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Mega Man DWR Director's Cut RELEASED

353 replies · 84,816 views · Started 29 October 2004

Mega Man: Dr. Wily's Revenge DC (FOR BUILD 183)

MMDWR is back! Now bigger and better than ever!
If you have never played or heard of Mega Man: Dr.Wily's Revenge before, check out this topic: http://www.armageddongames.net//thread/82667/

MMDWR DC improves many of the flaws of the old version of MMDWR and though many of the changes and improvements are minor, the game looks, sounds and feels much better now. I suggest that everyone gives the quest a try... even those who have finished it. The quest is big, diverse, and unique.

DOWNLOAD THE QUEST HERE: http://www.freewebs.com/finnishflesh/
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(You should play the quest with ZC 1.92 Beta 183. Playing with newer betas will cause really weird continue bugs, but it's nothing serious so do whatever you want. If you don't have ZC Beta 183, go to http://www.zeldaclassic.com/ and download it)

Before you start playing, you SHOULD read the MMDWR DC readme file. It has some really important and useful info.

All MegaMan fans who don't like any exeptions in MegaMan's world shouldn't take the story too seriously. AND, all Mega Man haters should give the quest a chance since it is not an ordinary MM game. You just might be surprised and even enjoy the Zelda-ish world of Mega Man.

Well, since talking doesn't do any goog usually, I'll let the new screenshots speak for themselves:

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More screenshots here: http://www.freewebs.com/finnishflesh/

Okay, end of post. I hope you have fun playing! I had really much fun making the quest! 😉 🙄

hey cool man! You managed to release the quest today as you promised. But how is it possible that this topic was down here and the old news topic is up there... wierd people. O_o

Well congrats! You have made the coolest zc quest ever even better! You just have to make people realize that. there are veery many new people here who are still playing old Zelda quests....

Two questions,

I can't seem to find the Warper, did you move it somewhere else?

I found an extra keycard laying around in the mines. Any clue what to do with it yet?

Yeah I did move the warper to near Iso Dome. After you get the Power Chip, you can move the block that is blocking the entrance to the small building.

You found an extra keycard in the mines? But there aren't any keycards in the mines. You probably mean the keycard you found from that dark cave behind the Skull Man
statue, don't you? Well, there are 10 hidden statues in the game and they all have something to offer to you. The statues have 2 extra keycards for you. And they're just extra keycards, so that means that they are unnecessary, but really helpful if you can't find a keycard in the bigger and harder levels.

And don't worry Descer. Let's let these new people to get used to the idea that non-Zelda quests can be awesome too. 😉

The stupid warper item is now Protomans whistle and it calls Beat the bird! If you make that sfx file then it would sound cool to hear Protoman's tune from the whistel.

Now where is that gigantic advertising campaing of yours? You have to make the people to realize what they are missing if they do not try the quest.

But guess what! My cousin who could not even beat the first Windman is already at the second dome. You really made a wise decision when you toned doun the difficulty. Even if the quest is too easy now it is still fun^1000.

Okay. Now, suppose for a minute that my PC "doesn't like" 183, and I'm forced to use 182 instead. Will this seriously impact anything, Petoe? (Specifically, Boss Lock Blocks?)

I'm glad to hear that Descer.

And BH4, if you cannot use 183, then can you use 184? You should definitely use 184 instead of 182... I'm not even sure if the quest works at all on 182 (you see, I don't remember did I build the quest with ZQuest build 182 or 183 :sweat: But even if it was 182, no one has tested the quest with 182.)

Oh, the compatibility issue between versions is affected by major changes. 182-->183-->184 isn't all that major a change, from what I am aware of. And no, 184 is out of the proverbial question for me. I've always liked 182. 😊 I really don't know why. It just moulds itself to your fingers. *Huggles 182 out of boredom*

... Oh, and I tested it with 182. 😊 All through out. I barely had any problems with it either. 😊

I've played the quest up to Level 6 and I'm stuck at the same place in the Factory. I've found one keycard so far in a chest past a pool that you must use the latter, but after I've used it, I can't seem to find any more. Is there something I'm missing here?

I still haven't found the whistle yet, though I have a general idea of its location and the fact that I have to wait just a little bit longer to get it.

Petoe, what's the status on a SFX.DAT? I think that would make the playing experience most desirable. I tried someone's (sorry I forget who) Metroid quest awhile back and was pleased with the results and after seeing the shots of your quest I look forward to getting a chance to try it.

