View Full Version : ZC Suggestions
- Make the Fave Combo - Taller (0 replies)
- More info in replay status (0 replies)
- Loading replays progress bar (0 replies)
- Cut Combos (0 replies)
- ZC Needs an EX 5 Button on Controller and Keyboard (0 replies)
- Select DMap by name (0 replies)
- reduce View Palette lag (0 replies)
- Monospaced font in Combos Used window (0 replies)
- Help text for Quick Assign and Smart Assign (0 replies)
- "No other screens use this combo" is poorly worded when no screens use this combo (0 replies)
- "Link" an alternate token for Hero/Player? (0 replies)
- Squared Distances (0 replies)
- Script Info -> Slot Info (0 replies)
- Disallow deleting a blank tile (0 replies)
- More blank tile information (0 replies)
- More Prominent 'Is Liftable' checkbox (0 replies)
- Add num_digits parameter to getnumber (0 replies)
- "void run() label" doesn't auto-update when backspacing out "run" (0 replies)
- New ZString Commands "Wait", "Disable A/B Buttons" for Cutscene Messages (4 replies)
- Enable All / Disable All (0 replies)
- Degrees Symbols/Quadrant Grid (0 replies)
- [zeditor] Should File->New really display "Loading Quest" window? (1 replies)
- Blank 'Enemy Movement' subtab (0 replies)
- Large Player Hit Box image (1 replies)
- Should be able to type map number (0 replies)
- Grey out bogus tens column buttons in LItems tab (0 replies)
- [zeditor] Make Home/End keys work in more places (0 replies)
- [zplayer] Pause button should pause (0 replies)
- Grey out multi-Clear Quest Filepath (0 replies)
- Way to cycle csets in Door Combos window (0 replies)
- Spell out what "LW Types" stands for (0 replies)
- Make enter key do something in the String Editor (0 replies)
- [zeditor] ZScript shouldn't prompt to save changes when no changes were made (0 replies)
- Autolayer Setup radio buttons shouldn't look like checkboxes (0 replies)
- Ringleaders and Ringfollowers (0 replies)
- Which new bugfixes are being applied? (1 replies)
- Consolidate 'Edit Test Init Data' and 'Create Test Init Data' buttons. (0 replies)
- Layer names (0 replies)
- Increase maximum Cursor Scale (4 replies)
- pDivineEscapeDust and pTwilight are not pointer types (0 replies)
- ZC->Take Snapshot gives no in-GUI feedback (0 replies)
- Hotkeys should work in zplayer.exe even when the main menu is not in focus (0 replies)
- Restore SELECT to navigate save slots (0 replies)
- Help! Game->Load Quest... is greyed out! and I can't load a quest! (0 replies)
- Search website by year (0 replies)
- Show CSets/Types menu options should use radio buttons instead of checkboxes (1 replies)
- Make Shift+Tab cycle through window controls in the reverse Tab order (0 replies)
- OMaps (Overworld Maps) (7 replies)
- Lost Woods-style Visual Maze Designer (0 replies)
- 3-Frame Flying for peahats (0 replies)
- Allow 4 digit games played (5 replies)
- Customizable "Guy"s for room types (1 replies)
- NPCs out of bounds (5 replies)
- Zelda Classic on the Gameshell (2 replies)
- Disable Subscreen Item Selection (1 replies)
- Arrays of Arrays (9 replies)
- Release Next Full Release without Nintendo Content (1 replies)
- Better tool tips (1 replies)
- Game->SetMIDIVolume and other MIDI control functions in ZScript (6 replies)
- Faster subscreen scrolling questrule (2 replies)
- Add Defense for LW_SPARKLE, LW_FIRESPARKLE to Editor (1 replies)
- EWeapon Maker (1 replies)
- Expanding Save Slots to 99 from 15 (5 replies)
- Cursor color jumping for the palette editor (3 replies)
- Looping controls for MP3/OGG files (2 replies)
- Add Hexadecimal Number Support to FFC (and Item) Script Inputs. (0 replies)
- Increasing the alias count (18 replies)
- please add 6 digit hex box for the color editor (3 replies)
- ZC: Open Quest Dialogue Improvement (1 replies)
- I widget button for beta builds at the top of this forum. (12 replies)
- Controllable jump height (1 replies)
- Link animation suggestion (0 replies)
- Combo improvements I would like to see (0 replies)
- Shadowblitz16's suggestions (4 replies)
- Item TileWidth and TileHeight set via Item Editor (6 replies)
- Added Features to What Links Here (0 replies)
