Apparently, it's the law to smash your controllers when you lose... 😉 Least that's according to your partner in Retro Game Challenge, anyway.
But honestly, I take good care of my gaming gear. I don't even snap my DS shut anymore, for fear of getting another hinge crack.
Really it's not the Major Companies making the controllers thats the problem. From what I've seen, the third party controllers suck ten times harder.

I have the left N64 controller. You can't press "Z" without moving your hand. Ugh...
Indeed, I have a GameCube controller by a third party company that broke almost immediately in more ways than one.
ShadowTiger wrote:Indeed, I have a GameCube controller by a third party company that broke almost immediately in more ways than one.
That makes me think you opened the package and a pile of dust fell out, then it exploded. xD
... Eh, closer than you think. >.<
it is a wide spread issue that the n64 controller (official nintendo ones) had joysticks that had reduced functionality. You know how you tilt the joystick and there is an opposite force trying to center it again? that force weakens and your joysticks range of movement is reduced. IE: pushing your control stick all the way up will no longer register as 100% up.
N64 controller joysticks used a powder lubricant which eventually gets grinded into a fine dust and is less efficient. Sony and future nintendo products use a liquid lubricant which means that this issue never arises unless you er, remove the liquid.
I bought a supposedly new SNES controller a few years ago and the buttons were GLUED on!! I returned it to the store and the clerk stared at it for like a minute with a WFT look on his face...It was pretty funny.
.....And I'm still waiting for a controller with an R3/L3 button....
Gleeok wrote:.....And I'm still waiting for a controller with an R3/L3 button....
I thought the PS2 already had this. Isn't it what they officially called it if you pressed in either the left or right joystick?
erm2003 wrote:I thought the PS2 already had this. Isn't it what they officially called it if you pressed in either the left or right joystick?
Yes, the joysticks are your L3 and R3 when pressed as buttons. The original Playstation had it, too, when DualShock controllers were first released.
Actually, looking back, I remember having problems with the stiffness of my SNES controller. I'd stop playing it for about an hour because of this, come back, and find it worked perfectly... for the next half an hour. What's up with that, and did the NES controller have the same problem?
PS I never owned an NES...
Banon wrote:Really it's not the Major Companies making the controllers thats the problem. From what I've seen, the third party controllers suck ten times harder.
I have the left N64 controller. You can't press "Z" without moving your hand. Ugh...
Huh, I have that same controller on the left, but I've never had any big problems with it. The control stick is loose, but it doesn't loose the pressure sensitivity like the first-party ones do. Instead, it's now really touchy. I could easily reach the Z button. Then again, I have some pretty big hands.
That green one on the right, though... That's some poor design there.
erm2003 wrote:I thought the PS2 already had this. Isn't it what they officially called it if you pressed in either the left or right joystick?
Well technically yeah, but they're not really 'trigger' buttons. You know what I mean. My reason for this is simple; At any time you always have between 4-6 fingers you're not using, yet there's between 10 - 16 buttons and 0 - 2 analogue sticks on any given modern game pad. Let's put some buttons in there. If we're gonna design a better game pad then lets get serious people.
Beldaran wrote:
I would totally use that.
Gleeok wrote:Well technically yeah, but they're not really 'trigger' buttons. You know what I mean. My reason for this is simple; At any time you always have between 4-6 fingers you're not using, yet there's between 10 - 16 buttons and 0 - 2 analogue sticks on any given modern game pad. Let's put some buttons in there. If we're gonna design a better game pad then lets get serious people.I would totally use that.
I sincerely hope you're not serious.
Beldaran wrote:
This would be my ideal game controller if it were a little smaller than the existing Dualshock design. I'm thinking four inches across or so. (I hope there are buttons on the backside, too....)
Personally I don't find that controller very impressive. The controller I use to play games has many more buttons than that.

For PC games I normally use my 360 controller, and the keyboard serves as extra buttons if I need them.
Actually, looking back, I remember having problems with the stiffness of my SNES controller. I'd stop playing it for about an hour because of this, come back, and find it worked perfectly... for the next half an hour. What's up with that, and did the NES controller have the same problem? PS I never owned an NES...
open it up and give the contacts a good whipe with some isopropyl alcohol stuff then let it dry, put it back together and it should be good as new 😊
The reason I don't like to use Controllers for gaming lies in the precision that you can achieve with a mouse or trackball. I know it's something to get used to, using a controller's analog stick to aim, but so is using a mouse or trackball to do the same thing, and I just prefer the latter to the analog stick. I've played Halo 1 on the XBox and on the PC, and I'm just better on the PC than on the XBox for what I believe to be that exact reason. Aiming is just easier with a mouse/trackball.