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Why is Link on a train?

125 replies · 20,210 views · Started 25 March 2009

Phantom Hourglass was 'okay', it's control system sucked all the fun outta' it for me though. I think that a train would be okay, but it would hafta' be a small part of the game, and they'd hafta' get rid of the awful clothes and the cannon.

And if this is a Wind Waker prequel...I'm gonna' be real pissed. (for those of you who don't know, that's what my quest is)

( >.> To go on record, calling Miyamoto Senile is stretching it a bit far, even for me. Super Mario Bros is based on his ideas. not senility. This isn't an apology to him perse, just an update so people can't deserve the right to bash me on it. Also, regarding my comment about how sinister the Mushroom Kingdom can get, Super Mario Bros. 3 did feel a lot more evil once you got to the third map of World 8, where the only two actual stages are. I mean it was like some void realm created by black magic, in the NES version.)

My friends say the reason why link is on a chu chu train, is because hyrules technology has advanced a bit.

Oh wow it's a good thing you responded to a thread that's been dead for 7 months to propose a theory that was proposed 8 months ago.

Is it really called a chu chu train though because that's funny enough to make me want to try it.

Despite the massive amount of whining in this thread I bet 90% of us buy it and have a couple hours of fun. I'm holding any further opinions because there's a thread I want to make.

LMAO that's awesome. Fucking train. It's so exciting being on a set track. I can't wait to collect track pieces so I can get to a new area. yay!

So has anyone played this yet? It got a very good review on IGN, but this is the same guy who gave Phantom Hourglass a good review. I don't have a DS right now, and have don't see myself getting one again anytime soon, so I can't play it quiet yet.

I have. It plays a lot like Phantom Hourglass. If you liked PH, you'll probably like this too.

The biggest thing is that they've replaced the boat with a train. This is not an inherently bad idea, but so far (I''m about 55% through) they've implemented it poorly.

Shortly after the trigger incident setting the main plot afoot and you get your hands on your own train, mysterious evil trains appear on the rails, and you have to avoid them. They are not explained, and while they move randomly, they are also death if they collide with you. They're also faster than you, so if you've got one on your trail, and you're far away from a Junction point, it's almost guaranteed to be Game Over for you. You can use the cannon to slow them down, but they put themselves back together.

There's a few new items, such as the pan flute, used by blowing into the Microphone (and manipulating the touch screen to choose notes), the gusty-pinwheel-thing which creates gusts of wind, also used by blowing into the Microphone. There's a few mundane, non-microphone objects to be found, such as Bombs and the Boomerang, but I assume there will be others.

Also featuring in ST is the central dungeon. A welcome respite from the first game is that you do not have to revisit cleared areas in the dungeon. While you WILL be visiting the dungeon before/after each level, you don't have to clear areas more than once. However, there are treasures you can't get the first time through, needing items from later on.

The Phantoms are back, but this time they're not the invincible behemoths from the first game. While they move and attack the same as in PH, you quickly devise a means of defeating them, thanks to your spectral cohort who accompanies you in the central dungeon. (I won't say who/what it is, because it's a spoiler!)

As far as the plot goes, it works a lot like PH. The setting is about 100 years after PH, and everyone from that game is dead (Except Niko of all people). Presumably, Link and Tetra found the new land they wanted too, and settled down. Zelda is in it, and she plays an active role in the game, for once. No sign of Ganon, though.

The reason Link is on a train is... well, a zillion years ago (a metric zillion, not an imperial one!), a great evil was sealed away by the Spirit Tower. The train tracks are actually conduits which bring power from the four temples to the tower to keep the evil sealed away. The villian, who is revealed about two minutes after his initial appearance, (somehow) made the Spirit Tracks disappear throughout the land, which allowed some giant evil train escape (which apparently isn't the sealed evil, since you're later told it remained sealed) and broke the Spirit Tower into a bunch of floating blocks.

Link has to use the legendary Spirit Train to restore the Spirit Tracks by climbing the Spirit Tower, and recovering Spirit Track Map Piece Thingies and beating the dungeons which restores the Spirit Power to the Spirit Tower via the Spirit Tracks, and allowing the next portion of the tower to be accessed.

Yes, the Official Zelda Naming Scheme is out in full force this time around.

Although I will reserve full judgment for after I beat the game, I will say that it's been fairly enjoyable so far. It will not make my top-5 list, however.

I just beat the first temple. How much harder / more intricate do they get? While you expect the first dungeon to be not too hard, it was so easy I'm a bit worried.

