Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Zelda Classic 2.11 Beta 16

238 replies · 31,469 views · Started 04 January 2007

and from last I heard, Petoe refuses to work anymore until a stable beta is confirmed. So no LI in time for 2.5, that's for sure. :P

Wolfie, I will put most of my effort into testing the betas now (though I am not completely stopping work on LI either). The betas are still so buggy and the developers constantly keep changing how things work so I am afraid to work on the quest because I simply don't want to lose any work.
I have enough confidence in jman though so I hope I won't end up feeling let down like Freedom does after all that testing he did only to find out that the bugs just keep increasing instead of decreasing.
But jman really has been doing great job recently in getting ZC more stable. he is definitely concentrating on all possible bugs, not just script related issues so some of Freedom's worries are unfounded.

so some of Freedom's worries are unfounded.

I wish I could say I believed that, but history and the b16b don't do much to add to my faith at this point.
I was kind of pissed off yesterday when I wrote that because I had just lost a bunch of time making the scrolls only to have it crash when I tried to put them in the subscreen.

I'm not doing any more with it until it's a whole lot more stable than it is right now.

Crash on the subscreen? Was it the item selection bug? Thankfully, that's fixed.

Furthermore, to everyone else, expect beta 16c shortly.

Crash on the subscreen? Was it the item selection bug?

No... actually I got in the habit of duplicating an item and then changing its attributes, because doing it like you said crashed before.
So I duplicated one of the scrolls I already have in, and the second I clicked on attributes, I was looking at my desktop.

jman2050 wrote:Crash on the subscreen? Was it the item selection bug? Thankfully, that's fixed.

Furthermore, to everyone else, expect beta 16c shortly.


Don't forget the linux build this time, like you've forgotten it for betas 14, 15, and so far, 16. 😉

I have a quick question:

Since it's now possible to attach scripts to items, have you made a ZScript/ZASM command that activates the script only when the item is used? I'm asking because I believe I have figured out how to create the Cane of Somaria, but I need to make it only activate at the time of activation for the item. On a related note, do push flags work on Layers 1 and 2 as well as 0? Also, can you make a script spawn a certain weapon/misc. or combo ID?

One last thing: What in the world does the Worn-Out Glove do? Could it be the fabled "Pick-up-items Bracelet"?

Freedom wrote:No... actually I got in the habit of duplicating an item and then changing its attributes, because doing it like you said crashed before.
So I duplicated one of the scrolls I already have in, and the second I clicked on attributes, I was looking at my desktop.

Noted. I'll work on this one right away.

Takuya only does the Mac build. Jman is the only developer with a Linux system (suprisingly) and cannot make Linux builds of the betas until his Linux system gets wired, which may not be for a while. According to him, beta 16c/17 should have a Linux build (hopefully).

16c is out. We haven't fixed everything reported yet, but we're getting there.

Also, I'm not releasing a 17 because I have something special planned for 17. An experiment if you will...

Lolz. I knew about this a while ago... I like being the only one in the room knowing what is going on.

lol.. Still no Linux port, eh jman? I think it's time you resized your Windows partition and dual-booted between Linux and Windows, just so the linux ports can actually be done like they should be. :shrug: *gets shot*

Any new features in Beta 16c? I see an "underwater wave effect" DMap flag, but... Anything else? And what bugs were fixed?

From what I know (still downloading, 84% now), a good deal of the subscreen bugs were fixed, as well as some other things.

Oh, and before I forget... te drawing primitives have been changed around. Not all of them work though under the new format though. Rectangle, Ellipse, Circle, and Putpixel should work for sure (the new format will be in the drawing primitives topic), but I don't think the others will.

By the way, I noticed that if you export a Subscreen as code, (Into a .zss format.) and try to import it, it's expecting a .sub format. Is this a bug, of a feature of some sort?

EDIT: Upon further experimentation, I went "Rebel" and named it not .zss but .sub. When I tried to import it, (Which it DID see in the subscreen file selection field upon choosing Import Subscreen, whereas the .zss did not appear.) it claimed to be an invalid field.

I'll try typing in its normal name now, and see if it recognizes it. .zss files just aren't showing up at the moment.

EDIT2: Nope. Didn't work when I typed it in manually.

Hey guys, the new marked-up strings work. Try them out!

Also, I'm not releasing a 17 because I have something special planned for 17. An experiment if you will...
I think I know what you're talking about, and I just have to say: You're crazy, man! You're gonna destroy us all!

Jman, I just wanted to let you know (and everyone else too) that the script speed is MUCH better now. I've seen cases where the performance literally doubled, now that's a nice improvement 😊
Now can you tell me if the LoadNPC problem is fixed in 16c? Do DrawCombo/DrawTiles work now?

This beta is awesome, I didnt get any crashes at all. This was after making a new enemy, mucking round with subscreens and playin with new items. I don't have a half finished quest to test on but starting a new one, no problems. Especially compared to 16b which desktop'd me frequently.
So yeah, keep up the good work =)

One thing though, are links jumping frames fixed at a certain number or change like everything else when you select animation type?

Please tell me that he sidescroller ladder will be in 2.5. If it won't, I think you should just take out Sideview Gravity until it comes. It's no fun without the ladder. 😞

_L_ wrote:Okay, I'll give it a try...

Thanks. But if you fail, don't feel bad. My whole "take out sideview gravityif there's no sidescroller ladder" is just an opinion. There are people out there who could probably find some good uses for the Gravity even without the ladder.

_L_ wrote:Hey guys, the new marked-up strings work. Try them out!

I think I know what you're talking about, and I just have to say: You're crazy, man! You're gonna destroy us all!

I honestly don't think it's all that crazy. Aside, we can always revert to a backup of 16c and continue fixing bugs if the experiment doesn't work.

yeah you can always turn back to 16 c that also doesn't work for me , I wouldn't notice the difference 😊
Then you better return to 16 b that one is buggy but works for me 😉

Revfan9 wrote:I honestly don't think it's all that crazy. Aside, we can always revert to a backup of 16c and continue fixing bugs if the experiment doesn't work.

Revfan, you're REALLY freaking me out. How come you seem to know about the progress of the betas when the rest of us don't? Are you like some sort of secret developer or something?

Should I continue on with the experiment? It'll take a while, although with a rapid beta release schedule it probably won't be as bad. Thing is, while the feature is, for all intents and purposes, awesome, I'm not entirely sure it's neccesary.

And Revfan knows because he guessed it right off the bat :P

Jman, I'm pretty sure it is neccessary. And sure it'll be a while, but as long as we have beta 16c to test out bugs in, we'll be occupied plenty 😉

urrrrARGHHHHH...STOP IT JMAN, you always do this. It's DRIVING ME INSANE. And you Revfan, consorting with him. I expected better of you than to leave your fellow quest makers in the dark when you have a tantalizing secret. Your both enjoying this, arent you? Argghh, JMan, you and your stupid little "A revolution is coming" fetish.