I just want to bring up one thing bugging me about this contest. I thought I'd elaborate on this more:
I have found almost all of the entires following more of a New Quest'ish type of power curve for enemies rather than levels sticking to mostly enemy groups that were presented on the NES. While this is very cool in a custom quest, for a Legend of Zelda quest this is kinda bad news and part of an NES limitation by memory and I think people have been abusing the heck out of this.
For everyone's information, I thought I'd post this to make it more clear (according to the 1st Quest groups):
Level 1, 2, 7: Blue and Red Goriya, Stalfos 1 and 2, Rope and Flashing Rope, Keese and Bat, Zol and Gel
Level 3, 5, 8: Blue and Red Darknut, Pols Voice, Gibdo, Keese, Zol and Gel
Level 4, 6, 9: Blue and Red Wizzrobe, Vire, Keese, Zol and Gel, Like-Like
While this isn't going to get anyone disqualified by any means, this is perturbing me a bit as a judge that people didn't seem to follow this at all. I know there is a line "Rules are made to be broken" (which I even posted in my quest), but there should be a little more respect given to this fact. The fact it's been thrown out of the window, and this is a real NES restriction, bothers me quite a lot.
Megamixing 9 isn't going to hurt much. The other levels, probably.
It also might be OK to switch colors, as long as the enemy groups are respected to some degree (as I did in my quest because my Level 9 was blue instead of white/red, so I put a Goriya level in the place of that).
Just thought I'd pass this on, since I'm probably going to have a pretty big say in judging from playing most of these.
-James