Daarkseid wrote:Mottzilla's making a speculative claim that the wii-mote can't be responsive enough for fast paced FPS games, particularly in multiplayer.None of us really know for sure how accurate that is without having played a FPS under those conditions with wii-mote aiming.
The Wiimote if used for freelook would be quite tedious. If you use it so that the analog stick on the nunchuck controls left and right turn and forward and back motion, you lose strafing. And then would you use the Wiimote for look adjustments for vertical pitch? Then you'd have the freelook issues again. So you could do it but lose strafe unless you incorperate the requirement to hold a button down as a modifier which is ancient and annoying, plus you lose an action button then. I've thought about this and don't see the Wiimote working very well.
MottZilla wrote:The Wiimote if used for freelook would be quite tedious.
I usually have my wii-mote hand resting on my knee, so moving the wii-mote is little more than a wrist movement. Almost exactly like a mouse. So the wii-mote would be free look, analog stick simply forward/back and strafing.
I don't think the idea is unworkable for a FPS yet, not without a game demonstrating it.
Right, it basically controls like Daarkseid said. The only issue with the setup is on the sides of the screen. This is exactly why you have Z-targetting. It centers the camera on what you are fighting. The only real issues are in-between. And that's just running and soforth. And those issues are minor as it is.
Honestly I think you just need to try it. Don't say it sucks without ever even using it.
Warlock wrote:Honestly I think you just need to try it. Don't say it sucks without ever even using it.
Hear, hear. I don't know what Mottzilla meant by "tedious", but I will say that the Wiimote aiming is intuitive and effective, though I must admit that my wrist tends to get a little tired from supporting the weight of my hand plus a Wiimote for so long, but I might just emerge from this experience with stronger wrists (or maybe carpal tunnel syndrome. Is that how you get it? I don't know. Further research is warranted).
But yeah, I've been strafing around and aiming like a semi-pro, and it all came pretty quickly. 1 13/16 thumbs up.
I'm having fun playing the game so far, but some things I'm not crazy about. I just landed on Elysia (sp?), and so far the game has been very linear, not to mention I don't like being told what to do by the Olympus Aurora unit. I no longer feel stranded and scared like most Metroid games make me feel (which is a good thing). Also, all the powerups are almost right out in the open, or not hidden very well. The game also reminds me a lot of Metroid Hunters in that you travel to different planets, the game is more combat oriented, and also the feeling I have getting used to the controls.
The controls are great, but without them I feel like this would be a shallow game so far. Just not getting the Metroid vibe. I'm going to keep playing, but I have a feeling I'm going to be disappointed just like I was with Twilight Princess.
vegeta1215 wrote:I'm having fun playing the game so far, but some things I'm not crazy about. I just landed on Elysia (sp?), and so far the game has been very linear, not to mention I don't like being told what to do by the Olympus Aurora unit. I no longer feel stranded and scared like most Metroid games make me feel (which is a good thing). Also, all the powerups are almost right out in the open, or not hidden very well. The game also reminds me a lot of Metroid Hunters in that you travel to different planets, the game is more combat oriented, and also the feeling I have getting used to the controls.The controls are great, but without them I feel like this would be a shallow game so far. Just not getting the Metroid vibe. I'm going to keep playing, but I have a feeling I'm going to be disappointed just like I was with Twilight Princess.
There is the option to turn off hints, that might shut the Aurora unit up :P
I will say though that with the multiple planets it might be hard otherwise to let the player know exactly where they're supposed to go. I mean, with the others, it's like "Ok, Norfair is full of ice beam doors, so I need the ice beam" or something. Here, you can pretty much go to any of the planets and waste a lot of time there before you realize you screwed up. I did that at first with the jungle area of that one planet, because I couldn't figure out where to go on the fire side (how the hell was I supposed to know those worm thingys would actually make my morph ball fly?).
