View Full Version : Beta Discussion
- There should be a listing of all the versions. (1 replies)
- I'm willing to write some documentation... (19 replies)
- ZC Crashes (2 replies)
- Beta Updates (2 replies)
- Enemy flags (4 replies)
- Custom item sets? (2 replies)
- Custom Items (5 replies)
- What to do if your items don't work (0 replies)
- Why are backups so big? (4 replies)
- Why won't ROMView work? (4 replies)
- -> =READ= The Latest Alphas Are Temporarily HERE! =READ= (11 replies)
- Custom Subscreen Item Classes (9 replies)
- will the linux build ever be updated? (10 replies)
- Extended Link Tiles...? (6 replies)
- Umm what happened to the new enemy tiles rule? (3 replies)
- Some things about ZC on Vista (1 replies)
- New Beta Download Link doesn't work! (2 replies)
- Link tile modifiers (0 replies)
- Combo Aliases (0 replies)
- Is there any way to make bombs use rupees instead of bombs? (7 replies)
- Header Error (5 replies)
- Are you testing out the improved Item Editor? (it's fixed now!) (21 replies)
- rom view?...how do I..? (12 replies)
- Let's compile all this info into one place. (3 replies)
- Stupid b16c! (3 replies)
- What's going to happen to ZC when Stencyl is done? (13 replies)
- Allegro Basics? (I would like to help out) (6 replies)
- Odd Subscreen Occurence (1 replies)
- Universal Port Next Release? (1 replies)
- Recovery of Corrupted Quest File (11 replies)
- Cane Of Byrna (2 replies)
- New Enemy Misc. Attributes (not usable yet) (0 replies)
- Passage problems (0 replies)
- Is ZC a closed source project? (32 replies)
- Changed SFX (2 replies)
- Releases.. (0 replies)
- Which Quest Rules were removed? (7 replies)
- Item Editor Misc. Attributes (37 replies)
- Room State Carry-overs (5 replies)
- Quest rules (2 replies)
- Ah, three new equipment items! (83 replies)
- 'Sup (14 replies)
- New items and subscreens help (4 replies)
- ZC Highspeed? (9 replies)
- Vista Compatibility Fixed! (9 replies)
- Whats happening to ZC? (24 replies)
- warping trouble (10 replies)
- Problem with counters (2 replies)
- 254 Items? (1 replies)
- Build 254: Tile Protection (7 replies)
- Very Serious Question (4 replies)
- Enhanced Music (17 replies)
- If you want to use scripts, but hesitate to edit them... (4 replies)
- Why do Zelda-w.exe and zquest-w.exe not run fullscreen on my laptop? (11 replies)
- what are all the developers doing with zelda classic? (9 replies)
- Singular Flags (3 replies)
- A suggestion regarding crashes (4 replies)
- Link for build 231 isn't working (9 replies)
- Disable Enemies? (3 replies)
- Can't run ZC nor ZQuest (3 replies)
- Cset Question (2 replies)
- Mac OS X Build (6 replies)
- OMG, everyone do it right! (9 replies)
- Save as 2.10 quest (1 replies)
- Item editor Guide? (1 replies)
- The Betas are slowly getting worse for some reason.... (55 replies)
- Build 200... (2 replies)
- build 193 doesn't work for me (10 replies)
- That box at the top of this forum (49 replies)
- Mapmaker within new Zquest? (12 replies)
- I'm getting back into ZC... please update me on the progress in the last few months. (11 replies)
- ZC Launcher 1.5 Beta 4 (2 replies)
- ZCL refuses to load Zquest in windowed mode (1 replies)
- Not exactly a bug, but... (2 replies)
- A Quick Suggestion (2 replies)
- standardize classic enemies? (11 replies)
- technical suggestion which will affect the majority of beta testers here... (0 replies)
- I'm going to be re-jiggering the custom enemy system... (164 replies)
- Here's a GREAT trick when you're saving in B142! (9 replies)
- Linux build (1 replies)
- Enemy Misc. Attributes Explained (5 replies)
- Undo doesn't work anymore (3 replies)
- Zquest cursor stretching on edge of the screen (5 replies)
- Zcl 1.5 B 3 (5 replies)
