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Mega Man DWR Director's Cut RELEASED

353 replies · 84,816 views · Started 29 October 2004

I must say I'm looking forward to another improvement to this quest.
This game is so fun and addicting, I consider it to be equal in quality to a professional video game. I'm sure the new ZC features that are coming out could make this quest even better.

I'll have to play this quest again sometime soon...

When I use the warper to enter the room just before Wily, the bottom door looks open but it really isn't. When I first entered this room, the door closed correctly.

As for Wily, so far I believe you must have a red E tank to beat him. Continuing in his room should refill weapon energy and give this red E tank.

-EE

Oh, you've met Wily. Just try to be careful not to spoil anything as you are at the end of the quest, ok? 😊

Wily is hard, I admit that. I think he is the hardest boss in the quest. But IMO last boss should be the hardest, so... But I've already made the Wily battle slightly easier for the final DWR update. For example those violet laser thingys won't hurt that much anymore and those spikes aren't as unforgiving as they used to be.

Currently I am working my butt of on a group quest called Lost Isle so I have to get that finished first before I can get the DWR DC update fiinalized. Unfortunately that means it will take a few months, but the update should be worth the wait, especially for people who never got far in the quest because of the toughness of the game.

Yeah, indeed, good for both quests. 😉

[shameless advertising]Me and Wolfie are very proud of Lost Isle and it will be a truely amazing quest. I have to say that the levels I made for the quest surprass everything I've made so far during my ZQuest career and that includes all MMDWR DC levels as well. You guys should look forward to it while waiting for this MMDWR DC Update. 😉[/shameless advertising]

But anyways, I appreciate your comments and feedback a lot, Endarire. After you've finished the quest I'd be interested to hear your overall evaluation of the quest. How entertaining it actually was? What was the good, what was the bad in general? Stuff like that. Oh and I'm glad to see another person about to beat the quest. Many people have played the quest, but surprisingly many has found the challenges that the quest offers way too tough for them. I'm glad to see you've overcome all the challenges (even those mad disappearing blocks at Lv7).

Oh and ZeldaFan001, I remember that you beat DWR DC long time ago. Even though I got the impression you really enjoyed the quest, was there anything in the quest that bothered you? Something that you'd think I may be able to fix/enhance?

[spoiler]1: Beat should be able to grab me from Wily's Tower and the surrounding environs.
2: Activating the blue warp or first reaching the asteroid should make the spot right next to the red asteroid warp a Beat drop point.
3: Assuming it isn't in the ending, by the time I have all 8 Triforce pieces, the old woman in Mega City who couldn't cross the street should have moved to Lapin.
4: Another thing Mega Man could get is an item that beeps when treasure is available on the screen, mostly from killing everyone. This helps find LEPs.
5: When entering the dim factory, the lit factory's music starts playing 'til the dim factory's song loads.
6: When the Mega Mall finally sells super bombs, the dedicated bomb shop near Light's lab should too. Both should sell 4-packs of super bombs.
7: It might be interesting to be able to play the slot machines, assuming we can't already.
8: The first level's Beat dropoff point should be just to the north of Mega City's north gate as it is so much more useful.
9: I'm unsure why I sometimes can't lay bombs despite having them selected and pushing the button.
10: Saving on the screen with the blue warper to the top of Wily's Tower should reliably teleport me to the asteroid or Light's lab.
11: Near the game's beginning, Light should give some explanation as to why Roll is important. Remember, Roll is a robot and Light is a roboticist; hence, she is easily replaceable. Perhaps mention sensitive data in her memory.
11: I see no reason for the top display to be disabled atop Wily's Tower.
12: The cutscene with Wily beckoning Mega Man into the asteroid complex should only play the first time I enter.
13: Please remove the long pauses from Wily's speeches, especially during the final battle. You might've added an extra digit to the end of your cutscene waits.
14: I'm unsure if ZeldaC supports it, but it'd be nice if you tracked quarter hearts.
15: Grabbing a life pellet should play a short sound of Mega Man refilling his life, like in Mega Man 3.
[/spoiler]I agree that Wily should be a pain in every way, but I'm glad I found a use for the Mega Buster upgrade! (|=^) After I finish, I'll blog a review.

Finally, danke for your level-headedness and open-mindedness throughout the past few weeks.

