Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

The Dimentio and Anarchy Show

248 replies · 212,493 views · Started 05 March 2018

I'd actually like to know this as well as my google search seemd fruitless after going down about 100 pages of almost nothing except emulation/romhacking bs with a spattering of tumblr every now and then before I got bored.

Gleeok wrote:What the heck is Freeware Rockman? Google doesn't seem to know...

Other than Mega Maker, there is no one program or method, Unlimited was made in Game Maker, which is the most common way other than rom-hacking, but there are indeed a LOT of Freeware Maga Man games, Day in the Limelight 1 & 2, Revolution, Rock Force, Super Fighting Robot, 2.5D and more.

Though, a quick search for Mega Man Game Maker DID reveal what I already suspected, that there indeed is Mega Man Canned Software:

[video=youtube;LmcvNggdHew]https://www.youtube.com/watch?v=LmcvNggdHew[/video]

And the comments reveal that there were others predating this (though supposedly not as good)

Anarchy_Balsac wrote:Either way, they should have enforced it against Dimentio as well, instead of pretending it was ok.
The difference is, I rated your quest a 0 (which is highly frowned upon, but isn't against the rules so long as it's not excessive and fairly justified (which I did have to justify, btw)), while you blatantly revenge-bombed Nightmare for being associated with me, which is against the rules (ratings manipulation). Also, let's be honest, you still would have bombed me and done all that shit if I rated you a 1 instead of a 0 (which isn't frowned upon nor against the rules), given how you've been doing this ratings-wiping shit ever since Zelda 3: The Return of Ganon was released.

Also, kind of curious. LttP isn't Z3 cause it's a prequel, so why then is your quest Z3 when it's a sequel to some obscure quest and not Z2? :thinking:

Dimentio wrote:BLAH BLAH BLAH

You did it because you were pissed that you had to stop derailing my Let's Play thread, now go away you racist fuck, we're talking about Mega Man games.

Go try to justify your hatred against black people by talking about a White Genocide in South Africa that even BREITBART says is bullshit:

http://www.breitbart.com/big-journalism/2018/03/06/right-getting-south-africa-land-crisis-wrong/

It WAS funny seeing you suddenly bring that up in discord, right as pics were coming out about your n-bomb dropping, even though this has been a hot topic for MONTHS, if not a couple of years.

I can guarantee you Anarchy that this political problem will follow you no matter where you go. Megaman or Zelda or whatever other game you make. There is no escape.

Difficulty is a political problem that has existed ever since the first games were made. And the simple reality is that most players do not like hard difficulty because they get their asses handed to them. If you bring your Type B culture to Megaman, you're going to face the same 0-star ratings for being too hard and not enough focus on graphics etc... It might not be Dimentio in that case, but there will be some other type A player there who will criticize it for sure.

I played Megaman 3 (aka Rockman 3) a while back and there were energy canisters that were put in for precisely this reason - to make it easier for those who would complain. Game is playable without using a single energy canister but its really, really hard. Politics have common threads wherever you go.

I vote that James24 is put in charge of overseeing all senior gameplay jobs at Square Enix. Besides amazing programming and art content most of their newer games in the last decade are fucking bore-fests.

Also, are all those Mega Man Enigines Game-Maker? Because that majorly sucks.

Gleeok wrote:I vote that James24 is put in charge of overseeing all senior gameplay jobs at Square Enix. Besides amazing programming and art content most of their newer games in the last decade are fucking bore-fests.

Also, are all those Mega Man Enigines Game-Maker? Because that majorly sucks.

The one that I've seen is GM, aye; and I hate GM. It has a script engine that's likely 1/10 as efficient as ZASM.

Why not try [MENTION=38582]Saffith[/MENTION] 's Rockman script set for ZC?

P.S. Weren't you just bitching about thread derails [MENTION=41488]Anarchy_Balsac[/MENTION]? It'dbe more logical IMO, to discuss Rockman stuff in a normal thread; a new topic. Discussing it here, just opens up this thread to other issues, and moreover, limits your views to those who have opted in to GB. :shrug:

James24 wrote:I can guarantee you Anarchy that this political problem will follow you no matter where you go. Megaman or Zelda or whatever other game you make. There is no escape.