Mottzilla wrote:Petoe, what's the status on a SFX.DAT? I think that would make the playing experience most desirable. I tried someone's (sorry I forget who) Metroid quest awhile back and was pleased with the results and after seeing the shots of your quest I look forward to getting a chance to try it.

Well in that case I will release a SFX file ASAP... hopefully on monday. I just asked the guy who made the Metroid demo (PolygonX8) to help me, so expect the SFX file to sound good.

And Zeldafan, you still don't have the whistle? You could have gotten it during your stay at the Iso Dome. Just go in to the small part of the dome at the "fence maze".

I figured out how to progress in the factory now. I had to hit a switch that was across the pool.

Since I've been gone from ZC for a while, I guess I've somewhat forgotten some of the features and cool stuff you can do in a quest. That switch had confused me for some time, before I realized what I had to do and started thinking how simple it was and that I should have figured it out a little sooner.

I'm progressing in Level 6 quite nicely. Good job, I played it nonstop yesterday and got very far. Level 6 was the last place I stopped at in the regular quest. Let's hope I finish the game this time. 😊

P.S. Yes, I have the whistle now.

Uh... yeah, you're in the factory already! I forgot to help you, but fortunately you found out what to do by yourself. In my opinion the Facory is the toughest level in the game (if you don't count the last place). If you beat the factory, I see no reason why you wouldn't be able to beat the whole game.

Oh and when you people play MMDWR, don't think about stuff that ZC can't do because there is a possibility it can do it! 😉 MMDWR takes everything out of the ZC engine, so you should try to play the quest like you play any game.

cheers petoe! I look forward to playing your quest once i get some free time to do so. looks great. I played the original last summer (didn't make it too far), but i look forward to starting fresh. Hope to see that sfx.dat as well. anyway, take it easy.
falou
-manny

This time you probably will get much further, Manny. 😉 At least you're giving the quest another chance now that it is heavily improved.

And now is a quite busy time for people, isn't it? People are busy with school and stuff, but soon people will have time to play quests so I have to get prepared. The SFX.dat is almost finished and the MMDWR DC website is starting to look pretty good as well.

I hope some of the testers of this quest will be able to help help-seeking people because I'm almost sure that soon we'll be seeing many people stuck in the quest and asking help...

Well Pete, you know I would like to help but I am not able to do much.

I hope you get that sfx released today so that people dont have to wait any longer.

I wanted to release the sfx.dat tonight, but I'm just not happy with it. So I'm gonna continue working on it so that I can get a really good sounding file released tomorrow instead of the mediocre one I currently have here...

Hmm, where is DFW? I miss her angry comments...

Yo, I finally finished Level 6! :highfive:

I also went to MegaZone and tried out the challenge, unfortunately, I was doing really good, and then a glitch halts my progress. The site I'm providing these screenies from doesn't support off-site linking, so you will have to copy and paste in your browser.

The Part I was in before the glitch happened. (Messed up graphics, but still the room I was in.

http://spesite.netfirms.com/before.bmp

After defeating the enemies there, I ended up in this screen.

http://spesite.netfirms.com/after.bmp

Yeah, I was a little disappointed for getting far, and then getting nothing in return, but I'm sure this bug can be easily squashed.

Having a good time, at an area of the quest I haven't been at yet, and am currently searching for Level 7. These new super bombs oughta really help me out.

Now, back to the quest! :computer:

Oh, that's an annoying bug! Thanks for reporting it. Some of the floor is buggy so that it warps you to the corner. If you stand near the stairs when killing those bats, you should warp correctly to the next screen. But I guess that needs fixing, and if any more bugs are found, I'll make a small update.

About level 7, it's hard to find, but now that you have the super bombs... 😉

EDIT: All right people, the SFX file for MMDWR is now finished and downloadable at the MMDWR website here: http://www.freewebs.com/finnishflesh/index.htm

The file is pretty big, and to be honest, I don't think it's necessary to download these SFX sounds. However, if you want a more MegaMan-ish feeling to the game, then you simply have to play the quest with MMDWR sfx.

YAY BABY! I'm gonna download it right now!

BTW, I'm updating my sig that tells my current progress, so I'll update it every time I get somewhere, so you know if I'm having any trouble or not. Progressing nicely in Level 7, it hasn't stumped me so far yet, but those blocks that disappear and send you back to the first floor can be irritating sometimes.

Eeek. You realize you should downsample the sound effects right? That likely why it's so huge. Also you should change sound effects to mono whenever possible (as there is no reason to be stereo that I could think of).

