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  1. [Tutorial] ZScripting 'Hello, world of Hyrule!' (0 replies)
  2. [ZScript] Frozen Mode (0 replies)
  3. Funny things with NPC / Link -> ScriptTile (1 replies)
  4. [Tutorial] Scripting a quest to play the Zelda Unlock Chime! (0 replies)
  5. Scripting quesitons: Functional NES-style doors in Interior type DMaps (1 replies)
  6. Need Script Advice (1 replies)
  7. Two Script Requests (0 replies)
  8. Enemy Sizes (6 replies)
  9. Energy Tanks and Invul Frames (9 replies)
  10. Script Request: Shutters at Item Quantity (4 replies)
  11. Silver Arrow As Separate Item (9 replies)
  12. Max Item Increase (10 replies)
  13. Fire Rod (22 replies)
  14. GBC Ice Golem (Request) (0 replies)
  15. Max HP (5 replies)
  16. ItemHoldUpMessage.zh (0 replies)
  17. Music.zh (0 replies)
  18. ZScript Deprecation Notice: Changes to Game->*ComboSolid (0 replies)
  19. Picking up Zscript a bit (9 replies)
  20. grass that can only be cut with hilt of sword? (0 replies)
  21. Help with Tamamo 's freeform door script (0 replies)
  22. Collision Detection (7 replies)
  23. Hold out (9 replies)
  24. Damaging Sparkles (6 replies)
  25. This should be stupid simple (0 replies)
  26. Possible Epiphany! (2 replies)
  27. Custom Item Counters (2 replies)
  28. Script Help Request (again) (8 replies)
  29. Conga Lines! (0 replies)
  30. Link-Action > 24: Any Reserved Values? (0 replies)
  31. Dark Link Help (6 replies)
  32. Cloning the Spin Attack and Hurricane Spin (4 replies)
  33. Stealing the mirror shield? (5 replies)
  34. Projecting Vectors to the Axis (0 replies)
  35. [Request]Lifting Gate (4 replies)
  36. I hate explosions (2 replies)
  37. Attempting to Fix Ghost.zh (12 replies)
  38. Future ZScript needs to allow NON-CONSTANT globals to be set (13 replies)
  39. ZASM->ZScript Decompiler ?? (0 replies)
  40. bomb flowers? (1 replies)
  41. [Request] Dominion Rod Variant: Clone (0 replies)
  42. Custom Bosses Needed! (0 replies)
  43. Auto Turret Script (0 replies)
  44. Either of these been done yet? (3 replies)
  45. Letter to the Lady (1 replies)
  46. Simple question for script command I cant find (8 replies)
  47. ZScript Language File for Notepad++ (10 replies)
  48. A Very Specific Custom Boss... (0 replies)
  49. Sidescroll Swimming? (4 replies)
  50. Playtime-based scripts? (18 replies)
  51. Global active script combined (2 replies)
  52. How to change Equipped Weapons? (16 replies)
  53. Leave Arrow or Key Room (??) (6 replies)
  54. Concept Help: Screen Transition Scripting (0 replies)
  55. Music Changing ?? (3 replies)
  56. Custom sword triggers specific to individual swords (0 replies)
  57. [Request]Lifting Gate (4 replies)
  58. Simulating Trigger->SelfOnly with a script? (3 replies)
  59. Detecting if an item has been picked up. (3 replies)
  60. Options in character dialogue. (4 replies)
  61. Run Once Flags? (3 replies)
  62. Do Script variables retain their value after save and quit? (3 replies)
  63. OoT Ganon's Castle Escape (0 replies)
  64. Link Injured Animation (In Progress) (1 replies)
  65. Use bomb counter instead of arrow counter (1 replies)
  66. Using Health instead of Magic?? (2 replies)
  67. Creating Item Descriptions? (1 replies)
  68. 4 way (NES Zelda 1) to 8 way (SNES LTTP) Moverment Script? (4 replies)
  69. zelda oracle of ages/seasons seed satchel/slingshot/hyper slingshot (0 replies)
  70. zelda oracle of ages/seasons random ring after appraised (0 replies)
  71. Long Swords (2x1 and 1x2 swords?) (2 replies)
  72. Editable Ganon enemy script? (2 replies)
  73. Duplicating an item class? (2 replies)
  74. Script combining (1 replies)
  75. Get / Set combo animation settings in ZScript? (3 replies)
  76. Need a refresher on how Link and ZScript interact with combos on different layers (3 replies)
  77. How do you script in C? Is it similar to Python? (0 replies)
