Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Link to the Heavens Released

1795 replies · 478,465 views · Started 10 December 2007

Pineconn wrote:Well, you can have twenty bombs by then. (Which means five super bombs for the "cheating" method. 😉)

Good point.

And now, although I now you have probably had enough of my ranting about the storyline, I have another question about it. Why is the trifroce split into eight peices in the first place? After End of Time, you'ld think Link and Zelda would put it in some shatter proof box and hide it, not leave it to be shattered and scattered throughout Hyrule all over again.

The same reason that it was split in the first game...

...and that the Crystals were scattered in the second game...

...and that the Maidens were "scattered" in the third game...

...and that the Instruments were scattered in the fourth game...

...and that the Medallions were scattered in the fifth game...

...and that the Remains were "scattered" in the sixth game...

...and that the Triforce was scattered in the tenth game...

...and that the Elements were scattered in the twelfth game...

...and that the Fused Shadows and shards of the Mirror of Twilight were scattered in the thirteenth game.

Pineconn wrote:The same reason that it was split in the first game...

...and that the Crystals were scattered in the second game...

...and that the Maidens were "scattered" in the third game...

...and that the Instruments were scattered in the fourth game...

...and that the Medallions were scattered in the fifth game...

...and that the Remains were "scattered" in the sixth game...

...and that the Triforce was scattered in the tenth game...

...and that the Elements were scattered in the twelfth game...

...and that the Fused Shadows and shards of the Mirror of Twilight were scattered in the thirteenth game.

? Do I have my order wrong on Zelda games? Or are you including spin-offs, like 4 swords? Isn't it:

1)The Legend of Zelda- NES
2)The Legend of Zelda: The Adventure of Link- NES
3)The Legend of Zelda: A Link to the Past- SNES
4)The Legend of Zelda: Link's Awakening- GB
5)The Legend of Zelda: Ocarina of Time- N64
6)The Legend of Zelda: Majora's Mask- N64
7)The Legend of Zelda: Oracle of Seasons- GBC
8)The Legend of Zelda: Oracle of Ages- GBC
9)The Legend of Zelda: The Wind Waker- GC
10)The Legend of Zelda: The Minish Cap- GBA
11)The Legend of Zelda: Twilight Princess- GC/Wii
12)The Legend of Zelda: The Phantom Hourglass- DS

I'm guessing that you have 4 Swords and 4 Swords Adventures plugged in there, right?

Pineconn wrote:The same reason that it was split in the first game...

...and that the Crystals were scattered in the second game...

...and that the Maidens were "scattered" in the third game...

...and that the Instruments were scattered in the fourth game...

...and that the Medallions were scattered in the fifth game...

...and that the Remains were "scattered" in the sixth game...

...and that the Triforce was scattered in the tenth game...

...and that the Elements were scattered in the twelfth game...

...and that the Fused Shadows and shards of the Mirror of Twilight were scattered in the thirteenth game.

So then, you're saying that Ganon (or Vaati) attacked Hyrule Castle, and Zelda shattered the triforce, and the peices landed in the temples?

And technically, the crystals weren't scattered in the second game. Link had them all, and was trying to find the altars to put them in. And in the fifth game, the medallions weren't scattered, but the sages were in different parts of Hyrule.

Pineconn wrote:...and that the Crystals needed to be scattered in the second game...

There you go.

bobrocks95 wrote:...
9)The Legend of Zelda: The Wind Waker- GC
10)The Legend of Zelda: The Minish Cap- GBA
11)The Legend of Zelda: Twilight Princess- GC/Wii
12)The Legend of Zelda: The Phantom Hourglass- DS

I'm guessing that you have 4 Swords and 4 Swords Adventures plugged in there, right?

Yeah. I consider FS to be the ninth, TWW to be the tenth, FSA to be the eleventh, TMC to be the twelfth, TP to be the thirteenth, and PH to be the fourteenth.

bobrocks95 wrote:FSA was fun... I need to find that in my basement's game room again...

I need to find it. I want to play it so much.

By the way Pineconn, which Zelda game most influenced you when you made LttH?

I wasn't saying that LttH was inspired by WW. I was saying that IotW was inspired by WW. Actually, I've yet to even play LttH. Been busy on my own things, I should get around to trying it sometime.

Revfan9 wrote:I wasn't saying that LttH was inspired by WW. I was saying that IotW was inspired by WW. Actually, I've yet to even play LttH. Been busy on my own things, I should get around to trying it sometime.

If you do, let me say that you won't be impressed graphically (especially by the overworlds). Considering your standards, you'll likely hate them. Instead, the focus of this quest was on the puzzles (especially in the last few dungeons) and ingenuity.

