (0 replies)
  85. [2.53 or 2.55] Push Blocks and Conveyors on Layers 1, and 2 (1 replies)
  86. Here's a cool idea: Screen notes (10 replies)
  87. [2.55] Increase Script Buffer Size (2 replies)
  88. [Compiler] Output all scripts as text. (0 replies)
  89. Menu Option -> Disable Joypad Inpput (0 replies)
  90. Improved CSet Functionaly (0 replies)
  91. [2.future] Change Nomenclature for 'Direct Warp' combos. (0 replies)
  92. [ZC 2.60] Rename Custom Item Classes (1 replies)
  93. ZC Bug Forum Suggestion? (7 replies)
  94. New Script Variables for itemdata (6 replies)
  95. A few suggestions (1 replies)
  96. Being able to upgrade SFX.DAT to newest format! (1 replies)
  97. Compiler/Assembler/Lexer Errors, to allegro.log (8 replies)
  98. [2.50.2] Game->Generic[] -> As Unfloored Floats (3 replies)
  99. [ZC 2.60] Item Counter Depletion in the Item Editor (4 replies)
  100. Setting No Subscreen flag option map wide (1 replies)
  101. Overhead Combos on Layer 1 and 2 (0 replies)
  102. Save File - Relative Paths (0 replies)
  103. Some suggestions regarding Screen Data (1 replies)
  104. Suggestion: Iron out all the wonkiness with diagonal movement. (1 replies)
  105. [2.60] Internal Soundfonts (0 replies)
  106. [2.xx] [Item Editor] 'Can be picked up with...' (0 replies)
  107. [2.xx] Expanded FFC Things (17 replies)
  108. [2.xx] Enemy Editor: Invisible, without Amulet (0 replies)
  109. Invincible Link Does not FLicker, or Flash (0 replies)
  110. [2.xx] Custom Global Pointers (The Easy Way) (19 replies)
  111. [2.xx] Expanded void Remove() (13 replies)
  112. [2.xx] Get UIDs and use them as Pointers (2 replies)
  113. Formal Request: External String Editor for .zss Files (0 replies)
  114. Link->Items->Misc[] (0 replies)
  115. [2.50.x] Return name of script (type, slot) (0 replies)
  116. Improved MIDI files for those who have difficulty with NSF. (4 replies)
  117. Duration arguments for drawing primitives. (11 replies)
  118. [2.60] Huge Max Global Variables, and 2D-arrays. (0 replies)
  119. [2.60] or [2.50.x] Detect Uncapping (0 replies)
  120. [2.60] or [2.50.x] Write to More Attributes and Vars; more tile pages, more DMAPS, etc. (9 replies)
  121. Seperate Scripted Defenses in Enemy editor (2.6) (6 replies)
  122. Suggestion. Support the japanese version of the music. (3 replies)
  123. True Slash (Like Zelda 3) (3 replies)
  124. Shallow Water combos on Layers 1 and 2 (1 replies)
  125. weapon variables (5 replies)
  126. wallmaster suggestion (1 replies)
  127. Docks and Drowning Water (Possible Fix) (0 replies)
  128. Complete ZQuest Keyboard Shortcuts Documentation (0 replies)
  129. ZC 3.0 From Scratch Plan (21 replies)
  130. ZC Open Source? (1 replies)
  131. tiles in strings, dmap disable in scripts (0 replies)
  132. OOP Diagram (1 replies)
  133. [2.6] String Control Warps (0 replies)
  134. Windows 8 (17 replies)
  135. More combo types (0 replies)
  136. In regards to enemy boomerangs (2 replies)
  137. [2.6] Sign Combos (0 replies)
  138. More push block flags (4 replies)
  139. A suggestion regarding enemy flags (0 replies)
  140. MIDI: No support for extra drum kits (1 replies)
  141. [ZC 2.60] More "Scripted" flags and combos (7 replies)
  142. [3.0]Suggestions for the Palette Editor (4 replies)
  143. [3.0]Suggestions regarding timed warps (0 replies)
  144. NSF VRC7 support (0 replies)
  145. [3.0]Item Editor changes (4 replies)
  146. [3.0] Enemy Editor (Animation/Hitbox) Overhaul (0 replies)
  147. Zelda Cheat Console 2.50 (10 replies)
  148. Zelda Classic on Android (6 replies)
  149. About the BS Grave Combo Type (3 replies)
  150. Some adjustments to make to the Link Sprite Editor (3 replies)
  151. Altering the way items are handled in the active menu... (0 replies)
  152. [2.6] Nth Enemy has the X (10 replies)
  153. More features and options for the Roc's Feather (0 replies)
  154. Pound Combos and Hammer Triggers (0 replies)
  155. 2.5.2 FFC Flags Script 1-5 (1 replies)
  156. Some suggestions regarding music... (0 replies)
  157. Custom Guys (25 replies)
  158. [2.5.2] Whistle Vulnerabilities in the Enemy Editor (0 replies)
  159. [???] Basic Audio Manipulation. (1 replies)
  160. Suggestions regarding sound effects (0 replies)
  161. Different quest passwords for different access levels. (3 replies)