  78. 2.5 Sideview Ladder Script Trade (3 replies)
  79. Fairy Partner Script Help (5 replies)
  80. Bags of money (ala Skyrim sorta!) (1 replies)
  81. Zelda II Dungeon Elevator (0 replies)
  82. for(num=0;num<=240;num++) Question!?? (2 replies)
  83. Hover Boots with Pit Script (4 replies)
  84. A (hopefully) simple question (2 replies)
  85. Modern Zelda Scripts (26 replies)
  86. Is it just me or... (0 replies)
  87. Big Pushblocks? (1 replies)
  88. Adding a check for sideview (0 replies)
  89. _L_'s FFC script file. (0 replies)
  90. Majora attempts scripting. (5 replies)
  91. Majora/SUCCESSOR/CJC Script Collaboration Thread (15 replies)
  92. Link is too white to jump (1 replies)
  93. Link Turning Animation by Dummy Tile Modifier (Anima) [FFC] (1 replies)
  94. Question about Z3 Scrolling (3 replies)
  95. Buncha random [beep] no one will do. (3 replies)
  96. differentiate between generic keys and level-specific keys (0 replies)
  97. Is there a way to get a message number? (0 replies)
  98. Statues' script (7 replies)
  99. ZScript Preprocessor: (5 replies)
  100. How to explain the meaning of scripting language? (1 replies)
  101. BigEnemy script help (1 replies)
  102. Bug with Bomb Arrows script (0 replies)
  103. Looking for either a new bomb script or a flag script (0 replies)
  104. Scripts refuse to compile... (4 replies)
  105. Question... (2 replies)
  106. Combos, Item Drop Sets, and scripts (1 replies)
  107. Question about scripts and the Whistle Item (3 replies)
  108. More than 8 triforce pieces? (6 replies)
  109. looping a script (1 replies)
  110. Wizzrobe 'Blink' Item (2 replies)
  111. A "fixed" Cane of Bryna. (0 replies)
  112. Proper Use Of SetScreenState For Nearby Rooms (3 replies)
  113. Upper and Lower Levels (0 replies)
  114. Interval check for player input? (1 replies)
  115. Documentation project (7 replies)
  116. Flying Owl (0 replies)
  117. Two script requests (1 replies)
  118. Joe's TriggerSFX Problem (2 replies)
  119. Sideview Ladder - FFC Script (2 replies)
  120. string.zh (7 replies)
  121. ZScript Pad (1 replies)
  122. Some General Side Scrolling Scripting Questions (1 replies)
  123. Link starts screen facing right (1 replies)
  124. 2x2 Enemy (Walker) (0 replies)
  125. Fireball graphic replacement thingy (5 replies)
  126. NPC defenses (0 replies)
  127. Creating a Waitframe timer. (2 replies)
  128. what do you mean variable is undefined?!? (2 replies)
  129. Changing Sidewarp Destination (1 replies)
  130. Screen scrolling (0 replies)
  131. Water/Shallows border (9 replies)
  132. EW_Brang sprite change attempt... (0 replies)
  133. Patras (0 replies)
  134. Activating Secrets (2 replies)
  135. Bombos... (0 replies)
  136. Npc and sign request (17 replies)
  137. Help with my fire breathing zora script... (7 replies)
  138. Check if Link is on a combo (1 replies)
  139. angles (17 replies)
  140. Flags 98-102? How do I use them? (1 replies)
  141. Projectile manipulation. (0 replies)
  142. 6 trigger flags I could use. (8 replies)
  143. Small Graphics Issue with EWeapons (0 replies)
  144. Z-Position (0 replies)
  145. EW_Bombs that fall from the cieling? (3 replies)
  146. Global Scripts... (7 replies)
  147. Stupid Rising Fireballs. (7 replies)
  148. Help with NPC script. (5 replies)
  149. Script Request. (0 replies)
  150. Changing the weapon sprite used by goriyas. (2 replies)
  151. Shooter Whirlwind help (12 replies)
  152. Moving Platforms (25 replies)
  153. Some help? (6 replies)
  154. Shield item (7 replies)
  155. LWeapons and EWeapons (16 replies)
  156. Armos 2 Combo (8 replies)
  157. Button Swapping... (I'm stuck on step 3) (0 replies)
  158. Link's Animation (1 replies)
  159. Requesting an Ice rod and Fire Rod (0 replies)
  160. How to Place a Script (4 replies)
  161. Screen->isSolid(float,float)? [984] (2 replies)
  162. [Request]: Scripted Shooter // Map-changer (5 replies)