-EE

Ah, the problem with laying bombs is that you cannot use bombs when you're at the edge of the screen. Since ZC is built and developed from Zelda 1 engine, this behavior is still present. But hopefully new updates to ZC will enable bombing at edges too.

And an "Itemfinder" kind of item would surely be nice, but unfortunately can't be carried out yet as ZC has its certain limitations.

I wonder why you are experiencing such long pauses during Wily's speech. I have to look into it and fix it if there really is something to fix.

Oh and I will definitely enable "quarter hearts" because in the new ZC builds it is possible.

Yeah and that old MegaCity complainer lady moving to Lapin, that's a good idea. Thanks for reminding me about her.

I have also noticed that you haven't been pleased with all the music choices in the quest. Well, the problem is that people have such different music tastes that it is impossible to please everyone. i naturally picked the music that sounds the best and fits the best in my opinion, but some people might think otherwise, and that's fine. I know that more of the music should be from megaMan games as this is a MegaMan game, but I think all my choices from Chrono Trigger, real music etc fit in the quest.
But I'm always open to suggestions. And I agree that maybe the CT song plays too much down in the lost village. Maybe I will chhange that.

Ahh, so that was the problem. I didn't realize that people may not realize that during cutscenes they have to press down usually. Maybe I should fix this problem too by making a small arrow poitning down so players will see that to make the cutscene move on they have to press the direction keys to advance.

well, I'll try my best to post all that I can remember.

1. The ship level, at first, seemed to have many levels and was somewhat repetitive. When you released the DC version, you improved it a little bit by adding the slime element, but perhaps there is something else you could do to improve it.

2. Level 6 is absolutely the coolest level ever! Don't change it one bit.

3. ? Dome was a little bit too huge and too complicated considering its level number.

4. Various glitches (mostly continue bugs) allow me to access areas that I should not be able to. Example: Entering Light's Lab, getting stuck between screens (black screen waiting for the down arrow press) and continuing will allow you to see the "bad" ending after the "time" failure. Of course, there are other areas accessed that I can't remember.

5. Sorry, I don't know who Protoman is. Anyway to fill me in if I'm not familiar with the Megaman universe?

I can't think of anything else right now. Continue bugs were probably the biggest factor of glitches in the game, nothing too serious though.

Yeah, even though the game still needs a few improvements, the main reason I am making one more update to the quest is the various continue bugs that were still left into the game. 😞
But fortunately there shouldn't be any serious continue bugs present in the current DWR version.

Anyways, I agree with you about levels 3 and 6. I am ashamed of Lv3 and I think it is my worst creation to date and it pales in comparision to the other MMDWR levels. But then Lv6, the Factory, that's probably the best level I've managed to create and it's the level I'm currently the most proud of. So only changes I'm going to do to Lv6 is to maybe take out a few tough enemies and maybe add some small graphical detail.

Oh and who is Protoman? Well, how could I describe him? Hmm...
Well ProtoMan first appeared in MegaMan 3 (NES) and he was the mini boss of all the 8 stages in the game. ProtoMan is this "identical" character to MegaMan, but kind of the evil version of MegaMan and he is this stereotypical "mysterious Anime character" who just appears, fights MegaMan, and then disappers just like that. Mega Man fans consider ProtoMan an identical twin brother of Mega Man. I don't actually know what's the case as even though I've played lots of MegaMan games and I'm kind of a fan of the series, I'm still not that familiar with the purposes and backgrounds of the characters, but in MMDWR ProtoMan is MegaMan's twin brohter and on MegaMan's side and he tries to fool Wily by acting to have changed sides and being Wily's ally, but in the end Protoman ends up... well you know if you've beaten the game. 😉

Protoman, AKA Blues, was the first big ol' robot Light constructed. (His number is 0.) Mega Man, AKA Rock, and his sister, Roll, were #1 and #2 respectively. After that come Mega Man 1's master robots such as Cut Man.

Throughout the series, Protoman has played both sides of the equation, helping and hindering Wily, but usually allies with Mega Man.

Also in MM3, Protoman showed himself in 4 levels.

Finally, for this post, I beseech you to use this tune for the Wily battle instead of the current one.

-EE

Oh yeah, I have a bad memory. 4 levels it was.

Anyways, thanks for pointing out that midi. It sounds great and I will seriously think about replacing the current Wily midi with that one. But I will consider some other options as well. Though I don't think there's nothing wrong with the current one, but of course I want to find th best possible midi for the last battle in the game.