Difficulty is a political problem that has existed ever since the first games were made. And the simple reality is that most players do not like hard difficulty because they get their asses handed to them. If you bring your Type B culture to Megaman, you're going to face the same 0-star ratings for being too hard and not enough focus on graphics etc... It might not be Dimentio in that case, but there will be some other type A player there who will criticize it for sure.

I played Megaman 3 (aka Rockman 3) a while back and there were energy canisters that were put in for precisely this reason - to make it easier for those who would complain. Game is playable without using a single energy canister but its really, really hard. Politics have common threads wherever you go.

Believe it or not, in the Mega Man community, it ISN'T. While not all of the freeware mega man games are insanely tough, enough are that it shouldn't be a problem. Revolution and Day in the LimeLight 2 are particularly known for it, and those two are well liked.
[MENTION=42228]ZoriaRPG[/MENTION] Touche, this probably should be split [MENTION=39185]ChrisMiller[/MENTION]
[MENTION=42714]Gleeok[/MENTION] and Zoria, Game Maker is FAR superior to the Platformer Starter Kit I built the Marauder Shields Video Game on, so meh. Maybe it ain't the best, but it's damned good enough for me. Hell, programming custom bosses in ZC is WAY harder than doing it in C/C#/C++, because you have to program AROUND a pre-existing AI.

I don't know for sure if what you are saying is true or not because I haven't seen it with my own eyes. For all I know, maybe those players who do not like insanely tough difficulty just keep quiet and don't play those games instead of voicing their 1 or 0 star opinions. But if they silently avoid it and just don't speak their mind then what difference does it make? It is still rejection just said in another form.

If a game requires far above average skill to play then by definition only a small percentage of the population will have the aptitude to play the game. And of those who have the aptitude only a small fraction will have the time to master the game. The masses will simply get locked out and have nothing to play. How on earth can they be happy like that? I just can't see it happening.

Well for the most part, they CAN'T ratings bomb them. Many, such as Unlimited, Rock Force, 2.5D and others have their OWN WEBSITES, and are pretty much exclusively hosted/downloaded from such.

Ah I see. Simply suppressing people's ability or means to say what's on their mind does not mean that they truly accept the game. They probably still think its a 0 or 1 star game but just can't communicate it to you - that's all. And in a way it does make sense that a free developer would supress people's ability to communicate to them what they think of the quest. It doesn't matter what they think or what they want - the game was purely made for the enjoyment of the free developer. What people want is irrelevant as long as they aren't prepared to pay for it or spend the time making it themselves.

I personally think people should be able to express what they think. At least you know what's on their mind and I can deal with a few harsh words. With this system of suppression, you can potentially lose valuable information and insights which you might otherwise overlook.

James24 wrote:Ah I see. Simply suppressing people's ability or means to say what's on their mind does not mean that they truly accept the game. They probably still think its a 0 or 1 star game but just can't communicate it to you - that's all. And in a way it does make sense that a free developer would supress people's ability to communicate to them what they think of the quest. It doesn't matter what they think or what they want - the game was purely made for the enjoyment of the free developer. What people want is irrelevant as long as they aren't prepared to pay for it or spend the time making it themselves.

I personally think people should be able to express what they think. At least you know what's on their mind and I can deal with a few harsh words. With this system of suppression, you can potentially lose valuable information and insights which you might otherwise overlook.

It doesn't, but without a HIGHLY VISIBLE rating, it keeps them from disuading others from trying it, or at least makes it harder. I'm okay with people being able to express dissenting opinions, what I am NOT okay with, is dipshits having the ability to turn people away out of spite by just clicking a rating, or people with the stupidest of complaints (i.e. I played your game like an idiot, that's your fault and not mine, 0 stars) being able to do the same.

Or TLDR - Ratings are too easily abused and I don't wanna deal with that.

Your statements are highly contradictory. You say you are okay with people expressing dissenting opinions but a dissenting opinion by very definition has the potential to turn people away. Even if you suppress their ratings, people are still able to communicate through other means and they will surely tell others what they truly think there. And if a site gets a reputation for suppressing or altering user opinions/ratings then it loses all credibility. I don't take any rating on purezc seriously anymore ever since the Lunaria scandal and now this.

