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Post Screenshots of Your Quests! [v2.0]

107 replies · 250,229 views · Started 26 August 2012

SpykStorm wrote:My first GB style screen:

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Perhaps there's not enough open space, but its a work in progress.

There is almost no room to walk on the top of the screen, which could make the player feel crammed (And for me, worried. :P)
I'd made the ladder just a straight mountain. It will help let the screen breathe.

Also, close the corners man! Close 'em! :P

I know this is pretty much an old post but I might add my two cents in regardless.

Moosh wrote:
Now let's examine those mountains. First of all, there's a tile error in the bottom left corner with the mountain backs. It should be only half a tile of mountain, not a full tile.

I understand that, and I honestly blame myself for that. The way I designed the water tiles for Jared forced him to do that. But I consider what perspective he is using is "MC perspective".

Moosh wrote:
Real life mountains don't have screen borders and as such real life rocks aren't aware of screen borders. Realism? Not so much.

With that kind of logic I could ask why are there enemies in quests? Because that's not realistic. Why does Link have three hearts? Because that's not realistic.

Moosh wrote:
Finally, moving on to the castle tiles themselves there's a nasty perspective clash between the towers and the walls. The towers appear to have a more top-based perspective than the walls and don't even get me started on how it doesn't fit next to those DoR mountains. I think it would fit much better with gameboy perspective mountains. Maybe that last part's just me.

Well, they aren't really many castle tiles that fit LttP's perspective. And honestly changing the mountains to GB perspective is going to destroy some of the awesome mountains structure he has going on in other screens.

Moosh wrote:
Looking good, but I think you should improve the mountain to water transitions to be less square and the greens in the palette should be less vibrant IMO. Screen itself looks solid. Not sure you want criticism on that. Are those shells walkable? If not, you might wanna remove the one under the mountain overhang.

Thanks, I'll be sure to work on it in the future, but right now, it works. Shells aren't walkable, so I'll be sure not to place a seashell near an edge of a screen next time lol.
EDIT: Thank you too, Lynker. =)

Very nice. They all seem very similar, though. I can't explain why though. Kind of braindead atm. All well designed though.

Storyline wise, it's kind of like a different dimension. So that was intentnional. I wanted an unrealistic world, like mystical.

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Temple of the Blue Leaf Order. They're indirectly to blame for the situation.

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Past and Present days: broken and corrupt.

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Jeez, Link, let the guy finish!

Reviving this thread (or forum perhaps?) with shots from yours truly.

Monochrome Sideproject:

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Soulgazer's Requiem:

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(Hint on what the main gameplay gimmick is!)

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(Important place!)

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* Don't represent the final product and have been altered after being uploaded.

SUCCESSOR wrote:I really like all of those shots. Some of them you've showed me before. How far a long is your project?
Right now, it's in a unplayable state. At the moment, the castle map is completely done. There are screens here and there. I wanna create the graveyard, village and a bit of the field that connects to the castle and village. Why? I got a demo coming up featuring all those areas. And who knows? Maybe a bit of the central dungeon too.

Wow. Those look neat. 😃 Would play. I kinda miss those old GBC zelda games.

Wish I had screenshots to show, but I've stopped working in Zquest. I'm more into RPGmaker at this point. Way simpler to work with. XD

Aegix Drakan wrote:Wow. Those look neat. 😃 Would play. I kinda miss those old GBC zelda games.

Wish I had screenshots to show, but I've stopped working in Zquest. I'm more into RPGmaker at this point. Way simpler to work with. XD

I miss the GB games too. The new Zelda games aren't anywhere near the same.

When's the last time you used ZQ? It's a lot easier to use now than it was in the old days!

SUCCESSOR wrote:I miss the GB games too. The new Zelda games aren't anywhere near the same.

When's the last time you used ZQ? It's a lot easier to use now than it was in the old days!

Oh GOSH. YEARS ago. At least 4.

I WAS impressed that there was ways to set shortcuts and stuff, but the quest I was working on kinda fell apart when I couldn't even get a basic intro cutscene to work. I found a script for that, but it didn't work. :s

I wouldn't mind picking up Zquest again someday, but even if I do I'll have to wait until I finish my second RPG. I've got too much started to put it aside now. :P

I really do hope I can get my Quest done someday though. The story is pretty nifty (Doesn't involve link at all. It's a younger brother saving his older brother from a pirate gang after they get shipwrecked).

Thanks. I love the Gameboy Era. So nostalgic and magical.

One last screen, to boost up the activity in here.

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Remember that giant temple entrance? Yeah:

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Basically, this is a part-intro-part-final dungeon. The first visit is a simple climb up; the side doors present on most floors are locked and the blocks in the middle are deactivated so you can climb up fast and without having to do anything tedious. The second (and final) visit is when the dungeon begins to turn into a final dungeon; the blocks are activated and the doors on the sides open forcing you to go through a series of trials on each floor.

This is a project I started late last year. "THe False Princess"

basically, Zelda has not been acting herself, and Link needs to find out what's up. It gets way epic though, and the project is currently into Overworld 2, a vastly-aged version of Alttp's map. the last few screens are all of and around the East Palace.

Wow Char, that Link sprite is really impressive! You've made a huge improvement on the base Gameboy source.

Hmm... those crystals seem to be growing where the walls of the ruin used to be. Considering the size of the trees between the pillars, perhaps there's something magical going on here!