Hero of Timing, he makes sure the trains arrive on time?
Why is Link on a train?
Well, I assume its a mail train, seeing as he's delivering a letter to Zelda. That's probably how it starts; young postman Link delivers a letter to the beautiful Zelda, setting off a chain of events that he witnesses and must stop.
PH was not decent.
Yeah, PH was pretty terrible. I guess I just don't dig the customizable vehicle aspect of the newer Zelda games. Its cool if the items actually DO something -- but the ship parts don't have much of an impact on the game play. Surprisingly enough, I could care less if the mast of my ship is African Jungle themed. :shrug:
I noticed two things when I watched the trailer:
1. The train looks just like boat from PH. It will probably play a similar role in the game (oh joy).
2. The "puzzles" looked just as uninspired as those in PH.
Barring some fantastic reviews, I think I am done with Zelda games for awhile. Phantom Hourglass left a pretty sour taste in my mouth.
The portable branch is defiantly going down the toilet lately. Minish Cap was the best the handhelds had to offer too bad they couldn't keep up the good work...
Lets hope the console designer can keep their barrings strait. Despite what the "Its platinum or its crap" crowd says, Twilight Princess was a good game even if it wasn't the best. Hopefully they can add innovation without it being a total departure from what we know and love.
I dunno, on the handheld, I'd have ot say the Oracles games were the best. MC was a tad short, but the Oracles were damn amazing.
Yes, Capcom needs to make more Zelda games :/
I never got into Phantom Hourglass. I tried it once, and really disliked the controls.
From the trailer, I'm not really that impressed. Something about replacing the boat with a train and the ocean with some rather bland terrain doesn't seem to cut it.
I think I know what has happened.
Shigeru Miyamoto is becoming senile.
New and amazing works great in Mario's world cause... well look at him. He's covered all his bases and already got his mundane "Let's see what all we can do that ISN'T a mario game" stuff pretty much done and spread, and now recently gone back to his traditional games (not that he doesn't still make racing and RPG's and Super Mario lobotomy, just saying...)
...Plus, look at his world. red skies and lava with an occasional thundercloud are about as deep and sinister as you can get. It's hard for a train or a talking boat or a hat/bird/shrinking thing to look out of place there. I can also say that Bowser has reached a point where I desperately want to pity-hug him. Such a noble powerful figure now brought down... by affection for a woman that doesn't even love him back.
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...that doesn't work in Zelda. Even since the beginning, back when these two franchises were total parallels of each other, going back to back in the 80's, Zelda was still a more serious franchise, while Mario was more or less a game that players could make people laugh when a goomba went "splat" or a turtle shell went "bump", especially when it knocks enemies over and they fall off the level.
Zelda? You were given actual weapons, and none (or very few) enemies were made to be amusing. Plus, just look at the art styles for those games. There's a few drawings in the Zelda manual where link cutely uses an item or dodges traps, but for the most part, it's detailed scenes that look ripped from a big-budget animation. Super Mario? Bright colors, little shading, funny "pow" marks where he hits stuff... it's almost like the difference between Mega Man and Mega Man X.
...but you know what? I'm fine with it. Miyamoto's senility benefits Mario. That series was essentially founded on his brainstorms. Zelda on the other hand was founded on his experiences. Besides which, I think he likes Mario more anyways, and when the fans demand a Zelda game, he's really wanting to make it a Mario game... Seriously, swap out a few characters and plot elements, and this game would look perfectly normal.
That said, as soon as this train comes in, I'm hopping on it and getting the hell out of Hyrule. Link can get himself out of the jam that inevitably occurs when a man gets stuck between one group, consisting of a farmer's daughter, a hot fish thing, a desert harem babe, your lifelong best friend, a princess, a shapely little imp thing that is actually also a desert harem babe, and the other group, consisting of a child's-party esque Seafarer, a talking manboat, a naked bearded rock eating thing, and a "fairy" man in green spandex. (okay... okay seriously I think Tingle has a lot of potential as a superhero if he gained some huge friggin muscles and spoke like Armstrong from Full Metal Alchemist, complete with Mustache. And could fly though the air. But still...)
...see you guys in the Mushroom Kingdom.
Old-Skool is officially insane.
Is it just me, or do they need to seriously go back to how dark Zelda 1 and 2 were?
Even though Zelda 3 was awesome, its too bright and all that. Zelda 1 and 2 are dark and medieval. We need that. Not trains.
That's kinda where they went with TP. The result was OK, but I'm getting bored with the OoT formula. I'd like to see something a bit different in the dungeons for a change.
Even Twilight Princess seemed too magical to me. I remember how my imagination went to town when I was younger, just reading the instruction booklet and the map that came with the game (Zelda 1 and 2 that is). It just seemed like you really HAD to explore, and that everything was hard to come by, etc.
Nowadays, there's really no reason to explore, because the place you're looking for is already an active community. It doesn't feel like there's darkness or evil about. The NES Zelda games kinda made you feel like there legitimately was evil covering the world.
MasterSwordUltima wrote:Even Twilight Princess seemed too magical to me. I remember how my imagination went to town when I was younger, just reading the instruction booklet and the map that came with the game (Zelda 1 and 2 that is). It just seemed like you really HAD to explore, and that everything was hard to come by, etc.Nowadays, there's really no reason to explore, because the place you're looking for is already an active community. It doesn't feel like there's darkness or evil about. The NES Zelda games kinda made you feel like there legitimately was evil covering the world.
Oh! Let's not forget that simply finding the levels to begin with was a challenge, In Moderns Zelda games every single level might as well have a billboard telling you where it is (Or a Giant Triforce etched into the ground I front of it, as seen in many ZC Quests) If there is one thing I have to say for Twilight Princess thought Its the fact that the world was big enough and spaced out enough that they could fit in a lot of rabbit trails and you could miss things if you didn't explore. lantern cavern 2 or the ancient armory are good examples.
