I'm on Level 8 right now. I think the Quest is GREAT! I can't even begin to imagine the amount of time that you put into this. I think the music is very good and sets the appropriate mood. The graphics are bright and sharp.
My only negative feedback is that the Quest is a little too hard (for me at least) in the beginning. I would have liked to have had more detailed advice in the beginning of the game. Perhaps dialogue boxes in the first dungeon. Just my opinion...
But overall, you have done an AMAZING job Pineconn!
It is a very bad move to grade LttH based on the first 2 dungeons. The overworld and dungeons' quality improve as you further your progression.
I'm just reiterating, watch [this] video of Level 2! 😊
Ooooh, thread post #1111.
off topic, but why when i push my left or right direction arrows does it switch my sub wpn ? i move left or right and my boomerang and bombs keep switching back and forth from one another, it has gotten me killed too many times now for me not to ask here. lol ty ^^
That... Should not happen. Are you using 2.10? Have you checked your configuration to make sure that A and B aren't set to the same keys as L and R? Because L and R rotate through your items.
cool changed L and R to other keys and it fixed it, i feel really stupid but ty! lol. btw this is fun n challenging so far!
im having the same problem evan, cant fine the boss key for lvl 1. I am stuck at the screen with boss key door in view, and another door to the north but two blocks are not allowing me to pass.
P.S. would be easier if I could show u screenie, but I dont know where the screenies are saved :S
Actually, the MIDI sounds exactly like that WMA on my system. It's just annoying drums. Maybe it's just that you and me have different taste, but I still hate the music.
And note that I said an opinion. I'll form another one after I finish, if and when I do so. It's also inexcusable that the beginning of the game is lackluster. Actually, in some ways it's more important for the beginning of the game to be good than for the end to be good, because the first couple of dungeons is what the first impression of the game is. The second dungeon and onward can be the greatest game to ever exist, but if the first dungeon is incredibly bad, the player will just get bored really fast and not want to play onward. I honestly really don't want to keep playing.
Fine then. If you don't want to play it, I don't want you to play it. There's no reason for you to continue if you don't want to. It's a bit of a shame, though.
Delrossy wrote:im having the same problem evan, cant fine the boss key for lvl 1. I am stuck at the screen with boss key door in view, and another door to the north but two blocks are not allowing me to pass. P.S. would be easier if I could show u screenie, but I dont know where the screenies are saved :S
(Screenshots are saved in the Zelda Classic folder.)
I know what screen you're talking about. You have to shoot the large eyeball statue with an arrow, then the blocks will disappear.
Is the goron zone where the 2nd dungeon is located? i completed the first dungeon and went back to town but no one gave advice.
Indeed. One of the Gorons in Hestone Mountain will tell you where the entrance of Level 2 is specifically in the mountain, so heed his advice.
I really need my hand held throughout this game lol. I havent played a game that requires this much concentration aside from WoW in a very long time ^_^
Right now I am stuck again (surprising isnt it?) in level 2 this time, I see a lotof notes everywhere which I assume require the ocarina to utilize, but I do not have an ocarina yet. I am stuck at the room with all the directional blocks.
P.S. I found my screen shots and yet another road block, I have no clue how to upload them into forum reply!! lol
Love the quest Pineconn. You're puzzles really had me scratching my head. A few times I've had to consult this thread to get answers to. I never realized the push blocks in the cave in Sparsi desert were actually push blocks, so I went to the maze thinking just of four blocks labeled 1 2 3 4 with no way to figure out directions. I thought it was some kind of code, lol. Also getting past that puzzle in the beginning of the temple before level eight where you had to let the wizzrobe shoot the switch had me combing the thread too.