Cloral wrote:I just beat the first temple. How much harder / more intricate do they get? While you expect the first dungeon to be not too hard, it was so easy I'm a bit worried.


As far as the second goes (I'm not yet at the third), it's a definite step up, but don't expect any brain busters. The boss is significantly more difficult (same caveat applies, though).

Dell297 wrote:My friends say the reason why link is on a chu chu train, is because hyrules technology has advanced a bit.


Does your friend also understand that this game takes place a long fucking someodd time before the Original Zelda?

Let's examine "chu chu train" The train in question, as far as we understand, is fueled by either steam or coal. I believe there was an article confirming one of the two, I don't really know. What I do know however, is that it was not one of the slime creatures that Link has encountered in his last quest, or even in Wind Waker or Majora's Mask. I'm pretty sure it's not fueled any slime creatures actually

...unless you meant "Choo-choo train", but that's preposterous. Everybody can spell "Choo", they learn it in kindergarten. I will admit though, I've not been paying a lick of attention to this game, nor do I really care at this point. *sighs*

Old-skool wrote:Does your friend also understand that this game takes place a long fucking someodd time before the Original Zelda?

Let's examine "chu chu train" The train in question, as far as we understand, is fueled by either steam or coal. I believe there was an article confirming one of the two, I don't really know. What I do know however, is that it was not one of the slime creatures that Link has encountered in his last quest, or even in Wind Waker or Majora's Mask. I'm pretty sure it's not fueled any slime creatures actually

...unless you meant "Choo-choo train", but that's preposterous. Everybody can spell "Choo", they learn it in kindergarten. I will admit though, I've not been paying a lick of attention to this game, nor do I really care at this point. *sighs*



To be honest, the issue of what the train is powered on doesn't come up. In Link's specific case, it's probably powered by MAGIC!, although the idea of fueling the train with slime monsters is quite amusing.

I got the game on Wednesday. I'm having fun so far. The train is a neat idea, but it's takes a long time to travel from one place to another. I hope there are train upgrades later in the game that make it go faster. Also, I miss Tetra 😞 I like her way better than plain ol' Zelda.

Cloral wrote:I just beat the first temple. How much harder / more intricate do they get? While you expect the first dungeon to be not too hard, it was so easy I'm a bit worried.

Phantom Hourglass was really easy. I don't expect this to be much different. I think the days of difficult Zelda games is long past. Either that or we're all just too good, lol.

I will say some of the stealth parts in PH were challenging. And getting through the Ocean Temple (especially on a minimum time run) was great.

Old-skool wrote:Does your friend also understand that this game takes place a long fucking someodd time before the Original Zelda?

Let's examine "chu chu train" The train in question, as far as we understand, is fueled by either steam or coal. I believe there was an article confirming one of the two, I don't really know. What I do know however, is that it was not one of the slime creatures that Link has encountered in his last quest, or even in Wind Waker or Majora's Mask. I'm pretty sure it's not fueled any slime creatures actually

...unless you meant "Choo-choo train", but that's preposterous. Everybody can spell "Choo", they learn it in kindergarten. I will admit though, I've not been paying a lick of attention to this game, nor do I really care at this point. *sighs*



Haha.. I'm a little slow, I had to read this twice before I got it... "Chu Chu trains".

vegeta1215 wrote:Phantom Hourglass was really easy. I don't expect this to be much different. I think the days of difficult Zelda games is long past. Either that or we're all just too good, lol.


I remember the first dungeon in PH being a lot harder than the first dungeon in ST. Then again, that might just be because I'm already used to the stylus controls.

I'm holding off on playing any further until I go home for the holidays. It'll give me something to play there, since I won't be taking my 360 or PC with me. Sigh, I'm going to have to wait to try out the new additions for the Soldier and Demoman in TF2...

Cloral wrote:I remember the first dungeon in PH being a lot harder than the first dungeon in ST. Then again, that might just be because I'm already used to the stylus controls.

When I first played Phantom Hourglass, I felt a lot like I did when I first played Metroid Prime 3 - I felt like the controls did not work, and that Nintendo had made a big mistake. But like MP3, I gave PH a little more time, and now everything feels second nature.

I just beat the 2nd dungeon and I think it was better than the first. There are definitely some puzzles you have to think more about, mainly because Link is able to do much more than in past games.

