I don't even know why the train is an issue, as if the game would be better without it. The game is already destined to suck. Nintendo should be making console Zelda games instead of handheld games that look like crap.
Why is Link on a train?
Din wrote:Oh no, I hope they know what they're doing. Seriously though, TRAINS? This doesn't look promising at all. Still, I'll have to play it, rather then judge it. Let's see what happens at E3...EDIT: Wait, hang on. Princess Zelda? It looks like this may not be tied in with WW or PH at all. Remember, Tetra is Princess Zelda, and she had her royal throne and all. So, one might assume that Zelda's been there for a while, and notice that Link bows to her. I doubt it would be that way if it was WW's Link. I mean, look at Minish Cap! It was cartoonized and not a sequel!
Point is, this may take place during a different time of Hyrule.
Still, it looks too closely like Phantom Hourglass to be certain of anything yet. Only time will tell. Let's see what Nintendo has to say.
This. It's not the same Link...it just can't be, or again, and let me reiterate, THE GAME WILL BE RETARDED.
I wasn't aware this was about a game for a hand held system... let it rot I say, I don't own any hand held gaming devices :P the best was probably the gameboy colour/GBA because both can play GBC and GB games 😊
Shazza Dani wrote:The train was actually necessary at one point in B-T. I don't quite remember; but you needed it to either unlock one of the worlds, or to get a Jiggy, or maybe both� =\
Now that you mention it, I think there was a train station in each level and you could then use that to jump from level to level quicker. I do remember getting a jiggy by loading a dinosaur from the dino level into it and taking it somewhere to get healed.
You took a train to a exclusive part of a level and later unlocked a passage in said area to access the rest of the same level without the need of the train to reach the new area anymore...
I don't fear change, I just want the change to be appropriate for the topic. Trains should not be in a Zelda game where the setting is SUPPOSED TO BE medieval.
And don't tell me that the pictoboxes weren't out of place either.
So when do we see someone robbing Link on the train at gunpoint, while riding Epona?
On a serious note, can someone tell me at what point in time did Nintendo ever screw up a Zelda game?
Don't get me wrong, I still think the conductor's outfit is silly, and I would prefer a LTTP style of graphic, but keepin mind its the dungeons that make Zelda games. We can't really tell how good the dungeons will be at this point, because in the trailer, you only see maybe 2 items.
Yeah, the thing is about trailers...you're supposed to make the audience crave your product.
I saw trains, goofy outfit, boring scenery, and a dungeon puzzle solved for me.
😞
MasterSwordUltima wrote:I don't fear change, I just want the change to be appropriate for the topic. Trains should not be in a Zelda game where the setting is SUPPOSED TO BE medieval.And don't tell me that the pictoboxes weren't out of place either.
It's not medieval, Zelda has its own world entirely. It's a fantasy world that doesn't correspond with any real world or real time period.
Banon wrote:On a serious note, can someone tell me at what point in time did Nintendo ever screw up a Zelda game?
Nintendo started sucking when they started focusing on whacky, inconvenient hardware more than on good games (or good hardware, for that matter).
All I'm saying is, people thought Celda was gonna be a big ol' dog turd, too, and look how it turned out. One thing that game taught me was that they can make it look like a cartoon, they can have such utterly ridiculous things as a talking boat, they can even ignore the whole "hero of time" thing and just make the hero some random kid, but at the end of the day, if they gameplay's still there, that's what really matters. Seriously, if the dungeons, the bosses, the puzzles, etc. are all fun, who gives a darn?
I dunno, the Wii's hardware may be arguable wacky and gimmicky, but the dual screen idea has worked really well. I've seen some fabulous touch-screen uses, and just in general a second display screen makes referencing stuff easier.
Agreed. The DS is the best Gaming device I've ever had. It's innovation that works.
the Wii...eh...I'm hoping against hope that some decent games come out, but I'm probably just hoping against hope.
rock_nog wrote:All I'm saying is, people thought Celda was gonna be a big ol' dog turd, too, and look how it turned out. One thing that game taught me was that they can make it look like a cartoon, they can have such utterly ridiculous things as a talking boat, they can even ignore the whole "hero of time" thing and just make the hero some random kid, but at the end of the day, if they gameplay's still there, that's what really matters. Seriously, if the dungeons, the bosses, the puzzles, etc. are all fun, who gives a darn?
That's a good point about The Wind Waker, but I think this new game is an entirely different case. The graphics don't look bad because of the style, they look bad because the DS can't handle good graphics. And the gameplay looks like it's going to be bad. I know it's too early to judge that though, so we'll just have to wait and see.
Well, the gameplay in PH wasn't bad, it was just far to short and far too easy. The concepts were sound, just ramp up the difficulty and give us more stuff to do.
Shazza Dani wrote:Nintendo started sucking when they started focusing on whacky, inconvenient hardware more than on good games (or good hardware, for that matter).
I said Nintendo screwing up Zelda, not Nintendo screwing up Nintendo... And don't say Phantom Hourglass, because that was a good game.
(Didn't it win best DS game of the year or something?)
Yeah, I too liked PH which is why I suspect I will like this in spite of the train element.
I've never played PH, but I think it looks terrible, and many people who've played it said it was bad.
I personally felt it was good, it just was simple. It felt like...Zelda-lite. An enjoyable adventure, but it left me craving more.
Clever but easy bosses, clever but easy puzzles, very very clever items. I really wanted more difficult stuff to do with the hammer, the springboard thing is a great idea that needs expansion.
