James24 wrote:You guys are way, way, way off course about type A and type B. [...]
Gaming culture has accepted this split between type A and type B as inherent to the human species. Type B is the minority in all cases but one that is recognized to exist. The only successful way of dealing with this split is to have a team of very expert designers who are well paid by both camps to suit their respective interests. And since ZC isn't in the business of paying developers -
I accept payments in the forms of souls, human sacrifice, and vats of blood. Type B or A, or AB.
it doesn't have a snowball's chance in hell of being able to deal with this problem. See any quest on the database able to appease both camps yet?
In all fairness, I have. Try some of the newer stuff from Evan.
These days, I play or view plays of games most often for story, to relax, but I've beaten LoH, AQ, and some others. I can play some of the hardest NES titles, and I find games such as SMB2J childishly easy. I also beat some of the Kaizo Mario games.
I have no clue where, in this dichotic system that you have devised, that I would fall. I'll say that I can tell when difficulty is artificial or unfair, based on random factors or just silly mechanics. That doesn't stop me from trying, but I'm still a general sadist, not a massochist. I do this stuff for the satisfaction of the victory, not because I enjoy the pain.
...Also...designing a kaizo game around fixed mechanics of an engine is fine, but designing one on bug exploits--while also fine in theory--is potentially a terrible notion, as if those bugs are ever fixed, the game might break, and there's not a 'snowball's chance in hell' that I will care. Fair Warning to All: If you abuse a bug, or a glitch, that's on you mate. :/
I'm not generous-enough to spend hours of my finite lifetime slicing hacks into the ZC engine to facilitate abuse of engine bugs in quests.
This is why I have made it a point, not to document bugs that could be thus-abused, in any public venue.
This also, is why, if you don't test your quests in an update while it is in beta, and it breaks in release, I won't care until we're at the next major beta phase. :P
Nn.nn.patch versions are dead for non-critical shyte, at least untilwe have more staff.
P.S. What is the category for games such as 'Dark Castle'? It's difficult AF, but in a purely idiotic way (useless controls). Are those... Type O? 😃
P.P.S. Using the above James24 definitions, [MENTION=59578]NewJourneysFire[/MENTION], Akumajou Dracula/CV4 for the SFC/SNES is clearly 'Type A'. The X68K version is in dubious territory.
P.P.P.S I'm pretty sure that this entire Type A/B concept stems from 1st year Famicom/NES games that had a mode select:
1 Player Game A
2 Player Game A
1 Player Game B
2 Player Game B
Think back to 'Donkey Kong', 'Mario Bros', 'Excitebike', and so forth. Originally B-mode was harder, until 'Tetris' wrecked the entire system. Tro-lo-lo.