Echoes was terrible.. *that* was by far the worst Prime game. I liked this one a lot (though first is still the best).
Metroid Prime 3: Corruption
but you have to admit, fighting a 4-story tall robot Quadraxis in Echoes was awesome. XD
Actually, the part that boss was in was the part I liked the least. It was supposed to be 'the hive', the home base of the bad guys, but it was really sparsely populated. And by that point in time the darkness did so little damage to you, the dark sides no longer had a scary, dangerous feel to them (and lets face it, the first time you went to the dark side and had to run for your life through the dark regions, that was pretty tense). Instead, they just were bland looking and really quite boring.
Echoes was horrible, because it was like you had to beat each level twice with the dark world, and when you have to do the backtracking for twice as long it just gets tedious. They solved the problem in MP3 with the use of the ship.
I'm just starting playing MP3. It is challenging to control Samus using the Wii Remote.
Echoes was awesome, but I'm sure it doesn't surprise many people that I think that - me always favoring the darker sequels such as The Legend of Zelda: Majora's Mask and Prince of Persia: Warrior Within.
btw, I only need one more friend credit, and I still have four to give (will have two more in the future once I get near the end of this Veteran mode play) Let me know who wants to trade.
I may just send some over for the hell of it. But I'm always running low on gold credits. Always.
I'd love to send you one vegeta but you aren't on my list for some reason? I added you but you aren't there.
AtmaWeapon wrote:I'd love to send you one vegeta but you aren't on my list for some reason? I added you but you aren't there.
I added you to my address book and your name appears in black now, so that means we're both registered. I haven't checked on the MP3 list yet, but sometimes it takes a little bit to register in there that you have a MP3 save. Be sure to go to the Wii Connect 24 options in the MP3 and turn on that you want to participate in the process though - I almost totally overlooked that.
It seems like it was Nintendo's lame "keep the internet safe" strategy; you probably can't show up in my list unless I am registered.
You know, in case I want to do something harmful like send you friend vouchers without your permission or something.
AtmaWeapon wrote:It seems like it was Nintendo's lame "keep the internet safe" strategy; you probably can't show up in my list unless I am registered.You know, in case I want to do something harmful like send you friend vouchers without your permission or something.
All each of us has to do is put each others' Wii Friend Code in our address book, and go into our MP3 settings and turn on the feature to let us "share save data", allowing friend vouchers to be sent. (like, you don't have to add your friends from the Wii message board to the list in MP3 - it's done automatically) It's pretty easy, it's just not instantaneous. Plus it's heck of a lot better than having a separate code per game like the DS wifi games have.
UPDATE: Just checked my game, thanks for the voucher. I sent you 3 - I hope you can use them. I think if you don't want to turn them into friend credits, you can just keep them as vouchers. I have 1 more left to give, and I think there are 3 more I can get in the game.
Start a new save file and voila, more friend vouchers to get! XD
Hey vegeta, do you still need credits? I haven't had the chance to play since the weekend so I haven't gotten around to sending you some back yet (I honestly haven't even looked at how many you sent me :P)
I have all I need. You only need 15 friend credits total, anything after that is extra. I still have one friend voucher, and I think I can get two more by the end of my veteran run plus and one more if I play hypermode difficulty and get past Ridley in those tubes without taking damage (sounds hard).
Whoa you only need 15? I thought it was 23. I'm almost there then, I think I have 11.
Also can we discuss spoilers yet the last boss fight was the first time I've dropped below two energy tanks and I only won during my suicide rush off of the last energy tank. Also I've already looked ahead in the player's guide so it's not like I'll be angry if you reveal something 😊
To me the journey is the fun, not the destination. (Also Samus was hotter in MP than in this game now her face is all weird)
Well, how could you tell how many energy tanks you had at the end? Esp. since all you have is that yellow bar meter. x_X
Anyhoo, I agree, the more 'mature', 30's looking Samus in the original Prime was exactly how I pictured Samus to look like. When they changed her horribly in Echoes and now Corruption to fit the depiction of her in Fusion. It was an awful switch. Disgustingly so.
I've been curious about how damage is dealt while in hypermode; once I pop into SSJ I don't really dodge much and focus on dealing out rhythmic blasts of phazon, and it seems like I often take a horrific beating, but then when it wears off it seems as if I took no damage.
*edit* Also every game I hate metroids more and more
Oh, you take no damage it seems when in Hypermode. (if any, its VERY little), the damage you do take is the amount of damage you deal out. Every shot of Phazon drains reserves from your energy tank.
DarkFlameWolf wrote:Oh, you take no damage it seems when in Hypermode. (if any, its VERY little), the damage you do take is the amount of damage you deal out. Every shot of Phazon drains reserves from your energy tank.Ahhh I think that explains the endgame mechanic then; I'm not sure because I haven't quite made it there yet but I'm making good progress.
DarkFlameWolf wrote:Every shot of Phazon drains reserves from your energy tank.
No, it's a static 1 energy tank loss to activate hypermode. How much you fire your weapons while in hypermode is completely irrelevant. As a result, it is almost always a good idea to let yourself fall into corrupt hypermode before you use all your phazon... you can let your phazon recharge that way and get many more attacks out of it.
Since you take virtually no damage and deal significantly more damage, there is no reason whatsoever not to drag it out as long as you can.
Actually if you end hypermode without using all your phazon, the left over energy is transferred back to you. So you can use hypermode and end up using a lot less than a full energy tank if you switch in, do a couple quick shots, and then switch back out again.
PS: I only just finished Bryyo, so please don't post any spoilers outside of the spoiler tag. I have to be very careful reading this topic. 😊
Metroid Prime had the Omega Pirate as the 'big boss' where if you beat him, the rest of the game was fairly easy.
