I beat level 1 and I just started on level 2, not going to play any more of it tonight. Keep in mind that this is only my initial impression, but...
Graphics. They're pure. They don't make my eyes bleed when I look at them, but they definitely aren't the best. I've said it myself that graphics aren't the most important aspect of a game, but they are important, and the lack of graphical beauty knocks points off of the score.
Music. Oh. My. God. Unlike the graphics, which are poor but bearable, the music choice in this quest is easily the worst that I've ever heard in my entire life. High-Pitched tones and repetitive, generally annoying instruments everywhere. I seriously couldn't take it, I had to mute it after a few minutes. Now to be fair, I'm not that far into the quest so I haven't heard the entire music score, but still. Awful awful awful.
Storyline. One word? Underdeveloped. Again, it's not exactly important, you can have a great game without a storyline at all, but the fact that the storyline here is practically nonexistant still shaves off points for me. I haven't played very far, but I have a feeling that this is as deep as the plot gets.
Last but not least, Gameplay. The area design seems... unpolished. It really feels like you just put lots of bushes everywhere just so you wouldn't have to leave the OWs empty. The overworlds also feel quite artificial, like they're just a maze that's set out. It feels more like you're going along a path rather than trying to explore. The first dungeon was also... linear. A lot of the "puzzles" you put in were more guesswork than they were anything else, like the blank wall you're suppossed to know to bomb for no reason I mentioned earlier, as well as the eyeball statue you can push out of the way. It also feels like, with the dungeons and overworlds alike, that you used backtracking more as a lengthening tool than as a gameplay element.
And one more thing, a lot of stuff in your quest so far is just plain hard. And I don't mean hard as in challenging, like a nice logic puzzle, I mean hard as in just flat-out stupid, like trying to dodge a wall of bullets. Like the first boss, for example. You have to get directly under the Blue Ghoma while it's eye is open just to get a single hit in, and it and it's fireballs pretty much kill you instantly if they so much as graze you slightly. It wouldn't be such a problem if you didn't make the bossfight room so damn small. Seriously, it's nearly impossible to maneuver. It's not so much a test of reflexes as it is that you just keep dying until you get a run up against him where luck is enough in your favor where you'll actually stand a chance. That's not challenge, that's just bad design. At least you start right back over again in the same room when you die, I would probably have given the quest up if I had to walk all the way back through all of that crap every time... Then there's the issue with level 2. I've given up playing it for the night because that conveyor belt just flat-out pisses me off. You have to dodge those traps that are right next to you, except you can't just stand still until it's safe to go on because you're on a conveyor belt. So you just keep taking damage and get knocked back until you die. Then you die again. Die. Die. Die. Die die die die die die.