I'll agree though in general it holds your hand too much. I was actually thinking this game reminds me a hell of a lot of Metroid Fusion, which had a very similar "hand holding", objective-based linear story. Maybe it will get less linear later on.
P.S. - But speaking of GBA Metroids, I really wish they'd do another 2d Metroid along the same lines of what they did with Zero Mission. That game was absolutely amazing - probably the best Metroid since Super Metroid by far. Shows that the team's still got it. At the very least, they aught to remake Metroid II the same way. That one is almost unbearable to play anymore just due to the limitations of the original Gameboy.
Edit: And wow, speak of the devil:
http://ds.ign.com/articles/815/815899p1.html

Maybe it wasn't a rumor afterall?
Warlock wrote:P.S. - But speaking of GBA Metroids, I really wish they'd do another 2d Metroid along the same lines of what they did with Zero Mission. That game was absolutely amazing - probably the best Metroid since Super Metroid by far. Shows that the team's still got it. At the very least, they aught to remake Metroid II the same way. That one is almost unbearable to play anymore just due to the limitations of the original Gameboy.Edit: And wow, speak of the devil:
http://ds.ign.com/articles/815/815899p1.html

Maybe it wasn't a rumor afterall?
I haven't gotten far enough to see that, but people aren't sure whether it's for real or just a tease. :shrug:
I know without the hints in the first Metroid Prime I would've been really lost, but in that game the places you needed to check out were pretty far away and you had to figure out for yourself how to get there. In MP3 it's like walking a straight line.
I'm not talking about Metroid Prime 3, I'm talking about your typical FPS which is face paced and against other human players. No Z-Targeting for you there. I never said the control scheme wouldn't work for MP3, I said because of the style and pace it would.
I nabbed Prime 3 just yesterday, and the controls are actually pretty good. Now, I DO have to agree with Mott that the Wiimote is NOT ideal for fast paced, high-motion firefights. Freelook with the Wiimote is a bit of a hassle, and the button placement is not ideal for fast weapon switching... I find it rather awkward whenever I launch missiles, as I have to slightly shift my grip on the 'mote. On the plus side, the 'mote is light years ahead of dual analog control when it comes to actually aiming. Once i have a target onscreen, I can aim and hit far more quickly and efficiently than I ever could with dual analog. It's almost like using a light gun. Not quite as good as a mouse, but so much better than aiming with analog it isn't even funny. Both analog and 'mote still fall far short of WASD in the end, though.
Nonetheless, I think you could make an engaging multiplayer shooter for the Wii. It wouldn't be as fast paced as most FPS games, which is admittedly a turn-off. Still, at a more measured pace, you could definitely pull off a good multiplayer FPS experience.
In the end, both control schemes have their perks. The 'mote is better at fast, precision shooting. Dual analog is better at movement and button functionality. I do agree with Mott that dual analog remains superior in a traditional FPS environment, but the 'mote has enough strengths to make it a valid control scheme.
Maybe what they should do with the Wii is make it so that while the nunchuck's analog causes you to make strafing motions, then actual Wiimote can be positioned with it's length parallel to the ground, and then moved in mouse-like motions with the accelerometers picking up movement as if you were using a mouse.
I'm only half-serious about this, as I don't have a very in-depth knowledge of the controller's dynamics. A better option would be to create a mouse controller for your Wii, but Nintendo probably wouldn't do such a thing, as it would go against the experience Nintendo is trying to make for its players.
Okay, I'm starting to really get into MP3 now. Like some website reviewers have said, it's going to be hard to go back and play the old Prime games after using the Wii-remote. The game itself is just like I'd expect for a Prime sequel, but the Wii-remote does make it more fun and engaging. All the motion things like grappling enemy shields off, opening special locks and using switches that require motion, and now welding ciruits with the plasma beam, don't feel gimicky to me like I thought they would. Plus I REALLY like being able to jump in morph ball form by flicking the Wii-remote up (think spring ball)
I turned off the hint system, and although you still get some guidance due to story progression, it feels better (though I'm not really sure how much is different). I think I just don't like much combat - for a few parts there was a lot of it. But exploration is taking over, and the story is getting interesting. I just got the Screw Attack, and the part leading up to it is great. The Screw Attack itself is much improved from Echoes - wall jumps are easier, and you can slowly steer when jumping around a la the space jump. The bosses have been okay, but not all that hard. The one in the Bryyo Leviathon seed took FOREVER to beat though.