Pineconn wrote:If you do, let me say that you won't be impressed graphically (especially by the overworlds). Considering your standards, you'll likely hate them. Instead, the focus of this quest was on the puzzles (especially in the last few dungeons) and ingenuity.

You can say that again. Not so much about the graphics (which I like), but it seems you traded in storyline for gameplay. Puzzles=10/10. Story=5/10.

...Now one thing I don't understand is why people keep looking at me and thinking that all I care about is graphics. They're important yes, but in the end if the level design sucks the graphics don't matter. Need an example? Twilight Princess.

Revfan9 wrote:...Now one thing I don't understand is why people keep looking at me and thinking that all I care about is graphics. They're important yes, but in the end if the level design sucks the graphics don't matter. Need an example? Twilight Princess.

I though TP was good in terms of dungeon design and graphics.

And by the way, people keep thinking you care only about graphics because you often rebuke people for their use of graphics.

I wasn't saying that you care about only graphics... sorry if it was implied. Well, the graphics are good enough to pass, I'd say. Parts of the overworld were created quickly and by stream-of-consciousness. You'll have a "rousing good time" in Levels 5 and up (not saying the first four are bad or anything, but they don't have many advanced features or puzzles).

My next quest will be balanced much better.

EDIT: 7200 posts to go...

russadwan wrote:I though TP was good in terms of dungeon design and graphics.

And by the way, people keep thinking you care only about graphics because you often rebuke people for their use of graphics.

I thought that TP was boring and full of gimmicks. It focused so much on production values that they forgot to make the game amusing. Phantom Hourglass was even worse 'cuz PH didn't even have any good production values.

I tell people what's wrong with their graphics when they show screenshots because that's what a screenshot is. It's pure graphics. You can't draw anything else about the game from a screenshot. They give me graphics to comment on, so I comment on the graphics. Simple as that.

Some parts are boring:

User posted image

...while some parts are arguably better:

User posted image User posted image

Eh, whatever. I started out in the original Pure Tileset (no fancy grass, no fancy mountains), so I worked with what I had. But that's the style of the game, and it's consistant throughout.

k, just picked it up. Stupid question. Can't find the sword. The one chick said it was in the blue house, but the door is closed. I tried bombing it, didn't work. I know this has probably been answered before, but I don't feel like looking through 44 pages.

Revfan9 wrote:k, just picked it up. Stupid question. Can't find the sword. The one chick said it was in the blue house, but the door is closed. I tried bombing it, didn't work. I know this has probably been answered before, but I don't feel like looking through 44 pages.

Wow, I think this is the sixth time I've answered this question. Go one screen to the left of the blue house. Climb up the vines. Then walk along the top of the cliff, and fall through the houses chimney.

k, I found the 3 keys in the swamp and went into level 1, but there are 4 locks, and I can't find the 4th key anywhere.

Revfan9 wrote:k, I found the 3 keys in the swamp and went into level 1, but there are 4 locks, and I can't find the 4th key anywhere.

When you get to the room with the fourth locked door, bomb the left wall. Oh, and make sure you have to boomerang before you get into the level (find it by bombing the northern wall of the first screen in a cave in Hyrule Field).

Ugh, I hate when quest designers have hidden bomb walls that are necessary to get through the dungeon. Seriously, how are you supposed to guess that? I mean, it's not even like OoT where you can slash at the walls to find the weak points, so to find it you have to waste bombs going at every wall until you find it. It just pisses me off. Thanks tho, I'll give an opinion on the quest after I finish the first dungeon.

EDIT: New question. Before I walk all the way back to town to check, do I have to buy the arrow, or can I find it somewhere in the dungeon? If so, where?

The arrows are hidden somewhere in the level. And just so you know, Pineconn loves bombable walls. But, most of the time, the wall is cracked. But sometimes, you will only be able to see the crack from one side of the wall.

I beat level 1 and I just started on level 2, not going to play any more of it tonight. Keep in mind that this is only my initial impression, but...

Graphics. They're pure. They don't make my eyes bleed when I look at them, but they definitely aren't the best. I've said it myself that graphics aren't the most important aspect of a game, but they are important, and the lack of graphical beauty knocks points off of the score.

Music. Oh. My. God. Unlike the graphics, which are poor but bearable, the music choice in this quest is easily the worst that I've ever heard in my entire life. High-Pitched tones and repetitive, generally annoying instruments everywhere. I seriously couldn't take it, I had to mute it after a few minutes. Now to be fair, I'm not that far into the quest so I haven't heard the entire music score, but still. Awful awful awful.

Storyline. One word? Underdeveloped. Again, it's not exactly important, you can have a great game without a storyline at all, but the fact that the storyline here is practically nonexistant still shaves off points for me. I haven't played very far, but I have a feeling that this is as deep as the plot gets.