If you didn't like PH then you won't like this, it's basicly the same gameplay. I enjoyed it, but I also liked PH. I did get tired of taking the train back and forth, and by the end of the game I only did what would get me more hart containers, and didn't care about the rest. Yes you can customize your train, but it's purely cosmetic, so not much drive for me to do it. I did enjoy the teamwork aspect of the Spirit Tower.

I must say that this looks like it is the worst idea of the entire Zelda franchise... lets hope the game play rocks our socks off or I figure we might be a little upset with the lack of thought put into a series as epic as this one.

Maybe because hes sick of being on a boat?

User posted image

People really thought Wind Waker looked bad? I'm in my 30's and I thought it was PERFECT!! It was a return to the child-hearted wonder that made early Zelda games so great. All this nonsense that Zelda games need to be all mysterious and moody is bollocks! Look man... CHILDHOOD WONDER!! That's the main theme of Zelda games... and yeah... Wind Waker was amazing because... hell, it was a fun idea and boats are neat.... same with this game... seems like a fun idea and... hell, trains are neat too!

Dangomushi wrote:People really thought Wind Waker looked bad? I'm in my 30's and I thought it was PERFECT!! It was a return to the child-hearted wonder that made early Zelda games so great. All this nonsense that Zelda games need to be all mysterious and moody is bollocks! Look man... CHILDHOOD WONDER!! That's the main theme of Zelda games... and yeah... Wind Waker was amazing because... hell, it was a fun idea and boats are neat.... same with this game... seems like a fun idea and... hell, trains are neat too!


Not to mention that if you look closely and do the research, Toon Link's design is based on that of Link from the original Zelda for NES. there might be some slight cosmetic changes and different colors, but nothing a good Alternate costume in Super Smash Bros. Brawl can't reveal. 😉 Go ahead, look at his alternate costumes. One of them is Original Link.

I have to agree with Cjc7988, they should spend more time on interlinking the dungeons together and making better use out of each dungeon item even outside of the dungeons.

Dangomushi wrote:People really thought Wind Waker looked bad? I'm in my 30's and I thought it was PERFECT!! It was a return to the child-hearted wonder that made early Zelda games so great. All this nonsense that Zelda games need to be all mysterious and moody is bollocks! Look man... CHILDHOOD WONDER!! That's the main theme of Zelda games... and yeah... Wind Waker was amazing because... hell, it was a fun idea and boats are neat.... same with this game... seems like a fun idea and... hell, trains are neat too!


True.. I loved WW. The reason I hated PH, and have yet to play ST is because they seem to take away your freedom. In WW you could sail to any island you wanted, and there where tons early on (WW had 48 islands with at least one thing to do on each). In PH, you have about five islands, and then, like, three other ones. The game had little to do outside of the next tediously simplistic dungeon, and there was no real reward for doing anything (No HPCs, only "extra" items where useless ship parts). PH had equally bland music to accompany its shit design. I truly hate that game. ST looks like more of the same. People need to realize that these WW "sequels" are not half the game WW was, and that they are only hurting WW's reputation. WW was awesome. It was open, and even if it was a bit easy, it was a fun game. PH was just mundane, linear, bland, and out right boring.

Old-skool wrote:Not to mention that if you look closely and do the research, Toon Link's design is based on that of Link from the original Zelda for NES. there might be some slight cosmetic changes and different colors, but nothing a good Alternate costume in Super Smash Bros. Brawl can't reveal. 😉 Go ahead, look at his alternate costumes. One of them is Original Link.


I always use Link's old colors. I used Marios "inverted" overalls too in Melee, but in Brawl, I use Fire Mario's colors.

I really like the art style of WW. I wish Nintendo would take it further, on the right platform instead of dumb it down, and make it look like total shit on a system that can't even pull it off.

You'll be disappointed if you got Spirit Tracks, yes there are things to do between dungeons but you can't really do much until you've beaten all the dungeons and even then the only things you can do extra, is unlocking additional "warp points". You can upgrade your train but its not needed at all.

I have not played PH but I hear the Tower is much better then PH's central dungeon.

I, too, wish they would bring back the WW-style for a console game. I'd love to see a full-blown Hyrule (read: more land, less water) in that style. The retro toon link in Brawl was amazing, and hell, I'd even settle for a LTTP remake.

The only problem I truly had with Wind Waker was that you could tell that it was a rushed game. Most of the islands were tiny and insignificant, and you could tell where they pulled dungeons out of the story line.

There hasn't been a good handheld Zelda game since Link's Awakening.