I will say some rooms or pieces of rooms get re-used, which is kind of annoying when you're trying to figure out where you are. Some of the Skytown chambers with the lifts for instance. Also some rooms resemble rooms from the original Prime, save for different walls. The first landing pad for Skytown and it's connecting rooms remind me a lot of the Impact Crater portal from Metroid Prime where you fight Meta-Ridley. (but, that maybe be because the Skytown was built by the Chozo, and there's a big Chozo bust above)
I think I need to take a break though. I've played like 5 hours today. Game keeps getting better.
Just played a bit of MP3 at a friend's, and dman the beginning was breathtaking. It IS hard to get used to the new control setup, but once you get the hang of it, it's prety good.
also coming from someone who plays a LOT of Geist (a gamecube FPS) I can honestly make the following statement:
For fast target switching, and accuracy, the wii-mote is great.
But for consistent aiming, and moving-while-dodging-and-shooting, Dual analog is better.
My only real problem so far has been the slight delay that's caused whenever the curssor leaves the screen. Having a sudden itch while fighting a boss, and then the camera lock of for a few seconds = not friendly.
vegeta1215 wrote:The bosses have been okay, but not all that hard. The one in the Bryyo Leviathon seed took FOREVER to beat though.
OMG no kidding. The fact that he requires hyperbeam to kill makes it more annoying because that uses up your life. And then you have to run around getting energy pellets to use it again, miss, and repeat.. took forever.
He has a few spots in his attack pattern where his orbs slots open up for a longer period of time... if you charge up your hypermode blaster to max and unload it all on the orb, you can generally take one out in one attack (But the fight STILL takes forever... my arm was a bit sore by the time it was over). Also, make use of corrupt hypermode. You can squeeze a lot more attacks out of your energy that way.
I actually really like the implementation of hypermode. The energy tank drain is significant enough to prevent a player from using it for every fight, but not so costly that you feel like you need to "save it for when you really need it," which is a problem many games with a "super mode" have. I use it regularly, without a second thought... very fun.
Oh and also... am I the only person who really, really, REALLY likes fighting the enemies you can just tear apart with the grapple beam? Because I don't think I'll ever get bored of that.
Hey everyone, it's your friendly thread starter here. I just wanted to remind everyone to post their Wii Numbers so wii can trade some friend vouchers.
MP3 update: I'm exploring Elysia with some sweet upgrades 😉
I'm so glad I bought this game when it came out instead of waiting until Christmas.
I haven't played with the different credits to unlock anything yet, but I was thinking the same thing. (I may take some time to update the Wii number list stickied in GGD) Speaking of which, do any of you know how the friend vouchers/credits work? Is there a limit to how many you can swap with each person on your list? I think I have about 8 vouchers right now.
btw, some of the ways you get credits are fun. Here's a cool one I found:
[spoiler]There's a walkway in Skytown that is unstable and starts to collapse if you walk on it. As you begin walking, enemies appear and start to attack you. If you run past them, and get to the end of the walkway, unlocking the gate at the end, the walkway will break and fall into the clouds below, taking the enemies with them, and you get a "Stylish kill" credit. 😃[/spoiler]
Another great credit you can get:
[spoiler]After you get the boost ball, try charging up and bowling over some of the enemies in Skytown. They showed this bowling technique in one of the preview videos you could download on the Wii channel.[/spoiler]
I am quite far at this point. I don't want to give details out to avoid spoilers. I am loving every minute of it though.