- Customise HP/Heart, MP/Block, and make MAGICDRAINRATE a float. (12 replies)
- Enemy Editor Defences (Script 1 to 10) - Major User Request (10 replies)
- Quest->Scripts->View (0 replies)
- Export ZASM From Slot (0 replies)
- Cheats->Disable Sideview Gravity (1 replies)
- Set DMap By Script --and-- Set Palettes on a Per-Screen Basis (0 replies)
- ZLaunch: Option to Run Debug Console (0 replies)
- Get/SetDMapScreenDoors() (2 replies)
- [Next ZC Version]Set Brush W/H Command in Favorites. (0 replies)
- [2.53 or 2.55] Push Blocks and Conveyors on Layers 1, and 2 (1 replies)
- Here's a cool idea: Screen notes (10 replies)
- [2.55] Increase Script Buffer Size (2 replies)
- [Compiler] Output all scripts as text. (0 replies)
- Menu Option -> Disable Joypad Inpput (0 replies)
- Improved CSet Functionaly (0 replies)
- [2.future] Change Nomenclature for 'Direct Warp' combos. (0 replies)
- [ZC 2.60] Rename Custom Item Classes (1 replies)
- ZC Bug Forum Suggestion? (7 replies)
- New Script Variables for itemdata (6 replies)
- A few suggestions (1 replies)
- Being able to upgrade SFX.DAT to newest format! (1 replies)
- Compiler/Assembler/Lexer Errors, to allegro.log (8 replies)
- [2.50.2] Game->Generic[] -> As Unfloored Floats (3 replies)
- [ZC 2.60] Item Counter Depletion in the Item Editor (4 replies)
- Setting No Subscreen flag option map wide (1 replies)
- Overhead Combos on Layer 1 and 2 (0 replies)
- Save File - Relative Paths (0 replies)
- Some suggestions regarding Screen Data (1 replies)
- Suggestion: Iron out all the wonkiness with diagonal movement. (1 replies)
- [2.60] Internal Soundfonts (0 replies)
- [2.xx] [Item Editor] 'Can be picked up with...' (0 replies)
- [2.xx] Expanded FFC Things (17 replies)
- [2.xx] Enemy Editor: Invisible, without Amulet (0 replies)
- Invincible Link Does not FLicker, or Flash (0 replies)
- [2.xx] Custom Global Pointers (The Easy Way) (19 replies)
- [2.xx] Expanded void Remove() (13 replies)
- [2.xx] Get UIDs and use them as Pointers (2 replies)
- Formal Request: External String Editor for .zss Files (0 replies)
- Link->Items->Misc[] (0 replies)
- [2.50.x] Return name of script (type, slot) (0 replies)
- Improved MIDI files for those who have difficulty with NSF. (4 replies)
- Duration arguments for drawing primitives. (11 replies)
- [2.60] Huge Max Global Variables, and 2D-arrays. (0 replies)
- [2.60] or [2.50.x] Detect Uncapping (0 replies)
- [2.60] or [2.50.x] Write to More Attributes and Vars; more tile pages, more DMAPS, etc. (9 replies)
- Seperate Scripted Defenses in Enemy editor (2.6) (6 replies)
- Suggestion. Support the japanese version of the music. (3 replies)
- True Slash (Like Zelda 3) (3 replies)
- Shallow Water combos on Layers 1 and 2 (1 replies)
- weapon variables (5 replies)
- wallmaster suggestion (1 replies)
- Docks and Drowning Water (Possible Fix) (0 replies)
- Complete ZQuest Keyboard Shortcuts Documentation (0 replies)
- ZC 3.0 From Scratch Plan (21 replies)
- ZC Open Source? (1 replies)
- tiles in strings, dmap disable in scripts (0 replies)
- OOP Diagram (1 replies)
- [2.6] String Control Warps (0 replies)
- Windows 8 (17 replies)
- More combo types (0 replies)
- In regards to enemy boomerangs (2 replies)
- [2.6] Sign Combos (0 replies)
- More push block flags (4 replies)
- A suggestion regarding enemy flags (0 replies)
- MIDI: No support for extra drum kits (1 replies)
- [ZC 2.60] More "Scripted" flags and combos (7 replies)
- [3.0]Suggestions for the Palette Editor (4 replies)
- [3.0]Suggestions regarding timed warps (0 replies)
- NSF VRC7 support (0 replies)
- [3.0]Item Editor changes (4 replies)
- [3.0] Enemy Editor (Animation/Hitbox) Overhaul (0 replies)
- Zelda Cheat Console 2.50 (10 replies)
- Zelda Classic on Android (6 replies)
- About the BS Grave Combo Type (3 replies)
- Some adjustments to make to the Link Sprite Editor (3 replies)
- Altering the way items are handled in the active menu... (0 replies)
- [2.6] Nth Enemy has the X (10 replies)
- More features and options for the Roc's Feather (0 replies)
- Pound Combos and Hammer Triggers (0 replies)
- 2.5.2 FFC Flags Script 1-5 (1 replies)
- Some suggestions regarding music... (0 replies)