Eek? Well, I knew someone would say that... :sweat:
The problem is that PolygonX8 recorded most of the sounds and I have no good enough programs to downsample the sounds effects. Of course if the size becomes a too big problem for many people, I have to ask Polygon to record the sounds again. But Mottzilla, you said you liked the Metroid sfx file, and it was pretty huge too... about 1.8 megs. The MMDWR sfx is 2.5 megs, so it's not that much bigger. But if you have a slow connection then I can feel your pain.

And ZeldaFan001, that's cool what you did with your sig! I'll be paying attention to your sig every now and then.

Petoe, what's the status on a SFX.DAT? I think that would make the playing experience most desirable. I tried someone's (sorry I forget who) Metroid quest awhile back and was pleased with the results and after seeing the shots of your quest I look forward to getting a chance to try it.

The demo of MtPP, Pirate's Projects right? That quest is turning out better than I expected and I can't even find what's so great about it...

The SFX file is no doubt huge as hell. The method I used for getting the sounds was that of the same I made for the MtPP SFX, so I'm not sure why the filesize on MMDWR blasted up, epsecially when MtPP's changes every sound in the dat file. :shrug: Well, when I get time I'll mess wit the file myself and see what may be causing the large filesize.

Petoe wrote:Eek? Well, I knew someone would say that... :sweat:
The problem is that PolygonX8 recorded most of the sounds and I have no good enough programs to downsample the sounds effects.

I have two very good sound editing programs, both of which have a few minor snags if you don't pay for them, but both work very well regardless. The first is Cool Edit 96 (which can probably be found on downloads.com or a google search), and the second is Goldwave (also on downloads.com or google).

Cool Edit is fully functional, save for the ingenious quirk of only being able to use two function sets at a time. For example, the save, open, etc commands are one, while recording is another, and so on. The rest are fairly complex, and personally I've never had a use for them, but then again, I don't do much besides waveform editing. It should do what you need to with no problems, I believe.

GoldWave is also fully functional, but you can only use 3000 commands before the program locks up and requires registration. Every time you click play, stop, rewind, a drop down menu option, etc., it counts as a click. I never used it much, because Cool Edit did what I needed, mostly, but 3000 is a lot more than you might think, and should at least work for your purposes.

Maybe it's just me, because I just installed a download resume program, but I can't download the quest right now. Gives me a missing file error. Strange, no? Maybe it's just a bandwidth issue, if I'm lucky.

{DSG}DarkRaven! I haven't seen you in a while...
I have to see if I'd be able to do something with those programs you suggested.

And Polygon, I'd be glad if you some day could send me smaller versions of the sound effects 😊 (unless I do something first).

And ZeldaFan001, I saw from your sig that you don't like the Z1 sounds in the new SFX file. Well, I don't think they sound that bad, and because some of the sound effects are used for multiple sounds, I had no choice but to leave those Zelda effects there. Otherwise the sounds would have sounded stupid. And another thing is that the sfx is already big enough. Add some more new sounds there and it would be over 3 megs... :sweat:

Yeah, I suppose I can just update the sound file myself since I have the lttp sfx.dat file right here.

So far, I think I'm in the last level of the game, so this is it! Hopefully, I can do a review soon too, so I'll try to finish playing this game later today after class.

I seem to be having trouble winning the surfboard game. Is it currently beatable and are there different paths you can take that allow you to win? I've gotten past at least 4 screens, but can't figure it out.

There's only 1 path in the surfboard mini game. If I remember correctly, there are 7 screens. Of course it is beatable right after you get the surfboard. You probably know that you can only turn the surfboard when next to a solid object? The surfboard minigame is tough, but it's nowhere near impossible. Always when you come to a new screen, you have to be fast an decide your route through the screen or the game's over.

And I'd be glad to get more reviews. You people have no idea how fun it is to read people's opinions, no matter what everyone thinks about the quest. 😉

I've been on a bit of an internet hiatus recently, but I finally decided to defile my laptop with NetZero's garbage service. Sorry I never got a chance to do much testing for you, but apparently that hasn't been a problem. Now if I could only get an uncorrupted copy of the file...

{DSG}DarkRaven wrote:I've been on a bit of an internet hiatus recently, but I finally decided to defile my laptop with NetZero's garbage service. Sorry I never got a chance to do much testing for you, but apparently that hasn't been a problem. Now if I could only get an uncorrupted copy of the file...

Well, to be honest, the testing didn't go very well... :sweat: But the quest is finally here and only 1 bug has been reported so far.

About the corrupted file, where did you download it? Someone else said he got a corrupted file when downloading it from the AGN QDB.