Not enough of a spoiler to warrant tags, I don't think:
Check your settings again after you get the boost ball. You can aim it now, but that's disabled by default.
I just picked this up over the weekend, so I'm only as far as the first reactor right now. I have to say what I really like about it so far is the sense that stuff is really going on around you in the world. One of the things that bothered me about the first MP was how it felt like the pirates were passively waiting for you to come into their bases, instead of actively hunting you down. Of course one of the consequences of having a more story-driven game is a greater linearity to the game, but when you think about it, the other MPs were also quite linear - every time you got a new piece of equipment, there was somewhere specific you were supposed to go with it. And now I feel like there's a direct, specific reason for me to go to my next target, rather than simply there being another piece of equipment for me to go collect.
Another cool credit (and slight spoiler):
[spoiler]Icy Repticide - if you freeze one of the reptile creatures on Bryyo after they have thrown their boomerang, but before it comes back to them, it will come back and shatter them.
btw, I HATE these new Phazon Metroids! But I did love going through the research labs in Skytown and seeing them behind glass, knowing I was going to disable the power and they would come after me.[/spoiler]
Hey Rijuhn, you can put me on that list: 4630 6618 5274 9687 I haven't added any names to my Wii list yet, but I want to add everyone who has MP3 to trade friend vouchers.
I have MP3 and my friend code is:
7580 6335 3133 0124
Vegeta, I added you, so add me and we'll swap vouchers. How many you want!? 😃
I want to eventually get enough to purchase all the extras. I have 19 to give (I sent one to Rijuhn already as a test) but I'd like to spread them out to AGNers if possible before giving a huge lot to one person.
btw to anyone with MP3 who wants to trade friend vouchers, you have to enable the option in the MP3 settings under Wii Connect 24 Options (At first I didn't look at it because I thought it was a system settings thing)
Yeah, when I checked about an hour ago, it said you had NO MP3 save files. I'd like to have five friend vouchers if you got them to spare and I'll send five in return, how does that sound Vegeta?
You got it. Not sure how fast the transfer is, but 5 are headed your way. Now, I think I will play with the new bobble head in my ship ::bobble:: 😃
btw, the X-Ray visor + Nova Beam combo is AWESOME! Use it on Phazon Metroids (even the big Hatcher Metroids!) and Pirate Commandos for insta-kills! I wish I had known that sooner! I'm about to head to the final planet. Anyone know if it's a one-way trip? I have 100% of the items, and all the scans I can get so far, but I don't want to save in the last area and not be able to go back and explore.
Oh yeah, for those looking for more yellow credits, Red Phazoids = your friend. In addition to DFW, I sent 5 friend vouchers to Rijuhn (awaiting his response) and have 11 remaining.
I have some extra friend vouchers too. I won't be on until the weekend (maybe) but I can send some around soon. I may have 4 or 5 still at this point and I still have to finish up the pirate area. I am at 90% so far.
I'd like 5 more erm2003, I'm willing to send 5 of my own if you want. ^_^
And yes, I love my bobble head!
btw, erm, I've added you to my friends list.
DarkFlameWolf wrote:I'd like 5 more erm2003, I'm willing to send 5 of my own if you want. ^_^
Sounds great! I just sent my 5 over.
I still have one left for now until I play a little more this weekend.
Vegeta, if you have 5 more to spare, I'm ready and willing to spare 5 your way as well, what say you? (you can respond either here, or by sending 5 and I'll receive them and will know of your reply anyway! XD)
Bleh, I figure I may as well get in on this as well. I have 12 vouchers I'm sitting on currently, and my friend code is: 4107 3012 9725 0266
Anybody who still has some leftover vouchers and wants to trade, let me know, eh?
I added you DDX. I'll swap some with you.
I may start the game again, this time on a harder difficulty. Hopefully I can earn more vouchers in the process. I wanna wait a bit more before swapping with you again DFW. I wanna spread the friendship around 😊