  162. [3.0] multi-threading (0 replies)
  163. A few more suggestions/requests for future releases. (13 replies)
  164. About some enemy and item classes... (9 replies)
  165. BMP, JPG, and PNG Import (0 replies)
  166. Holding Ctrl toggles Side-warp border combos. (0 replies)
  167. Open Source (6 replies)
  168. npc scripts. (2 replies)
  169. FDS mode? (3 replies)
  170. [2.5.1] Completing "Favorite Command" shortcuts. (0 replies)
  171. [2.5.1] A list of level numbers. (0 replies)
  172. [2.5.1] Specific Import/Export features. (0 replies)
  173. Forum reopened (0 replies)
  174. Layer Functions in ZC 3.0 (5 replies)
  175. Some feature requests/suggestions (1 replies)
  176. About a couple item classes (2 replies)
  177. About the zelda.nsf file (3 replies)
  178. 1317 Win: Can't configure 2nd gamepad. (1 replies)
  179. Room Type Editor (for post 2.5 versions) (2 replies)
  180. Enemy Editor Changes/Additions (2 replies)
  181. More Combo Types (5 replies)
  182. Not a bug but NES fix. (1 replies)
  183. Don't black out screen when... (1 replies)
  184. New combo: Sideview ladder (5 replies)
  185. You might want to do this... (0 replies)
  186. Accept MIDI files other than .MID extension (.MIDI and .RMI) (1 replies)
  187. suggestion for the save games. (3 replies)
  188. New Level Palette hotkeys? (3 replies)
  189. Extra buttons for joystick (9, 10, 11 & 12) (5 replies)
  190. Interjection! For item usage. (2 replies)
  191. Warp Effect: Color Change (2 replies)
  192. Vsync? (1 replies)
  193. Faster sword slash (6 replies)
  194. Heart Beep Options (2 replies)
  195. More Built-In SFX (0 replies)
  196. Ability to change alternate music on each screen... (1 replies)
  197. Cancel is the sames as the OK button when entering quest passwords in ZQuest [all] (3 replies)
  198. More Shop Slots, Please? (10 replies)
  199. More Item Editor Suggestions (2 replies)
  200. Whistle & Custom Item Flags (2 replies)
  201. A revival potion (2 replies)
  202. Change the starting icon. (0 replies)
  203. New GUI (3 replies)
  204. "Z-Layering" (0 replies)
  205. Different type of transparencies (7 replies)
  206. 2 triforce related suggestions and 1 not... (5 replies)
  207. Ability to set Link onto a certain layer, other than his default layer. (5 replies)
  208. Animation Reset when the combo is called into use (2 replies)
  209. call up a string from what progress you did in the game. (1 replies)
  210. Item Drop Flickering (0 replies)
  211. Required Item (1 replies)
  212. Suggestions for Item Editor Misc. Attributes (8 replies)
  213. Combo Area Effect (6 replies)
  214. Conditional flags (8 replies)
  215. Different Size Screens (2 replies)
  216. Possible Item Flags (1 replies)
  217. Adjusting Transparency, Reflections (7 replies)
  218. 8-bit suggestion (9 replies)
  219. spin attack changes slash and stab of sword and other things... (0 replies)
  220. Special Enemies for Sideview Areas (6 replies)
  221. EnemSet Import/Export (5 replies)
  222. If you don't have enough magic, use downgrade quest rule (8 replies)
  223. "climbable" combos for side-gravity (1 replies)
  224. Time Limits (4 replies)
  225. "Combining" Defensive Rings: (0 replies)
  226. Carry-through Warp tics (4 replies)
  227. Non-throwback (11 replies)
  228. Digdogger Traits. (1 replies)
  229. Midi save blocking (3 replies)
  230. String Item Giver (1 replies)
  231. Cset selection on 8-bit color (1 replies)
  232. Working filters with file types. (1 replies)
  233. Z-axis triggers (4 replies)
  234. Alter gravity on a per-screen basis (1 replies)
  235. Item Rule Disablement. (3 replies)
  236. Mayhap we need an Item Family Editor? (10 replies)
  237. Choosing your Layers? (6 replies)
  238. Combo mechanics (3 replies)
  239. Ghini phantom issue (2 replies)
  240. Dual 256 Color Palettes? (1 replies)
  241. Item families: Luck Ring, Whimsical Ring (16 replies)
  242. Eyeball(2) idea (7 replies)
  243. Integrity Check Suggestion (1 replies)
  244. Quick Bug Report Feature (2 replies)
  245. The Palette! (2 replies)
  246. The Mirror Sheild (1 replies)
  247. Variable Roc's Feather Jump (1 replies)
  248. Put Item Related Weapon Sprites Inside Their Respective Items (3 replies)
  249. Darknuts are too exploitable. (3 replies)
  250. Item Grids in Subscreen Editor (0 replies)