- beta 119 not opening. (7 replies)
- Check this out (1 replies)
- 2x2 Link: too buggy to retain? (64 replies)
- These items do what? (6 replies)
- New dev helping out with ZCL and other stuff. :-D (2 replies)
- I'm sorry to say this, but I can't continue (69 replies)
- My Personal To-Do List (56 replies)
- WIP - Rope: A multi-language compiler to ZASM (8 replies)
- SFX Question. (4 replies)
- Offical Beta Release topic (74 replies)
- What's new in Beta 16c? (1 replies)
- A New Beta Philosophy? (29 replies)
- Hit Box Question (1 replies)
- Do pushblocks obey gravity? (2 replies)
- Interesting. New counter elements, I see? (7 replies)
- We can make our own swords. What about Slash tiles? (10 replies)
- Enemy Editor Help For Idiots Beta 15 (8 replies)
- Quest files are getting huge o.o (7 replies)
- Complete list of Misc Attributes (12 replies)
- Enemy editor question (1 replies)
- Subscreen "Current Item" Error (0 replies)
- Door [B] [C] etc... (2 replies)
- Custom Items Help (2 replies)
- Enemy Editor Discussion and Questions (73 replies)
- Just a quick look at things (0 replies)
- how about those misc types (0 replies)
- Script Drawing Functions Explained. (7 replies)
- Noob question (3 replies)
- Custom Enemy Ideas (You knew it was coming!) (14 replies)
- New String Editor: mostly functional (17 replies)
- About Room State Carryovers (2 replies)
- Zelda Classic 2.11 Beta 16 (238 replies)
- Lots of suggestions (5 replies)
- More Then 9 Magic Containers? (6 replies)
- Default Tileset Update (21 replies)
- SFX Not Changing... (8 replies)
- Link Tile Mods & Item Disablement (13 replies)
- Quest Rules Help (7 replies)
- Question of the Ages Two (0 replies)
- Triforce item class. (0 replies)
- A way to eliminate feature bloat and new bugs, using ZScript? (15 replies)
- ATT CHG : Combo Type vs. Flag (19 replies)
- So many additions... Now I need help (1 replies)
- Does the "Unused Flag" do anything? (3 replies)
- Okie Dokie! (7 replies)
- Item Class Editor (0 replies)
- Confused about Freeform Combos (specifically the Changer type) (8 replies)
- Crunch Time (115 replies)
- Can't run Mac OS X beta (5 replies)
- Raft Bugs (7 replies)
- can someone please tell me what tiles the new enemies use... (3 replies)
- Dungeon Carving/Relational Mode (7 replies)
- Ok here is the question of the ages (4 replies)
- Are we allowed to do it? (6 replies)
- "Take One Item" room type (0 replies)
- The Enemy Editor? (6 replies)
- Evil things to do with Custom Items (23 replies)
- Shieldless/Small Shield (7 replies)
- scrolls... (3 replies)
- Dec 3-10: I'm not around (13 replies)
- Allegro (1 replies)
- The new sfx system (3 replies)
- It may be sprites, but I'm asking it to be default.... (13 replies)
- So we've got Sidescrolling mode. So... (7 replies)
- Come On Guys (11 replies)
- Adding the new items? (12 replies)
- Item falls from ceiling (6 replies)
- WANTED: Sound effects for Din's Fire and Farore's Wind (14 replies)
- My contributions to beta 15 (23 replies)
- Zelda Classic 2.11 Beta 15 (84 replies)
- we seem to be limited to 7 subscreens or something. (0 replies)
- Mac Betas? (4 replies)
- ZCL 1.5 Beta 1 (5 replies)
- Zelda Classic 2.5 WILL be out before the end of the year (48 replies)
- I don't understand.... (16 replies)
- About the scripting system in Zq (17 replies)
- "Zelda Classic is Changing" Thread (2 replies)
- Why is an FFC's Tile Width capped at 4? (2 replies)
- ZC 2.11 beta 14 manual (13 replies)
- Hasn't it been enough?! (45 replies)
- How do you change the color? (6 replies)
- Tracker Volume (0 replies)
- Cannot open up ZC or ZQ (6 replies)
- What are 8-bit tiles? (4 replies)
- No music. Am I doing something wrong? (13 replies)
- I'm new here. (0 replies)
