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Metroid Prime 3: Corruption

145 replies · 28,590 views · Started 29 August 2007

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Greetings fellow AGNers.

Two days ago (August 27, 2007) while I was driving around my local shopping area I decided to check on the status of Metroid Prime 3: Corruption (MP3:C) in hopes of purchasing the game. While I had recently decided that I was going to hold off purchasing any video games until a few months from now for financial reasons I drove by Game Stop and I just couldn’t resist. (Possible gaming addiction 😊) I briskly walked into the store and went right up front where I had to wait for some customer to finish talking about branches of military service before I could make my purchase.

“What can you tell me about MP3:C?” I asked the Game Stop employee.

His reply was, “What do you want to know?”

After some brief dialogue, and paying in full for a copy of MP3:C I was then made aware that I could demo the game at the store’s kiosk. After familiarizing myself with the controls and the intro to the game I was glad that my hopes were not shattered. Then yesterday, after going to the dentist for two fillings, I picked up my copy of MP3:C, YAY!

Rest assured everyone, Metroid Prime 3: Corruption has sweet controls and I could never play another FPS with dual joysticks again, but it’s not like I ever liked using dual joysticks in the first place. True, the accuracy isn’t as good as a mouse, but it comes close to using one, and considering this is new technology I’m impressed. Retro Studios was also able to take everything that I liked about the other two games in the series and improve upon them.

I look forward to everyone else’s response.

Sincerely,

Rijuhn

[EDIT] TO EVERYONE WHO HAS THIS GAME: Let's help each other share friend vouchers.

My Wii Number is: 2399 1339 8269 5334

vegeta1215: 4630 6618 5274 9687

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I think I am going to be picking up a copy sometime this afternoon. It's nice to hear some good reviews. I will have to post more once I have the chance to play it a bit.

I read about it and after playing the earlier Primes, I wanted to get it. Sadly my wallet is has a disorder that involves money. No Wii = no MP3:C for me. :sweat:

I might play it someday, but I'm part of the crowd that doesn't find the Wiimote + Nunchuck combination for FPS very interesting or appealing. I like 2 analog sticks.

Also I should mention while I liked Metroid Prime, I only finished playing through it once, never played very far through MP2. I liked MP at first but eventually got bored. Part of why I'm not big on playing MP3.

I just got MP3 and it is amazing. Of course I love its gameplay and it has me wanting to play it every moment of my life, the same way that many new releases do in the first few days of owning them, and that's a fun feeling, kind of like a weaker version of new love, but also its level of immersion and simulation is surprising and exciting. When Samus is sitting there in her cockpit, making decisions about which landing site of which planet to go to, it really feels like I'm in the cockpit, pressing buttons. Way back when the original Metroid Prime was announced as a first-person game, I was a little worried that it wouldn't be as fun as it could be because of that fact, but I quickly reversed my position, and this game is just further proof of how wrong I was. And now we have stuff like actual character interaction! Besides just killing! It's absolutely fantastic. I love this game.

I will get this game in October when it comes to this backward bum hick land. 😞

Anyhoo, I expect MP3 to become one of my favorite games ever. If it truly is the best game in the Prime series as every review tells me, then it will be a spectacular game.

MottZilla wrote:I might play it someday, but I'm part of the crowd that doesn't find the Wiimote + Nunchuck combination for FPS very interesting or appealing. I like 2 analog sticks.

That must be a very small crowd.

I've heard very good things about the game, and Nintendo Power gave it a perfect 10 out of 10 (note that TP got a 9.5). Naturally, GameSpot did what they're best at doing* and give it an 85 out of 100.

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*That is, rating big games poorly.

I haft to get a Wii first, then MP3 Corruption. I'v played and beaten the other MP games and loved them!😃

Pineconn wrote:That must be a very small crowd.

I've heard very good things about the game, and Nintendo Power gave it a perfect 10 out of 10 (note that TP got a 9.5). Naturally, GameSpot did what they're best at doing* and give it an 85 out of 100.

[hr]1[/hr]
*That is, rating big games poorly.

Actually, it's quite a big crowd as the Wiimote + Nunchuck sucks for FPS gaming. While a keyboard and mouse is considered ideal, the dual analog stick setup works well, but the Wiimote and Nunchuck leave ALOT to be desired. You're fooling yourself if you believe everybody loves the Wiimote + Nunchuck for FPS idea.

I picked it up yesterday and played for a couple hours. (I just landed on Bryyo) I'm still trying to get used to the controls though, it feels weird. It probably doesn't help that I have a small TV - Advanced aiming is far too sensitive for me to use, so I'm using Standard. I think I'll get used to it though, at least I hope so. If this game can't convince me of the Wii's potential, I don't think anything will.

Still, one thing that keeps me from enjoying the game is being the complentionist I am, I don't want to miss scans, so I constantly have the scan visor on. (this has nothing to do with Wii of course) I'll probably post more impressions as I play. Right now though the game feels very un-metroid-ish because of all the other characters in the game. I haven't been isolated yet, which is what Metroid is about.

