Can anyone help me with the first dungeon (The power plant.)? I can't seam to progress anywhere other then a few rooms on the top and bottom floor.
Mega Man DWR Director's Cut RELEASED
Stupid question,
any possible way to get this quest to work in 2.11 beta?
it is the only version of this program that my poor PC will load and run.
Anyone haveing the same problem as me refer to the "feeling like a moron" post and you will find some great advice.
Dko - There's a narrow door 3 screens east from the entrance that is closed, but you can open that door simply by walking to it. That door usually cause people some problems... I guess I should have made the door more obvious or something. Sorry that the response took so long. People are very unhelpful these days. 😛
that guy - According to jman, MMDWR DC should work on the latest beta (b12c/d) but I am not certain about it... so I will try it myself later today and tell you guys the results. Another option for me would be to convert the quest to ZC 2.11 but that would be too much work as I'm working on another huge quest project currently.
Don't strain yourself if you don't want to. Some other people have given me some great advice and I am now able to play the quest. Thank you though for your response.
Sorry if this has been already discussed - I can't find the search button 😞
Anyway, is there an easy way to defeat the boss in m/s mariel, deck 2? I think I've only managed 2 hits maximum so far, because his fireballs keep pushing me into the flames on the floor.
I am using the lvl 2 sword, and lvl 2 armor, in case it matters.
garidgar, I have to say the m/s Mariel mini boss is quite a challenge as you've noticed. There are no special tips really... just move slowly and patiently and don't panic, because when you start running around aimlessly, the fires will kill you. By walking slowly around you can more easily anticipate the bosses' next move and you won't get hit by the fire. The fireballs are a problem, but those shouldn't be too tough to dodge. And whenever the boss opens its mouth, shoot like crazy because his tongue is revealed only for a short period of time.
Hopefully you can beat the boss succesfully soon enough. 😉 And always try to bring E-Tanks with you to levels!
EDIT - Rats, seems like I double posted.
Accidental double post deleted...
im stuck on lv.2 iso dome in room in f1, a where there room with five grey robots i kill them all and cant open the door to get to password which about 2 or 1 room away ill show you a screenshot of the place where i'm stuck http://img396.imageshack.us/my.php?image=isodome7ec.png
im stuck on lv.2 iso dome in room in f1, a where there room with five grey robots i kill them all and cant open the door to get to password room which about 2 or 1 room away ill show you a screenshot of the place where i'm stuck at. http://img396.imageshack.us/my.php?image=isodome7ec.png
it the whole map iso dome since i dont know how to sceenshot on this site
Did I screw myself out of a mega buster? I finished level 1 then 2 then 4. After checking some maps, I found the mines map and went to where the mega buster should be; however, I notice the rocks jump up to block the north passage. Is there any way short of cheating to get this?
-EE
I belive I have answered to both of your questions. Hopefully both of you got my replies.
Have either one of you advanced any further?
[spoiler]I managed to grab the 3 or so keys from the now-unpowered factory, but can't see how to get to the switch on the east part of the second basement. Even the maps (link) aren't forthcoming on how to reach this area. What do I do?[/spoiler]-EE
Endaire, are you talking about the switch that will open the hatch at the norhtern part of flooded B2? If so, to get there, go to the room on F1 with the big pool and a sign that says "No Swimming". Ignore the warning and dive in the middle of the pool to get to the switch in B2.
Hopefully that helped you. 😊
[spoiler]How do I get the grapple beam? When I try walking through the watery entrance to the research lab, I eventually get to a screen of all green where I'm forced to die. I finished level 6.[/spoiler]-EE
The Grappling Beam is in the small building next to the Research Lab. You can only get in the building by diving in front of it. Inside the building when you get underwater, you have to be fast in the parts where the water is green (corrosive). If you're too slow, you corrode and die.
EDIT: I did it! <cheer>
-EE
Endarire wrote:EDIT: I did it! <cheer>-EE
What? You got the Graplling Beam or you beat the quest already? 😊
I got the beam, but the cutscenes were awkward since I beat level 8 before entering 7.
Speaking of L7, what point is there in completing this when I already saw the cutscenes about a complete triforce? Also, where are all the keys for L7? I see none in or around the level!
-EE
Previous post edited.
-EE
Ah, well obviously the cutscene after Lv8 didn't made sense if you haven't beaten Lv7 yet. That's a small design flaw and I regret I left that in the quest, but I plan to repair that issue when I upgrade the quest to the new ZC.
Anyhoo, there are no keys at Lv7. None.
*spoilers*
It's because it's an ancient temple and thousands of years ago Link already beat the level etc. There still are some locked doors left that he didn't manage to open, but just ignore those doors and try to find a way around them (for example, try bombing walls and stuff).
Before entering Tornis Tower, there's a cop who will talk to you on the screen just before the tower. When I talked to him, I had to walk around wildly on the screen for it to end.
Skull Man is from Mega Man 4, not 3.
I'd very much like a key to skip dialog.
When Mega Mall sells super bombs, if I enter the shop via the right door, the guy only sells normal bombs.