Grammar: Using multiple exclamation or/and question marks for one statement makes it look ameteur. Also, it's nonsense, not nonsence.

Wily's shiny lasers should do slightly less damage as I seemingly can't help but get hit. Also, multiple times I've pushed start and selected an energy tank, only to learn that when I spammed B after exiting the menu, it did nothing and I consequently died.

-EE

Wily Stuff
[spoiler]Wily Meeting Mega Man Speech
Wily: "Welcome to my new lair. Isn't it just lovely? It's all natural, too!"
Mega Man: "Give me my sister and I won't destroy your equipment again!"
Wily: "Oh, I am SO glad you came, and brought the Triforce too! It shall make an EXCELLENT mantlepiece!"
Mega Man: "We had a deal, Wily!"
Wily: "I don't remember any deal with YOU, Rock. I told Light to bring me the assembled Triforce and I would give Roll back, but since Light isn't here to collect..."
Mega Man: "Don't toy with me, Wily!"
Wily: "I assure you, I'm only doing what's legal. Oh, and Light didn't even care enough to shake on the deal."
Mega Man: "You, you-"
Wily: "It was I who created you, who ensured that you would never be able to harm me. Think of how many times we have stared each other in the face, and how often Light has refused to alter your programming. I'm beginning to think he doesn't WANT you to stop me!"
Roll: "Brother, is this true?"
Mega Man: "Unfortunately, it is."
Wily: "Why do you care so much about your sister? There's nothing worthwhile in her memory, and Light can rebuild her! You fail to THINK, my failed creation!"
Mega Man: "And YOU fail to remember that I don't take orders from you!"
Wily: "Then I will just have to rebuild you!"

"Ending"
Roll: "Is it over?"
Mega Man: "While I'd like to believe no one can survive that type of explosion, we're dealing with Wily. He'll be back."
Roll: "I'm sorry, brother. Why would Light not allow you to kill Wily, after all this time?"
Mega Man: "...I think Light respects Wily."
Roll: "But Wily is so evil! How could he-"
Mega Man: "They were partners and are probably the world's best roboticists. They need each other to keep life interesting."
Roll: "Brother, I'm sorry for dragging you into this. I'm crying like a little girl, but I can't help it."
Mega Man: "Light gave me explosives to stop this asteroid. Wait here, and be on guard for trouble. Nothing is ever easy with Wily."

After Green Thing
Wily is gone, for now. Like so many times before, the world breathes more easily thanks to Mega Man's efforts. Even with Light's two prized creations safe, Protoman is gone.

(Next screen)
Upon hearing the news, Light begins rebuilding Protoman. Mega Man tells Light and Roll of the long and trying journey he had, and Light confirms Wily's tale.

(Next screen)
Just as the inhabitants of Kakariko Village hailed Link as a hero thousands of years ago, Mega Man is again saluted. It seems everyone on Earth, no matter how isolated, cheers at his name.

Let the party begin!

Special Ending
Light: "Mega Man! You never cease to amaze me every time you beat Wily! We're throwing a party for you east of here, near Stoneville. Should you want to get back to work, head over to the computer to your right."
[/spoiler]
Final Stats: 27:17:37 with 15 hearts and 103 recorded deaths. Until I learned how to fast quit, I intentionally killed myself to save. I also quit to avoid death, meaning I probably died over 127 times.

-EE

Yeah, Wily's shiny lasers were too unforgiving even for this DC version.

But you managed to beat the game, and with the kind of stats people usually have after beating MMDWR DC, heh 😉
I'd say the average time to beat the quest is about 26 hours and the average number of deaths is about 150. But of course that's just my estimation as not everyone who have beaten the game tell me their stats. Blarg. 😛

Oh and if you didn't know, I'm not a native English speaker. I'm a Finnish guy who has been studying English about 10 years now. So even though my English should be fine enough, naturally it isn't perfect, and I am aware some of the sentences in MMDWR could have been written more fluently. But I'd still dare to brag that the script in MMDWR is quite good to be written by a guy with such average English skills. 😉

Now I cannot wait to hear your more indepth analyzis/review of the game... or that's what you said you're going to do when you beat the game. I'm not requesting a huge review or anything like that, but if you could summarize all the positive and negative factors from the quest and tell me what your overall impression/feeling of the quest was, I'd be more than happy.

I realize you aren't a native speaker, but I hope to help. I barely beat Wily as I would've died in another hit or three.

