The Anarchy quest I played was downloaded from the database, so I highly doubt that he could have lost something that he uploaded.
Since this is AGN and not PureZC, I feel more at ease to speak my mind about the difficulty problem and I have thought extensively about it. And you seem to be more open-minded than most other people so you might be able to comprehend this better than most. Here's my two cents...
I believe that everyone is inherently a passionate type A or type B player. That's just part of our brain chemistry - its fixed at birth and unchangeable. Now, when it comes to quest making, this involves a lot of time, energy and resources to be spent by that particular individual. Inevitably, that person's passion is going to come through and they are going to devote their precious quest-making resources to the type A or type B game that they are so fond of.
When the opposing camp rejects the work and requests their version be made then it puts the quest-maker in an awful position. Either they spend a lot of time and resources making a game that they really don't enjoy at the end OR they ignore the request and are forever shunned by that group of players OR they make two versions of their work. The first alternative is absolutely unpalatable for a free quest-maker. Essentially the other camp is asking them to perform a job for them and the only thing they get in return is popularity, being played, fame, reputation etc... But I don't really believe that that is sufficient compensation. To do this kind of job requires financial payment since what you are asking for is for someone to devote their precious time and effort solely for your enjoyment knowing that they won't enjoy their own work at the end.
The second alternative is slightly better but its like choosing between the devil and the deep-blue sea. The quest maker will be very unpopular, reviled and hated with the other camp but at least they will conserve their resources for what they passionately love.
As for the third alternative, several quest makers have attempted to do this and its interesting to see what has happened with their attempts. But, to the best of my knowledge, there is not a single quest in the history of Zelda Classic that has ever won consensus acceptance by both camps.
1) Dark Flame Wolf's Extreme quests - I remember some of her extreme quests simply swapped red lynels for blue lynels. Blue octoroks instead of red octoroks etc... Essentially a cheap buff. There was Origins Extreme but the only difficulty there was getting started and once you got started the rest was a cakewalk. I don't know about you but I don't consider her Extreme quests to be type B quests.
2) Evan's IoR. Clearly designed for heroic mode. Such lovely balance and a true type B quest. I would proudly recommend this to other challenge quest players and say - you'll love this. Evan had three other modes that were cheap nerfs and these were only accessible after a player died 5 times. In these modes, he would simply reduce the damage taken by varying amounts. The result was rejection by the type A camp on the basis that he was very "condescending" and there was no "true easy mode".
3) Ouch's Armageddon Quest and AQF. Armageddon Quest is universally accepted by the type B camp as a true challenge quest. He then went on to make AQF which had some new rooms and a cheap nerf - increasing the player's number of heart containers. Result: AQF rejection by both type A and type B camps because it was "in the middle".
4) Nightmare's Easy, Normal and Kaizo mode quests. Easy mode is rejected by the type A camp because it isn't visually appealing and some still say its too hard. Kaizo mode is rejected by the type B camp. I can zero-game the early dungeons without even coming close to sweating and don't really feel motivated to continue. I also take a big issue with him hiding key items behind secrets and saying "whistle while you work" etc...
5) Jamian's The Forbidden City. Almost universal acceptance by the type A camp. He also made four other difficulty modes which are cheap buffs. But even these cheap buffs weren't enough and a playthrough has been made of his heroic mode being done without any ring. Clearly this demonstrates that he either is unwilling to invest the time balancing the quest to type B standards or he is unable to. The result is type B rejection.
So in short, this is a big dilemma and the root cause of the problem is that Zelda Classic is a free to play game. Nintendo and such don't have a problem with the first option because they are paid by both camps to make quests that are acceptable to them. And, even if the resource problem was to somehow be magically solved, I think you'd need to be a very, very, very good quest maker to accommodate for a taste that you yourself find distasteful. Better than any quest maker that has ever existed in ZC history.
What do you think?