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  1. There should be a listing of all the versions. (1 replies)
  2. I'm willing to write some documentation... (19 replies)
  3. ZC Crashes (2 replies)
  4. Beta Updates (2 replies)
  5. Enemy flags (4 replies)
  6. Custom item sets? (2 replies)
  7. Custom Items (5 replies)
  8. What to do if your items don't work (0 replies)
  9. Why are backups so big? (4 replies)
  10. Why won't ROMView work? (4 replies)
  11. -> =READ= The Latest Alphas Are Temporarily HERE! =READ= (11 replies)
  12. Custom Subscreen Item Classes (9 replies)
  13. will the linux build ever be updated? (10 replies)
  14. Extended Link Tiles...? (6 replies)
  15. Umm what happened to the new enemy tiles rule? (3 replies)
  16. Some things about ZC on Vista (1 replies)
  17. New Beta Download Link doesn't work! (2 replies)
  18. Link tile modifiers (0 replies)
  19. Combo Aliases (0 replies)
  20. Is there any way to make bombs use rupees instead of bombs? (7 replies)
  21. Header Error (5 replies)
  22. Are you testing out the improved Item Editor? (it's fixed now!) (21 replies)
  23. rom view?...how do I..? (12 replies)
  24. Let's compile all this info into one place. (3 replies)
  25. Stupid b16c! (3 replies)
  26. What's going to happen to ZC when Stencyl is done? (13 replies)
  27. Allegro Basics? (I would like to help out) (6 replies)
  28. Odd Subscreen Occurence (1 replies)
  29. Universal Port Next Release? (1 replies)
  30. Recovery of Corrupted Quest File (11 replies)
  31. Cane Of Byrna (2 replies)
  32. New Enemy Misc. Attributes (not usable yet) (0 replies)
  33. Passage problems (0 replies)
  34. Is ZC a closed source project? (32 replies)
  35. Changed SFX (2 replies)
  36. Releases.. (0 replies)
  37. Which Quest Rules were removed? (7 replies)
  38. Item Editor Misc. Attributes (37 replies)
  39. Room State Carry-overs (5 replies)
  40. Quest rules (2 replies)
  41. Ah, three new equipment items! (83 replies)
  42. 'Sup (14 replies)
  43. New items and subscreens help (4 replies)
  44. ZC Highspeed? (9 replies)
  45. Vista Compatibility Fixed! (9 replies)
  46. Whats happening to ZC? (24 replies)
  47. warping trouble (10 replies)
  48. Problem with counters (2 replies)
  49. 254 Items? (1 replies)
  50. Build 254: Tile Protection (7 replies)
  51. Very Serious Question (4 replies)
  52. Enhanced Music (17 replies)
  53. If you want to use scripts, but hesitate to edit them... (4 replies)
  54. Why do Zelda-w.exe and zquest-w.exe not run fullscreen on my laptop? (11 replies)
  55. what are all the developers doing with zelda classic? (9 replies)
  56. Singular Flags (3 replies)
  57. A suggestion regarding crashes (4 replies)
  58. Link for build 231 isn't working (9 replies)
  59. Disable Enemies? (3 replies)
  60. Can't run ZC nor ZQuest (3 replies)
  61. Cset Question (2 replies)
  62. Mac OS X Build (6 replies)
  63. OMG, everyone do it right! (9 replies)
  64. Save as 2.10 quest (1 replies)
  65. Item editor Guide? (1 replies)
  66. The Betas are slowly getting worse for some reason.... (55 replies)
  67. Build 200... (2 replies)
  68. build 193 doesn't work for me (10 replies)
  69. That box at the top of this forum (49 replies)
  70. Mapmaker within new Zquest? (12 replies)
  71. I'm getting back into ZC... please update me on the progress in the last few months. (11 replies)
  72. ZC Launcher 1.5 Beta 4 (2 replies)
  73. ZCL refuses to load Zquest in windowed mode (1 replies)
  74. Not exactly a bug, but... (2 replies)
  75. A Quick Suggestion (2 replies)
  76. standardize classic enemies? (11 replies)
  77. technical suggestion which will affect the majority of beta testers here... (0 replies)
  78. I'm going to be re-jiggering the custom enemy system... (164 replies)
  79. Here's a GREAT trick when you're saving in B142! (9 replies)
  80. Linux build (1 replies)
  81. Enemy Misc. Attributes Explained (5 replies)
  82. Undo doesn't work anymore (3 replies)
  83. Zquest cursor stretching on edge of the screen (5 replies)
  84. Zcl 1.5 B 3 (5 replies)
