As far as what I can see, there are things that should be done to speed up the release of 2.11/2.5. For instance, there are certain things that I see that are worth keeping for now, others aren't, as in this list:
~Things we don't need right now~
1. Z3 Animation. I say put this in the next beta after ZC 2.11/2.5 since it's too buggy and requires much more work to fully complete.
2. Complex features in the editors. One suggestion for this is the Subscreen Editor. Basic selections are fine, but do we need an unimplemented Selected Item->Tile? No. Keep these out of the list until fully functional.
3. Roc's Feather. Until adjusting Z variables(made a suggestion on that) and drowning is possible, it's just pretty and has little use. Its fate should reside with Z3 Animation, though.
~Things we do need~
1. The loud and clear statement that you do not need scripts to make a quest, and that it is an optional feature for advanced users. This scares beginners away from ZC most of the time.
2. An updated Zquest.txt file. Someone is working on that, right? Even more to boot, why not make a Zquest.hlp file as a second source?
3. "NES Style" quest rule. Recently the devs say that the bugs are mainly quirky NES inconsistencies... Why not make a quest rule that uses somewhat modified(updated for custom items and such) code from an earlier build that actually works like the original LoZ?
4.(For Alphas/Betas)"Bug Report List" txt file, updated when ZQ crashes or makes errors; reports exact point in the script where the beta crashes or errs in a txt file. For this, I say beta testers should keep this file open while working in ZQ, that way they know if an error is a bug or not. Definitely useful, but I don't know how this could work.
Anyone here agree?