I'll blog my thoughts, probably this week.

-EE

Thank you Endarire. As a quest designer who has put so much work into the quest, I am very happy to see such a "professional looking" review of the game, and it also seems like a honest review with both the negatives and positives of the game all found in the text.

I must remind all of you out there that review's like these make me a better questmaker in the future as it gives me both motivation and knowledge of what to do better the next time I start working on a quest. Too often I see one sided comments that only concentrate on the negative or the positive in the quest, like "This quest sucks because level 3 was so frikkin hard!!" or "Holy cow what an awesome game it is perfect woo woo woo!" 😉
It's always interesting to see those kinds of comments as well, but they're not really helping me to find out what to improve in my work.

Anyhoo, what I agree with you the most Endarire is that I need to enhance my storytelling skills more and for my next big quest project I will try to find people who can help me with the script and check the grammar for me so that it is perfect English.

But before that quest project and before the MMDWR DC Update, I have the group quest Lost Isle to be finished, and I recommend you all check it out when it is released early next year as I think it shows how much I have developed as a questmaker after the release of MMDWR DC: The graphics are prettier, the levels are better in design, the difficulty should be consistent this time and isn't too frustrating... But since DFW took care of the overworld, the story and other quest design aspects, I cannot take all credit for the quest being as good as it is turning out to be. But anyways, my goal is to keep improving and hopefully all the levels I built for the quest are an upgrade from DWR DC. That doesn't mean I am not proud of the work I did with DWR, it's just that I know I can still do so much better than that.
But enough of the advertising, now I'll go back to work and hoepfully I will see a few more feedback filled posts before I start polishing this quest for the final release of MMDWR DC.

I wish I could write some good reviews but Im not good at that. So I will just say again that this a unbeliveably good quest! Just make it easier so everybody can enjoy it ^_^

Endarire wrote:I can proofread your English as that is one of my best skills.

-EE

That's good to know. If you're still around when I have started working on the next big project, I will definitely seek your assistance in the English department as I can see you are so good at it (conclusion made based on the big post you made 3 days ago 😉 )

I'm stuck at the last part of the game. I finished Challenge 1 and went through Challenge 3, but stuck in a loop. I cannot find any boss nor reward. Also, I cannot go into Challenge 2 room because some strange blocks are blocking the way. Same blocks are in one of the room in 8 second Death March!!!. What am I missing here? Do I need to go back and get different items?

Those weird looking blocks blocking your way... just hit them with your Mega Fist. I mean, you have Mega Fist right? Otherwise there's no way you could have gotten up to Wily's Base.

And challenge 3, it was the sidescroller one wasn't it? There's no boss in that challenge, just a lone keycard sitting there waiting for MegaMan to pick it up. You just have to be careful with those traps that send you down.

Thanks for the prompt response. I thought I tried before... I finished it and the last "boss" was awesome!!!

You beat it all? Awesome. 😊

And just for the heck of it, could you be kind enough to post your finishing time and death count? I'm just collecting this info from people to see what the average for MMDWR DC finishers is.

20 deaths and 31:16:52. Had a lot more deaths and spent a lot more hours but I "cheated" after 2nd level. I used "F6 Continue" and pause and slow motion function. I used ZC 2.10 and was OK. I cannot use F1-Fast Forward with other versions.

Ah, so you had no problems playing with 2.10? WEll you have good luck as many other people have had issues when playing with the buggy 2.10 version of ZC. 😉

181 deaths, 46:42:12. I think I started it in the summer of '05. I quit for a long while in the middle of level 5, and after level 8. I'm a mediocre player, and I had a hard time getting past the bosses. My favorite level was #4 - I liked the atmosphere. Least favorite part was the Secret Facility - it kicked my butt over and over again. Definitely the hardest quest I've ever finished, but I kept coming back to it because I loved the complexity and variety. Phew! Thanks, Petoe!

Thanks for posting that info mooshki. I'm surprised you picked Lv4 as your favorite and Lv6 as your least favorite levels as usually it's vice versa... people don't seem to like the sad and depressing atmosphere at the "? Dome" 😛

But anyhoo, glad to see you enjoyed the quest. I understand it is a very hard quest for "average players" but hats off to you for not quitting. An easier version of this quest will be released after a new stable version of ZC comes out. That way I hope even more people will be able to beat this quest which was so long time in the making...