In Tornis City's minigame basement, there's a spot where a woman gives a long speech in a narrow hall. I'd like a way to be able to go through there without a talk.
Level 7 Spoiler: See this map.
By the time I reach level 7, Chrono Trigger's sad theme is overused. I was disappointed when I found the area and that music played.
In level 7, once I passed the block puzzle, saving and loading should place me at that entrance, not the entrance to the block puzzle.
I fail to understand why the sewer constructors didn't seem to notice or care about L7's area, and even more so, how so many trees got there.
Bats should be stunnable somehow.
While I haven't finished the game, I see no point to the mega fist. By the time I could get it, I already had enough goodies to make it obsolete.
The melt beam is weak enough that there should be no need for an improved version. As it stands, neither have much offensive use.
On the character select screen, why did Wily's eyes turn red?
Speaking of Wily, I think the pauses between his lines are too long. When I finished level 6, I waited at least 10 seconds twice.
I'm unsure if you intend to fix the crowbar bug, but I can get a super bomb from diving then go where I need to get the gold armor at a slightly later time than before.
Please disable the surfboard on the docks outside Tornis once I get Rush Marine.
Please make burnable areas obvious! Bombable walls we should be able to see should also be obvious, like with large cracks.
If possible, the basement with the grappling beam should do continual gradual damage, a heart at most to unarmored people, in the green areas instead of surprising people with forced death.
Bombs and fire shouldn't damage Mega Man either underwater.
If I missed the Mega Buster the first time, Dr. Light should give me the buster or a receipt for it.
The Mega Buster would be a lot more effective if the upgrade doubled its damage and attack speed instead of making a weak fire like Zelda's wand did. I realize why you priced it as such, but the upg is so overpriced.
The Mega Zone reward room should give 999 instead of 500.
The inventory screen to the main entrance of level 8 shows a minimap instead of the Triforce.
Various areas, like "The lost village," should be capitalized.
I quite want a different sound for getting weapon energy. Perhaps use the NES sound.
-EE
Where can I find the power card in the Iso Dome?
Oh nevermind, I found it! It was where the mini boss was! Thanks!
Thanks for the comments/feedback Endarire. I always appreciate people who are honest and point out things that bother them and also tell reason why that stuff bothers them. But the tone of your post was so nagetive that hopefully it doesn't mean that you are dissatisfied with the quality of the quest. Of course it's not perfect by any means, but other people seem to like it a lot.
When I released the quest years ago I may have thought that DWR DC is as good as quests can get but now that I'm a bit more experienced at ZQuesting I understand and realize that MMDWR DC can still be improved in many ways as you pointed out.
As I said, suggestions and negative feedback are always welcome and I will do my best to grant your wishes, but be aware that some of the things you suggested aren't possible to do in Zelda Classic yet. 😉
And cbailey, it's a Power Chip, not Card, lol. 😛
I posted what I at least thought was wrong. Additionally, in one of the levels, either 2 or 4, if I reenter the miniboss room after beating the miniboss, I get the cutscene with Dr. Light contacting me.
In level 3, if I die in the miniboss room, I get an error and I'm forced to quit. This happened every time.
In level 8, if you fall in a pit but fast quit then continue, you appear in a black void. Keep walking north or east and you'll return to the sewers or lab 14 respectively.
Every time I exit the sewers just outside Mega City docks, I must hold down to continue.
Assuming the new version has the equivalent of a Roc's Feather available, that's a more appropriate thing than a stepladder.
It'd be nice if you disabled my ability to use bombs, missiles, etc. on cutscene screens. I know I'm invisible and stuck in place, but I can still shoot!
-EE
Yeah, in the new ZC it is possible tro disable items. Good suggestion there!
But no, there's no item anything like Roc's feather in ZQuest unfortunately.
In level 7, sometimes the heavily armored large things are invisible. They appear with the puff of smoke and can hurt me, but I can't see them.
East of the factory, there's a bombable cave opening that doesn't stay open after being bombed. Also, if I exit the cave without blowing it open, the wall is still patched up.
Those small trees, the stumpy ones near the entrance to the forest mini-level, should be burnable.
Currently, if I buy a blue E tank with a blue E tank in inventory, I get a red tank. This is how I survived until i found maps.
Level 7 feels like it should be the last level considering how remote it is. As it stands, level 6 and 8 are way too close together.
The gold shadow blade should kill bats in one hit.
-EE
You are right. I think that Levle 7 should really be the last one in MMDWR. But petoe has said that he will make lev.7 easier and better so maybe it can still be lev.7.
And now with multiwarping you should add more accessible houses to megacity and Tornis city.
Just my two worthless cents! ^_^
Switching levels 8 and 7 is more a matter of theme, though difficulty is a secondary factor.
PS: I hate the disappearing tiles in L7! The only reason I finished it when I did was because I learned that standing in place when a tile disappears doesn't cause me to fall.
-EE
Well even though the idea is to improve MMDWR DC and make it even a better playing experience, especially for people who are not that skilled at playing games, I'm not gonna make any drastic changes like changing the order of levels. But I will definitely replace those annoyingly tough disappearing platforms with easier and slower ones. 😉