MottZilla wrote:Actually, it's quite a big crowd as the Wiimote + Nunchuck sucks for FPS gaming. While a keyboard and mouse is considered ideal, the dual analog stick setup works well, but the Wiimote and Nunchuck leave ALOT to be desired. You're fooling yourself if you believe everybody loves the Wiimote + Nunchuck for FPS idea.

You're basing this on what? Red Steel? That game is a POS.

Anyways, I have Metroid Prime 3. The control works great. It's honestly about as close to real PC FPS control as you're going to get on the Wii. My only complaint so far has had more to do with my setup I think. Wii's sensor bar has always been an issue for me, and I'm constantly finding my cursor off-screen (I got the "Point the Wiimote at the screen" message in Zelda a lot). I think it has to do with the fact I'm so close to it (small room, huge widescreen TV). So that can get annoying at times. But if I manage it (i.e. point it at the small window), the control scheme does work great. But definately turn on Advanced control, that one is the best.

Although I must say that nintendo made an excellent choice with the Wii, I will never, ever buy it. Prime 3 looks awesome, and the level of innovativity is brilliant. But it just isn't for me. :/

Warlock wrote:You're basing this on what? Red Steel? That game is a POS.

Yeah, I first played RE4(which admittedly is a third-person game, but uses the wii-mote to aim, beautifully) and then played Red Steel.

Ugh.

I played through the opening sequences of MP3 and I do have to say the controls work very well. The game is great so far and the first couple major battles (which are well done) are almost a tease of what I expect to see later on. They really did do a great job using the Wii controls to their potential. I can't wait to see what is coming up.

Warlock wrote:You're basing this on what? Red Steel? That game is a POS.

Yes Red Steel is a POS. No, that's not what I'm basing my opinion on. The pointing function of the Wii like you just said, has issues. For serious shooters, there's no room for controller issues. Having the aiming disappear or become unresponsive or just not work the way you need when you need it would be extremely irritating. While Daark mentioned RE4, that game doesn't have the issue so much with the pointer because of the game pace and the fact that you can't shoot while moving.

I don't see the Wiimote&Nunchuck as some ultimate FPS setup cause it isn't. Sure it's different and some people will like it for that. But just the same there are other people that won't like it, and don't think it helps the FPS genre at all.

And shooters, I play alot of them. I couldn't see using the Wiimote&Nunchuck in any of them. It'd just be a disaster. You really have to have the right type of game for it to work, and a frantic fast paced FPS definitely isn't the right type.

Just got done playing a little more. I'm starting to get used to the controls and it's working out pretty well. Disabling the free look while locked on has helped, and makes the combat feel more like the old Primes, which is fine by me. The controls aren't as good as a mouse (I don't think anything will ever be quite that good) but they are close. I tried a few games on the 360 with the dual stick aiming/moving, and I just can't get used to it.

I can certainly say that I'd never want to use the Wiimote to play a FPS against other players. I've been a heavy player of FPS's for most of my life, and I understand how in frantic firefights, all it takes, even with a mouse, is a millisecond's worth of control failure to find yourself dead with some punk on the other end saying "lol n00b".

I imagine that Wiimote aiming is really suited to more casual games where there isn't such a demand for rapid and precise aiming, especially in the middle of movement.

Put it this way. Both dual sticks and the Wii controls are very precise. But in different ways.

I never got to used dual analog stick gaming since all the FPS games I played were N64 ones. The dual analog stick, which I'll call DAS, style is no way as natural or as accurately represented by how you would aim a gun/etc. in real life. However, it is of course very precise in its own way.

With the Wii, it takes real life factors into consideration, like moving your arm too much = missing your target. It can be very precise with practice. If you pick up any weapon that you've never shot before, you won't be able to get bull's-eyes every time you shoot. So therefore the Wii is more natural in this sense and still maintains its precision, but you'll need to master it. Just like you've learned to master the DAS aiming.

Can you honestly tell me that the first time you played a DAS aiming game that you were dead on every time? Not me; I was not used to it. But I'm sure that if I would have practiced and used it more than that hour I played, I would have improved. These complaints about the "inaccuracy" of the Wii are based on old-style gamers using a brand new style of aiming that they've never used.

*pants*

I doubt you've ever used a firearm in your entire life if you believe the Wiimote is similar. The Wiimote is aimed at 2 infrared dots in the sensor bar, perhaps with an offset for top or bottom of the screen positioning. So pointing at a point on the screen is stupid, instead you have to see where the cursor is and change where its pointing off that which is slow and tedious compared to a mouse which has far greater percision and you can actually get used to a DPI setting so you are always spot on with your movements. Similarly you can get used to sensitivity settings on analog sticks to max out your performance. But the Wiimote you'll always be having to get your point or origin and then moving off that. Plus I find it annoying to constantly be holding the Wiimote pointing.