  85. beta 119 not opening. (7 replies)
  86. Check this out (1 replies)
  87. 2x2 Link: too buggy to retain? (64 replies)
  88. These items do what? (6 replies)
  89. New dev helping out with ZCL and other stuff. :-D (2 replies)
  90. I'm sorry to say this, but I can't continue (69 replies)
  91. My Personal To-Do List (56 replies)
  92. WIP - Rope: A multi-language compiler to ZASM (8 replies)
  93. SFX Question. (4 replies)
  94. Offical Beta Release topic (74 replies)
  95. What's new in Beta 16c? (1 replies)
  96. A New Beta Philosophy? (29 replies)
  97. Hit Box Question (1 replies)
  98. Do pushblocks obey gravity? (2 replies)
  99. Interesting. New counter elements, I see? (7 replies)
  100. We can make our own swords. What about Slash tiles? (10 replies)
  101. Enemy Editor Help For Idiots Beta 15 (8 replies)
  102. Quest files are getting huge o.o (7 replies)
  103. Complete list of Misc Attributes (12 replies)
  104. Enemy editor question (1 replies)
  105. Subscreen "Current Item" Error (0 replies)
  106. Door [B] [C] etc... (2 replies)
  107. Custom Items Help (2 replies)
  108. Enemy Editor Discussion and Questions (73 replies)
  109. Just a quick look at things (0 replies)
  110. how about those misc types (0 replies)
  111. Script Drawing Functions Explained. (7 replies)
  112. Noob question (3 replies)
  113. Custom Enemy Ideas (You knew it was coming!) (14 replies)
  114. New String Editor: mostly functional (17 replies)
  115. About Room State Carryovers (2 replies)
  116. Zelda Classic 2.11 Beta 16 (238 replies)
  117. Lots of suggestions (5 replies)
  118. More Then 9 Magic Containers? (6 replies)
  119. Default Tileset Update (21 replies)
  120. SFX Not Changing... (8 replies)
  121. Link Tile Mods & Item Disablement (13 replies)
  122. Quest Rules Help (7 replies)
  123. Question of the Ages Two (0 replies)
  124. Triforce item class. (0 replies)
  125. A way to eliminate feature bloat and new bugs, using ZScript? (15 replies)
  126. ATT CHG : Combo Type vs. Flag (19 replies)
  127. So many additions... Now I need help (1 replies)
  128. Does the "Unused Flag" do anything? (3 replies)
  129. Okie Dokie! (7 replies)
  130. Item Class Editor (0 replies)
  131. Confused about Freeform Combos (specifically the Changer type) (8 replies)
  132. Crunch Time (115 replies)
  133. Can't run Mac OS X beta (5 replies)
  134. Raft Bugs (7 replies)
  135. can someone please tell me what tiles the new enemies use... (3 replies)
  136. Dungeon Carving/Relational Mode (7 replies)
  137. Ok here is the question of the ages (4 replies)
  138. Are we allowed to do it? (6 replies)
  139. "Take One Item" room type (0 replies)
  140. The Enemy Editor? (6 replies)
  141. Evil things to do with Custom Items (23 replies)
  142. Shieldless/Small Shield (7 replies)
  143. scrolls... (3 replies)
  144. Dec 3-10: I'm not around (13 replies)
  145. Allegro (1 replies)
  146. The new sfx system (3 replies)
  147. It may be sprites, but I'm asking it to be default.... (13 replies)
  148. So we've got Sidescrolling mode. So... (7 replies)
  149. Come On Guys (11 replies)
  150. Adding the new items? (12 replies)
  151. Item falls from ceiling (6 replies)
  152. WANTED: Sound effects for Din's Fire and Farore's Wind (14 replies)
  153. My contributions to beta 15 (23 replies)
  154. Zelda Classic 2.11 Beta 15 (84 replies)
  155. we seem to be limited to 7 subscreens or something. (0 replies)
  156. Mac Betas? (4 replies)
  157. ZCL 1.5 Beta 1 (5 replies)
  158. Zelda Classic 2.5 WILL be out before the end of the year (48 replies)
  159. I don't understand.... (16 replies)
  160. About the scripting system in Zq (17 replies)
  161. "Zelda Classic is Changing" Thread (2 replies)
  162. Why is an FFC's Tile Width capped at 4? (2 replies)
  163. ZC 2.11 beta 14 manual (13 replies)
  164. Hasn't it been enough?! (45 replies)
  165. How do you change the color? (6 replies)
  166. Tracker Volume (0 replies)
  167. Cannot open up ZC or ZQ (6 replies)
  168. What are 8-bit tiles? (4 replies)
  169. No music. Am I doing something wrong? (13 replies)