Shazza Dani wrote:I've never played PH, but I think it looks terrible, and many people who've played it said it was bad.
Here, I'll copy and paste a link to EVERY Gametrailers review. Notice the 10/10s and 9/10s heavily outweigh the 3/10s (it is user written after all, so if people dislike it a bit, they dock it a lot)
http://www.gamefaqs.com/portable/ds/review/932377.html
The main complaints about the game was the music, and the ocean. For the record the ocean was much improved from WW.
Not trying to flame by the way, I'm just pissed off by the words, "Nintendo started to suck," so soon after TP, and Super Mario Galaxy.
That and I'm a Zelda fanboy. 😊
I'll shut up now...
The_Amaster wrote:I personally felt it was good, it just was simple. It felt like...Zelda-lite. An enjoyable adventure, but it left me craving more.
Clever but easy bosses, clever but easy puzzles, very very clever items. I really wanted more difficult stuff to do with the hammer, the springboard thing is a great idea that needs expansion.
You took the words right out of my mouth.
Gimme my words back!
Zelda games are a fantasy setting, yeah, but based upon the real world's medieval times.
Atleast it USED to be. [sigh]
It's like if they took Metroid and all of a sudden there are swords and dudes on horses. Oh, and you have to cook food too.
Well I got Phantom Hourglass, but I was only able to play about twenty minutes of it before the touch screen drove me insane. I should probably play through it, just to get my money's worth, but it's such a labor to play that I don't even really want to.
I'm guessing this will be the same way.
Zelda needs to step back into 2 dimensions. Like the Oracle series. I know it was a Capcom sub-contract, but when they weren't worried about graphics they had time to do a lot of awesome stuff, and Oracle of Ages in particular has some of the best puzzles I've ever encountered.
As for the "the Wind Waker" thing, that game made serious advances in the gameplay of the OoT and MM game engines, perfecting them in my opinion. The dungeons were also creative, made use of items that you found in previous areas, and fit well to their theme. These are traits that the newer Zelda games have had in shorter supply.
Twilight Princess had a lot of interesting items that had tremendous potential, like that Dominion Rod. However, their use was almost always limited to the dungeon they were introduced, and maybe that pitt in Gerudo Desert. Though I am loathe to say it, having waited so long, it would have helped Twilight Princess to delay release for another year and interweave the dungeons more thoroughly.
Regarding the trains... eh, I don't mind that so much. They're old-timey, even if they aren't necessarily medieval. I mean, at least he's not riding around in a hybrid car.
I hated the controls for PH at first, kind of like how I hated the controls for Metroid Prime 3 on the Wii, but I got used to them quickly. I also had this sense of discovery playing PH that I haven't felt in a while from a Zelda game. Maybe it was because of the sailing and finding new islands. It was great.
I'm not too psyched about this new one, but I'm gonna get it of course. I'll be able to dust off my DS. Seriously, I haven't touched that thing in a year. All that seems to come out for it that I'm remotely interested in is RPGs and strategy games, and I'm just tired of them. That and all the kids/licensed games. The DS is definitely the new Gameboy in that department.
I just hope they add the option for d-pad control... But I doubt it since new games have this nasty habit of super-imposing their stupid "innovative" gimmicks on what could be an otherwise decent game. I might rent it first. They are tooting their own horn about it being "a game for the fans" so I dunno. Maybe there is something awesome that has yet to be seen.
You know, come to think of it, that is kind of odd. After all, the DS didn't really take off until developers figured out they didn't have to use every single goddamn feature the hardware had to offer. It's like, nothing wrong with using the stylus, but only if it makes sense - don't force it, you know?
I keep waiting for them to figure that out with the Wii, honestly. Though I will say, they're getting better. Currently playing No More Heroes, and I've gotta say - nice use of the motion controls without beating you over the head with them. I really enjoy that they've managed to prevent combat from being a waggle-fest, but at the same time they use motion controls to make finishing moves feel that much more special and satisfying.
rock_nog wrote:I keep waiting for them to figure that out with the Wii, honestly. Though I will say, they're getting better. Currently playing No More Heroes, and I've gotta say - nice use of the motion controls without beating you over the head with them. I really enjoy that they've managed to prevent combat from being a waggle-fest, but at the same time they use motion controls to make finishing moves feel that much more special and satisfying.
Play Mad World. Mad World uses the Wii controls so well. And even though they are ports, RE4 and Okami play so well on the Wii. MP3, Zack and Wiki, Tomb Raider Anniversary, they all use the Wii remote is a good way without over doing it too. (these happen to be most of the games I own).
Like I said, I hated touch screen controls for PH at first, but now love them. I like being able to tap the screen to shoot canon balls from the boat while sailing, and plotting my course on the map. And fishing! Oh that's great 😊 All really neat ideas. Honestly, without the touch screen, with the exception of the Ocean King Palace, PH would have been an ordinary (boring) Zelda.
I just rented "wario land: the shake dimension" and am up to area 3 so far. I am enjoying it a fair bit and the gameplay/graphics are pretty sweet for a platformer xD
I like that there's only 1 use for the wii motes motion sensing and it isn't hard to perform.
Yeah, shaking money bags and pounding things is simple, yet very satisfying 😊
You guys totally killed my thread. And it was at four pages long too!
At least WE can make "Zelda" Zeldas. given, they'll all be pretty similar to an extent.