  163. Script arguments (2 replies)
  164. Documentation (7 replies)
  165. A couple of questions on ZScript's design. (1 replies)
  166. Making Lweapons that pass through enemies... (9 replies)
  167. A question about the Continue global script (3 replies)
  168. Undocumented variables (2 replies)
  169. When is LA_SCROLLING triggered and accessible via script? (6 replies)
  170. Naming Suggestion: Jump ==> Vz (3 replies)
  171. Functions that return pointers (4 replies)
  172. About Input variables... (2 replies)
  173. Slowing down the game (2 replies)
  174. Custom Boss "Kame the Wizard" (5 replies)
  175. Combining Global Scripts (12 replies)
  176. Something complex (not a request) (1 replies)
  177. Seeking help to finish an incomplete script. (6 replies)
  178. Random Attack Grunts. (6 replies)
  179. How to check if there's a string displayed on the screen? (3 replies)
  180. float to bool (17 replies)
  181. Activating secrets (5 replies)
  182. Fairy Spell from AoL? (3 replies)
  183. Spike trap (9 replies)
  184. My Push Block Script (6 replies)
  185. ffc solidity (4 replies)
  186. NPC->isInvincible() (8 replies)
  187. Push Blocks (0 replies)
  188. Ball and chain script (17 replies)
  189. "SMB3" Colored Block Style Platform :o (6 replies)
  190. Custom burn flag (18 replies)
  191. rate of fire (1 replies)
  192. Game->GetScreenState... (5 replies)
  193. Am I doing something wrong, or is this a bug? (21 replies)
  194. string_wait()? (2 replies)
  195. hookshot "mirrors" (0 replies)
  196. Boss dies?! (14 replies)
  197. Changing link (2 replies)
  198. walkTo() void? (39 replies)
  199. Some very advanced scripting questions... (0 replies)
  200. 1/2 Magic Upgrade Item? (16 replies)
  201. [Request] Custom potions (16 replies)
  202. Is this script idea possible? (3 replies)
  203. [Request] hand grenade (11 replies)
  204. [Request] Physical Shield (1 replies)
  205. Anything wrong here? (0 replies)
  206. Log? (7 replies)
  207. NPC script modification request... (11 replies)
  208. LTTP Wistle (4 replies)
  209. [887] Action Scripts (7 replies)
  210. Where's the Documentation? (0 replies)
  211. Animal Stalker (9 replies)
  212. Help with a simple script (5 replies)
  213. Regarding arrays (16 replies)
  214. When declaring an Array... (6 replies)
  215. const bool? (6 replies)
  216. Why do we need to make a ghosted npc when we want to make a custom boss? (2 replies)
  217. Removing Items Through Scripting (1 replies)
  218. Can anyone make a script for me... (13 replies)
  219. Help with a script needed... (0 replies)
  220. importing (3 replies)
  221. Sideview Ladder (5 replies)
  222. Eh? (2 replies)
  223. add-on to Joe's random movement script? (5 replies)
  224. .zh files (0 replies)
  225. Sword LWeapons (0 replies)
  226. Screen->State[ST_ITEM] && Screen->State[ST_SPECIALITEM] (1 replies)
  227. (Scripted) Custom Counters still aren't possible? (3 replies)
  228. GB Style Compass (0 replies)
  229. Sine wave at an angle? (3 replies)
  230. Trying to spawn NPCs via scripting. (6 replies)
  231. Lange Klinge? (3 replies)
  232. Random value? (4 replies)
  233. Master and Crazy Hands (17 replies)
  234. Arctan (0 replies)
  235. InputMouse (2 replies)
  236. Removing one item from the screen? (3 replies)
  237. Ice Weapon (0 replies)
  238. Question on a possible script (2 replies)
  239. 2 item and 1 freeform combo scripts (0 replies)
  240. Scripts wont load (4 replies)
  241. Quest specific header (5 replies)
  242. FFCs that home in on Link (1 replies)
  243. Trying to get multiple ifs working. (4 replies)
  244. Global Arrays (0 replies)
  245. FFC help needed... (10 replies)
  246. eweapons do no damage while DeadState < -1 (5 replies)
  247. Crescent Dodge (10 replies)
  248. eweapon->Tile won't listen to me (2 replies)
  249. Stump Script (4 replies)
  250. Piece of Heart Item Message (0 replies)