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Post Screenshots of Your Quests! [v2.0]

107 replies · 250,229 views · Started 26 August 2012

Welcome to the new quest screenshot thread! You know the drill. I guess I'll start us off with some random crap I have lying around. The first two are from quests I haven't finished yet, and the last two are from Depressive Donuts: I Hate Mayonnaise 2. I'm aware the subscreen in the first shot sucks -- it's not finished and it's there for functional purposes rather than aesthetic ones.

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And this isn't really a screenshot, per se, but I'm posting it here anyway.

If you're looking for the old thread, it's right here. (I guess technically this is at least the third thread, since apparently there were screenshot threads like this even before the last one. I guess the first one was 0.5 or something. Whatever.)

Let me be the first to reply to this thread

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These shots all come from my WIP quest, Zelda's Last Wish.

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A shot of a section of Death Mountain. Since a L2 Peahat was planned for ZC, I decided to add it in myself (not scripted, btw).

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Another shot of a section of Death Mountain. These new enemies are called Seraphs and they behave like Keese/Bats. The L2 Seraphs (these are L1 Seraphs) are nigh-impossible to kill with the Wooden Sword thanks to a nasty trick I found involving tribbles...

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This many Darknuts in Level 3? MADNESS! :V
In all seriousness, they are easy to kill with Bombs or Spin Attack. You will be seeing many more in Level 3.

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Camofols, another custom enemy. Just watch out for their nasty habit of turning invisible!

Okay, I get it. I'm new to this site, but I'm also on PureZC.

Here's some shots from my first quest, "The Islands of Zelda":
User posted imageBeginning Title Screen

User posted imageEach main island has an info shop. Go there to learn about that island and if you need hints for secrets (such as maze paths) in that area.

User posted imageSome islands are more civilized than others. This one even has a harbormaster!

User posted imageI wonder where that ship goes?

User posted imageHaving not found Zelda on the overworld, Link journeys to the underworld.

I think I'll post some links later...

Please ignore the lack of detail in this screen. I am more interested in criticisms of the palette. As in choice of colors. What you see here is the Death Mountain of Souls of Wisdom 2. The explanation of this version of Death Mountain is that after Link defeated Ganon in Souls of Wisdom, he wished to the Triforce to destroy the Dark World. However, a piece of the Dark World got pulled into the Light world in Death Mountain, giving a Dark world spirit without the evil eerie feeling. I call this palette Twilight Winter. Criticisms please.

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NewJourneysFire wrote:Please ignore the lack of detail in this screen. I am more interested in criticisms of the palette. As in choice of colors. What you see here is the Death Mountain of Souls of Wisdom 2. The explanation of this version of Death Mountain is that after Link defeated Ganon in Souls of Wisdom, he wished to the Triforce to destroy the Dark World. However, a piece of the Dark World got pulled into the Light world in Death Mountain, giving a Dark world spirit without the evil eerie feeling. I call this palette Twilight Winter. Criticisms please.

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If you ask me, feel like the pink shade on the ground are too bright. I think the mountains might be a little too bright as well.

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These are from a currently unnamed, and surprisingly fast-moving spur of the moment project of mine. I'm going for a particular aesthetic here, and I realize some people will hate it, but if you are a fan of ZC quests with graphics inspired by Chinese pirated SNES/ NES carts, than this is the quest for you 😃. The trees, and house interior walls are custom. A few other things here and there are custom too. This is probably the most spriting I've ever done, and since I'm not the best spriter, that is also a reason for the artistic direction. If you are curious, dungeons will still use the traditional Zelda perspective.

Anthus wrote:snip

I don't want to say lol. On one hand it looks weird like those pirated SNES/NES games (and that was your goal, so props to that). But on another hand it looks unique and different and something I'd give a whirl when it comes out. Good work Anthus, keep it up!

Anthus wrote:*Image Excised for Length*

These are from a currently unnamed, and surprisingly fast-moving spur of the moment project of mine. I'm going for a particular aesthetic here, and I realize some people will hate it, but if you are a fan of ZC quests with graphics inspired by Chinese pirated SNES/ NES carts, than this is the quest for you 😃. The trees, and house interior walls are custom. A few other things here and there are custom too. This is probably the most spriting I've ever done, and since I'm not the best spriter, that is also a reason for the artistic direction. If you are curious, dungeons will still use the traditional Zelda perspective.

I really do like your style. It has an elegant simplicity to it.
Your Link, however, does not fit. You need to adjust his palette to give him more contrast (Make his face brighter, and his hat and tunic darker), or else he blends too severely with the background. I couldn't even see him in the first image before squinting.

EDIT:
[MENTION=41785]Majora[/MENTION]
That screen is a jaw-dropper. Wow.

[MENTION=59578]NewJourneysFire[/MENTION]
It's a nice shot, but I agree with Phazite. You need to thin out some of the salmon from the palette.

[MENTION=59556]Lightwulf[/MENTION]
Your neoclassic tileset is great! I especially like the townsfolk.

[MENTION=38857]trudatman[/MENTION]
You already know how I feel about Sticks and Stones. That style is so unique it's mind-blowing.

[MENTION=44782]Seastorm[/MENTION]
Those classic shots are nice, but I like your gameboy stuff better.
Also, is that a lava zora in the first screen?!

[MENTION=39725]Rambly[/MENTION]
Your palette is awesome. And I don't know what you're talking about, the sub-screen on the first shot rules!

As I have said before Anthus, those are wonderful screens. You've created a unique style, that harmonizes all the tiles together. Well done!

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Here is something I've been working on =3

What a lovely shot Anthony. The only problem is how symmetrical and clashing all the tiles are. I recommend using less stone path tiles, adding some flowers and get rid of the middle pond like area.

Furion wrote:As I have said before Anthus, those are wonderful screens. You've created a unique style, that harmonizes all the tiles together. Well done!

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Here is something I've been working on =3


Looks great Furion! Are you making a quest with these graphics? or are you just making mock up screens?
Anthony wrote:

Here's my Level 2 entrance. I'm not settled on it yet.


Nice It looks pretty good. But I do agree on what Furion said.

I'm making a quest ventus. It's so beautiful, to just waste the graphics on a simple mock up screen.

Furion wrote:I'm making a quest ventus. It's so beautiful, to just waste the graphics on a simple mock up screen.

That's good to hear.
Most of the time I see a nice screen its just a mock up screen. Its nice to see a screen that's actually being used in a game.

Here is some random image's from a quest that will never be finished.

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I was working on this nameless quest a long time ago and I haven't done anything with it a long time. I might start work on it again someday.
Who knows? when I'll do it.

Ventus: Wonderful screens! They are balanced with good flow and vibrant, matching colors. I really dig the winter palettes!

Shane: Wonderful usage of the tileset. However, I do not enjoy the cactus being at the top there. Otherwise, I do want to say it's something I've seen already, but it's just well designed. The mountain spacing and colors is very elegant.

Now something I've been working on.

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Thanks for the comment Furion, this screen is a transition screen between two areas so this explains why there are cactus growing along side with the pines. This area is also the starting area, we don't want to go to bonkers with creativity here, but trust me, we have some creative plans for the later areas.

Nice screen by the way Furion, I like the fungi, it gives the area some personality.

I definitely LOVE those chains, I always had something for absolute overhangs.
Floor, detailed waterclogged half level lower <- uniquity: check.