The thing that's really been bugging the shit out of me seems to be some kind of bug in the game. Sometimes I'll stop playing, hit save, then let the screen sit at the choose character-game screen til I come back to it. Well, sometimes it won't save and I find myself having to do significant portions of the dungeon I'm in again. It happened when I was in level seven, and it just happened again in level eight. I was tearing my hair out, as those are the two dungeons I want it happening the least in. Is there some kind of bug regarding that and a workaround? I don't want it happening in the middle of level nine!
I am in level 9 and have the fire boomerang and golden arrow. I got to a room in the NE corner of B1 (the one just after all the warps) and need another key. I swear I found them all up to this point, but where is the key for this lock? I'm not sure if there is some trigger in the room itself?
Delrossy wrote:I really need my hand held throughout this game lol. I havent played a game that requires this much concentration aside from WoW in a very long time ^_^Right now I am stuck again (surprising isn't it?) in level 2 this time, I see a lotof notes everywhere which I assume require the ocarina to utilize, but I do not have an ocarina yet. I am stuck at the room with all the directional blocks.
You mean this one?

You can see there are three horizontal push blocks, one up-only push block, and a multi-directional push block. Immediately push the upper horizontal push block to the right. Then, push the middle horizontal push block to the left twice, then the lower horizontal push block to the right. Push the up-only push block up once. You can now manuever the multi-directional push block onto the switch.
Delrossy wrote:P.S. I found my screen shots and yet another road block, I have no clue how to upload them into forum reply!! lol
Create an account at Photobucket. You'll be able to upload lots of media goodies with it.
Napsterbater wrote:Sometimes I'll stop playing, hit save, then let the screen sit at the choose character-game screen til I come back to it.
Hm... I don't know what to say. It definitely isn't a problem of the quest, nor have I ever encountered this with any quest. What version are you using, and are you absolutely sure you're hitting save instead of retry?
radder1 wrote:I am in level 9 and have the fire boomerang and golden arrow. I got to a room in the NE corner of B1 (the one just after all the warps) and need another key. I swear I found them all up to this point, but where is the key for this lock? I'm not sure if there is some trigger in the room itself?
Do you remember the "room" that has a ton of direct warps? (It is the room before the room with the locked door in question.) Well, you actually warp between two separate rooms. Notice that there is another door to the left in the "second" room of this puzzle. Go through it and a few more rooms to get the Magic Key.
Revfan, I don't see how you can dislike the music. It's amazing! Well, one or two annoyed me a little bit, but they rest were amazing! Especially level 9. Pineconn, you should release the midis one year after the quest's release date, so that people can use them, but your quest still have plenty of time to have them featured exclusively.
russadwan wrote:Revfan, I don't see how you can dislike the music. It's amazing! Well, one or two annoyed me a little bit, but they rest were amazing! Especially level 9. Pineconn, you should release the midis one year after the quest's release date, so that people can use them, but your quest still have plenty of time to have them featured exclusively.
Which, in particular, annoyed you?
Pineconn wrote:Which, in particular, annoyed you?
I don't remember. I just remember being annoyed sometimes. :tongue: Wait, I think it was the scene where Vaati explodes. The sudden onslaught of notes at the end was unnecessary. It starts out playing victory music, and then WHAM!, it sounds like somebody sat on top of a piano.
Aaaah. You mean this one?
That was supposed to be annoying. The first chords are to signify that you won, but the dissonant chord at the end went with the flashing screen to signify that Vaati exploded and/or died.
Revfan9 wrote:Ugh, I hate when quest designers have hidden bomb walls that are necessary to get through the dungeon. Seriously, how are you supposed to guess that? I mean, it's not even like OoT where you can slash at the walls to find the weak points, so to find it you have to waste bombs going at every wall until you find it. It just pisses me off. Thanks tho, I'll give an opinion on the quest after I finish the first dungeon.
Wow, you must have hated Zelda 1, what with its dozens of bombable walls, none of which were indicated by cracked walls or anything like that. The only time I have a problem with this is if there aren't any enemies likely to drop bombs nearby.