I don't think a highly visible bad rating turns your target audience away from the game anyway. I mean when I picked up Armageddon Quest it was 2 stars. When I picked up your quest it wasn't rated at all probably because you deleted the bad ratings. And Type B players know about and most have played LoH and LoH:IE and the initial rating bombings from type A players didn't deter them. It did deter other type A players though and I think that is a good thing - type B quests should not be played by type A players simply because the two camps have very different ideas of what is good enjoyment.

Finally, I don't see why it really matters to you so much that other people play your game or not. Did you make the game to please others? If yes, then you'd be playing by their rules and making the next Lost Isle. If no, then why would you care? I agree that its a nice feeling if someone says they like your game but it pales in comparison to your own enjoyment and satisfaction of playing your own work.

James24 wrote:Your statements are highly contradictory. You say you are okay with people expressing dissenting opinions but a dissenting opinion by very definition has the potential to turn people away.

The problem is this assumes people are simple, and they are not. Yes, a negative opinion can turn people away too, but those not too lazy to read said opinion are more likely to think about it critically. Said lazy people are NOT too lazy to just judge something by a rating, however.

The point is, matters involving people are far more complex than your post indicates.

The "lazy" people as you call them are the type A players who like to judge everything quickly by appearance. In this case, they make a quick judgement based on ratings never stopping to think anything more. Type B players can often see past appearances, quick ratings, graphics and think critically.

You acknowledged it before: you only hoped to win over a niche Type B audience. So what does it matter whether a type A player is dissuaded from playing your quest because of other type A player's 0-star ratings? I say that that's a healthy situation - the people who your quest is not targeted at are not playing and probably for the greater good. The type B audience who can see past these kinds of ratings things will still play your quest regardless of type A review-bombings.

It's kind of true, I don't judge anything based off of ratings alone. In fact, when I first messed around with ZC most of the quests I played were about 3/5 at the most. Trinkets, relics, and trash--to each his own.

James24 wrote:The "lazy" people as you call them are the type A players who like to judge everything quickly by appearance. In this case, they make a quick judgement based on ratings never stopping to think anything more. Type B players can often see past appearances, quick ratings, graphics and think critically.

You acknowledged it before: you only hoped to win over a niche Type B audience. So what does it matter whether a type A player is dissuaded from playing your quest because of other type A player's 0-star ratings? I say that that's a healthy situation - the people who your quest is not targeted at are not playing and probably for the greater good. The type B audience who can see past these kinds of ratings things will still play your quest regardless of type A review-bombings.

I'm not so sure about that, laziness transcends all types. It may be that type B's are LESS likely to be turned off by bad ratings, but I doubt they are entirely immune, at least on the whole.

I think all type B players know what's going on and know exactly how the ratings system works. My evidence: LoH:IE is widely accepted by the type B community despite the review-bombings of LoH. Ratings that are dominated by a type A audience and have lost all credibility as I said before.

Anarchy_Balsac wrote:You did it because you were pissed that you had to stop derailing my Let's Play thread,
I don't get a shit about your LP thread, asides from you changing the name to harass me. Though your LP thread was what convinced me to give your quest a go when I noticed "2.50.2 FUCK SAFFITH" in one of them (which was what convinced me you still had beef with Saffith), and I ended up disliking it, for reasons other than this binary type A/B nonsense (sorry James, I don't believe you can narrow down people into just 4 groups, much less 2, unless you get really specific. See the LGBT movement). You seem to think this is all about you and your LPs, when in reality it's about your shitty quest. If you're soooooo attached to your LPs to the point of delusions and are absolutely convinced I dislike bombed them, I can show you what dislike bombing is, and bomb you all the way down to the center of the earth, bitch.

Dimentio wrote:I don't get a shit about your LP thread, asides from you changing the name to harass me. Though your LP thread was what convinced me to give your quest a go when I noticed "2.50.2 FUCK SAFFITH" in one of them (which was what convinced me you still had beef with Saffith),

THEY WERE OLD VIDEOS you idiot, I didn't even remember that was in there, and the NEWER ones, since you failed to notice, clearly DID NOT have it. And I was talking about you derailing the thread HERE, where the title WASN'T changed, you dumb fuck. Even the one on Pure was only changed after your ratings bombing, and only so the admins there would delete it.

So you're trying to claim you started crap with me in the first place, for:

1. Something that DIDN'T happen until LONG AFTER you started your crap.

2. A minor misunderstanding about stuff that was in VERY OLD videos, which you could have easily brought up with me in a calm manner and quashed this whole thing about.