Last but not least, Gameplay. The area design seems... unpolished. It really feels like you just put lots of bushes everywhere just so you wouldn't have to leave the OWs empty. The overworlds also feel quite artificial, like they're just a maze that's set out. It feels more like you're going along a path rather than trying to explore. The first dungeon was also... linear. A lot of the "puzzles" you put in were more guesswork than they were anything else, like the blank wall you're suppossed to know to bomb for no reason I mentioned earlier, as well as the eyeball statue you can push out of the way. It also feels like, with the dungeons and overworlds alike, that you used backtracking more as a lengthening tool than as a gameplay element.

And one more thing, a lot of stuff in your quest so far is just plain hard. And I don't mean hard as in challenging, like a nice logic puzzle, I mean hard as in just flat-out stupid, like trying to dodge a wall of bullets. Like the first boss, for example. You have to get directly under the Blue Ghoma while it's eye is open just to get a single hit in, and it and it's fireballs pretty much kill you instantly if they so much as graze you slightly. It wouldn't be such a problem if you didn't make the bossfight room so damn small. Seriously, it's nearly impossible to maneuver. It's not so much a test of reflexes as it is that you just keep dying until you get a run up against him where luck is enough in your favor where you'll actually stand a chance. That's not challenge, that's just bad design. At least you start right back over again in the same room when you die, I would probably have given the quest up if I had to walk all the way back through all of that crap every time... Then there's the issue with level 2. I've given up playing it for the night because that conveyor belt just flat-out pisses me off. You have to dodge those traps that are right next to you, except you can't just stand still until it's safe to go on because you're on a conveyor belt. So you just keep taking damage and get knocked back until you die. Then you die again. Die. Die. Die. Die die die die die die.

Every bomb wall has a crack. Some are on only one side.

I wonder if your MIDI device is Microsoft GS Wavetable SW Synth? The music sounds fine with that device.

Can't say I ever died on that Gohma.

Revfan9 wrote:Ugh, I hate when quest designers have hidden bomb walls that are necessary to get through the dungeon. Seriously, how are you supposed to guess that?

Had you gone one up from the start...

User posted image

...you'd have seen the cracked wall on the right. Use your noggin.

Revfan9 wrote:Thanks tho, I'll give an opinion on the quest after I finish the first dungeon.

You're not going to want to do that. The first half of the quest is full of meh.

Oops, you already did.

Revfan9 wrote:Music. Oh. My. God. Unlike the graphics, which are poor but bearable, the music choice in this quest is easily the worst that I've ever heard in my entire life. High-Pitched tones and repetitive, generally annoying instruments everywhere. I seriously couldn't take it, I had to mute it after a few minutes. Now to be fair, I'm not that far into the quest so I haven't heard the entire music score, but still. Awful awful awful.

Dan Furst wrote:I wonder if your MIDI device is Microsoft GS Wavetable SW Synth? The music sounds fine with that device.

Yeah, it seems like your MIDI device is at fault. Go into your computer's Control Panel, and open up Sounds and Audio Devices. Click the Audio tab. The third area down will let you change your MIDI device. If you have only one... then you're stuck with it.

[This] is what Level 1 is supposed to sound like. Completely ignore that I called it an MP3, because it's not. 😉 If you still think it sounds "annoying," then I guess you hate music.

Revfan9 wrote:I haven't played very far, but I have a feeling that this is as deep as the plot gets.

Completely correct.

Revfan9 wrote:A lot of the "puzzles" you put in were more guesswork than they were anything else, like the blank wall you're suppossed to know to bomb for no reason I mentioned earlier, as well as the eyeball statue you can push out of the way.

I already told you about the bomb wall. About the eyeball statue, had you read the LttH text file, you would have known that blocks are pushed on the cross-thatched floor tiles. Pretty much every cross-thatched floor tile next to an object means that you can push something onto it, really.

Revfan9 wrote:You have to get directly under the Blue Ghoma while it's eye is open just to get a single hit in, and it and it's fireballs pretty much kill you instantly if they so much as graze you slightly.

Revfan9 wrote:Then there's the issue with level 2. I've given up playing it for the night because that conveyor belt just flat-out pisses me off. You have to dodge those traps that are right next to you, except you can't just stand still until it's safe to go on because you're on a conveyor belt. So you just keep taking damage and get knocked back until you die. Then you die again. Die. Die. Die. Die die die die die die.

Are you new to ZC?

EDIT: If you need a video showing you how to get past the conveyors/proving that it is doable, click [here].

You just passed up a video showing you how to get past the conveyors/proving that it is doable!