I just downloaded this and started playing it under Beta 758. So far no problems. Should some come up, I'll let you know. I can't run 2.10 under Vista to my satisfaction so it's really my only option.
There aren't any bombable walls, I don't think, that have absolutely no indication that they are in fact bombable. There might be one or two, but you should be able to infer that they are bombable.
Beta 758 isn't a good one to use... As you already know, there are a plethora of item-related bugs (as well as many others). My personal suggestion would be to wait until the next beta is released, which should be very soon. I'll do some prodding. 😛oke:
But if you, unlike Revfan, decide to play on, you'll know where to ask. And I'll know where to ask if I get stuck in Level 3 of Sarpadia. 😉
Well, I got into level 2 but can't find the Ocarina, and got as far as I can go without it. I read thru 18 pages on here, and couldn't find anything, so if this has already been answered, I'm sorry I missed the answer. Just too tired to read the rest.
Pineconn wrote:There aren't any bombable walls, I don't think, that have absolutely no indication that they are in fact bombable. There might be one or two, but you should be able to infer that they are bombable.Beta 758 isn't a good one to use... As you already know, there are a plethora of item-related bugs (as well as many others). My personal suggestion would be to wait until the next beta is released, which should be very soon. I'll do some prodding. 😛oke:
But if you, unlike Revfan, decide to play on, you'll know where to ask. And I'll know where to ask if I get stuck in Level 3 of Sarpadia. 😉
If you have a map of the level (or make good use of the map Link draws by himself) and have some common sense, you should be able to find most bombable doors I think.
Anyway, I just finished Level 2, got the White Sword, and found Level 3. No problems with 758 so far other than the enemies dropping garbled 10-rupy pieces, which I find to be an asset... 😊
Are you saying you're stuck somewhere in Level 3 of Sarpadia?
AlphaDawg wrote:If you have a map of the level (or make good use of the map Link draws by himself) and have some common sense, you should be able to find most bombable doors I think.Anyway, I just finished Level 2, got the White Sword, and found Level 3. No problems with 758 so far other than the enemies dropping garbled 10-rupy pieces, which I find to be an asset... 😊
Are you saying you're stuck somewhere in Level 3 of Sarpadia?
I tried to go to your link to get Sarpedia, but nothing happens. (I have dial up and it is slow, but I waited a loooong time.) Is there another place to get it? Hopefully it isn't as hard as LtH??
I seem to be stuck in either room 42 or 24 (can't remember which way to count) in B1 of the Vapor Bog. It's the room with four movable candles and a lake in the middle; I'm sure there's some configuration I need to put the candles in, but don't see any indicators as to what they might be. Forgive me if this has been asked ad nauseum. Thanks in advance!
Push the torches until they stop and dive where they cross. It's just a rupee though.
Dan Furst wrote:Push the torches until they stop and dive where they cross. It's just a rupee though.
Shoot. I was hoping that was the last key I needed. Guess I'll keep looking around until I find it. Thanks Dan!
Beckyj4 wrote:I tried to go to your link to get Sarpedia, but nothing happens. (I have dial up and it is slow, but I waited a loooong time.) Is there another place to get it? Hopefully it isn't as hard as LtH??
If the link in my signature is taking forever you can always try the Quest DB. The fighting is more difficult in Sarpadia but the puzzles aren't nearly as twisted.
So this post doesn't serve as a total threadjack let me take this opportunity to update my progress in LttH. I just finished Level 5 and am wandering around the overworld(s) trying to figure out where to go next. I'll find out eventually I'm sure.
Just in case: [spoiler]Use the hookshot in the west of the field.[/spoiler]
Well after 81 deaths and 28 hours of play, I finally made it! (Although I don't remember how I did it all) I must say, Pineconn, that this quest was definitely one of the best I've ever played. The dungeons were fun and very challenging and the overworld was well designed and tricky. I appreciate all the time you put into developing the quest and can only say great job and THANK YOU!