  170. I'm new here. (0 replies)
  171. Secondary Character Possible? (4 replies)
  172. [SUBSCR] Ok, Why Is the map part stationary? (2 replies)
  173. Zelda Classic 2.11 beta 14 (44 replies)
  174. A question to the Developers. (4 replies)
  175. Rocs feather question(no not a suggestion) (25 replies)
  176. Which subscreen features work on which subscreen type? (1 replies)
  177. Fullscreen In Mac OS X ZC (4 replies)
  178. Zelda Classic 2.11 Beta 13 (23 replies)
  179. Mapmaker Status? (1 replies)
  180. ZC Linux? (1 replies)
  181. How are the enemies coded? (8 replies)
  182. SFX file help (4 replies)
  183. Features you want in ZC Final (83 replies)
  184. Current State of 8-Bit Color? (1 replies)
  185. Move my Custom Miniboss of the Week threads into Scripting Showcase? (1 replies)
  186. Should the "FF Combo Attr. Change" combo type be removed? (16 replies)
  187. Zelda Classic 2.11 Beta 12.9.1 (0 replies)
  188. Also Regarding SFX... (4 replies)
  189. What do FFC arguments do? (1 replies)
  190. How do you use the sfx? (8 replies)
  191. Zelda Classic 2.11 Beta 12.9 (57 replies)
  192. A note to beta testers (this should have been done a long time ago) (2 replies)
  193. Scripting applied to Subscreen Editor, too? (1 replies)
  194. new beta tester? (9 replies)
  195. ZC Final Poll (39 replies)
  196. The first "Hey guys what's wrong with my script" topic (4 replies)
  197. Drag-in commands (5 replies)
  198. Generic Scripts (5 replies)
  199. Zelda Classic is Changing (88 replies)
  200. Using Screen Cycling to Make Custom Bosses (0 replies)
  201. Is it possible to use one generic script... (1 replies)
  202. Quick question. (1 replies)
  203. Some ZC engine questions for use in FFC development (9 replies)
  204. Err...Noobish question. (0 replies)
  205. Board Suggestion (18 replies)
  206. Zelda Classic 2.11 Beta 12d (1 replies)
  207. Beta 12d impending (11 replies)
  208. Basic 8-bit Tileset (4 replies)
  209. FFC Script Library (1 replies)
  210. The List of FF Script Commands/Variables: (5 replies)
  211. I think it is time... (1 replies)
  212. ZSS format- how's it work? (1 replies)
  213. Poll for Beta Testing (4 replies)
  214. Getting bummed out again. (19 replies)
  215. Octorok 4 Bomb Sprite Bug (2 replies)
  216. Zelda Classic 2.11 Beta 12c (0 replies)
  217. Life and Magic gauge pieces (0 replies)
  218. passive subscreens (0 replies)
  219. Does enemy fire effect light? (1 replies)
  220. What's up with Magic Pols Voice and Fire 2 Shooter? (1 replies)
  221. A Revolution Is Comming...spam? (2 replies)
  222. A Revolution Is Comming...spam? (3 replies)
  223. Zelda Classic 2.11 Beta 12b (0 replies)
  224. Crude fix to the new game bug (0 replies)
  225. Discuss FF Combo Scripting Ideas HERE (53 replies)
  226. Do this as a favor please... (7 replies)
  227. Zelda Classic 2.11 Beta 12 (201 replies)
  228. Something cool to do w/ Subscreens... (8 replies)
  229. how to... arrow counter? (9 replies)
  230. What does the "Stationary" Freeform Combo Flag do? (2 replies)
  231. A few notes on the subscreen items: (5 replies)
  232. Does the Cane of Byrna work or it is just in dev? (1 replies)
  233. Item Properties (2 replies)
  234. screenshots now saving in gif format (0 replies)
  235. Please verify the quarantined bugs (0 replies)
  236. Zelda Classic 2.11 Beta 11 (63 replies)
  237. open source? (11 replies)
  238. I may have a solution to our delima! (2 replies)
  239. How much more powerful will the Octoroks L3 be? (1 replies)
  240. Zelda Classic Progress Tracker (0 replies)
  241. How do I get 2.11 b 10 for windows? (7 replies)
  242. Level 4 cave issue in 2.11 test (0 replies)
  243. Question on the password encription (3 replies)
  244. Is there going to be a new Help document? (7 replies)
  245. "A Revolution Is Coming" by Jman (6 replies)
  246. How do you get the HCP in Z-3 Menu to work right? (2 replies)
  247. What happened to the .key file saving? (5 replies)
  248. A Revolution is Coming (138 replies)
  249. What i've been up to (5 replies)
  250. Big Link Plans? (1 replies)