Heck yeah. And when you would receive an item, it would do a lot more than just be used in that dungeon and then one side-quest. You could use, let's say, the ladder, to cross over the river at a couple spots in Hyrule, instead of trekking around, etc.
You could burn countless trees with the candle, and sometimes, out of the blue, there would be a secret door that you would feel so damn good about finding. Same with bombing walls. Nowadays, all the bombable walls have a noticeable pile of rocks.
Okay, one thing I don't miss about Zelda is the complete lack of clues as to which walls are bombable or not. I just - spending hours bombing every single wall of a given dungeon does not appeal to me.
Other than that, though, yeah, I miss the open-endedness of it all. I mean, just the fact that you could walk into a dungeon before you were "supposed" to - that was really cool. I still remember that as the thing that blew me away the most when I first played it - here I was, in this vast, open-ended world where I can basically go wherever I want. Every other video game I had played up until that point, you had a certain path, and you couldn't deviate from that path. But suddenly, I can skip dungeons, there are all sorts of secrets and whatnot to discover... It wasn't just a series of levels, it was a full world to explore. And really, thinking about it, even Zelda 3 suffered from too much of the game telling you where you're supposed to go next and what you're supposed to do.

Versus

That was over 20 years ago.
Today:
versus this.
...maybe it's just the colors...
I like how in the old school Mario picture, everyone is having fun. But in the DS scan, even Mario looks like he's just plain bored with it. :\
That Zelda 1 booklet scan FEELS like a dungeon should feel. The latter...I have no worries in the world. Infact, why should I even bother trying to save the world, things seem pretty okay as is.
You know, I can't help but notice that in the old school Mario picture, Mario is cheerfully leaping AWAY from the princess. It's like, even then he knew what a pain in the ass she is, so he's just happy to leave her with Bowser.
Old-skool wrote:PH was not decent.
I had fun with it, but I don't think it's worth the 30-40 bucks for it. (luckily, I didn't have to pay for it. 😃)
@ MSU: I HAVE played wind waker. What I meant was that we should only worry if Link becomes like Geo Stellar or What's his name from the ZX series, in that he runs around as normal guy and then puts on his hat whenever he feels like being Link.
Wind waker had him put on the hat, and green stuff, and then destiny intervened, and he essentially had to become Link's replacement. It's not like he goes "oh look, a green hat, PWOOOSH, I'm now a hero.".
I think you're missing the point. Link is on a train. Link is supposed to be in a medieval setting. This clearly does not make sense.
Yes there are some machine types, such as the clocktower, but that had the waterways underneath, where you first entered, which powered it. Which is essentially no different from the windmill where that guy taught you the song of storms in OoT. Its not harnessing any fuel.
All of a sudden, the Link that was sailing around the world because it FLOODED; loosing all architecture and basically the entire history of the place, is now conducting a train through fields dotted with trees and rocks. Are you going to tell me that within a month's or so time, they discovered steam power AND a machine that will move based upon that?
Well, Europe had pretty advanced shit compared to the native americans. The whole planet/world does not evolve (technologically-speaking) at the exact same rate. Just sayin'. I'm also not defending ST since it looks bloody horrible ;_;
Just trying to give an explanation or something.
Seriously - he could've sailed to a new continent. Like I said - at the end of Wind Waker, the king basically orders them to go find a new continent to live on, so it makes sense to me that if they were gonna make a sequel, they'd have one where they found a new continent.
Oh no, I hope they know what they're doing. Seriously though, TRAINS? This doesn't look promising at all. Still, I'll have to play it, rather then judge it. Let's see what happens at E3...
EDIT: Wait, hang on. Princess Zelda? It looks like this may not be tied in with WW or PH at all. Remember, Tetra is Princess Zelda, and she had her royal throne and all. So, one might assume that Zelda's been there for a while, and notice that Link bows to her. I doubt it would be that way if it was WW's Link. I mean, look at Minish Cap! It was cartoonized and not a sequel!
Point is, this may take place during a different time of Hyrule.
Still, it looks too closely like Phantom Hourglass to be certain of anything yet. Only time will tell. Let's see what Nintendo has to say.
I can't believe you are having a serious argument about the level of technology present in a game where you kill a man who has been turned into a pig by shooting them with magic arrows. You have no trouble accepting the fact that a boomerang can be thrown in such a way that it collides with several dozen solid bodies before returning to its master in a straight line (sometimes through walls) but you cannot fathom how a train exists in this world?
It's a magic train. There.
I haven't watched any videos but I know that Banjo Tooie involved trains and that game was great 😊 (sure the trains where only used as shortcuts between areas >.>😉
AtmaWeapons makes a good argument sadly 😞
The train was actually necessary at one point in B-T. I don't quite remember; but you needed it to either unlock one of the worlds, or to get a Jiggy, or maybe both… =\
AtmaWeapon wrote:I can't believe you are having a serious argument about the level of technology present in a game where you kill a man who has been turned into a pig by shooting them with magic arrows. You have no trouble accepting the fact that a boomerang can be thrown in such a way that it collides with several dozen solid bodies before returning to its master in a straight line (sometimes through walls) but you cannot fathom how a train exists in this world?It's a magic train. There.
I don't understand your point. Are you saying that because the Zelda series focuses on magic as normal, that we should be okay with a sudden major advancement in technology? Locomotives themselves have only been around since the 1820's. It just doesn't jive well at all.
The Zelda Universe is very anachronistic. I don't remember anyone complaining about colour photographs in Majora's Mask or The Wind Waker… And if they did complain, fuck those people.
http://www.youtube.com/watch?v=LlkOx3v-uCo
Really, pretty much sums up the whole controversy.