Metroid Prime 2 had the Boost Ball Guardian as that 'boss' that once he was beat, you can breath easier knowing nothing beyond him was as tough.
Now Metroid Prime 3 has Mogenar in the First Seed as that 'one boss' where any after it is a breeze.
Cloral wrote:Actually if you end hypermode without using all your phazon, the left over energy is transferred back to you. So you can use hypermode and end up using a lot less than a full energy tank if you switch in, do a couple quick shots, and then switch back out again.PS: I only just finished Bryyo, so please don't post any spoilers outside of the spoiler tag. I have to be very careful reading this topic. 😊
Really... I had no idea you could cancel hypermode before using all your phazon. Well, mark that up as me being wrong for once.
DarkFlameWolf wrote:Metroid Prime had the Omega Pirate as the 'big boss' where if you beat him, the rest of the game was fairly easy.
Metroid Prime 2 had the Boost Ball Guardian as that 'boss' that once he was beat, you can breath easier knowing nothing beyond him was as tough.
Now Metroid Prime 3 has Mogenar in the First Seed as that 'one boss' where any after it is a breeze.
I have to disagree with you. Meta-Ridley and Metroid Prime are very challenging bosses, esp on hard mode. In fact I think the only way I was able to beat Meta-Ridley on hard mode was using the wave beam combo, which is kind of a cheap way to beat him. (plus it uses A LOT of missiles)
The Boost Ball guardian was tough, but once you figure out how to avoid taking so much damage, he's not as bad. The Spider Ball Guardian and Chykka however are a different story. The Spider Guardian requires precision morph ball movement/bomb jumping, and Chykka is just plan hard to kill once it reaches it's adult (flying) stage. The rest that follow were tough too, though I think Quadraxis wasn't quite as hard the second time as he was the first time.
I'm looking forward to trying Hyper Mode on MP3 - it will be nice to have a decent challenge, cause normal mode was laughably easy, and veteran hasn't been very hard so far.
Um, Meta-Ridley in Prime 1 is always easy to me. I will admit, the first form of Prime was a bit rough, but not near as hard as the trouble I had with the Omega Pirate.
Spiderball Guardian, I'll give you that one. But the Chyyka battle is plain easy as hell. Gimmie pointers on Boost Ball.
I thought the Adult Cykka was hard because the part where you have to swing around and seeker missile his wings from the back is tricky, you have to be really fast. Also the part following where you have to shoot his egg sack with the Light Beam, it's really easy to run out in hard mode, and it takes a while to replenish it (and in the mean time you're dying)
For Boost Ball guardian, the part where he speeds around I think you can stop him by bombing, but I know at one point I just double jumped around to avoid getting hit. Besides that you just have to work to recover as much energy as you can from the Inglings, and make sure the big energy that comes when the guardian knocks those posts down (I think there are four) are not wasted.
btw, I'm halfway through veteran mode on MP3:
[spoiler]Again, the part in the Metroid in Elysia is awesome. It feels very Metroid, and very scary. I wish there were more parts in the game that give me that feeling, but in all the game feels less Metroid-like than any other Metroid gave (save Hunters, which is terrible). I'm not sure if it's the way the story is told, the fact that you travel between different planets, or what.
btw, I'm sure everyone agrees that it sucks that there are no beam combos - I mainly miss the super missile - but locking on and holding the missile button down allows you use the seeker missile on one target easily, which is a decent substitute despite not packing as much of a punch. I'm sure it will help in Hyper Mode difficulty.[/spoiler]
If anyone is curious, I managed to get the eyeball "achievement". What you need to do is go to the Leviathan Ship orbiting the Pirate Homeworld (not to be confused with the one you have to fight the boss on - it's the one where you activate the wormhole to the last area). There are some eyeballs there that when you scan them say "sensitive to weapons fire". Shoot one of them a ton and you've got it.
Nice, they kept saying to shoot the main eye above the terminal. Stupid faqs.
and define 'a ton.'
DarkFlameWolf wrote:Metroid Prime had the Omega Pirate as the 'big boss' where if you beat him, the rest of the game was fairly easy.
Metroid Prime 2 had the Boost Ball Guardian as that 'boss' that once he was beat, you can breath easier knowing nothing beyond him was as tough.
Now Metroid Prime 3 has Mogenar in the First Seed as that 'one boss' where any after it is a breeze.
Hmmm. I just played through MP1 again not too long ago and found the Omega Pirate to be rather easy. You just gotta make sure that when he goes invisible to heal himself, you hit him with a super missile every time he appears. And ignore the smaller pirates that come running in, as they just get in the way of hurting the boss and will die anyway when he does his seismic wave attack. Then again I think I had a lot more trouble against him the first time I played through, so knowing what he was going to do and how to counter it probably made a huge difference.
I have to agree with you though on the boost ball boss from MP2. The worst part was you were stuck in the darkness with him, so it was basically a race against time to kill him before you ran out of health. The one other boss in that game that gave me some trouble was the spider ball boss. For some reason I seemed to have a lot of trouble avoiding him and the electric shocks while setting off the switches.
I was able to play MP3 for a few hours at a friend's house. I started a new game on Veteran mode, and saved right after killing Rundas.
I'm very impressed with the game to say the least. The Wiimote definitely gives better control in a Metroid Prime game than the Gamecube controller did. The big issue with it, like others have mentioned, is what happens when you accidently move the Wiimote off the screen. I died a few times at Rundas because my vision got locked up for this reason when it didn't need to be. This would be very frustrating against other people.
So, you are actually required to have friends to unlock everything in this game? Are these friend unlockables something you have to achieve to see the best ending? If so, I think it is unforgiveably gay.