- Custom Guys (25 replies)
- [2.5.2] Whistle Vulnerabilities in the Enemy Editor (0 replies)
- [???] Basic Audio Manipulation. (1 replies)
- Suggestions regarding sound effects (0 replies)
- Different quest passwords for different access levels. (3 replies)
- [3.0] multi-threading (0 replies)
- A few more suggestions/requests for future releases. (13 replies)
- About some enemy and item classes... (9 replies)
- BMP, JPG, and PNG Import (0 replies)
- Holding Ctrl toggles Side-warp border combos. (0 replies)
- Open Source (6 replies)
- npc scripts. (2 replies)
- FDS mode? (3 replies)
- [2.5.1] Completing "Favorite Command" shortcuts. (0 replies)
- [2.5.1] A list of level numbers. (0 replies)
- [2.5.1] Specific Import/Export features. (0 replies)
- Forum reopened (0 replies)
- Layer Functions in ZC 3.0 (5 replies)
- Some feature requests/suggestions (1 replies)
- About a couple item classes (2 replies)
- About the zelda.nsf file (3 replies)
- 1317 Win: Can't configure 2nd gamepad. (1 replies)
- Room Type Editor (for post 2.5 versions) (2 replies)
- Enemy Editor Changes/Additions (2 replies)
- More Combo Types (5 replies)
- Not a bug but NES fix. (1 replies)
- Don't black out screen when... (1 replies)
- New combo: Sideview ladder (5 replies)
- You might want to do this... (0 replies)
- Accept MIDI files other than .MID extension (.MIDI and .RMI) (1 replies)
- suggestion for the save games. (3 replies)
- New Level Palette hotkeys? (3 replies)
- Extra buttons for joystick (9, 10, 11 & 12) (5 replies)
- Interjection! For item usage. (2 replies)
- Warp Effect: Color Change (2 replies)
- Vsync? (1 replies)
- Faster sword slash (6 replies)
- Heart Beep Options (2 replies)
- More Built-In SFX (0 replies)
- Ability to change alternate music on each screen... (1 replies)
- Cancel is the sames as the OK button when entering quest passwords in ZQuest [all] (3 replies)
- More Shop Slots, Please? (10 replies)
- More Item Editor Suggestions (2 replies)
- Whistle & Custom Item Flags (2 replies)
- A revival potion (2 replies)
- Change the starting icon. (0 replies)
- New GUI (3 replies)
- "Z-Layering" (0 replies)
- Different type of transparencies (7 replies)
- 2 triforce related suggestions and 1 not... (5 replies)
- Ability to set Link onto a certain layer, other than his default layer. (5 replies)
- Animation Reset when the combo is called into use (2 replies)
- call up a string from what progress you did in the game. (1 replies)
- Item Drop Flickering (0 replies)
- Required Item (1 replies)
- Suggestions for Item Editor Misc. Attributes (8 replies)
- Combo Area Effect (6 replies)
- Conditional flags (8 replies)
- Different Size Screens (2 replies)
- Possible Item Flags (1 replies)
- Adjusting Transparency, Reflections (7 replies)
- 8-bit suggestion (9 replies)
- spin attack changes slash and stab of sword and other things... (0 replies)
- Special Enemies for Sideview Areas (6 replies)
- EnemSet Import/Export (5 replies)
- If you don't have enough magic, use downgrade quest rule (8 replies)
- "climbable" combos for side-gravity (1 replies)
- Time Limits (4 replies)
- "Combining" Defensive Rings: (0 replies)
- Carry-through Warp tics (4 replies)
- Non-throwback (11 replies)
- Digdogger Traits. (1 replies)
- Midi save blocking (3 replies)
- String Item Giver (1 replies)
- Cset selection on 8-bit color (1 replies)
- Working filters with file types. (1 replies)
- Z-axis triggers (4 replies)
- Alter gravity on a per-screen basis (1 replies)
- Item Rule Disablement. (3 replies)
- Mayhap we need an Item Family Editor? (10 replies)
- Choosing your Layers? (6 replies)
- Combo mechanics (3 replies)
- Ghini phantom issue (2 replies)
- Dual 256 Color Palettes? (1 replies)
- Item families: Luck Ring, Whimsical Ring (16 replies)
- Eyeball(2) idea (7 replies)
- Integrity Check Suggestion (1 replies)
- Quick Bug Report Feature (2 replies)
- The Palette! (2 replies)
- The Mirror Sheild (1 replies)
- Variable Roc's Feather Jump (1 replies)
- Put Item Related Weapon Sprites Inside Their Respective Items (3 replies)
- Darknuts are too exploitable. (3 replies)
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