- Secondary Character Possible? (4 replies)
- [SUBSCR] Ok, Why Is the map part stationary? (2 replies)
- Zelda Classic 2.11 beta 14 (44 replies)
- A question to the Developers. (4 replies)
- Rocs feather question(no not a suggestion) (25 replies)
- Which subscreen features work on which subscreen type? (1 replies)
- Fullscreen In Mac OS X ZC (4 replies)
- Zelda Classic 2.11 Beta 13 (23 replies)
- Mapmaker Status? (1 replies)
- ZC Linux? (1 replies)
- How are the enemies coded? (8 replies)
- SFX file help (4 replies)
- Features you want in ZC Final (83 replies)
- Current State of 8-Bit Color? (1 replies)
- Move my Custom Miniboss of the Week threads into Scripting Showcase? (1 replies)
- Should the "FF Combo Attr. Change" combo type be removed? (16 replies)
- Zelda Classic 2.11 Beta 12.9.1 (0 replies)
- Also Regarding SFX... (4 replies)
- What do FFC arguments do? (1 replies)
- How do you use the sfx? (8 replies)
- Zelda Classic 2.11 Beta 12.9 (57 replies)
- A note to beta testers (this should have been done a long time ago) (2 replies)
- Scripting applied to Subscreen Editor, too? (1 replies)
- new beta tester? (9 replies)
- ZC Final Poll (39 replies)
- The first "Hey guys what's wrong with my script" topic (4 replies)
- Drag-in commands (5 replies)
- Generic Scripts (5 replies)
- Zelda Classic is Changing (88 replies)
- Using Screen Cycling to Make Custom Bosses (0 replies)
- Is it possible to use one generic script... (1 replies)
- Quick question. (1 replies)
- Some ZC engine questions for use in FFC development (9 replies)
- Err...Noobish question. (0 replies)
- Board Suggestion (18 replies)
- Zelda Classic 2.11 Beta 12d (1 replies)
- Beta 12d impending (11 replies)
- Basic 8-bit Tileset (4 replies)
- FFC Script Library (1 replies)
- The List of FF Script Commands/Variables: (5 replies)
- I think it is time... (1 replies)
- ZSS format- how's it work? (1 replies)
- Poll for Beta Testing (4 replies)
- Getting bummed out again. (19 replies)
- Octorok 4 Bomb Sprite Bug (2 replies)
- Zelda Classic 2.11 Beta 12c (0 replies)
- Life and Magic gauge pieces (0 replies)
- passive subscreens (0 replies)
- Does enemy fire effect light? (1 replies)
- What's up with Magic Pols Voice and Fire 2 Shooter? (1 replies)
- A Revolution Is Comming...spam? (2 replies)
- A Revolution Is Comming...spam? (3 replies)
- Zelda Classic 2.11 Beta 12b (0 replies)
- Crude fix to the new game bug (0 replies)
- Discuss FF Combo Scripting Ideas HERE (53 replies)
- Do this as a favor please... (7 replies)
- Zelda Classic 2.11 Beta 12 (201 replies)
- Something cool to do w/ Subscreens... (8 replies)
- how to... arrow counter? (9 replies)
- What does the "Stationary" Freeform Combo Flag do? (2 replies)
- A few notes on the subscreen items: (5 replies)
- Does the Cane of Byrna work or it is just in dev? (1 replies)
- Item Properties (2 replies)
- screenshots now saving in gif format (0 replies)
- Please verify the quarantined bugs (0 replies)
- Zelda Classic 2.11 Beta 11 (63 replies)
- open source? (11 replies)
- I may have a solution to our delima! (2 replies)
- How much more powerful will the Octoroks L3 be? (1 replies)
- Zelda Classic Progress Tracker (0 replies)
- How do I get 2.11 b 10 for windows? (7 replies)
- Level 4 cave issue in 2.11 test (0 replies)
- Question on the password encription (3 replies)
- Is there going to be a new Help document? (7 replies)
- "A Revolution Is Coming" by Jman (6 replies)
- How do you get the HCP in Z-3 Menu to work right? (2 replies)
- What happened to the .key file saving? (5 replies)
- A Revolution is Coming (138 replies)
- What i've been up to (5 replies)
- Big Link Plans? (1 replies)
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