Also, if you pickup a weapon you've never used before you can too get a "bull's-eye". If the weapon is properly sighted and you are an experienced shooter, there's no reason you can't pickup any decent weapon and shoot with a high degree of accuracy. Honestly the Wii doesn't add any realism. It's different, that's about it. You either like it or don't, and I don't and you do.

I was skeptical about the dual analog sticks back when they were new for FPS games. I prefered 4 face buttons for movement and 1 analog for freelook. But it works out. I gave the Wiimote a chance too and as I said, the aiming doesn't work well enough for alot of gametypes.

MottZilla wrote:I was skeptical about the dual analog sticks back when they were new for FPS games. I prefered 4 face buttons for movement and 1 analog for freelook. But it works out.
Not for me.

Grasshopper wrote:Not for me.

Everything isn't suitable for everyone. 😛

I prefer the Analog, if you prefer the Wiimote that's fine. The Wiimote doesn't work for the gametypes I enjoy most. However I imagine it works rather well for Metroid Prime Corruption in that it's FPS but more of an Adventure than your typical FPS.

I've never been able to get the hang of using dual analog. The difference between keyboard+mouse and dual analog is like the difference between writing with my right hand versus my left. I can play with dual analog if I have to, but I feel very detached and out of control, while with a mouse I feel like I have a direct mind-to-character link that transcends the controls.

Curious, have you tried swapping the purpose of the sticks and what game were you playing? For me I prefer to use the left stick to aim and the right for movement. The other way around and then I'm just like you said, I can play but it's no where near fun.

MottZilla wrote:Curious, have you tried swapping the purpose of the sticks and what game were you playing? For me I prefer to use the left stick to aim and the right for movement. The other way around and then I'm just like you said, I can play but it's no where near fun.

I have never tried that, and I think it would be a good experiment. Thanks for that suggestion.

MottZilla wrote:I doubt you've ever used a firearm in your entire life if you believe the Wiimote is similar. The Wiimote is aimed at 2 infrared dots in the sensor bar, perhaps with an offset for top or bottom of the screen positioning. So pointing at a point on the screen is stupid, instead you have to see where the cursor is and change where its pointing off that which is slow and tedious compared to a mouse which has far greater percision and you can actually get used to a DPI setting so you are always spot on with your movements. Similarly you can get used to sensitivity settings on analog sticks to max out your performance. But the Wiimote you'll always be having to get your point or origin and then moving off that. Plus I find it annoying to constantly be holding the Wiimote pointing.

Also, if you pickup a weapon you've never used before you can too get a "bull's-eye". If the weapon is properly sighted and you are an experienced shooter, there's no reason you can't pickup any decent weapon and shoot with a high degree of accuracy. Honestly the Wii doesn't add any realism. It's different, that's about it. You either like it or don't, and I don't and you do.

I was skeptical about the dual analog sticks back when they were new for FPS games. I prefered 4 face buttons for movement and 1 analog for freelook. But it works out. I gave the Wiimote a chance too and as I said, the aiming doesn't work well enough for alot of gametypes.

I have all three shooting sports merit badges in Boy Scouts, thank you very much. And I hunt (5 deer). 😛

I see that we will get nowhere arguing since we both are firm in our beliefs. I'm just going to drop it right now. (And I'm not saying this because I cannot rebut anything, because I could rebut the middle part of �1.)

Anyway, some prefer 1 analog stick + 4 buttons, some prefer 2 analog sticks, some prefer the mouse, and some prefer the Wiimote. Simple as that.

Pineconn wrote:
Anyway, some prefer 1 analog stick + 4 buttons, some prefer 2 analog sticks, some prefer the mouse, and some prefer the Wiimote. Simple as that.

Mottzilla's making a speculative claim that the wii-mote can't be responsive enough for fast paced FPS games, particularly in multiplayer.

None of us really know for sure how accurate that is without having played a FPS under those conditions with wii-mote aiming.

I'd think however if dual-analog sticks can make playable FPS(and they can) compared to the old Mouse+Keyboard, then the same could be applied to the Wii-mote+nunchuck. It would require the user be versed in the game and the control scheme, but the same is true for dual-analog sticks. I was pretty retarded with the dual-analog sticks on Red Faction years ago to start(and seriously thought there was no way this control scheme works well for FPS), but I got the hang of it and wound up doing pretty spectacularly in a multiplayer session.

Not that this will convince people who are perfectly fine with dual-analog controls for FPS. I just think its overly dismissive to make those claims about the wii-mote without actual real experience in the settings described. Or its overly fanboy-ish.

There's an article on IGN about Medal of Honor Heroes 2, and it talks about how it's shaping up to give MP3 a run for it's money in terms of FPS controls, partly due to the extensible options. (and imo the more configuration options the better) Should be interesting to see.