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2.11 Beta 1(and 2) Progress

140 replies · 15,242 views · Started 21 March 2005

That Ninja Gaiden 4 project he was working on looked awesome. I'm sure he'd be a big help to you, DN.

Yea, Mott's a competant programmer, but he's lacking in the PR department. As a representative of AGN, I wouldn't let him be one of the 'special developers', but let him deal with it when it's open source.

I have no problems with open source, and if we contact the right people, you could actually get it in with Linux Distros. Funny thing is, it could be the next big thing you get when you get Linux, your own open-source copy of ZC. Also, this board's number of programmers would go up exponentially.

Since I'm not officially here anymore, I just want to say that the only 2 people that can let this happen for sure are WL and PM.

As I understand it (from Mottzilla) that was more "guilt by association" than anything he did. Kenage was his friend and she was doing something with a beta source acquired by callitaday. Ask PM what he thinks of him.

Yeah, Im sure if you mentioned that to him he'd be like "dude, wtf!"

Mottzilla probably wouldnt WANT to work on ZC, though...

Mottzilla probably wouldnt WANT to work on ZC, though...
Yes, he would, and he has loads of free time right now.

JayeM wrote:Yes, he would, and he has loads of free time right now.

Oh, well thats not the impression I got from him awhile back.

Masamune wrote:That Ninja Gaiden 4 project he was working on looked awesome. I'm sure he'd be a big help to you, DN.

Whatever happened to that anyway? All I know is his lastest demo was an object test. Has it gotten further?

It was discontinued because of some shit with his team, but now apparently it's started up again according to him. Just very slow.

I know that he was part of the group that was trying to compile the source code they stole as he asked me some very specific questions about how ZC was compiled during that time. Plus, the copies of posts from Kenage's forums confirms his association.

OK, I've been too trusting again. But then if you go open source, he'll have the source code anyway, so trustworthiness is kind of a moot point.

Probably the best idea is to have a heart-to-heart with PM...let us know the results, ok? Maybe he knows someone he would recommend. Wish I was a programmer...I'm trustworthy and mucho available, just totally incompetant. Exactly what languages, etc. does ZC use?

ZC is programmed in C++
The graphics, input, and sound routines come from the Allegro library.
There are also 4 other audio libraries that ZC uses: AlMP3, AlOGG, AlSPC, and DUMB.

The past is the past, dudes. Id trust Mottzilla NOW. He's matured greatly and is a competent programmer.

Dark Nation wrote:Any other opinions on Mottzilla?

I really don't know the guy so I don't have anything to say. I just want to add this: Good luck on finding some help DN. 😊

Well what I tried to say was, maybe you should let it go in regards to Mottzilla. I think he knows better than to get into things now. Although trust on the internet...

And maybe if he was on the team his loyalties would shift in our direction? PM's input would interest me, and not just about Mottz.

JayeM wrote:PM's input would interest me, and not just about Mottz.

Ditto. Afterall, Mottzilla did work a little with PM to bring ZC version 1.84 to Windows.

I'm a CS major and am almost finished grad school, so I have some programming experience, but I've never programmed a game or anything on the scale of ZC.

I don't mind Mott as a person, but given his recent little spat with Ganonator, I don't think he is the type of person to work on ZC. It seems to me he is not the kind of team player that you would want on board.

Would you feel the same about Mott's comments if Ganonator hadn't been a developer for ZC during the discussion? I think Mott's point was that only people who had actually seen the code are qualified to comment on it. However, he didn't know that Ganonator was a programmer for ZC since Ganonator hadn't distributed any builds of ZC and nobody had made any announcement (I don't believe) that Ganonator was now a part of the team. *shrug*

it doesn't matter anymore. I'm not developing on it now.

If you guys want Mott, go for it. I have my own projects to work on.

Good luck, ZC followers. Wish I was able to work :'(

I dunno, it just seems to me that he is the type of person that gets hot if things aren't done the way he wants them to be, he's got the "i'm always right" kinda attitude (which is fine, I know I can be like that too, but I don't think it bodes well for being a part of something like that). That impression isn't just from that thread I mentioned either. Either way, it's just my two cents, I'm sure others know him better than I do. No doubt he has the ability.

I say go with mott. IMO, he's reliable and dedicated. And the way I see it, as long as he's working under someone (so it won't be HIS project that he wrote the code for) he won't be as hostile about disagreements.

Masamune wrote:I say go with mott. IMO, he's reliable and dedicated. And the way I see it, as long as he's working under someone (so it won't be HIS project that he wrote the code for) he won't be as hostile about disagreements.

Well, I'd agree with that right there. The occasions in which I have spoken with him, he had been very friendly. Create / Maintain a friendly environment for all, and there shouldn't be a reason to have a harsh one where strife reigns.

I'd welcome him, if he's interested. 😊

Since there seems to be a lotta activity in this thread and people keep looking at it, i'll just make a reference here to my thread. Can some please look at "About Z Variable" in this same forum and reply there to answer my questions? Thanks in advance.

Well, that's several votes (mine included) but this isn't and shouldn't be a democracy. The choice belongs to those who have to work with him: DN and FCF.

Sounds like vegeta may be another possibility, maybe confined to small jobs at first due to his lack of experience.

Open source eh? From what I see, making ZC open source could give this project new life. With different people working on it, different ideas could be implemented, and faster too. The problem is that we know for sure that at one point or another, several people have tried to steal ZC away from AGN. If the project goes open source, what's to say that some place like ZCN couldn't just magically revive and start offering their own ZC type thing, obviously change a few things and it looks like somthing totally different?

Zelda Classic IS AGN. Most of the community is based off of the program, whether it's old users or new members, ZC is the main focus. Then again, perhaps it's time for ZC to be more decentralized, and let other projects take over as AGN's flagship game. In the interests of AGN, it all boils down to what WL and PM want. As for me, speeding up production would be good, however with an open source, bugs might creep in. There is also the issue of compatablily. Right now ZC is one program, one quest format, one user base. If multiple versions and entities exist, who's to say that somebody couldn't just use ZC to spite AGN and make their quests imcompatable with other programs? Also, the idea of a stranger working on somebody's beloved project seems kind of scary.

The problem with an alternative idea, a pool of additions, is that all those things would need to be pluggable into both the editor and the engine. If ZC was able to handle a simple patch that would allow, say, 8 way scrolling, then that would work. If I recall, ZC is not set up like this to just accept new engine components at a whim. If it was, the program itself could stay updated by a small team, where they would just ensure that hardware capabilities are updated and bugs squashed. The rest could fall on others who could write scripts the game can handle. The scripts would be added to the ZC program itself, instead of being quest specific. That way, everybody would still get a fair chance to use it, instead of some loser geek making a totally cool script and not sharing it.

But like I said, I don't think ZC can handle a scripting language, in its current condition.